Game mechanicsNewbie guideIn developmentDDO StoreSocial Media


ChallengesClassesCollectablesCraftingEnhancementsEpic DestiniesFavor

FeatsGlossaryItemsMapsMonstersPlacesQuestsRacesSkillsSpells


Please create an account or log in to build a reputation and unlock more editing privileges, and then visit DDO wiki's IRC Chat/Discord if you need any help!

DDO information project/Traps and locks/24

From DDO wiki
Jump to: navigation, search
Spot
&
Search
1 2 3 4 5 6 7 8 9 10 By
Quest
Level
1 2 3 4 5 6 7 8 9 10 Traps
&
Locks
11 12 13 14 15 16 17 18 19 11 12 13 14 15 16 17 18 19
20 21 22 23 24 25 26 27 28 29 30

31 32

20 21 22 23 24 25 26 27 28 29 30

31 32


Level 24 quests[edit]

Suspected Requirements

Disable Device Requirements:

  • Casual
    • Guaranteed to disable everything recorded: ?
    • Suspected requirement to disable everything: ?
  • Normal
    • Guaranteed to disable everything recorded: ?
    • Suspected requirement to disable everything: 50
  • Hard
    • Guaranteed to disable everything recorded: ?
    • Suspected requirement to disable everything: 64-70
  • Elite
    • Guaranteed to disable everything recorded: ?
    • Suspected requirement to disable everything: 76-82

Open Locks Requirements

  • Casual
    • Guaranteed to open everything recorded: ?
    • Suspected requirement to open everything: ?
  • Normal
    • Guaranteed to open everything recorded: ?
    • Suspected requirement to open everything: ?
  • Hard
    • Guaranteed to open everything recorded: ?
    • Suspected requirement to open everything: ?
  • Elite
    • Guaranteed to open everything recorded: ?
    • Suspected requirement to open everything: ?

A Cry for Help[edit]

(Heroic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Fire/blade trap #1 Right pillar Casual 69:CritSuccess
Normal 75:CritSuccess
Hard 85:CritSuccess 60-65
Elite
Fire/blade trap #2 On floor on the right in bedrooms Casual 92:CritSuccess
Normal 74:CritSuccess
Hard
Elite
Spikes in falling floor North wall in the pit Casual 75:CritSuccess
Normal 78:CritSuccess 50-58
Hard 80:Success
Elite
Wind trap on the floor Far side, right side of door Casual 65:Success; 88:CritSuccess
Normal 71:CritSuccess 50-51
Hard 86:CritSuccess 64-66
Elite
Spikes on lever Beneath lever Casual 94:CritSuccess
Normal 57:Success
Hard 81:Success
Elite
Spike blades on the bridge On the wall Casual 74:CritSuccess
Normal 71:CritSuccess 50-51
Hard 79:Success
Elite
Spike blades through rune door after shrine Left side on the floor Casual 82:CritSuccess
Normal
Hard
Elite

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Tholatha's chest Casual 58:Success  ?-58
Normal 62:Success  ?-62
Hard  ?-62
Elite  ?-62

Return to Cabal for One[edit]

(Heroic)

Search & Spot DCs

Traps (Traps are random, and not all of them appear in one single instance)

