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Gianthold Tor
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Within the great stone walls of Gianthold Tor lies the Stormreaver and his 3 renegade dragons.
| Gianthold Tor | |
| Heroic level: | 14 |
| Epic level: | See Return to Gianthold Tor |
| Duration: | Very Long |
| Heroic XP: | ♣3,487![]() Solo/Casual ![]() ![]() Normal ![]() ![]() Hard ![]() ![]() Elite ![]() |
| Epic XP: | N/A |
| Takes place in: | Gianthold Tor |
| NPC contact: | Cydonie of Argonnessen |
| Quest acquired in: | Gianthold |
| Patron: | Agents of Argonnessen |
| Base favor: | 7 |
| Free to Play: | No |
| Extreme Challenge: | No |
| Gianthold Tor map (legend ) | |
Overview
Quest in the chain towards The Reaver's Fate raid.
With Update 17 several pre-update 17 heroic objectives in this quest have been removed and /or replaced to be identical to epic version.
Spoiler Warning: Information below this point can be considered spoiler material!
Objectives
- Locate the gateways to the dragons
- Find and Speak to Snutch
- Secure the gatehouses
- Learn what is truly going on inside the Tor
- Destroy the crystals (2)
- Slay the Portal Master
- (Optional) Defeat the white dragon and the giant champion: (30% of base XP) (~16% on epic)
- (Optional) Defeat the blue dragon and the giant champion: (30% of base XP) (~16% on epic)
- (Optional) Defeat the black dragon and the giant champion: (30% of base XP) (~16% on epic)
What to Expect
- Traps (fixed)
- Spawning/respawning monsters
- Monsters that have to be killed almost simultaneously (optional: 3 pairs of monsters consisting of 1 giant and 1 dragon each)
Known Traps
- Sonic traps going up the stairs to north side(leading to blue dragon) can be disarmed.
Tips and Misc
The main portion of the quest ends once you've slain the Portal Keeper - Caraduhn. The dragons and giant champions are optional and purple-named; they are much tougher than the main part of the quest; you might find yourself unprepared if you attempt to challenge the dragons on Hard/Elite.
In order to defeat the dragon and the giant, you must kill both of them at the same time (within about 8 seconds) or the dead one will revive with full life and all the debuffs will disappear.As of U17, the gatehouse levers do not need to be pulled simultaneously.
Useful buffs:
- Death Ward or Restoration
- Resist Energy: Acid, Fire, Lightning
- Resist Fear
- freedom of movement helpful for fighting white dragon
Loot
- Chests: 7
- 1 in the western section before the Portal keeper
- 1 at the end for killing the Portal keeper (Giant)
- 1 optional , along the path to the white dragon
- 1 optional , along the path to the blue dragon
- 1 optional, for killing Grundaussir and Jorgundal ar'Grund (White Dragon and Stone Giant)
- 1 optional, for killing Yorgulhar and Nimbus ar'Yorg (Blue Dragon and Cloud Giant)
- 1 optional, for killing Rhindvutha and Blaze ar'Rhind (Black Dragon and Fire Giant)
- NPC rewards: Cydonie rewards you with 10,000 gold pieces the first time you complete the quest.
Named Loot
- Madstone Rod - +1 Club: Dispel Madstone Effects. 50 charges, no recharge (Wizard, Sorcerer, Bard only) (one per party after each dragon)
Black Dragon (east)
- Allegiance - +5 Khopesh: Elf BaneElf Bane: A bane weapon excels at attacking one type or subtype of creature. Against Elves, this weapon's effective enhancement bonus is +2 better than it's normal enhancement bonus. It deals an extra 2d6 points of damage against the foe., Khopesh Proficiency [ML:12]
- Bronze Ingot Arcanum - +2 Quarterstaff: Spellcasting Implement +6Spellcasting Implement +6:Provides a +6 Implement bonus to wearer's universal Spell Power., Major Acid LoreMajor Acid Lore: Your Acid spells gain additional 9% chance to make critical hits and their critical multiplier increase by 0.50x, Corrosion +66Corrosion +66: Provides a +66 Equipment bonus to wearer's Acid Spell Power. [ML:12]
