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Legendary Tempest's Spine
The mountains of Tempest's Spine are home to a storm giant, Sor'jek the Summoner. He does not take kindly to unexpected guests.
Legendary Tempest's Spine | |
Heroic level: | None |
Epic level: | 32 (considered Legendary) |
Duration: | very long |
Heroic XP: | See Tempest's Spine |
Epic XP: | ♦43,285Normal ♥44,334Hard ♠45,383Elite |
Takes place in: | Tempest's Spine |
Bestowed by: | Dagobard Kell |
NPC contact: | Dagobard Kell |
Quest acquired in: | House Jorasco |
Patron: | House Jorasco |
Base favor: | 11 |
Free to Play: | Yes |
Extreme Challenge: | No |
Overview
Sor'jek Incanni is seeking to create an army of Giants and other creatures, promising to return the Giants to the glory days of the Stormreaver. Travel to Tempest's Spine and stop the Storm Giant's plans.
Note: unlike the heroic version, this one has 3 days raid lockout timer. No flagging is required.
Objectives
- Defeat the storm giant summoner, Sor'jek Incanni
- (Optional) Purge the Mountaintop of foes (30 total) Epic: +20% Bonus.( ♦8,657 ♥8,867 ♠9,077 )
- (Optional) Obtain access to the rune in the Lair of Fire and Ice Epic: +10% Bonus.( ♦4,329 ♥4,433 ♠4,538 )
- (Optional) Obtain access to the rune hidden in The Flooded Tunnel Epic: +10% Bonus.( ♦4,329 ♥4,433 ♠4,538 )
- (Optional) Obtain access to the rune in the Bridge to the Inevitable Epic: +10% Bonus.( ♦4,329 ♥4,433 ♠4,538 )
- (Optional) Kill Ranger A'tchkar Epic: +10% Bonus.( ♦4,329 ♥4,433 ♠4,538 )
- (Optional) Kill Wizard Llyndarus Epic: +10% Bonus.( ♦4,329 ♥4,433 ♠4,538 )
- (Optional) Kill Sorcerer Vyikkus Epic: +10% Bonus.( ♦4,329 ♥4,433 ♠4,538 )
- (Optional) Kill Zerisenz Epic: +10% Bonus.( ♦4,329 ♥4,433 ♠4,538 )
What to Expect
- Traps (fixed)
- Puzzle (mandatory: tile puzzle)
- Spawning/respawning monsters
- Rune (mandatory: requires an INT check of ♦35Normal ♥41Hard ♠-50Elite)
- Levers (mandatory: require a STR check of ♦<=47Normal ♥60Hard ♠75Elite)
- Item checklist: Enhancement, Exceptional, Insight, Quality, Psionic +6 (Warforged Titan Cookie/Gloves of Titan's Grip), Alchemical +4 (Tenser's Transformation), Profane up to +4 (Litany/Epic Litany/set items/Abishai Cookies), Yugo Pot +2, Madstone Boots (untyped) +2, Store pot +2
- Buff checklist: Morale bonus +2/+5 (Rage/Primal Scream), Competence +2 (Bard Inspire Excellence)
- Locked doors (can be knocked/picked or can be skipped by taking another route and going outside)
- Monsters that have to be killed almost simultaneously (mandatory: 2, a Fire Reaver and an Ice Flenser)
Known Traps
- Spinning Blades
- Fire
- Spikes (Rune that opens the dark barrier after defeating A'tchkar)
- Acid (Bridge to Inevitable)
- Poison (Bridge to the Inevitable)
Tips and Misc
Bonus XP
Loot
- Chests: Nine minimum, thirteen possible
- Two in the lair of Fire and Ice.
- One just before underwater swim for killing Clay Golem.
- One for killing a Clay Golem in a pocket to the right of the underwater swim.
- One to the left side of the first Beholder encounter for killing the Clay Golem.
- One near the shrine for killing the first Beholder.
- One near resurrection shrine for killing the Inevitable.
- Two after slaying Sor'jek Incanni for completion of the quest. (Only one chest drops Tempest Runes and raid loot)
- Four possible red-named bosses that can spawn a chest each.
