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DDO information project/Traps and locks/21

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31 32


Level 21 quests[edit]

Suspected Requirements

Disable Device Requirements:

  • Casual
    • Guaranteed to disable everything recorded: ?
    • Suspected requirement to disable everything: 44
  • Normal
    • Guaranteed to disable everything recorded: ?
    • Suspected requirement to disable everything: 45
  • Hard
    • Guaranteed to disable everything recorded: ?
    • Suspected requirement to disable everything: 58-61
  • Elite
    • Guaranteed to disable everything recorded: 73
    • Suspected requirement to disable everything: 70-73

Open Locks Requirements

  • Casual
    • Guaranteed to open everything recorded: ?
    • Suspected requirement to open everything: ?
  • Normal
    • Guaranteed to open everything recorded: ?
    • Suspected requirement to open everything: ?
  • Hard
    • Guaranteed to open everything recorded: ?
    • Suspected requirement to open everything: ?
  • Elite
    • Guaranteed to open everything recorded: 90
    • Suspected requirement to open everything: ?

An Offering of Blood[edit]

(Heroic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Firetrap on bridge Right side Normal
Hard
Elite

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked door 1 Normal
Hard
Elite
Locked door 2 Normal
Hard
Elite

The Battle for Eveningstar[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Bear traps around the quest The trap itself Normal 52:Success 45-52
Hard 68:Success 62-68
Elite 62-?

Beyond the Rift[edit]

(Heroic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Poison Spell Ward around the first Underdark shrine The Spell Ward itself Casual 62-74:Success
Normal 73:Success  ?-73
Hard 68:Success 58-68
Elite 73-89:Success  ?-73
Poison Spell Ward before the first Underdark portal The Spell Ward itself Casual 46-58:Success  ?-46
Normal 57-77:Success  ?-57
Hard 78:Success 58-78
Elite 70-71:Fail; 79-92:Success 71-73
Fire Spell Ward near the drider The Spell Ward itself Casual 47-66:Success  ?-47
Normal 51-60:Success  ?-51
Hard 68:Success 58-68
Elite 82-89:Success 73-82
Fire Spell Ward before the second Underdark shrine The Spell Ward itself Casual 49-58:Success  ?-49
Normal 60:Success  ?-75
Hard 81:Success 58-81
Elite 71:Fail; 88:Success 72-73
Fire Spell Ward on spider nest The Spell Ward itself Casual 46-63:Success  ?-63
Normal 44:Success
Hard 62:Success 58-62
Elite 63:CritFail; 70:Fail; 81:Success 71-81
Poison Spell Ward before Master Wizard Tsabyrr The Spell Ward itself Casual 74:Success  ?-74
Normal  ?-72
Hard 72:Success 58-72
Elite 72:Fail; 73-85:Success 73
Fire Spell Ward on the stairs near the breakables The Spell Ward itself Casual 58:Success  ?-58
Normal 77:Success  ?-74
Hard 58:Success 57-58
Elite 63:CritFail; 70:Fail; 73-83:Success 71-73

The Claw of Vulkoor[edit]

(Heroic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
First lever Two boxes Normal 51:Success; 61:CritSuccess 32-41
Hard 32-?
Elite 32-?
Fire corridor (not by secret passage) Between jets, one jet before lever Normal 54:Success  ?-54
Hard
Elite
Mirror room Left wall Normal
Hard
Elite
Door before Prince Gornad's room On left arch Normal Elite Only Elite Only
Hard Elite Only Elite Only
Elite

Fathom the Depths[edit]

(Heroic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Underwater sonic traps A few feet before each trap Normal 62:Success; 67:CritSuccess  ?-47
Hard
Elite
Boss room sonic trap Center of the room Normal 48-61:Success 42-48
Hard
Elite

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked chest in hidden area behind lever Normal 25:Success  ?-25
Hard
Elite