- Globe of Imperial Blood - Trinket: Strength +2 Strength +2: This item gives the wearer the power of Ogre Strength, granting a +2 enhancement bonus to Strength., Dexterity +2 Dexterity +2: This item makes the wearer more nimble and dexterous, granting a +2 enhancement bonus to Dexterity., Constitution +2 Constitution +2: This item gives the wearer improved health, granting a +2 enhancement bonus to Constitution., Intelligence +2 Intelligence +2: This item focuses the power of the wearer's mind, granting a +2 enhancement bonus to Intelligence., Wisdom +2 Wisdom +2: This item makes the wearer more in tune with her surroundings, granting a +2 enhancement bonus to Wisdom., Charisma +2 Charisma +2: This item makes the wearer have more flair, granting a +2 enhancement bonus to Charisma., Wizardry IIWizardry II: This item grants the wearer +50 maximum spell points. Sorcerers and Favored Souls gain up to double spell points from items. [ML:13]
- Helm of the Black Dragon - Helm: Dexterity +5 Dexterity +5: This item makes the wearer more nimble and dexterous, granting a +5 enhancement bonus to Dexterity., Black Dragon Bolt [ML:13]
- Manacles of Ceaseless Toil - Bracers: Strength +3 Strength +3: This item gives the wearer the power of Ogre Strength, granting a +3 enhancement bonus to Strength., Constitution +3 Constitution +3: This item gives the wearer improved health, granting a +3 enhancement bonus to Constitution., Remove Exhaustion
- Tortured Livewood Bow - +5 Longbow: Acid ArrowAcid Arrow: This weapon is sheathed in corrosive acid. A successful hit douses the target in acid causing an additional 2d4 damage every 2 seconds for 6 seconds. Multiple hits do not cause more damage but do extend the duration. [ML:12]
- The Turmoil Within - Rune Arm: Maximum Charge Tier IV, Attack Bonus +2, Inherent (5) Acid ResistanceInherent (5) Acid Resistance: This property absorbs the first 5 stacking points of acid damage per attack that the wearer would normally take., Rune Arm Imbue: Acid III, Craftable Rune Arm (+5) [ML:13]
Blue Dragon (center)
- Belt of the Seven Ideals - Belt: Potency +48Potency +48: Provides a +48 Equipment bonus to wearer's Universal Spell Power., Spell Penetration VII Spell Penetration VII: Your Level 7 and lower spells gain a +2 to the die roll to penetrate the target's Spell Resistance., Lawful only (DC 24)
- Giantcrafted Siberys Compass - Trinket: Search +13Search +13: Provides a +13 competence bonus to the wearer's Search which is an Active Intelligence based skill which allows you to find hidden doors, traps, and objects when activated. Note that (like Spot) there is no die roll involved. If your score is high enough you will always succeed and if it's too low you'll never find something. (1 second cooldown), Resistance Save +2Resistance Save +2: This item offers magical protection in the form of +2 resistance bonus on all saves., Will Save +4Will Save +4: This item gives a +4 resistance bonus to your Will saving throws. [ML:13]
- Hammer of the Leaden Clouds - +4 Warhammer: Spellcasting Implement +12Spellcasting Implement +12:Provides a +12 Implement bonus to wearer's universal Spell Power., ThunderingThundering: A thundering weapon creates a cacophonous roar when striking a successful critical hit. A thundering weapon deals deal an amount of extra sonic damage upon a successful critical hit depending on the weapon's critical multiplier: x2 - 1d8. x3 - 2d8. x4 - 3d8., Stunning +8, Major Sonic LoreMajor Sonic Lore: Your Sonic spells gain additional 9% chance to make critical hits and their critical multiplier increase by 0.50x, Resonance +60Resonance +60: Provides a +60 Equipment bonus to wearer's Sonic Spell Power. [ML:12]
- Helm of the Blue Dragon - Helm: Intelligence +5 Intelligence +5: This item focuses the power of the wearer's mind, granting a +5 enhancement bonus to Intelligence., Lightning Bolt
- Mantle of the Dragonfriend - Cloak: Charisma +5 Charisma +5: This item makes the wearer have more flair, granting a +5 enhancement bonus to Charisma., Diplomacy +7Diplomacy +7: Provides a +7 competence bonus to the wearer's Diplomacy which is an Active Charisma based skill which allows you to negotiate more effectively with certain NPCs and to encourage monsters to find targets other than yourself. (15 second cooldown)
- Ring of the Stormreaver Prophecy - Ring: Wisdom +5 Wisdom +5: This item makes the wearer more in tune with her surroundings, granting a +5 enhancement bonus to Wisdom. , Resistance Save +2Resistance Save +2: This item offers magical protection in the form of +2 resistance bonus on all saves.
