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Thorn and Paw
From DDO wiki
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These rustic caverns in Thorngap are known for the Druids who live side by side with bears and other woodland life. Halsaime was the most famous Druid among them.
| Thorn and Paw | |
| Heroic level: | 17 |
| Epic level: | 23 |
| Duration: | medium |
| Heroic XP: | ♣1,740![]() Solo/Casual ![]() ![]() Normal ![]() ![]() Hard ![]() ![]() Elite ![]() |
| Epic XP: | ♣11,240![]() Solo/Casual ![]() ![]() Normal ![]() ![]() Hard ![]() ![]() Elite ![]() |
| Takes place in: | Thorn Hollow |
| NPC contact: | Kirinel Zay |
| Quest acquired in: | Eveningstar |
| Patron: | The Harpers |
| Base favor: | 6 |
| Free to Play: | No |
| Extreme Challenge: | No |
| Thorn and Paw map (legend ) | |
Overview
Help the Harpers find the Druid Halsaime, who is tied to mysterious primal corruption and to a missing Cormyrean noble. Take Gorstrum Toom's ox-cart to Halsaime's home in Thorngap, deep in the King's Forest.
Spoiler Warning: Information below this point can be considered spoiler material!
Objectives
- Find a way into the Druid's Den
- Destroy the Corruption Nodes (2 total)
- Search the end of the glen for survivors
- (Optional) Defeat all the Druids (5) (15% of base XP)
- (Optional) Find and destroy the Corrupted Seeds (20% of base XP)
Known Traps
- Dropping floors into spikes. No control panels, but you can search and disable the pits themselves, making the surface solid.
Tips and Misc
- If the final barrier won't break apart, check the pit traps for live mobs that may have fallen down there.
- Randomly either the east or the west shrine will be there, but not both.
- Current bug (as of 08/20/2012) prevents completion of this quest if you destroy one of the Corruption Nodes prior to getting close enough to activate the DM text.
- This should be fixed as of U 15.1
- There are fewer plant monsters here, but more animals. Animal Bane would be useful.
- There is one of the optional druids in the first glen, one at each corrupted node, one by the shrine (depends on which side it spawns), and one in the final glen with the final corrupted node.
- Be careful fighting the druids. They drop a small glowing ball that hits you with a snare with a long duration. These persist even when the druid is killed.
- Speaking to the injured druid at the edge of the glen ends the quest. Do any optional you have not completed before that.
Bonus XP
- Tamper bonus: 1 trap disarmed +8% Bonus. No experience numbers available.
- Neutralization bonus: 2 traps disarmed +10% Bonus. No experience numbers available.
- Mischief bonus: 13 breakables smashed +8% Bonus. No experience numbers available.
- Vandal bonus: 17 breakables smashed +10% Bonus. No experience numbers available.
- Ransack bonus: 21 breakables smashed +15% Bonus. No experience numbers available.
Loot
- Chests: 3
- NPC rewards:
Named Loot
Leaves of the Forest: Darkwood Scalemail (Medium Armor), BtCoE
- Leaves of the Forest (Level 15): Armor: 12, Dex: 8, +4 Enhancement Bonus+4 Enhancement Bonus: This armor has been magically enhanced and gains a +4 enhancement bonus to Armor Class., Rough Hide +3Rough Hide +3: This item fuses with your body and toughens your skin, providing a +3 Primal bonus to your natural armor., Heavy FortificationHeavy Fortification: This suit of armor or shield produces a magical force that protects vital areas of the wearer much more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 100% chance that the critical hit or sneak attack is negated and damage is instead rolled normally., Exceptional Fortification (10%)Exceptional Fortification (10%): This magical effect produces a magical force that protects vital areas of the wearer more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 10% chance that the critical hit or sneak attack is negated and the damage is instead rolled normally. This effect stacks with other fortification bonuses except itself.
