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A New Invasion

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The Devils' Third Legion was instrumental in crushing the Archon Host during First General Horoth's rise to power.

The Devils of Shavarath adpack icon.jpg
DDO Point icon.png Requires access to adventure pack: The Devils of Shavarath
A New Invasion
Heroic level: 19
Epic level: None
Duration: long
Heroic XP:  ♣5,308Solo/Casual ♦9,172Normal ♥9,496Hard ♠9,820Elite
Epic XP: N/A
Takes place in: Hall of the Third Legion
Bestowed by: Nomti
NPC contact: Nomti
Quest acquired in: Amrath
Patron: The Yugoloth
Base favor: 7
Free to Play: No
Extreme Challenge: No
M new invasion.png
Loading screen

Overview

Barnzidu, the Devil Evoker, is preparing to open a new portal from Shavarath to Xen'drik. If he succeeds, the Devils' Third Legion stands ready to attack. The Yugoloth Nomti wants you to enter Devil territory and breach the Hall of the Third Legion. Once there, you are to find Barnzidu and eliminate him before he finishes opening the portal.


Spoiler Warning: Information below this point can be considered spoiler material!

Objectives

  • Find the ritual chamber
  • Prevent Barnzidu from opening a gateway to Xen'drik

  • (Optional) Rescue all the prisoners Heroic: +60% Bonus.( ♣3,185 ♦5,503 ♥5,698 ♠5,892 )

What to Expect

  • Traps (fixed, undisarmable)
  • Points of no return
  • Mazes (random layouts)
  • Randomly placed levers
  • Randomly placed portals
  • Randomly placed shrines
  • Timed quest (90 minutes)
  • Spawning/respawning monsters
  • Randomly placed drop down points
  • Randomly placed NPCs (optional: 30 prisoners)
  • Quest failure (if Barnzidu is not killed before the time runs out)
  • (Optional) Open Lock/Knock required to rescue the 30 prisoners. (Cell lock's DC)

Known Traps

Devastating healing curse + massive untyped damage during the boss fight, undisarmable.

Tips and Misc

Walkthrough from Shade: An underground maze with four levels, with the ritual chamber on the bottom. You must find a portal or drop-down point on each level in order to proceed to the next.

One of the more challenging quests due to the end fight. Recommend you take a caster for the quest itself due to many air elementals flying around, as it is best to instakill them to save melees from the frustration of no-save whirlwind effects. Otherwise most any group can work, just some standard melee dps is needed, nothing that tough. Quest is mostly straightforward - run around 3 semi random levels finding either a hole or a portal to go down 1 level, and a boss fight at the end. At the 2nd level you'll find many prisoners behind locked doors, freeing all of them will result in a lot of exp, so if you have a rogue and move quickly it can be worthwhile. Most doors can be easily knocked, but some are harder and may require lock-picking or a extremely high knock DC.

Boss Fight: You may or may not get a shrine right next to the final hole to the boss fight (depends on the random instance you get), so try to save the other shrine that is always on this level if you're worried about SP, or save the one at the start if your on normal/hard, as a portal appears to return to and from the start at the end. (The portal does not appear on elite) The locked chest next to the hole to the final boss can contain a Mysterious Artifact! So its possible to get your boot part here without actually completing the quest.

Recommended way to do in a pug is use a smaller group. If you have a full group of 6 people, it's actually easier to have some stay up above. Just take 1-3 people maximum. Generally 1 melee + 1 cleric works well, though 2 melee or 2 clerics can work if all are fast and can stay close together. The hardest part about this is the traps (which can't be disabled). How they work: 6 tiles, with 6 time-delayed traps. The center is permanently trapped. The traps work on a simple time delay. The moment anyone touches a tile - a trap will charge up, it takes about 3 seconds for it to appear (it looks like a portal), and will go off within 3 more seconds, so you can only remain on 1 tile for 5 seconds at a time. Else this happens: 18 second curse called soul drain - makes you immune to healing, can be removed by remove curse. Also the trap deals 20-40 untyped damage - no save, and may hit multiple times at once (up to 10+ times sometimes, dealing 200+ damage) Note: Not only party members set off the traps, summons and even soulstones will too! So be sure not to use summons, and pick up any soulstones of dead party members.

Basic Strategy: Drop down fully buffed, no featherfall so you get down at the same time (ramps will modify FF speed causing poor timing) Melee gets pit fiend aggro, moves down to a tile. Cleric stay very close by on the same tile. Try to kill trash while holding aggro. Fight 2-4 seconds on 1 tile, then move clockwise to the next tile in unison. Never stay still for long or the trap will hit you. Continue to move and DPS and it should be good as long as you do not get hit by the trap.

Alternative method such as a ranged DPS kiting or even casters with blade barrier/polar ray/acid fog/ball lightning will work too. But will generally take much longer then melee.

