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DDO information project/Spot and Search/8

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Spot
&
Search
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Quest
Level
1 2 3 4 5 6 7 8 9 10 Traps
&
Locks
11 12 13 14 15 16 17 18 19 11 12 13 14 15 16 17 18 19
20 21 22 23 24 25 26 27 28 29 30

31 32 33 34

20 21 22 23 24 25 26 27 28 29 30

31 32 33 34


Level 8 quests[edit]

Suspected Requirements

Spot Requirements:

  • Normal
    • Guaranteed to find everything recorded: Not enough data
    • Suspected requirement to find everything: 13
  • Hard
    • Guaranteed to find everything recorded: 24
    • Suspected requirement to find everything: 20
  • Elite
    • Guaranteed to find everything recorded: 32
    • Suspected requirement to find everything: 28

Search Requirements

  • Normal
    • Guaranteed to find everything recorded: Not enough data
    • Suspected requirement to find everything: 13
  • Hard
    • Guaranteed to find everything recorded: 24
    • Suspected requirement to find everything: 20
  • Elite
    • Guaranteed to find everything recorded: 32
    • Suspected requirement to find everything: 28


Assault on the Aerie of the Slave Lords[edit]

(Epic)

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Bridge Electricity trap by Ozone pool
Normal ?–13 ?–13
Hard 19:Fail; 20:Success 19:Fail; 20:Success 20 20
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28
Fire trap, within a collapsible floor, pit
Normal ?–13 ?–13
Hard 19:Fail; 20:Success 19:Fail; 20:Success 20 20
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28

Caverns of Korromar[edit]

Trap & Lock DCs

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Secret door leading to chest in the Sewers
Normal 1:Success 3:Fail; 4:Success ?–1 4
Hard 6:Fail; 7:Success 11:Fail; 12:Success 7 12
Elite 10:Fail; 11:Success 15:Fail; 16:Success 11 16

The Faithful Departed[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Two force traps on stairs
Normal 12:Fail; 13:Success 12:Fail; 13:Success 13 13
Hard 19:Fail; 20:Success 19:Fail; 20:Success 20 20
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28
Three blade traps in hallway
Normal 12:Fail; 13:Success 12:Fail; 13:Success 13 13
Hard 19:Fail; 20:Success 19:Fail; 20:Success 20 20
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28
Spike trap on stairs
Normal 12:Fail; 13:Success 12:Fail; 13:Success 13 13
Hard 19:Fail; 20:Success 19:Fail; 20:Success 20 20
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28

Fall of the Forbidden Temple[edit]

(Epic)

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Fire, in target lever room
Normal ? ?
Hard ? ?
Elite 29:Fail; 30:Success 29:Fail; 30:Success 30 30
Blade trap in corridor
Normal ? ?
Hard ? ?
Elite 27:Fail; 30:Success 28:Fail; 41:Success 28–30 29–30
Acid trap, in the Kopru tunnel
Normal ? ?
Hard ? ?
Elite 27:Fail; 30:Success 28:Fail; 41:Success 28–30 29–30

Haunted Library[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Cold trap on upper level. North wall, under light close to door
Normal 12:Fail; 13:Success 12:Fail; 13:Success 13 13
Hard 19:Fail; 20:Success 19:Fail; 20:Success 20 20
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28
Fire trap behind green key chest
Normal 12:Fail; 13:Success 12:Fail; 13:Success 13 13
Hard 19:Fail; 20:Success 19:Fail; 20:Success 20 20
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28
Arrow/darts. Mechanical, door leading to the chest room on the lower level (Control Panel is on the wall west of the door)
Normal 12:Fail; 13:Success 12:Fail; 13:Success 13 13
Hard 19:Fail; 20:Success 19:Fail; 20:Success 20 20
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28
Unholy ??? before the western shrine on the lower level (Control Panel; on the south wall before the sarcophagus)
Normal 12:Fail; 13:Success 12:Fail; 13:Success 13 13
Hard 19:Fail; 20:Success 19:Fail; 20:Success 20 20
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28
Spike traps in northern tunnel after green key door. North wall
Normal 12:Fail; 13:Success 12:Fail; 13:Success 13 13
Hard 19:Fail; 20:Success 19:Fail; 20:Success 20 20
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28
Poison trap behind end chest. On the floor under the poison spray
Normal 12:Fail; 13:Success 12:Fail; 13:Success 13 13
Hard 19:Fail; 20:Success 19:Fail; 20:Success 20 20
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28