Impossible Demands[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Fire Spell Ward at the top of the first stairs The Spell Ward itself Normal 75:Success
Hard 70:Success  ?-68
Elite 85:Success
Fire Spell Ward in hallway between first and second doors The Spell Ward itself Normal 75:Success
Hard 69:Success  ?-69
Elite 90:Success
Fire Spell Ward in hallway before third door The Spell Ward itself Normal 84:Success
Hard 64:Success  ?-64
Elite 81:Success 73
Fire Spell Ward at the bottom of second stairs The Spell Ward itself Normal 78:Success
Hard 59:Success  ?-59
Elite 96:Success 73
Fire Spell Ward at the bottom of the basement stairs The Spell Ward itself Normal 85:Success
Hard 59:Success  ?-59
Elite 81:Success
Fire Spell Ward in south-east corner of the basement The Spell Ward itself Normal 82:Success
Hard 71:Success  ?-71
Elite 90:Success
Fire Spell Ward in south-west corner of the basement The Spell Ward itself Normal 77:Success
Hard 55:Fail; 72:Success 56-72
Elite 91:Success

The Lords of Dust[edit]

(Heroic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Horizontal blades on staircase Right side after trap Casual 52:Success; 65:CritSuccess
Normal 64:CritSuccess  ?-44
Hard 57:Fail; 58:Success; 74:CritSuccess 58
Elite 72:Fail; 73-88:Success; 94:CritSuccess 73
Fire jet between staircases Right side after trap Casual 57:Success; 67:CritSuccess  ?-49
Normal 53:Success; 65:CritSuccess 45-53
Hard 61:Success; 82:CritSuccess  ?-61
Elite 78-91:Success; 95:CritSuccess 72-78
Vertical blades on staircase Right side after trap (curved wall near base of last set of stairs) Casual 48:Success; 67:CritSuccess  ?-48
Normal 62:Success; 67:CritSuccess 52-62
Hard 58-74:Success; 88:CritSuccess  ?-58
Elite 58:CritFail; 71:Fail; 76-89:Success; 101:CritSuccess 72-76
Spikes Left and right side after trap Casual 56:Success; 68:CritSuccess  ?-48
Normal 57:Success; 64:CritSuccess 44-57
Hard 63:Success; 81:CritSuccess 58-61
Elite 73:Success; 99:CritSuccess  ?-73
Sonic jet before unnamed Rakshasa Lord Variable Casual 49:Success; 71:CritSuccess  ?-49
Normal 68:CritSuccess  ?-48
Hard 57:Fail; 67:Success; 79:CritSuccess 58-61
Elite 71:Fail; 76-87:Success 72-76
Sonic trap after unnamed Rakshasa Lord Variable Casual 44:Success; 70:CritSuccess  ?-44
Normal 61:Success; 67:CritSuccess 46-47
Hard 47:CritFail; 62:Success; 78:CritSuccess 52-58
Elite 72:Fail; 74:Success; 94:CritSuccess 73-74

The Lost Thread[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Fire Spell wards in the lever room The spell ward itself Normal 53:Success  ?-53
Hard 64:Success  ?-64
Elite
Evil Spell Wards in the lever room The spell ward itself Normal 73:Success
Hard 57:Fail; 59:Success 58-59
Elite
Fire jets in the secret passage to Eldrin Szind (Cannot be Disarmed) Normal
Hard
Elite
Evil Spell Wards uphill on the way to Ana The spell ward itself Normal 54:Success
Hard 57:Fail; 64:Success 58-64
Elite
Bear traps around the chest behind the secret door The traps itself Normal 49:Success  ?-49
Hard 57:Fail; 58:Success 58
Elite 58-?

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked door to slave cells Normal 77:Success  ?-53
Hard 53:Success  ?-53
Elite

The Prisoner (Vault of Night, Part 2)[edit]

(Heroic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Dart trap in maze (may or may not be present) (Dependent on trap location) Normal 75:CritSuccess  ?-55
Hard 69:Success; 76:CritSuccess  ?-56
Elite
Dart trap on bridge (may or may not be present)
Also may be underwater
Underwater or on the bridge Normal 78:CritSuccess  ?-58
Hard 74:Success; 78:CritSuccess 59-68
Elite 88:Success; 94:CritSuccess 73-74
Second spike trap in maze (may or may not be present) Box in before or after spikes Normal 68:CritSuccess 48-60
Hard 73:Success; 92:CritSuccess 59
Elite 92:Success 73-74
Spike trap in maze (may or may not be present) Box between spikes (clear both sides) Normal 87:CritSuccess  ?-67
Hard 68:Success; 90:CritSuccess 59-68
Elite 83:Success; 99:CritSuccess 73-74
Force trap in maze (may or may not be present) (Dependent on trap location) Normal 73:CritSuccess  ?-53
Hard 74:Success; 82:CritSuccess 59-62
Elite 99:CritSuccess 77
Blade trap covering final chest Behind the chest Normal 74:CritSuccess  ?-54
Hard 54-61:Success; 82:CritSuccess  ?-54
Elite 90:Success 71-90

