Epic Destinies

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[edit] Epic Levels and Epic Destinies

As of Menace of the Underdark, the game is separated into "Heroic" levels (up to level 20) and Epic levels (21-25), where players mainly run epic content to earn XP to spend on special enhancements.

Epic Destines are a major part of an advancement system that players can use for their level 20+ characters. They are unlocked at level 20, but unlike regular "Heroic" advancement, you can progress your Epic Destinies indefinitely - even after you hit the new level cap of 25.

Notes:

  • Epic Destinies are included with the expansion. Players who don't want to purchase the expansion can buy them separately in the DDO Store for 995 Turbine Points.
  • Advancement on Epic Destinies will not begin until you gain access to the system and pick a destiny (i.e., epic experience gained prior to selecting an Epic Destiny does not count toward levels in an Epic Destiny once chosen), but your character can still advance into epic levels up to the level cap of 25 and gain the benefits (such as feats).
  • See also Epic levels for their details.

[edit] Epic Destinies

Epic Destinies are independent of the character level and aren't like single classes; they're more like powerful extra roles. For example, a character with 20 Druid Heroic levels can in fact pick the "Grandmaster of Flowers" to get a set of Monk-like abilities.

[edit] List of Epic Destinies

Eleven Epic Destinies are currently available, but more will be added over time.

Name and Icon Sphere Matching heroic class
Draconic incarnation.png Draconic Incarnation Arcane Sorcerer
Exalted angel.png Exalted Angel Divine Favored Soul
Fatesinger.png Fatesinger Arcane Bard
Fury of the wild.png Fury of the Wild Primal Barbarian
Grandmaster of flowers.png Grandmaster of Flowers Martial Monk
Legendary dreadnought.png Legendary Dreadnought Martial Fighter
Magister.png Magister Arcane Wizard
Primal avatar.png Primal Avatar Primal Druid
Shadowdancer.png Shadowdancer Martial Rogue
Shiradi champion.png Shiradi Champion Primal Ranger
Unyielding sentinel.png Unyielding Sentinel Divine Paladin

[edit] Destiny Spheres and initial choice of Epic Destiny

Destiny Manipulation: UI Map View. The map UI is basically a zoomed-out version of the Epic Destiny tree.

At level 20 you pick an Epic Destiny on the map UI. Destinies are organized in 4 different spheres here. You can start in any Destiny in a sphere where you have a matching heroic class with at least 6 levels. This choice happens only once for a character. To change destiny afterward, you'll need to unlock other destinies.

The map UI shows how each Epic Destiny connects, and each Destiny also has five levels and its own tree. The four spheres are as follows;

  • Arcane (Artificer, Bard, Sorcerer, Wizard) [on the bottom of the image]
  • Divine (Cleric, Favored Soul, Paladin) [on the left]
  • Martial (Fighter, Monk, Rogue) [on the top]
  • Primal (Barbarian, Druid, Ranger) [on the right]

[edit] Leveling and unlocking Epic Destinies

Characters gain experience in their currently activated Epic Destiny and their character's epic level at the same time. Progress toward your epic destiny and your epic levels are tracked on separate XP bars (click the XP Bar Toggle in your character sheet to switch between the two). The XP requirement for advancing an epic destiny is less than needed to advance epic levels. Also, XP toward epic destinies carries over through TR, but XP toward epic levels does not.

Epic Destiny levels are divided into 5 ranks. For each rank except the last you also gain one Epic Destiny Point(EDP) for that specific tree. After spending enough points you unlock the second tier abilities, then the third, etc. This progression continues until you hit Epic Destiny level 5 (24 EDP) and max it out.

Characters can gain access to multiple Epic Destinies. When you reach level 3 in an Epic Destiny, adjacent Destinies within the same sphere become available to the character. When you reach level 4 in certain "bridge" Epic Destinies, adjacent Destinies in other spheres become available.

ED level Rank EDP XP required
(cumulative)
XP required
(per a rank)
Notes
0 0-4 4 - 36,000
1 5-9 8 180,000 48,000
2 10-14 12 420,000 60,000
3 15-19 16 720,000 72,000 Unlocks adjacent Destiny
4 20-24 20 1,080,000 84,000 Unlocks adjacent Sphere
5 25-29 24 1,500,000 96,000 XP gets capped at 1,980,000

[edit] ED abilities and Tier tree

Destiny Manipulation: Tree view. Trees are similar to the Class Enhancement trees, but you may have only one tree active at a time, there's an extra row, and vertical access is gated by Destiny Level 0/1/2/3/4/5 as well as 0/4/8/12/16/20 EDP spent. Granted abilities are purely associated with Destiny Level 0/1/2/3/4/5, and have no EDP prerequisites.

Choosing abilities within any given Epic Destiny tree is a big part of the player's decision making process. For example, reach "Magister" level 5 and you'll have 24 points to spend in every tier of the tree, however, those points won't get you all "Magister" abilities–-you'll have to pick and choose.

Each tree contains abilities costing 1 or 2 EDP. Just like heroic enhancements, some abilities have only 1 rank; some up to 5 ranks. Abilities inside the tree are divided in Tiers, each Tier requires a total amount of EDP spent into the tree, by increments of 4: Tier 1 requires 0 EDP spent, Tier 2 - 4 EDP, Tier 3 - 8 EDP... up until Tier 6 that require 20 EDP.

Additionally each tree has "Innate abilities" that are auto-granted for free when the corresponding level has been unlocked inside the tree; a new level is gained by acquiring enough XP to gain 4 EDP and then filling up one more "rank" to actually unlock the next level, much like how Heroic levels are gained. Autogrant unlocking matches the prerequisites of the tiers: each time you gain a new level in the current Destiny's tree, you gain a new autogrant (the last one, the capstone, is unlocked when reach Level 5). Additionally you gain a first autogrant as soon as you select the destiny: the first one unlocks with 0 points spent in the tree.