Secret of the Slavers' Stockade[edit]

(Epic)

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Fire jets, near Abandoned Tower
Normal 25:Success 28:Success ?–17 ?–28
Hard 23:Fail; 24:Success 23:Fail; 24:Success 24 24
Elite 31:Fail; 32:Success 31:Fail; 32:Success 32 32
Fire jets, near Courtyard to East wing
Normal 25:Success 28:Success ?–25 ?–28
Hard 23:Fail; 24:Success 23:Fail; 24:Success 24 24
Elite 31:Fail; 32:Success 31:Fail; 32:Success 32 32
Fire jets
Normal 25:Success 28:Success ?–25 ?–28
Hard 23:Fail; 24:Success 23:Fail; 24:Success 24 24
Elite 31:Fail; 32:Success 31:Fail; 32:Success 32 32
Fire jets
Normal 25:Success 28:Success ?–25 ?–28
Hard 23:Fail; 24:Success 23:Fail; 24:Success 24 24
Elite 31:Fail; 32:Success 31:Fail; 32:Success 32 32
Fire jets, near cells towards Dining Halls
Normal 25:Success 28:Success ?–25 ?–28
Hard 23:Fail; 24:Success 23:Fail; 24:Success 24 24
Elite 31:Fail; 32:Success 31:Fail; 32:Success 32 32
Fire jets, near cells towards Dining Halls
Normal 25:Success 28:Success ?–25 ?–28
Hard 23:Fail; 24:Success 23:Fail; 24:Success 24 24
Elite 31:Fail; 32:Success 31:Fail; 32:Success 32 32
Lower Fortress, Magnetic trap by levers
Normal 25:Success 28:Success ?–25 ?–28
Hard 23:Fail; 24:Success 23:Fail; 24:Success 24 24
Elite 31:Fail; 32:Success 31:Fail; 32:Success 32 32
Lower Fortress, Force trap
Normal 25:Success 28:Success ?–25 ?–28
Hard 23:Fail; 24:Success 23:Fail; 24:Success 24 24
Elite 31:Fail; 32:Success 31:Fail; 32:Success 32 32
Lower Fortress, Poison trap
Normal 25:Success 28:Success ?–25 ?–28
Hard 23:Fail; 24:Success 23:Fail; 24:Success 24 24
Elite 31:Fail; 32:Success 31:Fail; 32:Success 32 32
Icar's Encampment, Fire jet
Normal 25:Success 28:Success ?–25 ?–28
Hard 23:Fail; 24:Success 23:Fail; 24:Success 24 24
Elite 31:Fail; 32:Success 31:Fail; 32:Success 32 32
Icar's Encampment, Cold jet
Normal 25:Success 28:Success ?–25 ?–28
Hard 23:Fail; 24:Success 23:Fail; 24:Success 24 24
Elite 31:Fail; 32:Success 31:Fail; 32:Success 32 32
Sonic trap, Markessa's stronghold
Normal 25:Success 28:Success ?–25 ?–28
Hard 23:Fail; 24:Success 23:Fail; 24:Success 24 24
Elite 31:Fail; 32:Success 31:Fail; 32:Success 32 32
Cold trap, Markessa's stronghold
Normal 25:Success 28:Success ?–25 ?–28
Hard 23:Fail; 24:Success 23:Fail; 24:Success 24 24
Elite 31:Fail; 32:Success 31:Fail; 32:Success 32 32
Cold trap, Markessa's stronghold
Normal 25:Success 28:Success ?–25 ?–28
Hard 23:Fail; 24:Success 23:Fail; 24:Success 24 24
Elite 31:Fail; 32:Success 31:Fail; 32:Success 32 32

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Secret door by Shrine
Normal 19:Success 24:Success ?–19 ?–24
Hard 19:Success 24:Success ?–19 ?–24
Elite 29:Success ? ?–29
Secret door, in Markessa's stronghold (Body double room)
Normal 7:Fail; 8:Success 12:Fail; 13:Success 8 13
Hard 7:Fail; 19:Success 12:Fail; 24:Success 8–19 13–24
Elite 7:Fail; 24:Success 12:Fail; 29:Success 8–24 13–29
Secret door in Markessa's stronghold
Normal 7:Fail; 8:Success 12:Fail; 13:Success 8 13
Hard 7:Fail; 19:Success 12:Fail; 24:Success 8–19 13–24
Elite 7:Fail; 24:Success 12:Fail; 29:Success 8–24 13–29

Slave Pits of the Undercity[edit]

(Epic)