- Silver Ingot Arcanum - +2 Quarterstaff: Spellcasting Implement +6Spellcasting Implement +6:Provides a +6 Implement bonus to wearer's universal Spell Power., Major Ice LoreMajor Ice Lore: Your Ice spells gain additional 9% chance to make critical hits and their critical multiplier increase by 0.50x, Glaciation +66Glaciation +66: Provides a +66 Equipment bonus to wearer's Cold Spell Power. [ML:12]
- Skyvault Shield - +4 Heavy shield: MithralMithral: Mithral armor is one type lighter then normal. Arcane Spell Failure decreased by 10%. Maximum dexterity bonus increased by 2. Armor check penalty reduced by 3., Twilight [ML:12]
- Arcing Sky - Rune Arm: Maximum Charge Tier IV, Dodge bonus 3%, Inherent (5) Electricity ResistanceInherent (5) Electricity Resistance: This property absorbs the first 5 stacking points of electricity damage per attack that the wearer would normally take., Rune Arm Imbue: Electrical III, Craftable Rune Arm (+5)[ML:13]
White Dragon (west)
- Bulwark of the Storm's Fist - +3 Heavy steel shield: Constitution +5 Constitution +5: This item gives the wearer improved health, granting a +5 enhancement bonus to Constitution. [ML:12]
- Copper Ingot Arcanum - +2 Quarterstaff: Spellcasting Implement +6Spellcasting Implement +6:Provides a +6 Implement bonus to wearer's universal Spell Power., Major Lightning LoreMajor Lightning Lore: Your Electricity spells gain additional 9% chance to make critical hits and their critical multiplier increase by 0.50x, Magnetism +66Magnetism +66: Provides a +66 Equipment bonus to wearer's Electricity Spell Power. [ML:12]
- Gloves of Forgotten Craft - Gloves: Disable Device +13Disable Device +13: Provides a +13 competence bonus to the wearer's Disable Device which is an Active Intelligence based skill which can be used to disarm traps in dungeons. Requires that the control box of the trap has been located by a successful Search check. If the Disable Device check succeeds, you disable the trap. If it fails by < 5, you have failed but can try again. If you fail by 5+ the control box explodes (causing some damage to those in an area around the box) and can't be used again (the trap will remain dangerous, of course!). Using this skill consumes one thieves' tool., Dexterity +3 Dexterity +3: This item makes the wearer more nimble and dexterous, granting a +3 enhancement bonus to Dexterity., Weapon Focus: Thrown [ML:13]
- Great Axe of the Chained Soldier - +5 Greataxe: Immunity to FearImmunity to Fear: grants its wearer immunity to fear effects., Break enchantment [ML:12]
- Helm of the White Dragon - Helm: Strength +5 Strength +5: This item gives the wearer the power of Ogre Strength, granting a +5 enhancement bonus to Strength., Cone of Cold
- Intricate Field Optics - Goggles: Spot +13Spot +13: Provides a +13 competence bonus to the wearer's Spot which is a Passive Wisdom based skill which allows you to notice hidden doors, traps, objects, and hidden enemies nearby -- without having to explicitly Search for them. No die roll is involved. If your score is high enough you will always succeed and if it's too low you'll never find something., Wisdom +2 Wisdom +2: This item makes the wearer more in tune with her surroundings, granting a +2 enhancement bonus to Wisdom., Continuous Detect Secret Doors [ML:13]
- Jorgundal's Collar - Necklace: Melee Alacrity 10% [ML:13]
- Chill of Winter - Rune Arm: Maximum Charge Tier: IV, Freezing Ice GuardFreezing ice: This item stores the pitiless immovable power of the ice deep within. When the wearer of this item is successfully attacked in melee, this power occasionally comes to the surface, attempting to freeze an enemy solid and encase them in ice., Inherent (5) Cold ResistanceInherent (5) Cold Resistance: This property absorbs the first 5 stacking points of cold damage per attack that the wearer would normally take., Rune Arm Imbue: Cold III, Craftable Rune Arm (+5) [ML:13]
Monsters
- Ancient Warriors
- Ancient Wizards
- Arzag-Khor Loremasters
- Blackheart Oracles
- Blackheart Warmongers
- Cloven-Jaw Scouts
- Cloven-Jaw Veterans
- Cloven-Jaw Warlords
- Copper Concord Bards
- Elder Earth Elementals
- Forsworn Aspirants
- Forsworn Heroes
- Forsworn Liege-Lords
- Forsworn Mystics
- Giant Savages
- Gold Concord Clerics
- Gold Concord Fighters
- Jariliths
- Runetusk Berserkers
- Runetusk Brawlers
- Runetusk Scouts
- Silver Concord Fighters
- Stormsworn Berserkers
- Stormsworn Earthcallers
- Stormsworn Pyromancers
- Stormsworn Sky Knights
- Stormsworn Spellbinders
- Windlasher Elementalists
- Windlasher Pack Lords
- Windlasher Rippers
- Windlasher Runners
- Wyrm Cult Bone-Knitters
- Wyrm Cult Eviscerators
- Wyrm Cult Heresiarchs
- Wyrm Cult Impalers
- Wyrm Cult Sacrificers
- Zakya Cult Archers
- Zakya Cultists
- Zakya Rakshasas
- Zakya Rakshasa Lords
Named Monsters:
- Blaze ar'Rhind - Purple-named fire giant; appears with Rhindvutha
- Caraduhn - Red-named fire giant; final boss
- Effigy of Body - Red-named inanimated object; required destruction
- Effigy of Soul - Red-named inanimated object; required destruction
- Grundaussir - Purple-named white dragon; appears with Jorgundal ar'Grund
- Jorgundal ar'Grund - Purple-named stone giant; appears with Grundaussir
- Nimbus ar'Yorg - Purple-named cloud giant; appears with Yorgulhar
- Rhindvutha - Purple-named black dragon; appears with Blaze ar'Rhind
- Yorgulhar - blue dragon; appears with Nimbus ar'Yorg[[Category:Level See Return to Gianthold Tor quests]]
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Root > DDO library > Quests > Quests by location > Gianthold quests
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Root > DDO library > Quests > Quests by patron > Agents of Argonnessen patron quests

