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The Cloven-jaw Scourge: Blockade

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Wayfinder Dael made it far into the Steam Tunnels before she was forced to retreat. Watch for the signs she left behind.

The Seal of Shan-To-Kor adpack icon.jpg
DDO Point icon.png Requires access to adventure pack: The Seal of Shan-To-Kor
The Cloven-jaw Scourge:Blockade
Heroic level: 3
Epic level: None
Duration: Long
Heroic XP:  ♣632Solo/Casual ♦1,140Normal ♥1,226Hard ♠1,313Elite
Epic XP: N/A
Takes place in: The Kobold's Blockade
Bestowed by: Wayfinder Dael
NPC contact: Wayfinder Dael
Quest acquired in: The Steam Tunnels
Patron: The Coin Lords
Base favor: 4
Free to Play: No
Extreme Challenge: No
M blockade.png
Second Map
Loading screen

Overview

Wayfinder Dael has asked you to retrieve the Seal of Shan-To-Kor. She believes the leader of the Cloven-Jaw Hobgoblins knows of its whereabouts. To reach the Cloven-Jaw Tribe, you must first enter the Steam Tunnels from The Marketplace. Somewhere in the depths of these tunnels is a Kobolds' Blockade. You must fight through it to reach the Cloven-Jaw Hobgoblins on the other side.

Blockade puzzle

Spoiler Warning: Information below this point can be considered spoiler material!

Objectives

  • (Optional) Slay the captive wight priest Heroic: +15% Bonus.( ♣95 ♦171 ♥184 ♠197 )
  • (Optional) Defeat the kobold ambush - 12 total Heroic: +10% Bonus.( ♣63 ♦114 ♥123 ♠131 )
  • (Optional) Slay 50 Kobolds Heroic: +20% Bonus.( ♣126 ♦228 ♥245 ♠263 )
  • (Optional) Slay Human Necromancer Heroic: +35% Bonus.( ♣221 ♦399 ♥429 ♠460 )

What to Expect

  • Traps (3 fixed, 1 undisarmable)
  • Points of no return
  • Overlapping floors
  • Puzzle (mandatory: tile puzzle)
  • Spawning/respawning monsters
  • Stat checks (optional: 1 door, requires STR check to break down; 2 runes, require INT checks to activate)
  • Contains the entrance to another quest (to The Cloven-jaw Scourge: The Caverns of Shaagh)

Known Traps

Search and Spot DCs for Traps and Secret Door
Open Lock and Disable Device DCs

  • Skill DCs and pictures of all traps, control box locations, locked doors, and secret doors can be found in the above links by hovering over the description text.
  • Spike and blade trap in the room to the north after the second drop, behind the locked gate
  • Sonic trap behind a secret door in the water, protecting a collectable. Fires once and no way to disable.
  • Spike traps behind the crystal-locked door. Two sets of them, and the control panels only disable half of the corresponding set.

Tips and Misc

  • The INT runes found by taking the first left are DC ♦17Normal ♥17Hard ♠17Elite. If you can activate them, an optional wight priest will spawn in the newly opened door.
  • The kobold ambush optional which spawns by opening the chest after taking the first right will also count towards the slay 50 kobolds optional.
  • When you reach the group of three levers only the middle one needs to be pulled. The one of the left opens a redundant passage and the one of the right doesn't seem to do anything at all.
  • There are several points where you have to drop from one level to a lower one. After that point, there is no way to return to the previous higher level.
    • The first of these is just past the first shrine, after you pass the blockade.
    • The second is actually in the same spot, after you drop down into the Puzzle Room.
  • The Puzzle Room warns you not to power the four posts. Each post, once powered will spawn a spider, at least one of which will be a Black Widow. Spin the tiles away from posts to eliminate this threat.
  • Behind the locked gate to the north, after the second drop, will be a group of kobolds and a chest with a closed gate on one side and a wooden door on the other.
  • Killing the Kobolds will unlock the chest and open the gate to the left.
  • The wooden door to the right containing the human necromancer optional can be opened in one of four ways:
    • The door can be smashed open with STR DC ♦16Normal ♥16Hard ♠16Elite.
    • The door can be burned down with any fire type AOE spell.
    • Open Lock can be used to pick the lock on the door which has DC ♦25Normal ♥25Hard ♠25Elite.
    • If you kill the kobold thrower right next to the door, his death explosive will burst the door open.

Bonus XP

  • Devious bonus: 10 or fewer monsters killed +7% Bonus.( ♣44 ♦80 ♥86 ♠92 )
  • Discreet bonus: 20 or fewer monsters killed +5% Bonus.( ♣32 ♦57 ♥61 ♠66 )
  • Aggression bonus: 51 or more monsters killed +10% Bonus.( ♣63 ♦114 ♥123 ♠131 )
  • Onslaught bonus: 66 or more monsters killed +15% Bonus.( ♣95 ♦171 ♥184 ♠197 )
  • Conquest bonus: 81 or more monsters killed +25% Bonus.( ♣158 ♦285 ♥307 ♠328 )
  • Neutralization bonus: 2 or more traps disarmed +20% Bonus.( ♣126 ♦228 ♥245 ♠263 )
  • Mischief bonus: 84 or more breakables smashed +8% Bonus.( ♣51 ♦91 ♥98 ♠105 )
  • Vandal bonus: 109 or more breakables smashed +10% Bonus.( ♣63 ♦114 ♥123 ♠131 )
  • Ransack bonus: 134 or more breakables smashed +15% Bonus.( ♣95 ♦171 ♥184 ♠197 )
Notes: The insidious cunning bonus is unobtainable due to the required kills of Amrog, the Gatewarden and the five kobolds needed to open a gate. The tamper bonus is unobtainable because disabling the second trap brings you right from tamper to neutralization. Even though there is a secret door, the perception bonus is unobtainable.

