Game mechanicsNewbie guideIn developmentDDO StoreIRC Chat


ChallengesClassesCollectablesCraftingEnhancementsEpic DestiniesFavor

FeatsGlossaryItemsMapsMonstersPlacesQuestsRacesSkillsSpells


Please create an account or log in to build a reputation and unlock more editing privileges, and then visit DDO wiki's IRC Chat if you need any help!

The Riddle

From DDO wiki
Jump to: navigation, search
Turbine point icon.png Requires access to adventure pack: Menace of the Underdark

A hole in the foundation of the destroyed farmhouse leads down to a dark, dank cave. Perhaps Barthand slipped and fell inside the cave?

The Riddle
Heroic level: 19
Epic level: None
Duration: long
Heroic XP:  ♣3,151Solo/Casual ♦5,442Normal ♥5,633Hard ♠5,824Elite
Epic XP: N/A
Takes place in: Dank Cave
Bestowed by: Ingval Muth
NPC contact: Ingval Muth
Quest acquired in: Eveningstar
Patron: Purple Dragon Knights
Base favor: 7
Free to Play: No
Extreme Challenge: No
The Riddle map (legend )
Loading screen

Overview

Ingval Muth has asked you to find the War Wizard Barthand, who disappeared suddenly while investigating troubled dreams in the village of Eveningstar.

Barthand was last seen near a hole leading to a Dank Cave in Eveningstar. Go there and do your best to locate him.


Spoiler Warning: Information below this point can be considered spoiler material!


Objectives

  • Search for the Wizard Barthand
  • Defeat the hags
  • Talk to Barthand
  • Seek the Eye of Frelga
  • Find the Night Hag, Frelga
    • Defeat the Night Hag, Frelga

Known Traps

None

Tips and Misc

  • The most common foes are Will-o-Wisps (which shoot chain lightning and cause Fear) and Vine Horrors (which use Spike Growth). On Heroic Elite difficulty, a full party can be overwhelmed quickly by mobs of these two foes alone. Evasive fighters such as Monks, Rangers and Rogues may survive longer but need time to whittle foes down. Spellcasters with great area-of-effect damage are ideal here.
  • The loop in the southeast can be skipped if you want to avoid a few fights.
  • Forest Hags repeatedly spawn Animated Armor (constructs) until killed. Focus on the hags, as their deaths will also destroy the spawned Armor.
  • After the first shrine, the path to the east (looks like it leads back to Barthand) dead-ends with nothing down there but a bunch of wisps.
  • Further down the path, the next turn east that looks like it should loop to the north also dead-ends with nothing but wisps.
  • The password to open enchanted door is "knuckle-bones".
  • Frelga's Eye cannot be targeted; however, it also doesn't attack. AoE, manual targeting (using the "T" key), or randomly swinging near it will quickly destroy it.
  • Two secret doors hide only breakables.
  • Door with locked lever (Lock DC) protects a chest that becomes a mimic (+2-4 Will-o'-Wisps)
  • The door leading east from the third shrine only leads to a few Mudmen.

Bonus XP

  • Aggression bonus: 92 or more monsters killed +10% Bonus. No experience numbers available.
  • Onslaught bonus: ~122 or more monsters killed +15% Bonus. No experience numbers available.
  • Observance bonus: 1 or more secret door discovered +8% Bonus. No experience numbers available.
  • Mischief bonus: 34 or more breakables smashed +8% Bonus. No experience numbers available.
  • Vandal bonus: 45 or more breakables smashed +10% Bonus. No experience numbers available.
  • Ransack bonus: 50 or more breakables smashed +15% Bonus. No experience numbers available.

Loot

  • Chests: 4
    • 1 for saving Barthand
    • 1 for finding Eye of Frelga
    • 1 optional for killing a mimic behind locked lever (Open Lock DC on Heroic Elite: 45 Fail 47 Success)
    • 1 end chest
  • Collectables: None
  • NPC rewards: ML1-2 items

Monsters

Monster Information

Named Monsters:

Personal tools
Namespaces

Variants
Actions
Site navigation
Forums
Page Toolbox