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DDO information project/Traps and locks/20

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31 32

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31 32


Level 20 quests[edit]

Suspected Requirements

Disable Device Requirements:

  • Casual
    • Guaranteed to disable everything recorded: ?
    • Suspected requirement to disable everything: ?
  • Normal
    • Guaranteed to disable everything recorded: ?
    • Suspected requirement to disable everything: 44
  • Hard
    • Guaranteed to disable everything recorded: ?
    • Suspected requirement to disable everything: 56-58
  • Elite
    • Guaranteed to disable everything recorded: ?
    • Suspected requirement to disable everything: 68-70

Open Locks Requirements

  • Casual
    • Guaranteed to open everything recorded: ?
    • Suspected requirement to open everything: ?
  • Normal
    • Guaranteed to open everything recorded: ?
    • Suspected requirement to open everything: ?
  • Hard
    • Guaranteed to open everything recorded: ?
    • Suspected requirement to open everything: ?
  • Elite
    • Guaranteed to open everything recorded: ?
    • Suspected requirement to open everything: ?

Bargain of Blood[edit]

(Heroic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Spinning blades in front of the NW shrine Up the ladder, S of the lever Normal Failure: ?
(Critical) Success: ? (67)
 ?-47
Hard Failure: ?
(Critical) Success: 57-72 (100)
53-57
Elite Failure: ?
(Critical) Success: ? (102)
69-82
Spinning blades on ramp to slave market On the ground before the gate, in the NW corner Normal Failure: ?
(Critical) Success: ? (65)
 ?-45
Hard Failure: ?
(Critical) Success: 56-75 (81)
37-56
Elite Failure: ?
Success: 83-86
69-86
Spinning blades before first gate leading to end room
(Near the Magic Mouth saying "Keep out!")
On the ground south of the blades Normal Failure: ?
(Critical) Success: 50-50 (71)
50-51
Hard Failure: ?
(Critical) Success: 57-57 (88)
56-57
Elite Failure: ?
(Critical) Success: 77-88 (93)
69-73
Spinning blades before second gate to end room On the ground Normal Failure: ?
(Critical) Success: ? (63)
 ?-43
Hard Failure: 55-55
(Critical) Success: 64-64 (88)
56-59
Elite Failure: ?
(Critical) Success: ? (86)
69-86

The Black Loch[edit]

(Heroic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Spike trap through Green Key door South wall Normal Failure: ?
(Critical) Success: 53-53 (87)
34-53
Hard Failure: ?
(Critical) Success: 57-74 (85)
55-57
Elite Failure: ?
(Critical) Success: ? (98)
69

Dreaming Dark[edit]

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Three doors to Optional room Normal 55:Fail 56-?
Hard
Elite

Partycrashers[edit]

(Heroic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Spike trap at first arch (before third biome) Left hand side Normal Failure: ?
Success: -48
29-48
Hard Failure: ?
(Critical) Success: 60-72 (80)
52-60
Elite Failure: ?
Success: ?-76
52-72
Air trap at second arch (third hallway) Between the two arches Normal Failure: ?
(Critical) Success: ? (63)
 ?-43
Hard Failure: ?
Success: -72
53-72
Elite (Critical) Failure: (65) ?
Success: ?
Spinning blade trap under stage floor Right of the wheel Normal Failure: ?
Success: -54
35-54
Hard Failure: ?
Success: 63-72
53-63
Elite Failure: ?
Success: ?
52-?