[edit] Epic Moments

Each Epic Destiny has its own set of abilities and one big Epic Moment. Epic Moments only activate by clicking a button. Players have to "build up" to Epic Moments because they're often powerful.

The Epic Moment itself is an ability chosen from the Epic Destiny tree. Players must reach the tree's top tier before they pick up an Epic Moment.

[edit] Swapping Epic Destinies

Players are allowed to swap and level Epic Destinies independently of one another. Changing destinies requires you to unlock new destinies or buy the Key of Destiny from the DDO Store for 995 Turbine Points. The key allows you to unlock an adjacent destiny to one you currently have unlocked. Destinies all have a place on the destiny map. Each destiny has at least one adjacent destiny from the same sphere. Some destinies are also adjacent to a destiny in another sphere.

Players can change an Epic Destiny by locating a Fatespinner in public areas. Doing so will suppress their currently active Destiny and switch to another that they have access to. Any advancement in their old Destiny is NOT lost, but they gain no benefits from their old Epic Destiny.

Epic Destiny Points are permanently associated with the Epic Destiny used when earning them. So if you switch to another Epic Destiny, the game automatically shelves points and abilities earned for whatever other Epic Destiny you've chosen, but you can always switch back and retain all progress, across all Epic Destinies.

[edit] Twists of Fate

Twists of Fate are shown in the bottom right corner of the Epic Destiny UI

The rules regarding Epic Destiny abilities can be bent a little with Twists of Fate. Twists of Fate allow you to possess an Epic Destiny ability from an unlocked but inactive destiny tree. True Reincarnation characters with open Twists of Fate can Twist up to 3 Epic Destinies at any level, provided they have unlocked the Twist of Fate slots.

Each character can unlock up to three Twist of Fate slots. Characters begin with no unlocked slots, and must spend their first Fate Point to unlock the first Twist of Fate slot. After that, you can choose between upgrading unlocked slot(s) or unlocking the second or third Twist of Fate slot.

When a Twist of Fate slot is first unlocked, it can only accommodate tier 1 Epic Destiny abilities. Slots can then be upgraded to accommodate tier 2, 3, and 4 abilities at increasing fate point cost.

To unlock or upgrade Twist of Fate slots you must acquire Fate Points. One Fate Point is awarded for every three Epic Destiny levels achieved.

There are currently 11 Epic Destinies available with 5 levels each, for a total of 18 Fate Points available from levels (54 levels usable and 1 left over). Up to an additional 2 Fate Points are available from the Tome of Fate item, for a total maximum achievable Fate Point total of 20. This limit will increase as new Destinies are added to the game.

All slot combinations are currently achievable without a Tome of Fate save for the 4/3 combination, which requires 19 points.

To unlock or upgrade a Twist of Fate slot, click the "+" icon on the right side of the slot. The icon will only be active if you have enough Fate Points to unlock or upgrade that slot.

To set a Twist of Fate, drag the ability from the Abilities list down to the desired slot. Unless you are setting an ability from the active destiny, this will require checking "Show All" at the bottom of the Abilities list to see trained abilities from non-active destinies. Note that you can only set abilities that you have trained in a tree - if you do not have the ability you want to set trained, you will have to reset that tree and train that ability.

Twist of Fate slot purchases can be reset by Fatespinner NPCs, in case you wish to re-allocate your Fate Points among unlocking and upgrading slots.

Tier 1 ability only up to Tier 2 ability up to Tier 3 ability up to Tier 4 ability
(Unlock/Upgrade 0) (Upgrade 1) (Upgrade 2) (Upgrade 3)
1st Twist slot 1 Fate Point 2 Fate Points 3 Fate Points 4 Fate Points
2nd Twist slot 2 Fate Points 3 Fate Points 4 Fate Points 5 Fate Points
3rd Twist slot 3 Fate Points 4 Fate Points 5 Fate Points 6 Fate Points

[edit] Twists of Fate combinations

1st Twist slot
Tier:
2nd Twist slot
Tier:
3rd Twist slot
Tier:
Total cost in Fate Points
1 1
1 1 3
1 1 1 6
2 3
2 1 5
2 1 1 8
2 2 8
2 2 1 11
2 2 2 15
3 6
3 1 8
3 1 1 11
3 2 11
3 2 1 14
3 2 2 18
3 3 15
3 3 1 18
4 10
4 1 12
4 1 1 15
4 2 15
4 2 1 18
4 3 19

[edit] True Reincarnation and Epic Destinies

If a character undergoes a True Reincarnation and his Heroic level drops below 20, Epic advancement and all benefits related to it are suppressed. They also have to level from 20-25 again but save existing Epic Destiny progress. Also, some abilities will have level pre-reqs (meaning some abilities may not be usable until you hit level 21, 22, 23 etc).

You'll keep all you have acquired from Destinies when you TR: destiny level, unlocked Destinies, Twist of Fates. For example if you are currently a FvS 25 with 5 levels of Exalted Angel, and you TR into a Fighter, you'll still be a level 5 Exalted Angel. However you'll be locked out from using ED abilities until you level back to 20. This also means if you TR and want to use a destiny that match your new class, you'll need to unlock this new Destiny by moving through Spheres.

Players can still TR at level 20. True Reincarnation characters can Twist up to 3 Epic Destinies with open Twists of Fate. To do this at any level they can talk to the fatespinner and move down any passive or activated ability to an open Twist of fate slot, then if they are activated abilities put them on their hot bar.

[edit] See also

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