- Tempest Rune drop rates - LN 25-75, LH 50-150, LE 100-200
- NPC rewards: Standard, no 20th list mechanic
Named Chest Drop
All items are Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire and ML 29.
- See also: Alternate view for Armor and shield
- Breastplate of the Celestial Avenger - (Medium Armor): +13 Enhancement Bonus+13 Enhancement Bonus: +13 enhancement bonus to Armor Class., Fortification +159%Fortification +159%: +159% Enhancement bonus to reduced chance of taking critical damage on a critical hit., Speed XVSpeed XV: Passive: +30% enhancement bonus to movement speed, +15 enhancement bonus to melee and ranged attack speed., Doublestrike 17% Doublestrike 17%: Passive: 17% Enhancement bonus to Doublestrike. (Doublestrike is a chance to score an additional hit with a melee attack.), Sheltering +38 Sheltering +38: +38 Enhancement bonus to Physical and Magical Resistance Ratings, Parrying +7Parrying +7: +7 Insight bonus to Armor Class, +7 Insight bonus to Saves., BlurryBlurry: Equipping this item causes you to become slightly blurry. Attacks from enemies have a 20% chance to miss you due to concealment., Deathblock IXDeathblock IX: Passive: 27% Enhancement Bonus to Negative Energy Absorption. In addition, you are immune to magical effects that can cause instant death., Yellow Augment SlotYellow Augments
- Deathblock
- Draconic Soul Gem
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +5% to +30%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +10 to +250
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- AC: Natural Armor Bonus or Protection (Deflection bonus): +1 to +8
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Golem's Heart
- Good Luck: +1 or +2
- Hit points: +5 to +40
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +2 to +16
- Saves (Resistance bonus): +1 to +8
- Deathblock
- Draconic Soul Gem
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +5% to +30%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +10 to +250
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Breastplate of the Celestial Sage - (Medium Armor): +13 Enhancement Bonus+13 Enhancement Bonus: +13 enhancement bonus to Armor Class., Fortification +159%Fortification +159%: +159% Enhancement bonus to reduced chance of taking critical damage on a critical hit., Quality Reflex Save +2Quality Reflex Save +2: This item gives a +2 Quality bonus to your Reflex saves., Quality Potency +27Quality Potency +27: Passive: +27 Quality bonus to each Spell Power., Sheltering +38 Sheltering +38: +38 Enhancement bonus to Physical and Magical Resistance Ratings, Parrying +7Parrying +7: +7 Insight bonus to Armor Class, +7 Insight bonus to Saves., BlurryBlurry: Equipping this item causes you to become slightly blurry. Attacks from enemies have a 20% chance to miss you due to concealment., Deathblock IXDeathblock IX: Passive: 27% Enhancement Bonus to Negative Energy Absorption. In addition, you are immune to magical effects that can cause instant death., Yellow Augment SlotYellow Augments
- Deathblock
- Draconic Soul Gem
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +5% to +30%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +10 to +250
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- AC: Natural Armor Bonus or Protection (Deflection bonus): +1 to +8
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Golem's Heart
- Good Luck: +1 or +2
- Hit points: +5 to +40
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +2 to +16
- Saves (Resistance bonus): +1 to +8
- Deathblock
- Draconic Soul Gem
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +5% to +30%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +10 to +250
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Buckler of the Celestial Soldier - (Buckler): +13 Enhancement Bonus+13 Enhancement Bonus: +13 enhancement bonus to Armor Class., Quality Dexterity +3Quality Dexterity +3: This item makes the wearer more nimble and dexterous, granting a +3 quality bonus to Dexterity., Quality Magical Sheltering +10Quality Magical Sheltering +10: +10 Quality bonus to Magical Resistance Rating, Quality Physical Sheltering +10Quality Physical Sheltering +10: +10 Quality bonus to Physical Resistance Rating, GhostlyGhostly: Equipping this item causes you to become partially incorporeal. Your melee attacks do not roll a miss chance for Incorporeal targets. Enemy attacks have a 10% chance to miss you due to incorporeality. You receive a +5 enhancement bonus to your Hide and Move Silently skills., Red Augment SlotRed Augments
- Damage per ML: Ruby Eye augments, Meteoric Star Ruby, etc.
