Tomb of the Shadow Guard

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Turbine point icon.png Requires access to adventure pack: Necropolis Part 2
Tomb of the Shadow Guard
Heroic level: 8
Epic level: None
Duration: Long
Heroic XP:  ♣2,133
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Solo/Casual
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 ♦3,772
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Normal
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 ♥3,988
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Hard
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 ♠4,204
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Elite
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Epic XP: N/A
Takes place in: Tomb of the Shadow Guard
NPC contact: Bragdii Wyvernborne
Quest acquired in: The Necropolis
Patron: The Silver Flame
Base favor: 5
Free to Play: No
Extreme Challenge: No
Tomb of the Shadow Guard map (legend )
Loading screen

Overview

This is one of the quests required to get flagged for The Shadow Crypt of The Necropolis Part 2.


Spoiler Warning: Information below this point can be considered spoiler material!


Objectives

  • Slay Janos Porthak
  • Slay Tirnan Wentarg
  • Slay Kamenwati
  • (Optional) Slay Invisible Stalker

What to Expect

  • Traps (random)
  • Overlapping floors

Known Traps

  • Floor spikes

Tips and Misc

Drop point with way to optional chest

Despite appearances this is a simple but long quest, with one exception the path from the entrance to the end being entirely linear.

  • Useful spells: Resist Electricity, Fire, Water Breathing (Divine).
  • Bring your Underwater Action equipment. You'll spend more than half of the time swimming inside long and flooded underground tunnels. Though Sogshadow Moss Patches can be found inside the water which will grant Water Breathing, each patch can only be used once per character.
    However You can obtain water breathing from many sources near this level. Potions of Water Breathing (ML:4) are available in House Jorasco and scrolls of the 3rd level spell Water Breathing can be obtained in House Phiarlan (UMD: 28). other options are the one time use item from Korthos, The Ring of Waterbreathing or the Boots of the Mire from Fathom the Depths (in The Red Fens). Another option is the Level 8 (or higher) Ring of the Buccaneer from the Treasure of Crystal Cove event
  • The underwater tunnels have many short but misleading dead ends, so you will want to keep up with your group mates; a careless wrong turn can very much mean that you'll become lost and strayed from your group for the rest of the adventure.
  • Once you reach the drop down point SE of the shrine, the path bifurcates: the southern path will lead you to the Invisible Stalker optional, while the northern path will lead you to the end boss eventually and finish the quest (see picture to the right).
  • Underwater mushrooms have a good droprate for Fragrant Drowshood.
  • The end fight is actually right next to the quest entrance, so Dimension Door will help greatly in case you are lost but your group is able to reach the boss.
  • Quick guide (use it in combination with the Wiki map):
    • 1 - 6 (white) is the path from the entrance to the intersection
    • 7 is the intersection
      • 7 - 8 (red) is the optional path leading to the Invisible Stalker; backtrack to 7 afterwards
      • 7 - 18 (blue) is the main path leading to the end boss


Bonus XP

  • Aggression bonus: 54 monsters killed +10% Bonus. No experience numbers available.
  • Onslaught bonus: 62 monsters killed +15% Bonus. No experience numbers available.
  • Conquest bonus: 78 monsters killed +25% Bonus. No experience numbers available.
  • Tamper bonus: 2 traps disarmed +8% Bonus. No experience numbers available.
  • Mischief bonus: 22 breakables smashed +8% Bonus. No experience numbers available.
  • Ransack bonus: 36 breakables smashed +15% Bonus. No experience numbers available.

Loot

  • Chests: 3 en route and 1 at the end
  • NPC rewards: Random item

Monsters

Monster Information

Named Monsters:

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