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The House of Death Undone

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Turbine point icon.png Requires access to adventure pack: Menace of the Underdark
The House of Death Undone
Heroic level: None
Epic level: 22
Duration: Long
Heroic XP: N/A
Epic XP:  ♣8,425Icon tooltip.pngSolo/Casual ♦14,500Icon tooltip.pngNormal ♥14,959Icon tooltip.pngHard ♠15,417Icon tooltip.pngElite
Takes place in: House Szind,
in Sschindylryn
Bestowed by: Oryne Belamadin
NPC contact: Oryne Belamadin
Quest acquired in: Eveningstar
Patron: Purple Dragon Knights
Base favor: 8
Free to Play: No
Extreme Challenge: No
The House of Death Undone map (legend )
Loading screen

Overview

House Szind is rumored to have created a dangerous new form of undead. Enter the Drow house in the city of Sschindylryn in the Underdark, and destroy everything connect to these undead. An illusion spell placed by the War Wizards will disguise you the moment you enter Szind. The Underdark can be accessed through Eveningstar Cavern. Sschindylryn can be entered far south of the entry portal and high above the cavern floor.


Spoiler Warning: Information below this point can be considered spoiler material!


Objectives

  • Get flashstones from the laboratory.
  • Destroy the library archive.
  • Find and defeat Relig, the Head Necromancer.
  • Destroy the 2 Cauldrons in the Head Necromancer's Chamber.(under the main platform)
  • (Optional) Destroy 12 undead household servants (2.32% base XP)
  • (Optional) Destroy 24 undead household servants (4.66% base XP)
  • (Optional) Destroy 36 undead household servants (6.98% base XP)
  • (Optional) Defeat Matron Zhivisha Szind (5% base XP)
  • (Optional) Defeat Priestess Silan Szind (5% base XP)
  • (Optional) Destroy the necromantic cauldrons in the servant's quarters with the flashstones. (5% base XP)
  • (Optional) Destroy the necromantic cauldrons in the priestess's room with the flashstones. (5% base XP)
  • (Optional) Destroy the necromantic cauldrons in the matron's room with the flashstones. (5% base XP)

Known Traps

Trap DC

Spell Wards, in the Laboratory, the Servant's Quarters, the Priestess' Chambers, the Matron's Chambers, and the Ritual Chamber.

Tips and Misc

  • Necromancers are prevalent throughout the quest. They will respawn Drow killed near them as zombies. Kill necromancers first to avoid this, or kill them last to increase your kills for the zombie-destroying optional.
  • If you chose to fight Matron Zhivsha you cannot claim Undead Priestess Silan's Chest.
  • Only one party member is required to pick up flashstones (this is a change from pre-Update 17 where only 2 stones could be retrieved per party member). This will add all the flashstones necessary to destroy all five cauldrons in the quest, so have your inventory sufficiently clear for them.
  • Be warned: As of Update 17, the cauldrons are powerful explosions that will kill you if you stand too close. You have less than 3 seconds to escape once a flashstone is used; do not wait for the Dungeon Master dialogue.
  • The Library cauldron door is locked. A small party in the library guards a key there. You can slay the two guardian panthers inside the cauldron room for a chest you can loot before you destroy the cauldron. If you take a stealth approach and use the cauldron a bomb to kill both panthers, the chest inside will be destroyed.
  • The optional zombie dormitory is an easy objective to complete the zombie slayer optional, especially given how most enemies you kill become zombies as well.
  • If the secret door in the Temple is opened by an NPC and player toggles it closed the door may not be able to be reopened. Any player locked inside will either have to Dimension Door or recall out. UPDATE: Secret door may have been removed completely.
  • There are two ways to the end-fight and Relig. The path from the primary hallway ends with a locked door, requires very high unlock skill.
  • A second path for parties without a Rogue is to go through the kitchen. The kitchen key can be found in a chest in the SW corner of the map, on the way to the servants quarters. From the kitchen, find the Matron Mother pathway and use the door on the opposite side to a second door to the end fight. Guardian Panthers guard both doors to and from the Matron Mother.
  • The end-fight can be a bit complicated. Relig is a necromancer that does raise a few of the Drow you kill as well as having a small undead mob of his own. Have Death Ward applied before you begin this fight.
  • Once Relig is slain, destroying the two cauldrons in this room completes the quest.

Bonus XP

  • Aggression bonus: 128 or more monsters killed +10% Bonus. No experience numbers available.
  • Onslaught bonus: 175 or more monsters killed +15% Bonus. No experience numbers available.
  • Tamper bonus: 5 or more traps disarmed +8% Bonus. No experience numbers available.
  • Mischief bonus: 20 or more breakables smashed +8% Bonus. No experience numbers available.
  • Vandal bonus: 30 or more breakables smashed +10% Bonus. No experience numbers available.
  • Ransack bonus: 40 or more breakables smashed +15% Bonus. No experience numbers available.

Loot

  • NPC rewards:

Named Chest Drop

  • Staff of the Necromancer - Quarterstaff: 2[1d6]+6, +18 Spellcasting Implement, Potency +68, Nullification +102, Spell Penetration IX, Lesser Arcane Augmentation IX, Major Necromancy Focus [ML:21, BtCoE] (Chest Loot: End Chest)
  • Holy Symbol of Lolth - Trinket: Spellcasting Implement +15, Nullification +102, Radiance +102, Impulse +102, Exceptional Charisma +1, Exceptional Wisdom +1, Embrace of the Spider Queen [ML:21, BtCoE] (Chest Loot: Matron's Daughter Chest)
  • Seal of House Szind - Ring: Random Ability Bonus ( Charisma +7 Charisma +7: This item makes the wearer have more flair, granting a +7 enhancement bonus to Charisma., Insightful Charisma +2Insightful Charisma +2: This item makes the wearer have more flair, granting a +2 Insight bonus to Charisma., Intelligence +7 Intelligence +7: This item focuses the power of the wearer's mind, granting a +7 enhancement bonus to Intelligence. or Insightful Intelligence +2Insightful Intelligence +2: This item focuses the power of the wearer's mind granting a +2 Insight bonus to Intelligence.), Potency +68, Wizardry IX [ML:21, BtCoE] (Chest Loot: Matron Chest)

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