- DR bypass: Alignment, Material
- Deconstructor
- Elemental damage: +1 to +2d6
- Ruby of Ghostbane
- Ruby of the Endless Night
- Ruby of the Vampire Slayer
- Spell Power (Enhancement bonus): +30 to +138
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Damage per ML: Ruby Eye augments, Meteoric Star Ruby, etc.
- DR bypass: Alignment, Material
- Deconstructor
- Elemental damage: +1 to +2d6
- Ruby of Ghostbane
- Ruby of the Endless Night
- Ruby of the Vampire Slayer
- Spell Power (Enhancement bonus): +30 to +138
- AC: Natural Armor Bonus or Protection (Deflection bonus): +1 to +8
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Golem's Heart
- Good Luck: +1 or +2
- Hit points: +5 to +40
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +2 to +16
- Saves (Resistance bonus): +1 to +8
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Celestial Oak - (Small Shield): +13 Enhancement Bonus+13 Enhancement Bonus: +13 enhancement bonus to Armor Class., Sheltering +38 Sheltering +38: +38 Magical bonus to Physical and Magical Resistance Ratings, Quality Constitution +3Quality Constitution +3: This item gives the wearer improved health, granting a +3 quality bonus to Constitution., Healer's Bounty, Quality Wizardry +77Quality Wizardry +77: +77 Quality bonus to spell points., Red Augment SlotRed Augments
- Damage per ML: Ruby Eye augments, Meteoric Star Ruby, etc.
- DR bypass: Alignment, Material
- Deconstructor
- Elemental damage: +1 to +2d6
- Ruby of Ghostbane
- Ruby of the Endless Night
- Ruby of the Vampire Slayer
- Spell Power (Enhancement bonus): +30 to +138
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Damage per ML: Ruby Eye augments, Meteoric Star Ruby, etc.
- DR bypass: Alignment, Material
- Deconstructor
- Elemental damage: +1 to +2d6
- Ruby of Ghostbane
- Ruby of the Endless Night
- Ruby of the Vampire Slayer
- Spell Power (Enhancement bonus): +30 to +138
- AC: Natural Armor Bonus or Protection (Deflection bonus): +1 to +8
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Golem's Heart
- Good Luck: +1 or +2
- Hit points: +5 to +40
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +2 to +16
- Saves (Resistance bonus): +1 to +8
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Devil's Defense - (Large Shield): +13 Enhancement Bonus+13 Enhancement Bonus: +13 enhancement bonus to Armor Class., Quality Constitution +3Quality Constitution +3: This item gives the wearer improved health, granting a +3 quality bonus to Constitution., Sheltering +38 Sheltering +38: +38 Magical bonus to Physical and Magical Resistance Ratings, Healer's Bounty, Bashing 7d6, Red Augment SlotRed Augments
- Damage per ML: Ruby Eye augments, Meteoric Star Ruby, etc.
- DR bypass: Alignment, Material
- Deconstructor
- Elemental damage: +1 to +2d6
- Ruby of Ghostbane
- Ruby of the Endless Night
- Ruby of the Vampire Slayer
- Spell Power (Enhancement bonus): +30 to +138
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Damage per ML: Ruby Eye augments, Meteoric Star Ruby, etc.
