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Temple of Elemental Evil Part One

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The Temple of Elemental Evil adpack icon.jpg
DDO Point icon.png Requires access to adventure pack: The Temple of Elemental Evil

There is no doubt; you have come to a place of ineffable Evil. Still, it is most certainly a place for high adventure and untold treasures.

Temple of Elemental Evil Part One
Heroic level: 7
Epic level: 30
Duration: long
Heroic XP:  ♣2,664Solo/Casual ♦4,729Normal ♥5,018Hard ♠5,308Elite
Epic XP:  ♣18,971Solo/Casual ♦32,444Normal ♥33,269Hard ♠34,093Elite
Takes place in: Temple Grounds
Bestowed by: Alatra the Gatekeeper
NPC contact: Alatra the Gatekeeper
Quest acquired in: Hall of Heroes
Patron: The Gatekeepers
Base favor: 5
Free to Play: No
Extreme Challenge: No
Temple of Elemental Evil Part One map (legend )
Second Map
Third Map
Fourth Map
Fifth Map
Loading screen

Overview

The Temple of Elemental Evil has made the lands for leagues around a mockery of freedom and beauty. Commerce has ceased. Crops wither. Pestilence is abroad.

Explore the temple and put an end to its evil. You may gain access to the Temple of Elemental Evil from inside the Hall of Heroes.


Spoiler Warning: Information below this point can be considered spoiler material!

