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DDO information project/Traps and locks/6

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31 32

20 21 22 23 24 25 26 27 28 29 30

31 32


Level 6 quests[edit]

Suspected Requirements

Disable Device Requirements:

  • Normal
    • Guaranteed to disable everything recorded: 32
    • Suspected requirement to disable everything: 25
  • Hard
    • Guaranteed to disable everything recorded: 37
    • Suspected requirement to disable everything: 26
  • Elite
    • Guaranteed to disable everything recorded: 42
    • Suspected requirement to disable everything: 32

Open Locks Requirements

  • Normal
    • Guaranteed to open everything recorded: No Data
    • Suspected requirement to open everything: 24
  • Hard
    • Guaranteed to open everything recorded: No Data
    • Suspected requirement to open everything: 24
  • Elite
    • Guaranteed to open everything recorded: No Data
    • Suspected requirement to open everything: 24

The Bounty Hunter[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Spike trap entering first door Past the trap, on the eastern side of the doorframe Normal 34:Success 26-35
Hard 26-43:Success; 48:CritSuccess 26-28
Elite 30:Fail; 33-42:Success; 53:CritSuccess 31-33
Fire trap (main room) on the ledge around the southern edge of the pool leading to the vault East of the trap Normal 41:Success; 51:CritSuccess 22-31
Hard 27-40:Success; 51:CritSuccess 22-27
Elite 26:CritFail; 36-46:Success; 53:CritSuccess 31-33
Blade trap (main room) on a ledge between the rocky walkway leading to the western corridor and the northern area At the base of the ledge Normal 41:CritSuccess 21
Hard 35-38:Success; 50:CritSuccess 25-30
Elite 35-49:Success 25-35
Poison trap (main room) on small ledge winding upwards, just past a half-column on the wall Just before it Normal 41:CritSuccess  ?-28
Hard 30-40:Success; 45:CritSuccess 25-30
Elite 27:Fail; 32-50:Success; 51:CritSuccess 31
Acid trap at the top of ladder At the base of the ladder Normal 38:CritSuccess  ?-28
Hard 34-44:Success  ?-31
Elite 23:CritFail; 31-48:Success; 51:CritSuccess 29-31
Corridor (waterway) with multiple platforms; cold trap aimed at the first platform A lower ledge to the south just as you enter Normal 52:Success 32-39
Hard 35:Success; 48:CritSuccess 28-35
Elite 37-45:Success; 51:CritSuccess  ?-31
Corridor (waterway) with multiple platforms; cold trap aimed at the second platform A lower ledge to the north, accessible from the first platform Normal 37:CritSuccess 17-34
Hard 31-43:Success; 47:CritSuccess  ?-27
Elite 39-44:Success; 51:CritSuccess 31
Corridor (waterway) with multiple platforms; spike trap on first upper ledge, northern wall On the same ledge as the previous box, on the other side of the column Normal 37:CritSuccess 29-30
Hard 39-42:Success; 46:CritSuccess 26
Elite 34-48:Success; 50:CritSuccess 29-30
Corridor (waterway) with multiple platforms; blade trap on second upper ledge, northern wall On the lower ledge on the southern wall opposite Normal 42:CritSuccess  ?-22
Hard 30-42:Success; 48:CritSuccess 23-36
Elite 32-44:Success; 51:CritSuccess 31
Corridor (waterway) with multiple platforms; force trap aimed at the final platform On the upper ledge across from the blade trap (above the blade trap's panel) Normal 48:CritSuccess 28
Hard 31:Success; 42:CritSuccess 22
Elite 36-47:Success; 51:CritSuccess 28-31

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Door to cage near shrine Normal 47:Success  ?-29
Hard 23:Fail; 29:Success 24-29
Elite 32:Success  ?-29
Door behind boxes in cage near shrine (to troll area) Normal 45:Success  ?-30
Hard 33:Success  ?-30
Elite 27:Fail; 30:Success 28-30

Caged Trolls[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Spike trap in corridor past first troll Northern wall just before trap Normal 19:Fail; 32:Success; 37:CritSuccess 20-23
Hard 30-43:Success; 46:CritSuccess 20-26
Elite 20:CritFail; 33-45:Success; 52:CritSuccess 25-33
Slashing blade trap just beyond Past the trap at the end of the wall Normal 19:Fail; 27:Success; 42:CritSuccess 20-22
Hard 22:Fail; 34-38:Success; 55:CritSuccess 23-34
Elite 31-45:Success; 51:CritSuccess 26-31

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked Door (Key is available) Normal
Hard 38:Success
Elite

Doom of the Witch-doctor: The Way to Zulkash (Assault on Splinterskull Chapter 6, Part 1)[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Spike trap in south room of prison cell area, west passage Right wall Normal 25:Success  ?-25
Hard
Elite 33-41:Success 22-33
Electrical trap in treasure room off throne room Left wall Normal 19:Success  ?-19
Hard 29:Success  ?-29
Elite 30:Fail; 32-40:Success 31-32
Blade trap west of the shrine room North wall Normal 14:Fail; 19:Success 15-18
Hard 26:Success  ?-26
Elite 33-48:Success 29-33
Spinning blade trap just past the blade trap South wall Normal 14:Fail; 20:Success 15-18
Hard 22:CritFail; 29:Success 27-29
Elite 29:Fail; 32-40:Success 30-32

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Treasure Room Normal 14:Fail; 25:Success 15-25
Hard 36:Success 15-25
Elite 22:Fail; 25:Success 23-25