On Elite runs, one possible strategy is to send a caster and a favored soul together. Caster can clear the devils and the one air elemental (which is only present on elite) while FvS can cast Divine Punishment and kite (Note Barnzidu is now immune to blade barrier on elite). This method can be easier since Favored Soul wings work while chained, and chains on elite are extremely devastating. It's still quite possible to do it with rangers or melee though.

minor bug: There is a locked chest near the end that the DM mentions is locked by the will of the unwilling - referring to the prisoners, yet freeing them has no effect on getting the chest or not, you simply lock-pick or knock it (very low DC, wands work). Freeing the prisoners currently only grants XP.

Bonus XP

  • Mischief bonus: ~76 or more breakables smashed +8% Bonus.( ♣425 ♦734 ♥760 ♠786 )
  • Vandal bonus: 99 or more breakables smashed +10% Bonus.( ♣531 ♦917 ♥950 ♠982 )
  • Ransack bonus: 122 or more breakables smashed +15% Bonus.( ♣796 ♦1,376 ♥1,424 ♠1,473 )

Loot

  • Chests: 3 - 9
    • 1 for killing Ordes (Orthon, doesn't always spawn, can spawn in multiple locations)
    • 1 for killing Smotguk (Troll, doesn't always spawn, can spawn in multiple locations)
    • 1 for killing Xignaxak (Beholder, doesn't always spawn, can spawn in multiple locations)
    • 1 for killing Tomil Flameblood (Tiefling, doesn't always spawn, can spawn in multiple locations)
    • 1 for killing the Fiendish Spider Queen (doesn't always spawn, can spawn in multiple locations)
    • 1 for killing Blasting Gale (Air Elemental, doesn't always spawn, can spawn in multiple locations)
    • 1 locked just before the ritual chamber (can spawn in multiple locations)
    • 2 at the end for killing Barnzidu (Pit Fiend)
  • NPC rewards: Standard, up to 16 level weapons/armor, level 19 accessories

Named Chest Drop

All Minimum Level 18, Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire

Monsters

Name(picture) CR Type Race
Barnzidu(NoPic)
No pic.jpg
 ♦22Normal ♠32Elite Evil Outsider Devil
Xignaxak(view)
Xignaxak.jpg
 ♠32Elite Aberration Beholder
Fiendish Spider Queen(view)
Fiendish Spider Queen.jpg
 ♠31Elite Magical Beast Fiendish Spider
Ordes the Keeper(NoPic)
No pic.jpg
 ♦21Normal ♥25Hard ♠31Elite Evil Outsider Devil
Smotguk(view)
Smotguk.jpg
 ♦21Normal ♠31Elite Giant Troll
Tomil Flameblood(view)
Tomil Flameblood.jpg
 ♦21Normal ♥25Hard ♠31Elite Native Outsider Tiefling
Whirling Air Elemental(NoPic)
No pic.jpg
CRs missing! Elemental Air Elemental
Adamant Earth Elemental(NoPic)
No pic.jpg
 ♦19Normal Elemental Earth Elemental
Barbazu(view)
Bearded Devil.jpg
CRs missing! Evil Outsider Devil
Blasting Gale(NoPic)
No pic.jpg
CRs missing! Elemental Air Elemental
Blistering Fire Elemental(NoPic)
No pic.jpg
CRs missing! Elemental Fire Elemental
Fiendish Fire Bat(NoPic)
No pic.jpg
CRs missing! Magical Beast Bat
Fiendish Spider(NoPic)
No pic.jpg
CRs missing! Magical Beast Fiendish Spider
Fiendish Troglodyte Hunter(view)
Fiendish Troglodyte Hunter.jpg
CRs missing! Reptilian Troglodyte
Fiendish Troglodyte Shaman(view)
Fiendish Troglodyte Shaman.jpg
 ♦7Normal ♥12Hard Reptilian Troglodyte
Fiendish Troglodyte Stalker(view)
Fiendish Troglodyte Stalker.jpg
CRs missing! Reptilian Troglodyte
Fiendish Troll Raider(NoPic)
No pic.jpg
CRs missing! Giant Troll
Gelatinous Cube(view)
Gelatinous Cube.jpg
 ♦18Normal ♠6/23Elite Ooze Gelatinous Cube
Greater Clay Golem(view)
Greater Clay Golem.jpg
 ♠29Elite Construct Golem
Greater Iron Golem(NoPic)
No pic.jpg
CRs missing! Construct Golem
Orthon(view)
Orthon.jpg
 ♦15Normal ♥12Hard Evil Outsider Devil
Purebred Hellhound(NoPic)
No pic.jpg
CRs missing! Evil Outsider Hellhound
Tiefling Bowman(view)
Tiefling Bowman.jpg
CRs missing! Native Outsider Tiefling
Tiefling Infantryman(view)
Tiefling Infantryman.jpg
CRs missing! Native Outsider Tiefling
Tiefling Spellthrower(view)
Tiefling Spellthrower.jpg
CRs missing! Native Outsider Tiefling

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External Links

Spyderwolf's YouTube Walkthrough: Part 1 / Part 2 / Part 3