- Leaves of the Forest (Level 16): Armor: 13, Dex: 8, +5 Enhancement Bonus+5 Enhancement Bonus: This armor has been magically enhanced and gains a +5 enhancement bonus to Armor Class., Rough Hide +3Rough Hide +3: This item fuses with your body and toughens your skin, providing a +3 Primal bonus to your natural armor., Heavy FortificationHeavy Fortification: This suit of armor or shield produces a magical force that protects vital areas of the wearer much more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 100% chance that the critical hit or sneak attack is negated and damage is instead rolled normally., Exceptional Fortification (10%)Exceptional Fortification (10%): This magical effect produces a magical force that protects vital areas of the wearer more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 10% chance that the critical hit or sneak attack is negated and the damage is instead rolled normally. This effect stacks with other fortification bonuses except itself.
- Leaves of the Forest (Level 17): Armor: 13, Dex: 8, +5 Enhancement Bonus+5 Enhancement Bonus: This armor has been magically enhanced and gains a +5 enhancement bonus to Armor Class., Rough Hide +4Rough Hide +4: This item fuses with your body and toughens your skin, providing a +4 Primal bonus to your natural armor., Heavy FortificationHeavy Fortification: This suit of armor or shield produces a magical force that protects vital areas of the wearer much more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 100% chance that the critical hit or sneak attack is negated and damage is instead rolled normally., Exceptional Fortification (25%)Exceptional Fortification (25%): This magical effect produces a magical force that protects vital areas of the wearer more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 25% chance that the critical hit or sneak attack is negated and the damage is instead rolled normally. This effect stacks with other fortification bonuses except itself.,
- Leaves of the Forest (Level 22): Armor: 17, Dex: 10, +6 Enhancement Bonus+6 Enhancement Bonus: This armor has been magically enhanced and gains a +6 enhancement bonus to Armor Class., Rough Hide +4Rough Hide +4: This item fuses with your body and toughens your skin, providing a +4 Primal bonus to your natural armor., Heavy FortificationHeavy Fortification: This suit of armor or shield produces a magical force that protects vital areas of the wearer much more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 100% chance that the critical hit or sneak attack is negated and damage is instead rolled normally., Exceptional Fortification (25%)Exceptional Fortification (25%): This magical effect produces a magical force that protects vital areas of the wearer more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 25% chance that the critical hit or sneak attack is negated and the damage is instead rolled normally. This effect stacks with other fortification bonuses except itself., Insightful Constitution +2Insightful Constitution +2: This item gives the wearer improved health, granting a +2 Insight bonus to Constitution., Insightful Wisdom +2Insightful Wisdom +2: This item makes the wearer more in tune with her surroundings granting a +2 Insight bonus to Wisdom.
- Leaves of the Forest (Level 23): Armor: 17, Dex: 10, +6 Enhancement Bonus+6 Enhancement Bonus: This armor has been magically enhanced and gains a +6 enhancement bonus to Armor Class., Rough Hide +5Rough Hide +5: This item fuses with your body and toughens your skin, providing a +5 Primal bonus to your natural armor., Heavy FortificationHeavy Fortification: This suit of armor or shield produces a magical force that protects vital areas of the wearer much more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 100% chance that the critical hit or sneak attack is negated and damage is instead rolled normally., Exceptional Fortification (25%)Exceptional Fortification (25%): This magical effect produces a magical force that protects vital areas of the wearer more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 25% chance that the critical hit or sneak attack is negated and the damage is instead rolled normally. This effect stacks with other fortification bonuses except itself., Insightful Constitution +3Insightful Constitution +3: This item gives the wearer improved health, granting a +3 Insight bonus to Constitution., Insightful Wisdom +3Insightful Wisdom +3: This item makes the wearer more in tune with her surroundings granting a +3 Insight bonus to Wisdom.