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked chest in library (key behind secret door) Normal
Hard 74
Elite
Door to private rooms Normal 35:Success  ?-35
Hard
Elite
Door to toilets Normal 35:Success  ?-35
Hard 37:Success  ?-37
Elite

The Snitch[edit]

(Heroic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Blade trap east of The Incinerator, south corridor South wall of corridor, western side of the trap Normal Failure: ?
Success: 57-
38-57
Hard Failure: ?
(Critical) Success: 69-71 (78)
52-58
Elite (Critical) Failure: (62) ?
Success: ?
67-?
Fire trap east of The Incinerator, north corridor East wall Normal Failure: ?
Success: 50-50
31-50
Hard Failure: ?
(Critical) Success: ? (76)
31-57
Elite Failure: ?
(Critical) Success: ? (90)
69-70
Fire trap in Tanners' Alley, up north ladder On north wall, before trap Normal Failure: ?
(Critical) Success: ? (63)
 ?-43
Hard Failure: ?
(Critical) Success: 70-70 (78)
51-58
Elite Failure: ?
Success: ?
51-?
Wind trap in Tanner's Alley East wall, before trap Normal Failure: ?
Success: 57-57
38-57
Hard Failure: ?
Success: 66-75
56-66
Elite Failure: ?
Success: ?
56-?

Storm the Beaches[edit]

(Heroic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Blade trap at east gate Outside the gate on the right Normal 72:CritSuccess 52
Hard 74:Success; 83:CritSuccess 56-63
Elite 100:CritSuccess 68-70
Spikes around chest Left wall Normal 70:CritSuccess 52
Hard 65:Success  ?-65
Elite 74:Success; 91:CritSuccess 68-71

Locks

Location/Description Lock Location Quest Difficulty Modified Roll:Result Suspected DC range
Locked Handles (Levers) The Lever itself Normal 76:Success  ?-68
Hard 68  ?-68
Elite 76:Success  ?-76

The Tide Turns[edit]

(Heroic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Fire and blades in north corridor North (left) wall just before the second fire spout Normal Failure: ?
Success: 56-56
 ?-56
Hard Failure: 54-54
(Critical) Success: 69-73 (94)
55-58
Elite Failure: ?
(Critical) Success: ? (91)
68-70
Cold trap with blades East (left) wall just before the second cold spouts Normal Failure: ?
(Critical) Success: 57-57 (93)
 ?-57
Hard Failure: ?
Success: ?
Elite Failure: ?
Success: -83
68-70
Lightning trap in central room, 2nd floor Safe space in the middle of the trap Normal Failure: ?
(Critical) Success: 56-56 (66)
37-56
Hard Failure: ?
(Critical) Success: 65-72 (81)
53-61
Elite Failure: ?
(Critical) Success: ? (94)
68-70
Sonic trap with rotating spikes Left wall in the middle of the trap Normal Failure: ?
Success: 55-58
36-55
Hard Failure: ?
(Critical) Success: 68-72 (76)
53-56
Elite Failure: ?
(Critical) Success: ? (94)
68-74

Under the Big Top[edit]

(Heroic)

Search & spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Blue (1) Wheel of Ill-Fortune On statue's nose Normal 56:Success 37-56
Hard 86:CritSuccess 37-66
Elite 80:Success 61-80
Green (2) Wheel of Ill-Fortune Back of altar in tent Normal 64:CritSuccess  ?-44
Hard 87:CritSuccess  ?-67
Elite 84:Success 65-84
Yellow (6) Wheel of Ill-Fortune in Sideshow Alley Left of the wheel Normal 66:CritSuccess  ?-46
Hard 81:CritSuccess  ?-61
Elite 82:Success 63-82
Red (5) Wheel of Ill-Fortune in The Magicians' Corner Front of pillar between tents to the north Normal 59:Success 40-59
Hard 69:Success 50-69
Elite 50-?
Orange (3) Wheel of Ill-Fortune in The Magicians' Corner (called yellow by DM) Block in tent Normal 48:Success 29-48
Hard 65:Success 46-65
Elite 46-?
Purple (4) Wheel of Ill-Fortune, in the Midway Altar to the west Normal 64:CritSuccess  ?-44
Hard 75:Success 56-75
Elite 56-?
Red (5) Wheel of Ill-Fortune in Kanine Korner Block to left Normal 53:Success 34-53
Hard 73:Success 54-73
Elite 54-?

Link to level 21


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