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Strike Back

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The Drow of Sschindylryn are launching attacks against the Dwarves from a fortified stronghold nearby.

The Mines of Tethyamar adpack icon.jpg
DDO Point icon.png Requires access to adventure pack: The Mines of Tethyamar
Strike Back
Heroic level: 15
Epic level: 31
(considered Legendary)
Duration: medium
Heroic XP:  ♣2,047Solo/Casual ♦3,556Normal ♥3,700Hard ♠3,844Elite
Epic XP:  ♣9,774Solo/Casual ♦16,701Normal ♥17,111Hard ♠17,521Elite
Takes place in: Drow Stronghold
Bestowed by: Gunhild the Watchful
NPC contact: Gunhild the Watchful
Quest acquired in: Tethyamar Mining Outpost
Patron: The Harpers
Base favor: 5
Free to Play: No
Extreme Challenge: No
M Strike Back.jpg
Loading screen

Overview

The Drow of Schindylryn keep interfering with the Dwarves' mining expeditions in Tethyamar. Now that Gunhild has located their Outpost, it is time to take the fight to them!
Infiltrate the Drow outpost and kill Priestess Argith so they will stop harming the Dwarves.

  • This is the fourth of five quests. The quests can be run in any order; however, the first four are required to flag for the final quest.

Spoiler Warning: Information below this point can be considered spoiler material!

Objectives

  • Defeat the Drow High Priestess
  • Find a way inside the Drow stronghold

  • (Optional) Save the Dwarves from slavery Heroic: +20% Bonus.( ♣409 ♦711 ♥740 ♠769 ) Epic: +20% Bonus.( ♣1,955 ♦3,340 ♥3,422 ♠3,504 )
  • (Optional) Keep every Dwarf alive. Heroic: +20% Bonus.( ♣409 ♦711 ♥740 ♠769 ) Epic: +20% Bonus.( ♣1,955 ♦3,340 ♥3,422 ♠3,504 )
  • (Optional) Clear the way and help the slaves escape. Heroic: +35% Bonus.( ♣716 ♦1,245 ♥1,295 ♠1,345 ) Epic: +35% Bonus.( ♣3,421 ♦5,845 ♥5,989 ♠6,132 )
  • (Optional) Slay Bulbossmos. Heroic: +10% Bonus.( ♣205 ♦356 ♥370 ♠384 ) Epic: +10% Bonus.( ♣977 ♦1,670 ♥1,711 ♠1,752 )

What to Expect

  • Spell Wards
  • Respawning mobs

Known Traps

  • Three spell wards on the bridge; can be disabled by speaking to Lieutenant Rauva and convincing her you belong there.
  • Another spell ward in the cavern beyond; seems to be a one-shot that disappears after being triggered.
  • Another spell ward inside the fortress; can be skirted by sticking to the east/south wall.

Tips and Misc

Before the stronghold
  • East of the entrance are some umber hulks. Killing them awards a collectable and a letter.
  • North of the entrance is an optional slave master waiting to be killed for some XP.
    • Killing the slavemaster will free the dwarves; however, the rest of the drow need to also be killed to complete the optional.
Entering the stronghold
  • There are multiple ways to enter the stronghold
    • Ring the bell and chat with the drow. This will disable the traps on the bridge and in the entryway of the stronghold without giving trap bonus. Additionally, NPCs along this route will go inactive temporarily. Note that they still need to be killed to complete the "Save the Dwarves from Slavery" optional.
      • If you find the letter with the Umber Hulks, informing her that you're from the Black Network will automatically succeed.
    • Just charge through the bridge. Not recommended unless you have a strong party, including somebody to disable the traps.
    • There's a cave in the northern section of the tar field.
      • The rusty door at the end requires Strength check to open it directly; however, a lever right next to it seems to work even if your strength is low. (DC 35-74? on EE)
      • Sneaking in this way requires at least one character to do some jumping up to ledges to get up the shaft; there's a lever at the top to drop the ladder for those more gravitationally-inclined.
      • Bulbossmos may appear in the southern section.
      • If your entire party is stealthy enough, this option may be ideal for a quick completion.
Through the barracks
  • If you can open locks, you don't need to open any of the doors in the barracks, except the locked one leading west.
  • If you cannot open locks, you need to search for the keys in the side rooms.
  • The Iron Key needed to open the slave quarters may be in one of the barracks, the eastern storage room, or Ildan Argath's chamber.
    • After talking to the leader of the slaves, any drow patrolling the corridors as well as the bridge will show up as red marks on your map.
  • All the breakables you need are for Ransack are in the two storage rooms off the northern corridor.
  • In the western room is a secret door; behind it is a corridor, guarded by phase spiders, that leads to shrines & Ildan Argath's chamber. The secret door between his chamber and the hallway is much easier to search out than the one from the storage room.
  • Note that the drow patrolling the corridors are very single-minded; if you're in a room as they walk by, they won't even notice you, even if you're not sneaking.
Officer quarters
  • Again, head straight west if you can open locks.
  • If you can't, you need to take a detour north.
    • If you're coming from Ildan Argith's chamber (with or without the gold key), you can just head straight to the door - no need even for sneaking. Be sure to open the door from off to the side, however, as there are drow just beyond. If you don't fight until you're inside the corridor, the drow inside the large room will not aggro on you.
End fight
  • High priestess Talice has some recruited some spiders (phasing on higher difficulties).
  • She can drain your levels, so be sure to bring Death Ward.
  • She will teleport around, making the fight difficult for melee characters. Phase spiders will continually respawn during the fight as well; the best method may be to head up to the ledge above her portal and range her.
    • Note that spiders will continue to respawn after the quest is over; loot quickly and get out. Running back to the shrine seems to shake them.

