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Tomb of the Shadow Guard

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The Shadow Guard's Tomb has collapsed into several flooded tunnels. Staying dry will be nigh impossible.

The Necropolis, Part 2 adpack icon.jpg
DDO Point icon.png Requires access to adventure pack: The Necropolis, Part 2
Tomb of the Shadow Guard
Heroic level: 8
Epic level: None
Duration: Long
Heroic XP:  ♣2,133Solo/Casual ♦3,772Normal ♥3,988Hard ♠4,204Elite
Epic XP: N/A
Takes place in: Tomb of the Shadow Guard
Bestowed by: Bragdii Wyvernborne
NPC contact: Bragdii Wyvernborne
Quest acquired in: The Necropolis
Patron: The Silver Flame
Base favor: 5
Free to Play: No
Extreme Challenge: No
M tomb of the shadow guard.png
Second Map


Enter the Tomb of the Shadow Guard and traverse through the ruins and submerged caves. Dispatch the Mummy Prince Kamenwati and his followers.

Spoiler Warning: Information below this point can be considered spoiler material!


  • (Optional) Slay Invisible Stalker Heroic: +20% Bonus.( ♣427 ♦754 ♥798 ♠841 )

What to Expect

  • Traps (random)
  • Overlapping floors
  • 1 shrine (half-way through, and off direct path)

Known Traps

  • Floor spikes

Tips and Misc

  • Despite appearances, this is a simple but long quest. With one exception (and a couple short dead-end side tunnels), the path from the entrance to the end is entirely linear.
    • In Map 1, the white numbers are before the split (see below), the red are the optional detour, and the aqua are after the split. In Map 2, the red paths are above-water, the blue underwater.
  • Useful spells: Resist Electricity, Fire, Water Breathing (Divine).
  • Bring your Underwater Action equipment. You'll spend more than half of the time swimming inside long and flooded underground tunnels. A Water Breathing spell can work, however it is possible to get lost and spend several minutes underwater.
  • The underwater tunnels have many short but misleading dead ends, so you will want to keep up with your group mates; a careless wrong turn can very much mean that you'll become lost and stray from your group for the rest of the adventure. If you follow the lighted path (mushrooms, glowing fish and surface light) you can find your way fairly easily.
Drop point with way to optional chest
  • Once you reach the drop down point SE of the shrine (#7 on 1st map, above), the path splits: the southern path will lead you to the Invisible Stalker optional, while the northern path will lead you to the end boss eventually and finish the quest (see picture to the right).
  • The shrine you see upon reaching drop-point 15, is actually accessed during the swim between 7 and 8 (main path). Shortly after entering the water, you should swim by two large purple crystals. Surface, if not already and the ramp-way will begin to your right. There is a small jump required that will be difficult for characters with low jump/movement speed boosts. A character with 8 Jump and 20% speed can barely make the jump. (Note: In the past it was possible to use the shrines through the bars at drop 15, however that is no longer the case.)
  • Underwater mushrooms have a good drop-rate for Fragrant Drowshood.
  • The end fight is actually right next to the quest entrance, so Dimension Door will help greatly in case you are lost but your group is able to reach the boss. That said, you cannot complete the initial bosses then Dimension Door to fight Kamenwati; you have to swim to him and kill him, then the door will open to allow your Dimension Door using party members to reach the boss room.
  • Quick guide (use it in combination with the Wiki map):
    • 1 - 6 (white) is the path from the entrance to the intersection
    • 7 is the intersection
      • 7 - 8 (red) is the optional path leading to the Invisible Stalker; backtrack to 7 afterwards
      • 7 - 18 (blue) is the main path leading to the end boss

Bonus XP

  • Aggression bonus: 54 or more monsters killed +10% Bonus.( ♣213 ♦377 ♥399 ♠420 )
  • Onslaught bonus: 62 or more monsters killed +15% Bonus.( ♣320 ♦566 ♥598 ♠631 )
  • Conquest bonus: 78 or more monsters killed +25% Bonus.( ♣533 ♦943 ♥997 ♠1,051 )
  • Tamper bonus: 1 or more trap disarmed +10% Bonus.( ♣213 ♦377 ♥399 ♠420 )
  • Mischief bonus: 19 or more breakables smashed +8% Bonus.( ♣171 ♦302 ♥319 ♠336 )
  • Vandal bonus: 25 or more breakables smashed +10% Bonus.( ♣213 ♦377 ♥399 ♠420 )
  • Ransack bonus: 32 or more breakables smashed +15% Bonus.( ♣320 ♦566 ♥598 ♠631 )


  • Chests: 3 en route and 1 at the end
  • Collectables: 8
    • Mushroom early in the second swim
    • Mushroom early in the third swim
    • 4 Mushrooms about halfway along the swim to the optional chest
    • Mushroom on the first swim after Tirnan Wentarg
    • Mushroom on the first swim after Kervan Naret (just before the end fight)
  • NPC rewards: Random item


Name(picture) CR Type Race
Dread Wraith(view)
Dread Wraith.jpg
 ♠18Elite ♦25Epic Normal Undead Wraith
No pic.jpg
 ♦10Normal ♠15Elite Undead Mummy
Janos Porthak(view)
Janos Porthak.jpg
 ♠15Elite Undead Spectre
Kervan Naret(view)
Kervan Naret.jpg
 ♦10Normal ♠15Elite Undead Wraith
Tirnan Wentarg(view)
Tirnan Wentarg.jpg
 ♦10Normal ♠15Elite Undead Shadow
Drifting Scourge Mage(NoPic)
No pic.jpg
 ♦9Normal Undead Spectre
Drifting Scourge(NoPic)
No pic.jpg
 ♦8Normal Undead Spectre
Dun Butcher(view)
Dun Butcher.jpg
 ♦8Normal ♠13Elite Humanoid Human
Fated Revenant(view)
Fated Revenant.jpg
 ♦8Normal ♠13Elite Humanoid Human
 ♦8Normal ♠13Elite Humanoid Human
Invisible Stalker(NoPic)
No pic.jpg
 ♦10Normal Elemental Invisible Stalker
Phase Spider(view)
Monster Phase Spider.jpg
 ♦7Normal ♠12Elite Magical Beast Spider
Shadow (Mabar)(view)
Shadow (mabar).jpg
 ♦7Normal Undead Shadow
Shrouded Terror Mage(NoPic)
No pic.jpg
 ♦9Normal ♠14Elite Undead Wraith
Shrouded Terror(NoPic)
No pic.jpg
 ♦7Normal ♠12Elite Undead Wraith
Twilight Channeler(view)
Twilight Channeler.jpg
 ♦8Normal ♠13Elite Humanoid Human
Umbral Worg(NoPic)
No pic.jpg
Undead Shadow

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