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The Spawn of Whisperdoom
Level: 11
Duration: Long
Base XP: 3879
Takes place in: Whisperdoom's Lair
NPC contact: Eriephaus d'Phiarlan
Quest acquired in: House Phiarlan
Patron: House Phiarlan
Base favor: 6
Free to Play: Yes
The Spawn of Whisperdoom map (legend)

Overview

You must venture into the spider-infested caverns of the Kar-Thul and slay Whisperdoom the spider. Kill her magically-empowered spawn as well, lest they soon pose a threat to Stormreach.


Spoiler Warning: Information below this point can be considered spoiler material!


Objectives

  • Slay Whisperdoom
  • Slay 7 Kar-Thul Enchanters
  • Slay 7 Whisperdoom's Daughters
  • (Optional) Slay 50 Spawn of Whisperdoom - 740XP
  • (Optional) Vanquish the Kar-Thul Tribe (40) - 480XP
  • (Optional) Slay Aeducan Gobban - 703XP
  • (Optional) Acquire Splinterskull Battle Standard- 259XP
  • (Optional) Acquire Splinterskull Historical Documents - 259XP
  • (Optional) Acquire Silver Goblet - 259XP

What to Expect

  • Traps (random)
  • Spawning/respawning monsters
  • Quest item collection (optional: 3 items)

Known Traps

Sonic at entrance to village spikes in middle sections and blades near the end. These traps appear randomly

Tips and Misc

When you start this quest you'll zone into a Jungle Clearing. There are several monsters you'll encounter in the clearing, but the entrance to the main quest is roughly to the NNE. There is a rest shrine right outside the quest entrance, so any SP/HP lost fighting the monsters while you get there are easily recovered. You can also just run past the monsters and take some hits, but why bother when you can just fight them and then rest up.

Inside the dungeon itself you'll initially see a locked door with a force barrier in front of it. You will want to advance towards the east and south and into the Village. There are a couple of traps in this section and at the very end you'll find a chest with a silver key in it. The key is used to unlock the locked door back near the entrance (or its twin that is in the spider portion of the dungeon). There is a rest shrine near the end of the Village section. Up to 3 Red name bosses can spawn in the Village if they do their chest will be at the end near the silver key

Exiting back out of the Village to the north, you'll be into cobwebbed tunnels. You need to explore through these and kill several of Whisperdoom's offspring along with several ogre magi. Once you've killed them all the force barriers in front of the two locked doors will drop and you can use the silver key to open them (opening one seemed to also open the other). This takes you into the lair portion. Whisperdoom can be found anywhere inside the lair area wandering in search of the destroyers of her young.

Whisperdoom is very tough to take down. She has fast healing and is hasted. She inflicts Burning Blood (1d8 acid damage every 2 seconds) in addition to Horrid Wilting which does massive AOE damage based on difficulty. She also has damage reduction but is vulnerable to Searing Light and other similar spells, including Negative spells like Harm (works best for higher level casters) or Inflict wounds. The other spiders also have acid attacks, so acid resist/protection or gear with acid protection would be very helpful. She is a magical beast, so use what u got against that.

Freedom of movement is helpful to avoid web entangles.

Two of the three trade-in item drops are behind secret doors most of the time. all of the items are randomly disbursed in the lair area

To reiterate, Acid resist is hugely helpful.

*Monster notes

Kar-Thul enchanters will attempt to vanish when near death and will reappear usually behind the party.

Spawn of Whisperdoom use Melfs acid arrow and huge amounts of webbing.

The daughters are just bigger (more powerful) versions of the spawn.

Loot

  • Chests:
  • NPC rewards:

Monsters