Bonus XP

  • Aggression bonus: 87? or more monsters killed +10% Bonus.( ♣205 ♦356 ♥370 ♠384 )
  • Onslaught bonus: 110 or more monsters killed +15% Bonus.( ♣307 ♦533 ♥555 ♠577 )
  • Conquest bonus: 136 or more monsters killed +25% Bonus.( ♣512 ♦889 ♥925 ♠961 )
  • Tamper bonus: 3? or more traps disarmed +10% Bonus.( ♣205 ♦356 ♥370 ♠384 )
  • Ingenious Debilitation bonus: 4? or more traps disarmed +30% Bonus.( ♣614 ♦1,067 ♥1,110 ♠1,153 )
  • Observance bonus: 1 or more secret door discovered +8% Bonus.( ♣164 ♦284 ♥296 ♠308 )
  • Mischief bonus: 26 or more breakables smashed +8% Bonus.( ♣164 ♦284 ♥296 ♠308 )
  • Vandal bonus: 34 or more breakables smashed +10% Bonus.( ♣205 ♦356 ♥370 ♠384 )
  • Ransack bonus: 41 or more breakables smashed +15% Bonus.( ♣307 ♦533 ♥555 ♠577 )
Notes: Achieving Conquest requires not only killing everything in the outpost, but quite possibly respawning spiders during the endfight.

Loot

  • Chests: Three
    • 1 chest in barracks (also contains Silver Key)
    • 1 chest for defeating Ildan Argith or Captain Zyn (also contains Gold Key)
    • 1 end chest, may contain named items
  • Collectables: Four
    • Adventurer's Pack in the northeast corner
    • Fungus in the southern section of the sewer
    • Cabinet in Ildan Ardith's chamber
    • Adventurer's Pack in Captain Zyn's chamber
  • NPC rewards: Standard level-appropriate items; no renown on Legendary.

Named Chest Drop

Item Type Enhancements ML Bind Quests
Deep Arcanum Outfit 28 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire Strike Back, End chest
Legendary Deep Arcanum Outfit 28 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire Strike Back, End chest
Legendary Light Boltslinger Repeating Light Crossbow 28 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire Strike Back, End Chest
Legendary Pendant of Hidden Tools Neck 28 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire Strike Back, End chest
Legendary Wave of Despair Bastard Sword 15 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire Strike Back, End chest
Light Boltslinger Repeating Light Crossbow 15 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire Strike Back, End Chest
Pendant of Hidden Tools Neck 15 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire Strike Back, End chest

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Monsters

Name(picture) CR Type Race
Captain Zyn(NoPic)
No pic.jpg
 ♠23Elite Elf Drow Elf
Ildan Argith(NoPic)
No pic.jpg
 ♠23Elite Elf Drow Elf
Talice Argith(NoPic)
No pic.jpg
 ♠23Elite Elf Drow Elf
Battle Horror(NoPic)
No pic.jpg
CRs missing! Construct Helmed Horror
Draegloth Guardian(NoPic)
No pic.jpg
 ♦15Normal ♥17Hard ♠20Elite Evil Outsider Demon
Dretch(view)
Dretch.jpg
CRs missing! Evil Outsider Demon
Drider Warrior(NoPic)
No pic.jpg
 ♦17Normal ♥20Hard ♠24Elite Aberration Drider
Drow Ritualist(NoPic)
No pic.jpg
 ♦16Normal ♥19Hard ♠23Elite Elf Drow Elf
Drow Warpriestess(NoPic)
No pic.jpg
 ♦17Normal ♥20Hard ♠24Elite Elf Drow Elf
Dwarven Miner(NoPic)
No pic.jpg
 ♦15Normal ♥17Hard ♠20Elite Dwarf Dwarf
Lieutenant Rauva(NoPic)
No pic.jpg
 ♠21Elite Elf Drow Elf
Ogre Battle Thrall(NoPic)
No pic.jpg
 ♦15Normal ♥17Hard ♠20Elite Giant Ogre
Outpost Archer(NoPic)
No pic.jpg
 ♦16Normal ♥19Hard ♠23Elite Elf Drow Elf
Outpost Guard(NoPic)
No pic.jpg
 ♦16Normal ♥19Hard ♠23Elite Elf Drow Elf
Phase Spider(view)
Monster Phase Spider.jpg
 ♠12Elite Magical Beast Spider
Ravenous Umber Hulk(NoPic)
No pic.jpg
 ♦15Normal ♥17Hard ♠20Elite Aberration Umber Hulk
Slave master Velkas(NoPic)
No pic.jpg
 ♠22Elite Elf Drow Elf

The above was automatically compiled via DPL, 17:45:52 result from cache, age: 12:55:52 of max 1 day - if you think that's not up-to-date, refresh it by visiting this link (please, use sparingly, since it puts some additional load on the server)