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Cold Trap, near start area on the right side
Normal 20:Success 24:Success ?–20 ?–24
Hard 23:Fail; 24:Success 23:Fail; 24:Success 24 24
Elite 31:Fail; 32:Success 31:Fail; 32:Success 32 32
Blades in start area, left corridor
Normal 20:Success 24:Success ?–20 ?–24
Hard 23:Fail; 24:Success 23:Fail; 24:Success 24 24
Elite 31:Fail; 32:Success 31:Fail; 32:Success 32 32
Second group of Blades in start area, left corridor
Normal 20:Success 24:Success ?–20 ?–24
Hard 23:Fail; 24:Success 23:Fail; 24:Success 24 24
Elite 31:Fail; 32:Success 31:Fail; 32:Success 32 32
Bear traps, left corridor in-front of the door
Normal 20:Success 20:Success ?–20 ?–20
Hard 19:Fail; 20:Success 19:Fail; 20:Success 20 20
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28
Pressure plates (cold), in start area, left corridor
Normal 20:Success 20:Success ?–20 ?–20
Hard 19:Fail; 20:Success 19:Fail; 20:Success 20 20
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28
Graveyard, Bear traps first area
Normal 25:Success 20:Success ?–25 ?–20
Hard 19:Fail; 20:Success 19:Fail; 20:Success 20 20
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28
Lower Catacombs, Bear traps
Normal 25:Success 20:Success ?–25 ?–20
Hard 19:Fail; 20:Success 19:Fail; 20:Success 20 20
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28
Lower Catacombs, Pressure plates (poison) by door
Normal 25:Success 20:Success ?–25 ?–20
Hard 19:Fail; 20:Success ? 20
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28
Lower Catacombs, canal Air jets
Normal 25:Success 24:Success ?–25 ?–24
Hard 23:Fail; 24:Success 23:Fail; 24:Success 24 24
Elite 31:Fail; 32:Success 31:Fail; 32:Success 32 32
Lower Catacombs, Puzzle room
Normal 25:Success 24:Success ?–25 ?–24
Hard 23:Fail; 24:Success 23:Fail; 24:Success 24 24
Elite 31:Fail; 32:Success 31:Fail; 32:Success 32 32
Lower Catacombs, Lightning by torches
Normal 25:Success 24:Success ?–25 ?–24
Hard 23:Fail; 24:Success 23:Fail; 24:Success 24 24
Elite 31:Fail; 32:Success 31:Fail; 32:Success 32 32
Lower Catacombs (Orc Chieftain and Witchdoctor area), Pressure plates
Normal 25:Success 20:Success ?–25 ?–20
Hard 19:Fail; 20:Success 19:Fail; 20:Success 20 20
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28

Spies in the House[edit]

(Epic)

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Spikes at end of underwater tunnel
Normal 16:Success 17:Success ?–16 ?–17
Hard 19:Fail; 20:Success 19:Fail; 20:Success 20 20
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28
Sonic traps at water level
Normal 16:Success 17:Success ?–16 ?–17
Hard 19:Fail; 20:Success 19:Fail; 20:Success 20 20
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28
Spikes north of fence
Normal 16:Success 17:Success ?–16 ?–17
Hard 19:Fail; 20:Success 19:Fail; 20:Success 20 20
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28
Spikes around valve
Normal 16:Success 17:Success ?–16 ?–17
Hard 19:Fail; 20:Success 19:Fail; 20:Success 20 20
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28
Spikes around corner to south
Normal 16:Success 17:Success ?–16 ?–17
Hard 19:Fail; 20:Success 19:Fail; 20:Success 20 20
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28
Spikes around stairs
Normal 16:Success 17:Success ?–16 ?–17
Hard 19:Fail; 20:Success 19:Fail; 20:Success 20 20
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28
Spikes near tunnel mouth
Normal 16:Success 17:Success ?–16 ?–17
Hard 19:Fail; 20:Success 19:Fail; 20:Success 20 20
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28
Spikes in tunnel
Normal 16:Success 17:Success ?–16 ?–17
Hard 19:Fail; 20:Success 19:Fail; 20:Success 20 20
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28
Spikes along west wall
Normal 16:Success 17:Success ?–16 ?–17
Hard 19:Fail; 20:Success 19:Fail; 20:Success 20 20
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28
??? Control Panel near upper tunnel mouth
Normal 16:Success 17:Success ?–16 ?–17
Hard 19:Fail; 20:Success 19:Fail; 20:Success 20 20
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28
Air jet, Control Panel near running water
Normal 16:Success 17:Success ?–16 ?–17
Hard 19:Fail; 20:Success 19:Fail; 20:Success 20 20
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28
Electricity at end of tunnel
Normal 16:Success 17:Success ?–16 ?–17
Hard 19:Fail; 20:Success 19:Fail; 20:Success 20 20
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28
Blade traps near air jet
Normal 16:Success 17:Success ?–16 ?–17
Hard 17:Fail; 23:Success 28:Success 18–23 ?–28
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28
Spike near third shrine (no Control panel)
Normal 16:Success 17:Success ?–16 ?–17
Hard 17:Fail; 23:Success 28:Success 18–23 ?–28
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28
Lightning traps near valves (Control Panel on level below, extending bridge) Turn the valve on the right (west)
Normal 16:Success 17:Success ?–16 ?–17
Hard 17:Fail; 23:Success 28:Success 18–23 ?–28
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
At the top of the long ladder first alcove to the north
Normal 1:Success 3:Fail; 4:Success ?–1 4
Hard 17:Success 3:Fail; 18:Success ?–17 4–18
Elite 25:Success 3:Fail; 30:Success ?–25 4–30