- DR bypass: Alignment, Material
- Deconstructor
- Elemental damage: +1 to +2d6
- Ruby of Ghostbane
- Ruby of the Endless Night
- Ruby of the Vampire Slayer
- Spell Power (Enhancement bonus): +30 to +138
- AC: Natural Armor Bonus or Protection (Deflection bonus): +1 to +8
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Golem's Heart
- Good Luck: +1 or +2
- Hit points: +5 to +40
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +2 to +16
- Saves (Resistance bonus): +1 to +8
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Docent of the Celestial Avenger - (Docent): +13 Enhancement Bonus+13 Enhancement Bonus: +13 enhancement bonus to Armor Class., Fortification +159%Fortification +159%: +159% Enhancement bonus to reduced chance of taking critical damage on a critical hit., Speed XVSpeed XV: Passive: +30% enhancement bonus to movement speed, +15 enhancement bonus to melee and ranged attack speed., Doublestrike 17% Doublestrike 17%: Passive: 17% Enhancement bonus to Doublestrike. (Doublestrike is a chance to score an additional hit with a melee attack.), Sheltering +38 Sheltering +38: +38 Enhancement bonus to Physical and Magical Resistance Ratings, Parrying +7Parrying +7: +7 Insight bonus to Armor Class, +7 Insight bonus to Saves., BlurryBlurry: Equipping this item causes you to become slightly blurry. Attacks from enemies have a 20% chance to miss you due to concealment., Deathblock IXDeathblock IX: Passive: 27% Enhancement Bonus to Negative Energy Absorption. In addition, you are immune to magical effects that can cause instant death., Angelic Grace, Yellow Augment SlotYellow Augments
- Deathblock
- Draconic Soul Gem
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +5% to +30%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +10 to +250
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- AC: Natural Armor Bonus or Protection (Deflection bonus): +1 to +8
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Golem's Heart
- Good Luck: +1 or +2
- Hit points: +5 to +40
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +2 to +16
- Saves (Resistance bonus): +1 to +8
- Deathblock
- Draconic Soul Gem
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +5% to +30%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +10 to +250
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Docent of the Celestial Sage - (Docent): +13 Enhancement Bonus+13 Enhancement Bonus: +13 enhancement bonus to Armor Class., Fortification +159%Fortification +159%: +159% Enhancement bonus to reduced chance of taking critical damage on a critical hit., Dodge +15% Dodge +15%: +15% Enhancement bonus to Dodge., Quality Potency +27Quality Potency +27: Passive: +27 Quality bonus to each Spell Power., Sheltering +38 Sheltering +38: +38 Enhancement bonus to Physical and Magical Resistance Ratings, Parrying +7Parrying +7: +7 Insight bonus to Armor Class, +7 Insight bonus to Saves., BlurryBlurry: Equipping this item causes you to become slightly blurry. Attacks from enemies have a 20% chance to miss you due to concealment., Deathblock IXDeathblock IX: Passive: 27% Enhancement Bonus to Negative Energy Absorption. In addition, you are immune to magical effects that can cause instant death., Quality Spell Focus +2Quality Spell Focus +2: +2 Quality bonus to the DC of all spells., Green Augment SlotBlue Augments
- AC: Natural Armor Bonus or Protection (Deflection bonus): +1 to +8
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Golem's Heart
- Good Luck: +1 or +2
- Hit points: +5 to +40
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +2 to +16
- Saves (Resistance bonus): +1 to +8
- Deathblock
- Draconic Soul Gem
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +5% to +30%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +10 to +250
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Deathblock
- Draconic Soul Gem
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +5% to +30%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +10 to +250
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Leathers of the Celestial Archer - (Light Armor): +13 Enhancement Bonus+13 Enhancement Bonus: +13 enhancement bonus to Armor Class., Fortification +159%Fortification +159%: +159% Enhancement bonus to reduced chance of taking critical damage on a critical hit., Distant Diversion 22%Distant Diversion 22%: This item reduces the threat generated by ranged damage by 22%., Speed XVSpeed XV: Passive: +30% enhancement bonus to movement speed, +15 enhancement bonus to melee and ranged attack speed., Sheltering +38 Sheltering +38: +38 Enhancement bonus to Physical and Magical Resistance Ratings, Parrying +7Parrying +7: +7 Insight bonus to Armor Class, +7 Insight bonus to Saves., BlurryBlurry: Equipping this item causes you to become slightly blurry. Attacks from enemies have a 20% chance to miss you due to concealment., Deathblock IXDeathblock IX: Passive: 27% Enhancement Bonus to Negative Energy Absorption. In addition, you are immune to magical effects that can cause instant death., Blue Augment SlotBlue Augments