Objectives

  • Enter the Temple of Elemental Evil
  • Talk to the man in the Temple foyer
  • Find the Air Temple Key
  • Find the Earth Temple Key
  • Find the Fire Temple Key
  • Find the Water Temple Key
  • Find Falrinth's chambers and determine his plan
  • Defeat Falrinth and his minions
  • Search for further evidence of Falrinth's plans
  • Use the Orb of Golden Death to reach the lower Temple
  • (Optional) Find all of the Part One Audio Commentaries Heroic: +35% Bonus.( ♣932 ♦1,655 ♥1,756 ♠1,858 ) / Epic: +35% Bonus.( ♣6,640 ♦11,355 ♥11,644 ♠11,933 )
  • (Optional) Defeat 10 enemies in the Temple Heroic: +2% Bonus.( ♣53 ♦95 ♥100 ♠106 ) / Epic: +2% Bonus.( ♣379 ♦649 ♥665 ♠682 )
  • (Optional) Defeat 25 total enemies in the Temple Heroic: +6% Bonus.( ♣160 ♦284 ♥301 ♠318 ) / Epic: +6% Bonus.( ♣1,138 ♦1,947 ♥1,996 ♠2,046 )
  • (Optional) Defeat 50 total enemies in the Temple Heroic: +15% Bonus.( ♣400 ♦709 ♥753 ♠796 ) / Epic: +15% Bonus.( ♣2,846 ♦4,867 ♥4,990 ♠5,114 )
  • (Optional) Defeat 100 total enemies in the Temple Heroic: +30% Bonus.( ♣799 ♦1,419 ♥1,505 ♠1,592 ) / Epic: +30% Bonus.( ♣5,691 ♦9,733 ♥9,981 ♠10,228 )
  • (Optional) Defeat 200 total enemies in the Temple Heroic: +50% Bonus.( ♣1,332 ♦2,365 ♥2,509 ♠2,654 ) / Epic: +50% Bonus.( ♣9,486 ♦16,222 ♥16,635 ♠17,047 )
  • (Optional) Defeat 400 total enemies in the Temple Heroic: +100% Bonus.( ♣2,664 ♦4,729 ♥5,018 ♠5,308 ) / Epic: +100% Bonus.( ♣18,971 ♦32,444 ♥33,269 ♠34,093 )
  • (Optional) Defeat 750 total enemies in the Temple Heroic: +200% Bonus.( ♣5,328 ♦9,458 ♥10,036 ♠10,616 ) / Epic: +200% Bonus.( ♣37,942 ♦64,888 ♥66,538 ♠68,186 )
  • (Optional) Defeat 1500 total enemies in the Temple Heroic: +300% Bonus.( ♣7,992 ♦14,187 ♥15,054 ♠15,924 ) / Epic: +300% Bonus.( ♣56,913 ♦97,332 ♥99,807 ♠102,279 )
  • (Optional) Defeat 3000 total enemies in the Temple Heroic: +350% Bonus.( ♣9,324 ♦16,552 ♥17,563 ♠18,578 ) / Epic: +350% Bonus.( ♣66,399 ♦113,554 ♥116,442 ♠119,326 )
  • (Optional) Find Spider Eggs for the Frogkeeper Heroic: +5% Bonus.( ♣133 ♦236 ♥251 ♠265 ) / Epic: +5% Bonus.( ♣949 ♦1,622 ♥1,663 ♠1,705 )
  • (Optional) Return to the Frogkeeper Heroic: +15% Bonus.( ♣400 ♦709 ♥753 ♠796 ) / Epic: +15% Bonus.( ♣2,846 ♦4,867 ♥4,990 ♠5,114 )
  • (Optional) Slay Alazorun the Djinn Heroic: +15% Bonus.( ♣400 ♦709 ♥753 ♠796 ) / Epic: +15% Bonus.( ♣2,846 ♦4,867 ♥4,990 ♠5,114 )
  • (Optional) Slay Brightbane the Rust Monster Heroic: +15% Bonus.( ♣400 ♦709 ♥753 ♠796 ) / Epic: +15% Bonus.( ♣2,846 ♦4,867 ♥4,990 ♠5,114 )
  • (Optional) Slay Garkoth the Wiley Heroic: +10% Bonus.( ♣266 ♦473 ♥502 ♠531 ) / Epic: +10% Bonus.( ♣1,897 ♦3,244 ♥3,327 ♠3,409 )
  • (Optional) Slay Kirmudy the Bleak Heroic: +10% Bonus.( ♣266 ♦473 ♥502 ♠531 ) / Epic: +10% Bonus.( ♣1,897 ♦3,244 ♥3,327 ♠3,409 )
  • (Optional) Slay Nar'Azmath the Ogre Mage Heroic: +10% Bonus.( ♣266 ♦473 ♥502 ♠531 ) / Epic: +10% Bonus.( ♣1,897 ♦3,244 ♥3,327 ♠3,409 )
  • (Optional) Slay Rasskar the Bandit Scourge Heroic: +10% Bonus.( ♣266 ♦473 ♥502 ♠531 ) / Epic: +10% Bonus.( ♣1,897 ♦3,244 ♥3,327 ♠3,409 )
  • (Optional) Slay Slag the Magma Brute Heroic: +15% Bonus.( ♣400 ♦709 ♥753 ♠796 ) / Epic: +15% Bonus.( ♣2,846 ♦4,867 ♥4,990 ♠5,114 )
  • (Optional) Slay Spiritrunner the Minotaur Heroic: +10% Bonus.( ♣266 ♦473 ♥502 ♠531 ) / Epic: +10% Bonus.( ♣1,897 ♦3,244 ♥3,327 ♠3,409 )
  • (Optional) Slay S'Kara the Medusa Heroic: +10% Bonus.( ♣266 ♦473 ♥502 ♠531 ) / Epic: +10% Bonus.( ♣1,897 ♦3,244 ♥3,327 ♠3,409 )
  • (Optional) Slay Vigilant Sword the Helmet Horror Heroic: +10% Bonus.( ♣266 ♦473 ♥502 ♠531 ) / Epic: +10% Bonus.( ♣1,897 ♦3,244 ♥3,327 ♠3,409 )
  • (Optional) Slay Wadsworth Heroic: +10% Bonus.( ♣266 ♦473 ♥502 ♠531 ) / Epic: +10% Bonus.( ♣1,897 ♦3,244 ♥3,327 ♠3,409 )
  • (Optional) Slay Wergil the Bugbear Bandit Heroic: +10% Bonus.( ♣266 ♦473 ♥502 ♠531 ) / Epic: +10% Bonus.( ♣1,897 ♦3,244 ♥3,327 ♠3,409 )
  • (Optional) Slay Xirma Vo the Sahuagin Heroic: +10% Bonus.( ♣266 ♦473 ♥502 ♠531 ) / Epic: +10% Bonus.( ♣1,897 ♦3,244 ♥3,327 ♠3,409 )

What to Expect

  • Random traps (bear traps, spell wards)
  • Secret doors
  • Ballistas firing poison bolts that damage and slow you down (you can use them too)
  • Large spawns (on higher difficulties)
  • Respawns
  • Randomly spawning optional bosses
  • Lockboxes randomly spawn and respawn too

Known Traps

  • Bear traps
  • Pressure plates
  • Spell Wards

Tips and Misc

Additional loading screen

Walkthrough

Open the big bronze door and enter the Temple. There is very little to explore on the outside: A few enemies, and a trio of Ranging Bandits talking around the fire.