- Leaves of the Forest (Level 24): Armor: 18, Dex: 10, +7 Enhancement Bonus+7 Enhancement Bonus: This armor has been magically enhanced and gains a +7 enhancement bonus to Armor Class., Rough Hide +6Rough Hide +6: This item fuses with your body and toughens your skin, providing a +6 Primal bonus to your natural armor., Heavy FortificationHeavy Fortification: This suit of armor or shield produces a magical force that protects vital areas of the wearer much more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 100% chance that the critical hit or sneak attack is negated and damage is instead rolled normally., Exceptional Fortification (50%)Exceptional Fortification (50%): This magical effect produces a magical force that protects vital areas of the wearer more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 50% chance that the critical hit or sneak attack is negated and the damage is instead rolled normally. This effect stacks with other fortification bonuses except itself., Insightful Constitution +3Insightful Constitution +3: This item gives the wearer improved health, granting a +3 Insight bonus to Constitution., Insightful Wisdom +3Insightful Wisdom +3: This item makes the wearer more in tune with her surroundings granting a +3 Insight bonus to Wisdom.
Livewood Core (Docent, BtCoE, seeds optional chest)
- Livewood Core (Level 15): Total Armor including enhancement: 20/11/6; +4 Enhancement Bonus+4 Enhancement Bonus: This armor has been magically enhanced and gains a +4 enhancement bonus to Armor Class., Rough Hide +3Rough Hide +3: This item fuses with your body and toughens your skin, providing a +3 Primal bonus to your natural armor., Heavy FortificationHeavy Fortification: This suit of armor or shield produces a magical force that protects vital areas of the wearer much more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 100% chance that the critical hit or sneak attack is negated and damage is instead rolled normally., Exceptional Fortification (10%)Exceptional Fortification (10%): This magical effect produces a magical force that protects vital areas of the wearer more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 10% chance that the critical hit or sneak attack is negated and the damage is instead rolled normally. This effect stacks with other fortification bonuses except itself.
- Livewood Core (Level 16): Total Armor including enhancement: 21/12/7; +5 Enhancement Bonus+5 Enhancement Bonus: This armor has been magically enhanced and gains a +5 enhancement bonus to Armor Class., Rough Hide +3Rough Hide +3: This item fuses with your body and toughens your skin, providing a +3 Primal bonus to your natural armor., Heavy FortificationHeavy Fortification: This suit of armor or shield produces a magical force that protects vital areas of the wearer much more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 100% chance that the critical hit or sneak attack is negated and damage is instead rolled normally., Exceptional Fortification (10%)Exceptional Fortification (10%): This magical effect produces a magical force that protects vital areas of the wearer more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 10% chance that the critical hit or sneak attack is negated and the damage is instead rolled normally. This effect stacks with other fortification bonuses except itself.
- Livewood Core (Level 17): Total Armor including enhancement: 21/12/7; +5 Enhancement Bonus+5 Enhancement Bonus: This armor has been magically enhanced and gains a +5 enhancement bonus to Armor Class., Rough Hide +4Rough Hide +4: This item fuses with your body and toughens your skin, providing a +4 Primal bonus to your natural armor., Heavy FortificationHeavy Fortification: This suit of armor or shield produces a magical force that protects vital areas of the wearer much more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 100% chance that the critical hit or sneak attack is negated and damage is instead rolled normally., Exceptional Fortification (25%)Exceptional Fortification (25%): This magical effect produces a magical force that protects vital areas of the wearer more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 25% chance that the critical hit or sneak attack is negated and the damage is instead rolled normally. This effect stacks with other fortification bonuses except itself.
