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The Spawn of Whisperdoom

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Chittering sounds echo through the Kar-Thul caverns. Whisperdoom hungers still.

The Spawn of Whisperdoom
Heroic level: 11
Epic level: None
Duration: Long
Heroic XP:  ♣2,112Solo/Casual ♦3,700Normal ♥3,880Hard ♠4,060Elite
Epic XP: N/A
Takes place in: Whisperdoom's Lair
Bestowed by: Eriephaus d'Phiarlan
NPC contact: Eriephaus d'Phiarlan
Quest acquired in: House Phiarlan
Patron: House Phiarlan
Base favor: 6
Free to Play: Yes
Extreme Challenge: No
The Spawn of Whisperdoom map (legend )
Loading screen

Overview

You must venture into the spider-infested caverns of the Kar-Thul and slay Whisperdoom the spider. Kill her magically-empowered spawn as well, lest they soon pose a threat to Stormreach.


Spoiler Warning: Information below this point can be considered spoiler material!


Objectives

  • Lair: Find Whisperdoom
  • Village: Slay Vortarg Kar-Thul
  • Slay Whisperdoom
  • Slay 7 Kar-Thul Enchanters
  • Slay Whisperdoom's Daughters (5 total)
  • (Optional) Slay 50 Spawn of Whisperdoom - (20% base XP)
  • (Optional) Vanquish the Kar-Thul Tribe (40) - (13% base XP)
  • (Optional) Slay Darak Kar-Thul - (6% base XP)
  • (Optional) Slay Aeducan Gobban - (19% base XP)
  • (Optional) Slay Nurag Kar-Thul - (6% base XP)
  • (Optional) Acquire Splinterskull Battle Standard- (7% base XP)
  • (Optional) Acquire Splinterskull Historical Documents - (7% base XP)
  • (Optional) Acquire Silver Goblet - (7% base XP)

What to Expect

  • Traps (random)
  • Spawning/respawning monsters
  • Quest item collection (optional: 3 items)

Known Traps

Trap DC

Sonic at entrance to village spikes in middle sections and blades near the end. These traps appear randomly

Tips and Misc

  • When you start this quest you'll zone into a Jungle Clearing. There are several monsters you'll encounter in the clearing, but the entrance to the main quest is roughly to the NNE. There is a rest shrine right outside the quest entrance, so any SP/HP lost fighting the monsters while you get there are easily recovered. You can also just run past the monsters and take some hits, but why bother when you can just fight them and then rest up. (Optional: Dispatch all Kar-Thul sentries - 18 total (500XP))

Inside the dungeon itself there will be a locked door blocked by a force barrier on the left at the first intersection. Turn right at this intersection, then go south at the next to enter the Village. There are multiple random traps located in the village, usually on doorways and in the corridor on the right just before the shrine. In the far south east room kill Vortarg Kar-Thul and loot the Silver Key from the chest. The key is used to unlock the locked door back near the entrance (or its twin that is in the Hatchery of the dungeon). Darak Kar-Thul can spawn in the village before the shrine.

Exiting back out of the Village to the north, you'll enter cobwebbed tunnels (the Hatchery). You need to explore through these and kill 5 of Whisperdoom's offspring and with 7 Kar-Thul Enchanters to drop both force barriers. Use the Silver Key to unlock either door, as opening one opens the other as well. This takes you into the Lair. Whisperdoom can be found anywhere inside the lair area wandering in search of the destroyers of her young. Aeducan Gobban can spawn inside the northeast secret door, next to the group of Shambling Corpses.

Whisperdoom is very tough to take down. She has fast healing and is hasted. She inflicts Burning Blood (1d8 acid damage and 1d8 fire damage every 2 seconds.) in addition to Horrid Wilting which does massive AoE damage based on difficulty. She also has damage reduction but is vulnerable to Searing Light and other similar spells, including Negative spells like Harm (works best for higher level casters) or Inflict wounds. The other spiders also have acid attacks, so acid resist/protection or gear with acid protection would be very helpful. She is a magical beast, so magical beast bane weapons are effective.

Freedom of Movement is helpful to avoid being Entangled by webs.

Two of the three trade-in item drops are behind secret doors most of the time. All of the items are randomly disbursed in the lair area, Battle-Standard can be in a locked chest (DC Normal: Fail:42, Success:45; DC Hard: Fail:43, Success 46.)

To reiterate, Acid resist is extremely helpful.

  • Monster notes
    • Kar-Thul enchanters will attempt to vanish when near death and will reappear usually behind the party.
    • Spawn of Whisperdoom use Melf's Acid Arrow and huge amounts of webbing.
    • The daughters are just bigger (more powerful) versions of the spawn.


Bonus XP

  • Aggression bonus: around 130 or more monsters killed +10% Bonus.( ♣211 ♦370 ♥388 ♠406 )
  • Onslaught bonus: 164 or more monsters killed +15% Bonus.( ♣317 ♦555 ♥582 ♠609 )
  • Conquest bonus: 207 or more monsters killed +25% Bonus.( ♣528 ♦925 ♥970 ♠1,015 )
  • Tamper bonus: 2 or more traps disarmed +10% Bonus.( ♣211 ♦370 ♥388 ♠406 )
  • Mischief bonus: 46 or more breakables smashed +8% Bonus.( ♣169 ♦296 ♥310 ♠325 )
  • Vandal bonus: 60 or more breakables smashed +10% Bonus.( ♣211 ♦370 ♥388 ♠406 )
  • Ransack bonus: 74 or more breakables smashed +15% Bonus.( ♣317 ♦555 ♥582 ♠609 )

Loot

  • Chests: One in Village that gives the Silver Key, One for killing Vortarg Kar-Thul, One in Hatchery, Two in Lair, One optional for slaying Darak Kar-Thul
  • Collectables: Splinterskull Battle Standard, Splinterskull Historical Documents, Silver Goblet.
  • NPC rewards: Standard, and in addition, 3 collector items that you turn in to the Ungarz Lieutenant (Tangleroot Artifact Collector) back in House P across from the caravan give you another list that might contain following rare named items:

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