- AC: Natural Armor Bonus or Protection (Deflection bonus): +1 to +8
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Golem's Heart
- Good Luck: +1 or +2
- Hit points: +5 to +40
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +2 to +16
- Saves (Resistance bonus): +1 to +8
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- AC: Natural Armor Bonus or Protection (Deflection bonus): +1 to +8
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Golem's Heart
- Good Luck: +1 or +2
- Hit points: +5 to +40
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +2 to +16
- Saves (Resistance bonus): +1 to +8
- Deathblock
- Draconic Soul Gem
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +5% to +30%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +10 to +250
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Leathers of the Celestial Avenger - (Light Armor): +13 Enhancement Bonus+13 Enhancement Bonus: +13 enhancement bonus to Armor Class., Fortification +159%Fortification +159%: +159% Enhancement bonus to reduced chance of taking critical damage on a critical hit., Diversion 23%Diversion 23%: This item reduces the threat generated by melee damage by 23%., Quality Deadly IIIQuality Deadly III: Passive: +3 Quality bonus to Melee and Ranged damage., Sheltering +38 Sheltering +38: +38 Enhancement bonus to Physical and Magical Resistance Ratings, Parrying +7Parrying +7: +7 Insight bonus to Armor Class, +7 Insight bonus to Saves., BlurryBlurry: Equipping this item causes you to become slightly blurry. Attacks from enemies have a 20% chance to miss you due to concealment., Deathblock IXDeathblock IX: Passive: 27% Enhancement Bonus to Negative Energy Absorption. In addition, you are immune to magical effects that can cause instant death., Blue Augment SlotBlue Augments
- AC: Natural Armor Bonus or Protection (Deflection bonus): +1 to +8
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Golem's Heart
- Good Luck: +1 or +2
- Hit points: +5 to +40
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +2 to +16
- Saves (Resistance bonus): +1 to +8
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- AC: Natural Armor Bonus or Protection (Deflection bonus): +1 to +8
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Golem's Heart
- Good Luck: +1 or +2
- Hit points: +5 to +40
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +2 to +16
- Saves (Resistance bonus): +1 to +8
- Deathblock
- Draconic Soul Gem
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +5% to +30%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +10 to +250
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Leathers of the Celestial Sage - (Light Armor): +13 Enhancement Bonus+13 Enhancement Bonus: +13 enhancement bonus to Armor Class., Fortification +159%Fortification +159%: +159% Enhancement bonus to reduced chance of taking critical damage on a critical hit., Dodge +15% Dodge +15%: +15% Enhancement bonus to Dodge., Quality Potency +27Quality Potency +27: Passive: +27 Quality bonus to each Spell Power., Sheltering +38 Sheltering +38: +38 Enhancement bonus to Physical and Magical Resistance Ratings, Parrying +7Parrying +7: +7 Insight bonus to Armor Class, +7 Insight bonus to Saves., BlurryBlurry: Equipping this item causes you to become slightly blurry. Attacks from enemies have a 20% chance to miss you due to concealment., Deathblock IXDeathblock IX: Passive: 27% Enhancement Bonus to Negative Energy Absorption. In addition, you are immune to magical effects that can cause instant death., Insightful Spell Focus +3Insightful Spell Focus +3: +3 Insight bonus to the DC of all spells., Blue Augment SlotBlue Augments
- AC: Natural Armor Bonus or Protection (Deflection bonus): +1 to +8
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Golem's Heart
- Good Luck: +1 or +2
- Hit points: +5 to +40
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +2 to +16
- Saves (Resistance bonus): +1 to +8
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- AC: Natural Armor Bonus or Protection (Deflection bonus): +1 to +8
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Golem's Heart
- Good Luck: +1 or +2
- Hit points: +5 to +40
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +2 to +16
- Saves (Resistance bonus): +1 to +8
- Deathblock
- Draconic Soul Gem
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +5% to +30%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +10 to +250