Loot

  • Chests: 5
    • One down the western fork on the upper level, which spawns the kobold ambush
    • One behind the locked gate to the north, after the second drop
    • One behind the iron key locked sewer tunnel to the west after the second drop, just before the long ladder down
    • One in the room with the long bridge and the mushrooms, to the northwest
    • One at the very end, past the entrance to the stronghold
  • Collectables: Nine
    • Moss down the western fork on the upper level, just before the kobold ambush chest
    • Crude Altar just before the first big drop, after the first shrine
    • Cabinet after the second drop, with the zombies
    • Cabinet with the human necromancer
    • Alchemy Table to the north after the long ladder down
    • Rubble in the water before the crystal-locked door, by the third shrine
    • Adventurer's Pack behind a secret door to the north of the watery tunnel, protected by a sonic trap
    • Moss to the south on the mid-point level in the mushroom area
    • Adventurer's Pack to the north on the mid-point level in the mushroom area
  • NPC rewards: None, until you finish quest chain.

Monsters

Name(picture) CR Type Race
Amrog, the Gatewarden(view)
Amrog, the Gatewarden.png
 ♦6Normal ♥9Hard ♠11Elite Goblinoid Hobgoblin
Arcane Skeleton(view)
Arcane Skeleton.jpg
 ♦2Normal ♥3Hard ♠5Elite Undead Skeleton
Baby Glass Spider(view)
Baby Glass Spider.jpg
 ♦1Normal ♥2Hard ♠5Elite OR From Egg: ♦1Normal ♥1Hard ♠1Elite; Vermin Spider
Black Widow(view)
Black Widow.png
 ♦2Normal ♥4Hard ♠7Elite Vermin Spider
Brown Spider(view)
Brown Spider.jpg
 ♦1Normal ♥3Hard ♠6Elite Vermin Spider
Dwarf Zombie(view)
DwarfZombie.jpg
QL?: ♦0.25Normal ♥1Hard ♠3Elite QL3: ♦0.5Normal ♥2Hard ♠5Elite Undead Zombie
Elf Zombie(view)
Elf Zombie.jpg
QL:1 ♦0.25Normal ♥1Hard ♠3Elite; QL:2/3: ♦0.5Normal ♥2Hard ♠5Elite Undead Zombie
Ghoul(view)
Ghoul.jpg
 ♦0.5/6Normal ♥2Hard ♠4Elite QL3: ♦1Normal ♥3Hard ♠5Elite Undead Ghoul
Glass Spider(view)
Glass Spider.jpg
 ♦3Normal ♥5Hard ♠8Elite Vermin Spider
Gray Ooze(view)
Gray Ooze.jpg
 ♦4Normal ♥6Hard ♠9Elite Ooze Gray Ooze
Halfling Zombie(view)
Halfling Zombie.jpg
 ♦0.5Normal ♥2Hard ♠5Elite Undead Zombie
Hobgoblin Guard(view)
Hobgoblin Guard.jpg
 ♦2Normal ♥4Hard ♠7Elite Goblinoid Hobgoblin
Hobgoblin Infiltrator(view)
Hobgoblin Infiltrator.jpeg
 ♦2Normal ♥4Hard ♠7Elite Goblinoid Hobgoblin
Human Necromancer(view)
Human Necromancer.jpg
 ♦4Normal ♥6Hard ♠9Elite Humanoid Human
Kobold Shaman(view)
Kobold Shaman.jpg
 ♦1Normal ♥3Hard ♠5Elite Reptilian Kobold
Kobold Sneak(view)
Kobold Sneak.jpg
 ♦0.25Normal ♥1Hard ♠3Elite Reptilian Kobold
Kobold Thrower(view)
Kobold Thrower.jpg
 ♦1Normal ♥3Hard ♠5Elite Reptilian Kobold
Kobold Warrior(view)
Kobold Warrior.jpg
 ♦0.5Normal ♥2Hard ♠5Elite ♦28Epic Normal ♠63Epic Elite Reptilian Kobold
Kobold(view)
Kobold.jpg
 ♦0.25Normal ♥1Hard ♠3Elite Reptilian Kobold
Skeleton Archer(view)
Skeleton Archer.jpeg
 ♦2Normal ♥3Hard ♠5Elite Undead Skeleton
Skeleton Swordsman(view)
Skeleton Swordsman.jpg
 ♦2Normal ♥3Hard ♠5Elite Undead Skeleton
Skeleton Veteran(view)
Skeleton Veteran.jpg
 ♦1Normal ♥2Hard ♠3Elite Undead Skeleton
Skeleton(view)
Skeleton.jpg
QL1: ♦0.25Normal ♥0.50Hard ♠2Elite; QL2: ♦0.5Normal ♠5Elite; QL3: ♦0.5Normal ♥1Hard ♠3Elite; QL?: ♦4Normal Undead Skeleton
Small Brown Spider(view)
Small Brown Spider.jpg
QL3: ♦0.25Normal ♥0.5Hard ♠2Elite; QL?: ♦2Normal ♠1Elite Vermin Spider
Troglodyte(view)
Troglodyte.jpg
 ♦2Normal ♥4Hard ♠7Elite Reptilian Troglodyte
Wight Priest(view)
Wight Priest.jpeg
 ♦5Normal ♥7Hard ♠9Elite Undead Wight

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