Stromvauld's Mine[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Air gusts on west side of the first large room
Normal 12:Fail; 13:Success 12:Fail; 13:Success 13 13
Hard 19:Fail; 20:Success 19:Fail; 20:Success 20 20
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28
Lightning trap near gap after air gusts
Normal 12:Fail; 13:Success 12:Fail; 13:Success 13 13
Hard 19:Fail; 20:Success 19:Fail; 20:Success 20 20
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28
Fire jet from furnace near the elevator shaft and ladder down
Normal 12:Fail; 13:Success 12:Fail; 13:Success 13 13
Hard 19:Fail; 20:Success 19:Fail; 20:Success 20 20
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28
First furnace at the bottom of the elevator shaft
Normal 12:Fail; 13:Success 12:Fail; 13:Success 13 13
Hard 19:Fail; 20:Success 19:Fail; 20:Success 20 20
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28
Furnace at the bottom of the last large room
Normal 12:Fail; 13:Success 12:Fail; 13:Success 13 13
Hard 19:Fail; 20:Success 19:Fail; 20:Success 20 20
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28

The Prisoner (Vault of Night, Part 2)[edit]

(Epic)

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Dart trap in maze (may or may not be present) underwater
Normal 17:Success 24:Success ?–17 ?–20
Hard 19:Fail; 20:Success 19:Fail; 20:Success 20 20
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28
Spike trap in maze (may or may not be present)
Normal 17:Success 24:Success ?–17 ?–20
Hard 19:Fail; 20:Success 19:Fail; 20:Success 20 20
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28
Second spike trap in maze (may or may not be present)
Normal 17:Success 24:Success ?–17 ?–20
Hard 19:Fail; 20:Success 19:Fail; 20:Success 20 20
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28
Force trap in maze (may or may not be present)
Normal 17:Success 24:Success ?–17 ?–20
Hard 19:Fail; 20:Success 19:Fail; 20:Success 20 20
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28
Blade trap covering final chest, behind the chest
Normal 17:Success 24:Success ?–17 ?–20
Hard 19:Fail; 20:Success 19:Fail; 20:Success 20 20
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28

The Temple Outpost: Captives of the Cult (Cult of the Six, Chapter 1a)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
North-west room
Normal 17:Success 18:Success ?–17 ?–18
Hard ?–20 ?–20
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
East hallway, southern section
Normal 4:Success 3:Fail; 4:Success ?–4 4
Hard 2:Fail ? 3–?
Elite 2:Fail; 25:Success ? 3–25
East hallway, central section
Normal 4:Success 3:Fail; 4:Success ?–4 4
Hard 2:Fail ? 3–?
Elite 2:Fail; 25:Success ? 3–25
North hallway, eastern section
Normal 4:Success 3:Fail; 4:Success ?–4 4
Hard 2:Fail ? 3–?
Elite 2:Fail; 25:Success ? 3–25
North hallway, western section
Normal 4:Success 3:Fail; 4:Success ?–4 4
Hard 2:Fail ? 3–?
Elite 2:Fail; 25:Success ? 3–25
West hallway, central section
Normal 4:Success 3:Fail; 4:Success ?–4 4
Hard 2:Fail ? 3–?
Elite 2:Fail; 25:Success ? 3–25
West hallway, southern section
Normal 4:Success 3:Fail; 4:Success ?–4 4
Hard 2:Fail ? 3–?
Elite 2:Fail; 25:Success ? 3–25