Doom of the Witch-doctor: Zulkash, Herald of Woe (Assault on Splinterskull Chapter 6, Part 2)[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Fire trap behind secret door Right wall Normal 15:Fail; 25:Success 16-25
Hard
Elite 33-47:Success 28-33

The Forgotten Caverns[edit]

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Iron key locked door Normal  ?-26
Hard  ?-26
Elite 31:Fail; 47:Success 32-47

The Iron Mines: Freeing Achka (Grey Moon Waning, Part 1)[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Force trap on bridge on left wall on far side of bridge Normal 28:Success  ?-28
Hard 29:Success  ?-29
Elite 25:CritFail; 27:Fail; 31-33:Success; 53:CritSuccess 30-31

The Iron Mines: Justice for Grust (Grey Moon Waning, Part 2)[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Force trap on bridge on left wall on far side of bridge Normal 23:Success  ?-23
Hard 32:Success  ?-31
Elite 27:Fail; 31-37:Success 28-31

Mirra's Sleepless Nights[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Cold traps Up the ladder - 3 control boxes Normal 25-34:Success; 39:CritSuccess  ?-25
Hard 25-42:Success; 44:CritSuccess 23-24
Elite 26:CritFail; 29:Fail; 32-46:Success; 51:CritSuccess 31

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked chest #1 Normal 23:Success  ?-23
Hard 20:Fail; 23:Success 21-23
Elite 19:Fail; 22:Success 20-22
Locked chest #2 (cold trap room) Normal 34:Success  ?-28
Hard 17:Success  ?-17
Elite 16:Success  ?-16

Purge the Heretics[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Acid trap at U-bend in corridor
Past the trap at the end of the wall Normal 34:Success; 45:CritSuccess  ?-25
Hard 25-43:Success; 44:CritSuccess 24-25
Elite 31-44:Success; 50:CritSuccess 30
Fire traps in south corridor alcove
Pillars north and south of traps (Four boxes, one for each trap and they seem have different DC values per box.) Normal 19:Fail; 20:Success; 34:CritSuccess 20
Hard 20:CritFail; 21:Fail; 28-42:Success; 47-56:CritSuccess 25
Elite 30:Fail; 31-49:Success; 45-56:CritSuccess 31

Redwillow's Ruins[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Spike and spinning blade traps To the right of gate lever Normal 39:CritSuccess 19-28
Hard 30:Success; 47:CritSuccess 27
Elite 27-28:Fail; 33-48:Success; 53:CritSuccess 29-33
Spinning blades on ramp up to shrine Under gate lever or on right hand post Normal 34:Success  ?-34
Hard 33-43:Success; 52:CritSuccess 24-32
Elite 28:Fail; 42-49:Success; 52:CritSuccess 29-32
Spinning blades in front of chest in cave Under skull box Normal 49:CritSuccess  ?-29
Hard 39-40:Success; 49:CritSuccess  ?-31
Elite 27-29:Fail; 31-48:Success; 52:CritSuccess 30-31
Spikes and spinning blades down the central corridor Beam on left Normal 34:Success  ?-34
Hard 31-42:Success; 46:CritSuccess 23-26
Elite 40-49:Success; 53:CritSuccess 30-33
Spinning blades up ramp to shrine Under lever on pole Normal 49:CritSuccess  ?-29
Hard 38-43:Success; 51:CritSuccess  ?-42
Elite 40-46:Success; 55:CritSuccess 27
Trap at shrine On right pole Normal
Hard 39:Success; 42:Success; 50:CritSuccess
Elite 41-48:Success; 56:CritSuccess  ?-36

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Previously "fake" chest in cave Normal  ?-21
Hard 17:Fail; 23:Success 18-21
Elite 21:Success  ?-21
Chest in the bushes, outside Normal  ?-30
Hard 23:Fail; 33:Success 24-30
Elite 30:Success 24-30

Ruined Halls[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Electric trap Right wall (East wall) Normal 16:Fail; 27:Success; 45:CritSuccess 17-20
Hard 28-41:Success; 47:CritSuccess 22-27
Elite 32-48:Success; 58:CritSuccess 19-32
Electric trap Left wall (South wall) Normal 20:Success; 51:CritSuccess  ?-20
Hard 30-41:Success; 50:CritSuccess 23-30
Elite 30:Fail; 32-48:Success; 52:CritSuccess 31-32
Sonic trap Left side archway (South wall) Normal 22:Success; 38:CritSuccess  ?-22
Hard 30-43:Success 24-27
Elite 33-49:Success; 51:CritSuccess 31-33
Sonic trap Right wall, down stairs (South wall) Normal 17:Fail; 25:Success; 47:CritSuccess 18-21
Hard 30-42:Success 19-27
Elite 39-45:Success; 51:CritSuccess 31

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked door Normal 37:Success 23-27
Hard 27:Success 23-27
Elite 22:Fail; 39:Success 23-27

The Troglodytes' Get (Garl's Tomb, Part 1)[edit]

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked gate leading to shrine Normal 20:Success  ?-9
Hard 22:Success  ?-9
Elite 9:Success  ?-9

Valak's Mausoleum[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
North corridor: blade trap #1 Right wall Normal 25:Success  ?-25
Hard 40:Success 21-32
Elite 47:Success 28-47
North corridor: blade trap #2 Left pillar Normal 32:Success 13-32
Hard 48:Success 29-32
Elite 32:Success 29-32
North corridor: blade trap #3 Right wall Normal 27:Success  ?-27
Hard 40:Success 21-32
Elite 32-47:Success 28-32

Link to level 7


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