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Fire trap at first door (Right after Gardak) Either side of door (behind the trap) Casual 76:CritSuccess
Normal 66:CritSuccess  ?-46
Hard 76:CritSuccess
Elite 86:CritSuccess 66
Spike trap on stairs Right side of stairs, after trap Casual
Normal 77:CritSuccess
Hard 77:CritSuccess
Elite
Vertical Blade trap before gate Left wall before trap Casual 64:CritSuccess
Normal 62:CritSuccess  ?-49
Hard
Elite 84:CritSuccess 64
Spike trap on chest behind the secret door ("ultimate trapsmith's challenge") Left side near chest behind the spikes/blades Casual 84:CritSuccess
Normal 60:Success; 84:CritSuccess  ?-75
Hard 64:Success; 87:CritSuccess 64-67
Elite
Cold trap after door Right side of trap Casual
Normal 64:CritSuccess  ?-44
Hard 74:CritSuccess 54
Elite
Spikes Trap at gate, on the wall By the gate Casual 75:CritSuccess
Normal 69:CritSuccess
Hard 83:CritSuccess 63
Elite
Acid, fire and poison jets in corridor before shrine Over the cube stone Casual
Normal 71:CritSuccess  ?-69
Hard 60:CritSuccess
Elite
Fire trap at SE door (Maksim's room) Shrine Room Either side of door Casual 73:CritSuccess
Normal 68:CritSuccess
Hard 64:CritSuccess
Elite
Fire trap at SW door (Kivol's room) Either side of door Casual 65:CritSuccess
Normal 66:CritSuccess
Hard 82:CritSuccess
Elite
Spike trap within pit (collapsible floor tile) Right side on pillar near ladder Casual 69:CritSuccess
Normal
Hard 85:CritSuccess
Elite
Fire trap at N door (Door to middle of the three northern; dual ladders room) Either side of door Casual
Normal 60:Success; 64:CritSuccess 41-44
Hard 74:CritSuccess 64
Elite
Dart trap near N door with dual ladders Casual 80:CritSuccess
Normal 77:CritSuccess 40-57
Hard 84:Success 64-67
Elite
Fire trap on W door (Mikahi's room) - door to right room of the three northern Either side of door Casual 65:CritSuccess
Normal 68:CritSuccess  ?-58
Hard 69:CritSuccess
Elite
Fire trap at W door (Vokur's room) - door to left room of the three northern Either side of door Casual
Normal 60:Success; 79:CritSuccess  ?-59
Hard
Elite
Spike trap at final door Casual 71:CritSuccess
Normal 67:Success; 81:CritSuccess  ?-61
Hard 65:Success
Elite
Fire trap on final door Either side of door Casual
Normal 73:CritSuccess  ?-56
Hard 61:Success; 81:CritSuccess
Elite

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Loot chest's Lock ("trapsmith's challenge") Casual 56:Success
Normal 45:Fail; 54:Success 46-57
Hard 76:Success 46-76
Elite 46-?

Caught in the Web[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Spell Wards (Fire, Evil, Poison) Randomly spawn if you linger too much in the quest Normal 69-81:Success 62-69
Hard 69-91:Success 66
Elite 74:CritFail; 84:Success 79-84

The Crucible[edit]

(Heroic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Trap around Horn of Cunning 2 boxes near the horn Casual 65:Success; 73:CritSuccess
Normal
Hard 77:Success; 85:CritSuccess 64-65
Elite

Detour[edit]

(Heroic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Fire Spell Wards (9 total) Around Song's group Normal 69-82:Success 63-69
Hard 59:CritFail; 63:Fail; 66-84:Success 64-66
Elite 72:Success 63-72

The End of the Road[edit]

(Heroic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Evil Spell Wards around locked chest 3 wards Normal 49:Success  ?-49
Hard 56-?
Elite 56-?
Evil Spell Wards across the road to the north-west 5 wards. Don't need to be searched. Normal 43:CritFail; 45:Fail; 50:Success 48-49
Hard 68-?
Elite 68-?
Evil Spell Wards further to the south, across the east fork 2 wards. Can be avoided by sticking to the south fork Normal 40:CritFail; 45:Fail; 52:Success 46-52
Hard 67-?
Elite 67-?

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked chest behind barn (NE on map) Normal 62:Fail; 63:Success 63
Hard 63-?
Elite 63-?

Feast or Famine[edit]

(Heroic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Spikes just past entrance Just before trap, west side near floor Casual 90:CritSuccess
Normal 57:Success; 78:CritSuccess  ?-57
Hard
Elite
Spikes around first door Past door, south side near floor Casual 76:CritSuccess
Normal 68:Success; 73:CritSuccess 53-59
Hard 79:CritSuccess  ?-59
Elite
Spikes middle of Nuguk's room On a pillar, next to trap on East side Casual
Normal 71:CritSuccess  ?-51
Hard
Elite
Spikes at the end of the tent Just before trap, south side on the ground (by tent exit flaps) Casual 74:CritSuccess
Normal 64:Success  ?-64
Hard
Elite
Spikes around lever for second door Before door, north side near floor Casual 64:Success
Normal
Hard 91:Success
Elite
Trapped fake chest
(blades inside not disarmed)
Behind chest Casual 61:CritFail 66-86
Normal 73:CritFail; 82:Fail 83-86
Hard
Elite 83:CritFail
Spikes on floor behind door which requires key RH (West) side, on floor near stone pillar Casual
Normal 71:CritSuccess  ?-51
Hard
Elite
Spikes blades in corridor Right hand side on the ground Casual 73:CritSuccess
Normal
Hard 75:Success; 91:CritSuccess
Elite
Spikes behind pickable door Right side on door frame Normal 53:Success; 77:CritSuccess  ?-53
Hard 78:Success; 87:CritSuccess  ?-67
Elite
Spikes on rolling door at 4-way intersection Left side of door frame Casual
Normal 65:Success  ?-65
Hard
Elite
Spikes on lever Below lever Casual 81:CritSuccess
Normal
Hard 92:CritSuccess
Elite 81:Success