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Outfit of the Celestial Avenger - (Clothing): +13 Enhancement Bonus+13 Enhancement Bonus: +13 enhancement bonus to Armor Class., Fortification +159%Fortification +159%: +159% Enhancement bonus to reduced chance of taking critical damage on a critical hit., Diversion 23%Diversion 23%: This item reduces the threat generated by melee damage by 23%., Doublestrike 17% Doublestrike 17%: Passive: 17% Enhancement bonus to Doublestrike. (Doublestrike is a chance to score an additional hit with a melee attack.), Sheltering +38 Sheltering +38: +38 Enhancement bonus to Physical and Magical Resistance Ratings, Parrying +7Parrying +7: +7 Insight bonus to Armor Class, +7 Insight bonus to Saves., BlurryBlurry: Equipping this item causes you to become slightly blurry. Attacks from enemies have a 20% chance to miss you due to concealment., Deathblock IXDeathblock IX: Passive: 27% Enhancement Bonus to Negative Energy Absorption. In addition, you are immune to magical effects that can cause instant death., Green Augment SlotBlue Augments
- AC: Natural Armor Bonus or Protection (Deflection bonus): +1 to +8
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Golem's Heart
- Good Luck: +1 or +2
- Hit points: +5 to +40
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +2 to +16
- Saves (Resistance bonus): +1 to +8
- Deathblock
- Draconic Soul Gem
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +5% to +30%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +10 to +250
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Deathblock
- Draconic Soul Gem
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +5% to +30%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +10 to +250
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Outfit of the Celestial Guardian - (Clothing): +13 Enhancement Bonus+13 Enhancement Bonus: +13 enhancement bonus to Armor Class., Fortification +159%Fortification +159%: +159% Enhancement bonus to reduced chance of taking critical damage on a critical hit., Quality Doublestrike 4%Quality Doublestrike 4%: Passive: 4% Quality bonus to Doublestrike. (Doublestrike is a chance to score an additional hit with a melee attack.), Quality Deadly IIIQuality Deadly III: Passive: +3 Quality bonus to Melee and Ranged damage., Sheltering +38 Sheltering +38: +38 Enhancement bonus to Physical and Magical Resistance Ratings, Parrying +7Parrying +7: +7 Insight bonus to Armor Class, +7 Insight bonus to Saves., BlurryBlurry: Equipping this item causes you to become slightly blurry. Attacks from enemies have a 20% chance to miss you due to concealment., Deathblock IXDeathblock IX: Passive: 27% Enhancement Bonus to Negative Energy Absorption. In addition, you are immune to magical effects that can cause instant death., Green Augment SlotBlue Augments
- AC: Natural Armor Bonus or Protection (Deflection bonus): +1 to +8
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Golem's Heart
- Good Luck: +1 or +2
- Hit points: +5 to +40
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +2 to +16
- Saves (Resistance bonus): +1 to +8
- Deathblock
- Draconic Soul Gem
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +5% to +30%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +10 to +250
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Deathblock
- Draconic Soul Gem
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +5% to +30%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +10 to +250
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Platemail of the Celestial Avenger - (Heavy Armor): +13 Enhancement Bonus+13 Enhancement Bonus: +13 enhancement bonus to Armor Class., Fortification +159%Fortification +159%: +159% Enhancement bonus to reduced chance of taking critical damage on a critical hit., Quality Doublestrike 4%Quality Doublestrike 4%: Passive: 4% Quality bonus to Doublestrike. (Doublestrike is a chance to score an additional hit with a melee attack.), Parrying +7Parrying +7: +7 Insight bonus to Armor Class, +7 Insight bonus to Saves., Sheltering +38 Sheltering +38: +38 Enhancement bonus to Physical and Magical Resistance Ratings, BlurryBlurry: Equipping this item causes you to become slightly blurry. Attacks from enemies have a 20% chance to miss you due to concealment., Deathblock IXDeathblock IX: Passive: 27% Enhancement Bonus to Negative Energy Absorption. In addition, you are immune to magical effects that can cause instant death., Blue Augment SlotBlue Augments
- AC: Natural Armor Bonus or Protection (Deflection bonus): +1 to +8
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Golem's Heart
- Good Luck: +1 or +2
- Hit points: +5 to +40
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +2 to +16
- Saves (Resistance bonus): +1 to +8
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- AC: Natural Armor Bonus or Protection (Deflection bonus): +1 to +8
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Golem's Heart
- Good Luck: +1 or +2
- Hit points: +5 to +40