- Livewood Core (Level 22): Total Armor including enhancement: 27/16/10; +6 Enhancement Bonus+6 Enhancement Bonus: This armor has been magically enhanced and gains a +6 enhancement bonus to Armor Class., Rough Hide +4Rough Hide +4: This item fuses with your body and toughens your skin, providing a +4 Primal bonus to your natural armor., Heavy FortificationHeavy Fortification: This suit of armor or shield produces a magical force that protects vital areas of the wearer much more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 100% chance that the critical hit or sneak attack is negated and damage is instead rolled normally., Exceptional Fortification (25%)Exceptional Fortification (25%): This magical effect produces a magical force that protects vital areas of the wearer more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 25% chance that the critical hit or sneak attack is negated and the damage is instead rolled normally. This effect stacks with other fortification bonuses except itself., Insightful Constitution +2Insightful Constitution +2: This item gives the wearer improved health, granting a +2 Insight bonus to Constitution., Insightful Wisdom +2Insightful Wisdom +2: This item makes the wearer more in tune with her surroundings granting a +2 Insight bonus to Wisdom.
- Livewood Core (Level 23): Total Armor including enhancement: 27/16/10; +6 Enhancement Bonus+6 Enhancement Bonus: This armor has been magically enhanced and gains a +6 enhancement bonus to Armor Class., Rough Hide +5Rough Hide +5: This item fuses with your body and toughens your skin, providing a +5 Primal bonus to your natural armor., Heavy FortificationHeavy Fortification: This suit of armor or shield produces a magical force that protects vital areas of the wearer much more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 100% chance that the critical hit or sneak attack is negated and damage is instead rolled normally., Exceptional Fortification (25%)Exceptional Fortification (25%): This magical effect produces a magical force that protects vital areas of the wearer more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 25% chance that the critical hit or sneak attack is negated and the damage is instead rolled normally. This effect stacks with other fortification bonuses except itself., Insightful Constitution +3Insightful Constitution +3: This item gives the wearer improved health, granting a +3 Insight bonus to Constitution., Insightful Wisdom +3Insightful Wisdom +3: This item makes the wearer more in tune with her surroundings granting a +3 Insight bonus to Wisdom.
- Livewood Core (Level 24): Total Armor including enhancement: 28/17/11; +7 Enhancement Bonus+7 Enhancement Bonus: This armor has been magically enhanced and gains a +7 enhancement bonus to Armor Class., Rough Hide +6Rough Hide +6: This item fuses with your body and toughens your skin, providing a +6 Primal bonus to your natural armor., Heavy FortificationHeavy Fortification: This suit of armor or shield produces a magical force that protects vital areas of the wearer much more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 100% chance that the critical hit or sneak attack is negated and damage is instead rolled normally., Exceptional Fortification (50%)Exceptional Fortification (50%): This magical effect produces a magical force that protects vital areas of the wearer more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 50% chance that the critical hit or sneak attack is negated and the damage is instead rolled normally. This effect stacks with other fortification bonuses except itself., Insightful Constitution +3Insightful Constitution +3: This item gives the wearer improved health, granting a +3 Insight bonus to Constitution., Insightful Wisdom +3Insightful Wisdom +3: This item makes the wearer more in tune with her surroundings granting a +3 Insight bonus to Wisdom.
Monsters
- Corruption Nodules
- Dire Bears - Orange-named
- Frenzied Wolves
- Maddened Bears
- Red Musk Zombies
- Vine Horrors
Named Monsters
- Den Mother - Red-named bear
- Drien - Optional orange-named human druid; always spawns
- Flinbeck - Optional orange-named human druid; always spawns
- Garick - Optional orange-named human druid; always spawns
- Larres - Optional orange-named human druid; always spawns
- Thomren - Optional orange-named human druid; always spawns
Root > DDO game guides > Maps > Quests with maps
Root > DDO library > Quests > Epic quests
Root > DDO library > Quests > Pay to Play quests
Root > DDO library > Quests > Quests by duration > Medium quests
Root > DDO library > Quests > Quests by level > Level 17 quests
Root > DDO library > Quests > Quests by level > Level 23 quests
Root > DDO library > Quests > Quests by location > Eveningstar quests
Root > DDO library > Quests > Quests by name
Root > DDO library > Quests > Quests by patron > The Harpers patron quests