The Temple Outpost: The Libram of the Six (Cult of the Six, Chapter 1b)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
North-west room
Normal ?–13 ?–13
Hard ?–20 ?–20
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
East hallway, southern section
Normal 4:Success 3:Fail; 4:Success ?–4 4
Hard ? 2–25
Elite 25:Success ? 2–25
East hallway, central section
Normal 4:Success 3:Fail; 4:Success ?–4 4
Hard ? 2–25
Elite 25:Success ? 2–25
North hallway, eastern section
Normal 4:Success 3:Fail; 4:Success ?–4 4
Hard ? 2–25
Elite 25:Success ? 2–25
North hallway, western section
Normal 4:Success 3:Fail; 4:Success ?–4 4
Hard ? 2–25
Elite 25:Success ? 2–25
West hallway, central section
Normal 4:Success 3:Fail; 4:Success ?–4 4
Hard ? 2–25
Elite 25:Success ? 2–25
West hallway, southern section
Normal 4:Success 3:Fail; 4:Success ?–4 4
Hard ? 2–25
Elite 25:Success ? 2–25

The Rescue (Ruins of Threnal West 2)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Flame traps near shrine
Normal 20:Success 20:Success ?–20 ?–20
Hard ?–20 ?–20
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Secret door to Lever (required)
Normal 1:Success 1:Success ?–1 ?–1
Hard 1:Success 1:Success ?–1 ?–1
Elite 1:Success 1:Success ?–1 ?–1

Thrall of the Necromancer (Delera's Tomb, Chapter 5)[edit]

(Epic)

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Fire trap near start
Normal ?–13 ?–13
Hard 22:Success 21:Success ?–22 ?–21
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28
Cold trap
Normal ?–13 ?–13
Hard 22:Success 21:Success ?–22 ?–21
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28
Poison trap(s)
Normal ?–13 ?–13
Hard 22:Success 21:Success ?–22 ?–21
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28
Spike trap in western corridor
Normal 13:Success ?–13 ?–13
Hard 22:Success 21:Success ?–22 ?–21
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28
Fire arrow trap in western corridor
Normal 17:Success ?–13 ?–17
Hard ?–20 ?–20
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28
Spike trap, by 3 levers in eastern corridor
Normal ?–13 ?–13
Hard ?–20 ?–20
Elite ?–28 ?–28

Tomb of the Shadow Guard[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Spikes (location varies)
Normal ?–13 ?–13
Hard ?–20 ?–20
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28

Tomb of the Shadow King[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Poison trap (outer path: west side)
Normal ?–13 ?–13
Hard ?–20 ?–20
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28
Dart trap (outer path: south east)
Normal ?–13 ?–13
Hard ?–20 ?–20
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28
Spikes (south path)
Normal ?–13 ?–13
Hard ?–20 ?–20
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28
Normal ? ?
Hard ? ?
Elite ? ?
Normal ? ?
Hard ? ?
Elite ? ?
Normal ? ?
Hard ? ?
Elite ? ?
Normal ? ?
Hard ? ?
Elite ? ?