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked door after shrine Casual 54:Success
Normal 57:Success  ?-57
Hard 41:Fail; 56:Success 42-56
Elite 42-?

Foundation of Discord[edit]

(Heroic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Blades at start random spawn Archway pillar Casual 77:CritSuccess
Normal 65:Success
Hard 83:Success  ?-83
Elite
Airdoor trap random spawn Door frame, right side Casual
Normal
Hard
Elite
Sonic in N corridor random spawn Floor Casual
Normal
Hard 94:CritSuccess  ?-74
Elite
Electricity in SW passage Right side Casual 91:CritSuccess
Normal
Hard 81:CritSuccess  ?-61
Elite
Blades in SE passage Past trap, right side Casual
Normal 65:Success
Hard
Elite
Blades at last door (South Tunnel) Left side of doorway Casual 83:CritSuccess
Normal
Hard
Elite

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Door Casual 59:Success
Normal 51:Success
Hard 101:Success
Elite

Return to Gianthold Tor[edit]

(Heroic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Elemental traps on stairs A few steps before the traps Normal  ?-67
Hard 71-78:Success; 87:CritSuccess 59-67
Elite 58-?

Lost in the Swamp[edit]

(Heroic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Bear traps On top of the pillars in the last room Normal 48:Fail; 49:Success 49
Hard 63-?
Elite 63-?

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Door to wraiths' chest Normal 38:Success  ?-38
Hard
Elite

Return to Madstone Crater[edit]

(Heroic)

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Door to the last skeleton enchanters Normal 34:Fail; 36:Success 35-36
Hard 35-?
Elite 54:Success 35-54

The Maze of Madness[edit]

(Heroic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Spikes (numerous random traps, approximately 14) Near the levers Casual 61-68:Success; 69:CritSuccess
Normal 71:CritSuccess 50-51
Hard 72-84:Success; 85:CritSuccess 65
Elite 76:CritFail; 79:Fail; 82-84:Success; 102:CritSuccess 80-82
Slash under levers Casual 64-66:Success; 70:CritSuccess
Normal 62-66:Success; 70:CritSuccess 50
Hard 69-84:Success; 85:CritSuccess 65
Elite
Blade/spike traps on bridge Up to 3 boxes, near end of trap on the ground Casual 61:Success; 71:CritSuccess
Normal 66:Success; 74:CritSuccess 50
Hard 72-84:Success 65
Elite

Return to Prison of the Planes[edit]

(Heroic)

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Door at end Casual 49:Fail; 57:Success
Normal 47:Fail; 50:Success 48-50
Hard 49:Fail; 50:Success 50
Elite 51:Success 40-51

Rest Stop[edit]

(Heroic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Trap in the leg of Thrane Mettleworth Talk to him (Not a roll, just a check) Normal 58:Fail; 63:Success 59-63
Hard 59-?
Elite 59-?
Evil Spell Wards Two in different corridors Normal 72-73:Success 54-72
Hard 62:Fail; 69:Success 62-69
Elite 54-?

A Stay at the Inn[edit]

(Heroic)

Search & Spot DCs

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Door at Inn Normal 30:Success  ?-30
Hard 37:Success  ?-37
Elite 56:Fail; 62:Success 57-62

Trial by Fire[edit]

(Heroic)

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Portcullis style Door to named Ancient Arachnid Casual 60:Success
Normal 53:Success
Hard
Elite

Link to level 25


Mbox.png
This article has not been added to any categories:
Please help out by adding categories to it so that it can be listed with similar articles. (February 2016)