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Ingstoldt's chest, inside his home Normal
Hard 55:Fail; 98:Success 56-96
Elite 75:Success 56-75

Tharashk Arena (Vault of Night, Part 1)[edit]

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
East Guard Tower; Locked Door to Chest
(can also be opened with Grogan's Key)
Normal 89:Fail; 90:Success 90
Hard 88:Fail; 90:Success 90
Elite 89:Fail; 90:Success 90
West Guard Tower; Locked Door
Normal 73:Success  ?-57
Hard 79:Success  ?-57
Elite 57:Success  ?-57

Servants of the Overlord[edit]

(Heroic)

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked chest behind door in first big room Casual 61:Success  ?-61
Normal 52:Fail; 61:Success 53-61
Hard 57:Fail; 64:Success 58-61
Elite 60:Fail; 61:Success 61

Spies in the House[edit]

(Heroic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Spikes at the end of the underwater tunnel On the floor at end of tunnel Normal
Hard 67:Success; 80:CritSuccess 60-67
Elite 82-87:Success  ?-82
Sonic traps at water level On south wall in north-west corner Normal
Hard 58:Success; 85:CritSuccess 58-75
Elite 78-83:Success; 90:CritSuccess 70-83
Spikes north of fence On floor near sonic box Normal
Hard 69:Success; 82:CritSuccess 62-69
Elite 80-87:Success; 105:CritSuccess 67-80
Spikes around valve On the south wall near the surface,
between the sonic traps
Normal Failure: ?
Success: ?
Hard Failure: ?
(Critical) Success: 64-75 (88)
64-68
Elite (Critical) Failure: (68) ?
(Critical) Success: 89-89 (100)
80-89
Spikes around to the south East wall at the corner Normal 93:CritSuccess
Hard 75:Success; 83:CritSuccess 63-75
Elite 87:Success 78-87
Spikes around stairs North end of pipes, to the north Normal
Hard 63:Success; 85:CritSuccess 63-74
Elite 72:Fail; 82-92:Success 73-82
Spikes near tunnel mouth Pipes to the east (southern box) Normal
Hard 66:Success; 82:CritSuccess 66-62
Elite 68:CritFail; 70:Fail; 78-81:Success; 94:CritSuccess 73
Spikes in tunnel Pipes at mouth of tunnel (northern box) Normal
Hard 78:CritSuccess  ?-58
Elite 86-89:Success; 103:CritSuccess 83-89
Spikes along west wall Pipes up stairs to the north
(near the valve by the air jet)
Normal
Hard 83:CritSuccess  ?-67
Elite 84-88:Success  ?-84
Electric jets up grease ramp Mouth of the tunnel, on the floor to the north Normal
Hard 80:CritSuccess  ?-60
Elite
Fire, air, and grease traps on ramp Just before air jets and branch in tunnel Normal
Hard 89:CritSuccess  ?-69
Elite
Final air jet on grease ramp Beside jet Normal
Hard 74-77:Success; 85:CritSuccess 74
Elite
Electricity at the end of the tunnel,
at the bottom of the shaft
Pipes to the south Normal
Hard 78:CritSuccess  ?-58
Elite
Blade traps near the air jet North wall east of the jet,
at the end of the pipe
Normal
Hard 86:CritSuccess  ?-66
Elite
Spikes at last shrine Normal
Hard
Elite
Electric trap at the gargoyle riddle In the eastern alcove of the level below, just west of the shrine icons on the map Normal
Hard 80:CritSuccess  ?-60
Elite

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Chest at the top of the shaft Normal  ?-43
Hard 35:Fail; 43:Success 36-43
Elite 53:Fail; 55:Success 54-55

Link to level 22


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