Talk to Otis at the beginning. You can have him repair your gear at any time.

Pick up four keys to reach Falrinth: Head N and into the temple grounds. Head north to find the Earth Temple.

  • In either Romag's chambers or the prison to the west, you can find a club that charms earth elementals on hit. In case you loot the chest in Romag's chambers first and it doesn't list the club, it usually contains a note pointing to the prison (bunch of mobs + chest with club spawns in prison AFTER you find the note). This club can be used in the fight against the 4 red earth elementals as well as in the end fight of the quest.
  • Earth Temple Key: Defeat Earth Temple Elementals to gain access to Romag's area. Defeat Romag to lower the forcefield around the Earth Temple Key.

Descend to the second level of the dungeon:

  • Either use the exit in the southern end of the Earth Temple.
  • Or return to the quest start and use the Earth Temple Key to lower the barriers on the south side of level 1. Unlocking this exit allows late joining party members to head directly to level 2. It can also potentially save you a lot of walking and dealing with respawns if you need to release and reenter the quest.

Go to the Fire Temple (SE exit from Air Temple).

  • Fire Temple Key: Interact with the Fire Temple Altar. You can donate various amounts of platinum or select the bottom option to start a fight with Prefect Alrrem and several Temple Salamanders. Fighting awards a chest.

Go to the Water Temple (SW exit from Air Temple).

  • Water Temple Key: Get some water from the Fountain of Wonder, pour into the Water Altar to access the key. Upon taking the key, a Living Pool spawns. You will have to kill it along with two Temple Water Elementals in order to lower the forcefield and progress.

Go to the Air Temple Quarters (W exit from Air Temple).

Go to Dungeon Level Three. Unlock four elemental doors to access Falrinth's chamber. Defeat elementals (invulnerable while standing on area attuned to their element. This also include the club for charming the earth elemental!), a Bebilith, and finally Falrinth.

Read Falrinth's journal, pick up the skull and enter the dimension door. Descend to Pedestal, place the skull and move forward to conclude the quest and access part two.


Bonus XP

  • Devious bonus: 30 or less monsters killed +7% Bonus.( ♣186 ♦331 ♥351 ♠372 )
  • Discreet bonus: 143 or less monsters killed +5% Bonus.( ♣133 ♦236 ♥251 ♠265 )
  • Perception bonus: 6 or more secret doors discovered +10% Bonus.( ♣266 ♦473 ♥502 ♠531 )
  • Mischief bonus: 98 or more breakables smashed +8% Bonus.( ♣213 ♦378 ♥401 ♠425 )
  • Vandal bonus: 160 or more breakables smashed +10% Bonus.( ♣266 ♦473 ♥502 ♠531 )
  • Ransack bonus: 230+- or more breakables smashed +15% Bonus.( ♣400 ♦709 ♥753 ♠796 )

Loot

  • Chests: Many optional ones. Every optional named monster guards a chest. The fixed ones are:
    • One for defeating Harpy Matriarch.
    • One for defeating Gargoyle Colossus.
    • One in Romag's chambers (usually contain the Romag's Club of Earthen Dominion)
    • One in the Earth temple, after defeating Romag
    • One optional in the Fire Temple for defeating Alrrem.
    • One end chest.
  • NPC rewards: None

Named Chest Drop

Standard named items

The following items are found in the rare encounter and end chests in both Temple of Elemental Evil Part One and Temple of Elemental Evil Part Two, as well as in the pyramid chest of part 2. The drop rate is higher in the rare encounter chests than the end chests.

The items may include none, one or both of the following enchantments:

Heroic

Epic

Upgradeable items (used in ToEE Crafting)

Monsters

Remark : Despite having a mechanic that provide XP for a certain amount of slain monster like in Wilderness areas, a Slayer Count Boosts will have no effect!
Monster Information Heroic, Epic

Yellow Named Enemies

Orange Named Enemies

Red Named Enemies

See Also: Temple of Elemental Evil Part Two