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +2 to +16
- Saves (Resistance bonus): +1 to +8
- Deathblock
- Draconic Soul Gem
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +5% to +30%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +10 to +250
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Platemail of the Celestial Sage - (Heavy Armor): +13 Enhancement Bonus+13 Enhancement Bonus: +13 enhancement bonus to Armor Class., Fortification +159%Fortification +159%: +159% Enhancement bonus to reduced chance of taking critical damage on a critical hit., Quality Reflex Save +2Quality Reflex Save +2: This item gives a +2 Quality bonus to your Reflex saves., Quality Potency +27Quality Potency +27: Passive: +27 Quality bonus to each Spell Power., Sheltering +38 Sheltering +38: +38 Enhancement bonus to Physical and Magical Resistance Ratings, Parrying +7Parrying +7: +7 Insight bonus to Armor Class, +7 Insight bonus to Saves., BlurryBlurry: Equipping this item causes you to become slightly blurry. Attacks from enemies have a 20% chance to miss you due to concealment., Deathblock IXDeathblock IX: Passive: 27% Enhancement Bonus to Negative Energy Absorption. In addition, you are immune to magical effects that can cause instant death., Blue Augment SlotBlue Augments
- AC: Natural Armor Bonus or Protection (Deflection bonus): +1 to +8
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Golem's Heart
- Good Luck: +1 or +2
- Hit points: +5 to +40
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +2 to +16
- Saves (Resistance bonus): +1 to +8
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Deathblock
- Draconic Soul Gem
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +5% to +30%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +10 to +250
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Robe of the Celestial Sage - (Clothing): +13 Enhancement Bonus+13 Enhancement Bonus: +13 enhancement bonus to Armor Class., Fortification +159%Fortification +159%: +159% Enhancement bonus to reduced chance of taking critical damage on a critical hit., Dodge +15% Dodge +15%: +15% Enhancement bonus to Dodge., Quality Potency +27Quality Potency +27: Passive: +27 Quality bonus to each Spell Power., Sheltering +38 Sheltering +38: +38 Enhancement bonus to Physical and Magical Resistance Ratings, Parrying +7Parrying +7: +7 Insight bonus to Armor Class, +7 Insight bonus to Saves., BlurryBlurry: Equipping this item causes you to become slightly blurry. Attacks from enemies have a 20% chance to miss you due to concealment., DeathblockDeathblock: The wearer of this item is immune to all death spells and magical death effects., Insightful Spell Focus +3Insightful Spell Focus +3: +3 Insight bonus to the DC of all spells., Green Augment SlotBlue Augments
- AC: Natural Armor Bonus or Protection (Deflection bonus): +1 to +8
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Golem's Heart
- Good Luck: +1 or +2
- Hit points: +5 to +40
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +2 to +16
- Saves (Resistance bonus): +1 to +8
- Deathblock
- Draconic Soul Gem
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +5% to +30%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +10 to +250
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Deathblock
- Draconic Soul Gem
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +5% to +30%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +10 to +250
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Scalemail of the Celestial Avenger - (Medium Armor): +13 Enhancement Bonus+13 Enhancement Bonus: +13 enhancement bonus to Armor Class., Fortification +159%Fortification +159%: +159% Enhancement bonus to reduced chance of taking critical damage on a critical hit., Speed XVSpeed XV: Passive: +30% enhancement bonus to movement speed, +15 enhancement bonus to melee and ranged attack speed., Doublestrike 17% Doublestrike 17%: Passive: 17% Enhancement bonus to Doublestrike. (Doublestrike is a chance to score an additional hit with a melee attack.), Sheltering +38 Sheltering +38: +38 Enhancement bonus to Physical and Magical Resistance Ratings, Parrying +7Parrying +7: +7 Insight bonus to Armor Class, +7 Insight bonus to Saves., BlurryBlurry: Equipping this item causes you to become slightly blurry. Attacks from enemies have a 20% chance to miss you due to concealment., Deathblock IXDeathblock IX: Passive: 27% Enhancement Bonus to Negative Energy Absorption. In addition, you are immune to magical effects that can cause instant death., Yellow Augment SlotYellow Augments
- Deathblock
- Draconic Soul Gem
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +5% to +30%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +10 to +250
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- AC: Natural Armor Bonus or Protection (Deflection bonus): +1 to +8
