The Iron Mines: Freeing Achka

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The mine is a grim place of shadowed halls and gaping chasms. Somewhere in the darkness, the chieftain's son awaits rescue.

Turbine point icon.png Requires access to adventure pack: Sorrowdusk Isle
The Iron Mines: Freeing Achka
Heroic level: 6
Epic level: None
Duration: Short
Heroic XP:  ♣295
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Solo/Casual
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 ♦520
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Normal
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 ♥548
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Hard
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 ♠576
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Elite
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Epic XP: N/A
Takes place in: The Iron Mines
NPC contact: Bruku
Quest acquired in: Sorrowdusk Isle
Patron: House Deneith
Base favor: 3
Free to Play: No
Extreme Challenge: No
The Iron Mines: Freeing Achka map (legend )
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Overview

Rescue Achka, son of the Grey Moon tribe's true chief, from the iron mine where the ogres now dwell.


Spoiler Warning: Information below this point can be considered spoiler material!


Objectives

  • Acquire Key to Achka's Cell
  • Rescue Achka from his cell
  • (Optional) Slay Powder (15% of base XP)
  • (Optional) Slay Flamefang (10% of base XP)

What to Expect

  • Trap (fixed)

Known Traps

Trap DCs

  • Force traps across bridge; the control box is on the far (east) side of the bridge, on the north.

Tips and Misc

  • The Key to Achka's Cell is held by an Ogre leader behind a door near the entrance (to the west and down the ladder).
  • Earth elementals will spawn after opening Achka's cell; it's not necessary to kill them before speaking to Achka and completing the quest.
  • The eastern area of the map is blocked off; this prevents any bonuses from killing or breaking (the traps bonus may still be possible, however).
  • Powder may appear on the bridge to the jail area.
  • Flamefang may appear in a cell near Achka; otherwise, several hellhounds will appear.
  • Bonus XP
    • None possible on any difficulty.

Loot

  • Chests: 0 - 1
  • Collectables: Two
    • Mushroom in the room with the key to Achka's cell
    • Crude altar in Achka's cell
  • NPC rewards: None until all four quests are completed

Monsters

Monster Information

Named Monsters:

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