Tomb of the Shadow Knight[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
West Side
2 sided, Cold trapped (Silver key room) decoy chest, floor
Normal 25:Success 27:Success ?–25 ?–27
Hard 25:Success 27:Success ?–25 ?–27
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28
2 sided, Cold trapped (Silver key room) decoy chest, floor (south)
Normal 25:Success 27:Success ?–25 ?–27
Hard 25:Success 27:Success ?–25 ?–27
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28
Acid trap, after Locked Door (silver key)
Normal 25:Success 27:Success ?–25 ?–27
Hard 25:Success 27:Success ?–25 ?–27
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28
Acid trap, after Locked Door (silver key)
Normal 25:Success 27:Success ?–25 ?–27
Hard 25:Success 27:Success ?–25 ?–27
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28
Flame trap between sarcophagus
Normal 25:Success 27:Success ?–25 ?–27
Hard 25:Success 27:Success ?–25 ?–27
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28
Sonic, poison (combo) ??? trap between sarcophagus
Normal 25:Success 27:Success ?–25 ?–27
Hard 25:Success 27:Success ?–25 ?–27
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28
North Side
Blade trap, near raining arrows from ceiling
Normal 25:Success 27:Success ?–25 ?–27
Hard 25:Success 27:Success ?–25 ?–27
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28
Raining Arrows from ceiling
Normal 25:Success 27:Success ?–25 ?–27
Hard 25:Success 27:Success ?–25 ?–27
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28
Poison by Gate, trapped levers
Normal 25:Success 27:Success ?–25 ?–27
Hard 25:Success 27:Success ?–25 ?–27
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28
East Side
Fire and Electricity, after the Locked door
Normal 25:Success 27:Success ?–25 ?–27
Hard 25:Success 27:Success ?–25 ?–27
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28
Spikes, after the Locked door
Normal 25:Success 27:Success ?–25 ?–27
Hard 25:Success 27:Success ?–25 ?–27
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28
Sonic, on wall
Normal 25:Success 27:Success ?–25 ?–27
Hard 25:Success 27:Success ?–25 ?–27
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28
Fire darts, on walls
Normal 25:Success 27:Success ?–25 ?–27
Hard 25:Success 27:Success ?–25 ?–27
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28
Electric, southern Red Key door, floor
Normal 25:Success 27:Success ?–25 ?–27
Hard 25:Success 27:Success ?–25 ?–27
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28
Mechanical spinning blade trap Red Key door, south east corner
Normal 25:Success 27:Success ?–25 ?–27
Hard 25:Success 27:Success ?–25 ?–27
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28
Cold East, Chest (red key) room water fountain
Normal 25:Success 27:Success ?–25 ?–27
Hard 25:Success 27:Success ?–25 ?–27
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28
Red Key, Chest room (Fire, Electric)
Normal 25:Success 27:Success ?–25 ?–27
Hard 25:Success 27:Success ?–25 ?–27
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28
South Side
3 sided, Trapped decoy chest: Spikes (1-side of chest)
Normal 25:Success 27:Success ?–25 ?–27
Hard 25:Success 27:Success ?–25 ?–27
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28
3 sided, Trapped decoy chest: poison (2-sides of chest)
Normal 25:Success 27:Success ?–25 ?–27
Hard 25:Success 27:Success ?–25 ?–27
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28
3 sided, Trapped decoy chest: poison (2-sides of chest)
Normal 25:Success 27:Success ?–25 ?–27
Hard 25:Success 27:Success ?–25 ?–27
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28
Lightning trap, near Target Lever
Normal 25:Success 27:Success ?–25 ?–27
Hard 25:Success 27:Success ?–25 ?–27
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
4 Secret doors (southern ambush room)
Normal 6:Success ? ?–6
Hard 25:Success 27:Success ?–25 ?–27
Elite 22:Success 27:Success ?–22 ?–27

Tomb of the Shadow Lord[edit]

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Secret Doors, to Shrines
Normal 25:Success 30:Success ?–25 ?–30
Hard 25:Success 30:Success ?–25 ?–30
Elite 22:Success 27:Success ?–22 ?–27

The Xorian Cipher[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Force trap in Green key room (north door). 2 Control Panels - beside chest, and on ledge
Normal 12:Fail; 13:Success 12:Fail; 13:Success 13 13
Hard 19:Fail; 20:Success 19:Fail; 20:Success 20 20
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28
Spike trap in Iron key room (east door). 1 Control Panel next to chest
Normal 12:Fail; 13:Success 12:Fail; 13:Success 13 13
Hard 19:Fail; 20:Success 19:Fail; 20:Success 20 20
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28
Sonic trap in Gold Key room (south door). 2 Control Panels - behind door, behind chest
Normal 12:Fail; 13:Success 12:Fail; 13:Success 13 13
Hard 19:Fail; 20:Success 19:Fail; 20:Success 20 20
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28
Blade trap (1/3 of series)
Normal 12:Fail; 13:Success 12:Fail; 13:Success 13 13
Hard 19:Fail; 20:Success 19:Fail; 20:Success 20 20
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28
Force trap (2/3 of series)
Normal 12:Fail; 13:Success 12:Fail; 13:Success 13 13
Hard 19:Fail; 20:Success 19:Fail; 20:Success 20 20
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28
Spike trap (3/3 of series)
Normal 12:Fail; 13:Success 12:Fail; 13:Success 13 13
Hard 19:Fail; 20:Success 19:Fail; 20:Success 20 20
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28 28

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
2 Secret doors to the chamber with the Locked Doors
Normal 1:Success 3:Fail; 4:Success ?–1 4
Hard 6:Fail; 7:Success 11:Fail; 12:Success 7 12
Elite 10:Fail; 11:Success 15:Fail; 16:Success 11 16

Link to level 9