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Golem's Heart
- Good Luck: +1 or +2
- Hit points: +5 to +40
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +2 to +16
- Saves (Resistance bonus): +1 to +8
- Deathblock
- Draconic Soul Gem
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +5% to +30%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +10 to +250
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Scalemail of the Celestial Sage - (Medium Armor): +13 Enhancement Bonus+13 Enhancement Bonus: +13 enhancement bonus to Armor Class., Fortification +159%Fortification +159%: +159% Enhancement bonus to reduced chance of taking critical damage on a critical hit., Quality Reflex Save +2Quality Reflex Save +2: This item gives a +2 Quality bonus to your Reflex saves., Quality Potency +27Quality Potency +27: Passive: +27 Quality bonus to each Spell Power., Sheltering +38 Sheltering +38: +38 Enhancement bonus to Physical and Magical Resistance Ratings, Parrying +7Parrying +7: +7 Insight bonus to Armor Class, +7 Insight bonus to Saves., BlurryBlurry: Equipping this item causes you to become slightly blurry. Attacks from enemies have a 20% chance to miss you due to concealment., Deathblock IXDeathblock IX: Passive: 27% Enhancement Bonus to Negative Energy Absorption. In addition, you are immune to magical effects that can cause instant death., Yellow Augment SlotYellow Augments
- Deathblock
- Draconic Soul Gem
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +5% to +30%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +10 to +250
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- AC: Natural Armor Bonus or Protection (Deflection bonus): +1 to +8
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Golem's Heart
- Good Luck: +1 or +2
- Hit points: +5 to +40
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +2 to +16
- Saves (Resistance bonus): +1 to +8
- Deathblock
- Draconic Soul Gem
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +5% to +30%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +10 to +250
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Terminus - (Tower Shield): +13 Enhancement Bonus+13 Enhancement Bonus: +13 enhancement bonus to Armor Class., Quality Constitution +3Quality Constitution +3: This item gives the wearer improved health, granting a +3 quality bonus to Constitution., Sheltering +38 Sheltering +38: +38 Magical bonus to Physical and Magical Resistance Ratings, Healers Bounty, Bashing 7d6, Red Augment SlotRed Augments
- Damage per ML: Ruby Eye augments, Meteoric Star Ruby, etc.
- DR bypass: Alignment, Material
- Deconstructor
- Elemental damage: +1 to +2d6
- Ruby of Ghostbane
- Ruby of the Endless Night
- Ruby of the Vampire Slayer
- Spell Power (Enhancement bonus): +30 to +138
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Damage per ML: Ruby Eye augments, Meteoric Star Ruby, etc.
- DR bypass: Alignment, Material
- Deconstructor
- Elemental damage: +1 to +2d6
- Ruby of Ghostbane
- Ruby of the Endless Night
- Ruby of the Vampire Slayer
- Spell Power (Enhancement bonus): +30 to +138
- AC: Natural Armor Bonus or Protection (Deflection bonus): +1 to +8
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Golem's Heart
- Good Luck: +1 or +2
- Hit points: +5 to +40
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +2 to +16
- Saves (Resistance bonus): +1 to +8
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Runes: ♦64Normal ♥84Hard ♠125Elite
- Storm's Harness - (Handwraps): +13 Enhancement Bonus+13 Enhancement Bonus: +13 enhancement bonus to Armor Class., Deadly +12, Quality Stunning +4, Shocking 12d6, Shocking Burst, Shocking Blast 12d120, Greater Reinforced Fists, Red Augment SlotRed Augments
- Damage per ML: Ruby Eye augments, Meteoric Star Ruby, etc.
- DR bypass: Alignment, Material
- Deconstructor
- Elemental damage: +1 to +2d6
- Ruby of Ghostbane
- Ruby of the Endless Night
- Ruby of the Vampire Slayer
- Spell Power (Enhancement bonus): +30 to +138
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Deathblock
- Draconic Soul Gem
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +5% to +30%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +10 to +250
- Damage per ML: Ruby Eye augments, Meteoric Star Ruby, etc.
- DR bypass: Alignment, Material
- Deconstructor
- Elemental damage: +1 to +2d6
- Ruby of Ghostbane
- Ruby of the Endless Night
- Ruby of the Vampire Slayer
- Spell Power (Enhancement bonus): +30 to +138
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
Monsters
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Root > DDO game guides > Maps > Quests with maps
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Root > DDO library > Quests > Quests by location > House Jorasco quests
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