The Sane Asylum

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Turbine point icon.png Requires access to adventure pack: Reign of Madness

Xorian creatures have captured one of the Twelve's informants and are holding him prisoner in an asylum here in the Embers District.

The Sane Asylum
Heroic level: 17
Epic level: None
Duration: Long
Heroic XP:  ♣2,810
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Solo/Casual
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 ♦4,866
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Normal
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 ♥5,050
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Hard
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 ♠5,233
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Elite
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Epic XP: N/A
Takes place in: The Embers Asylum
NPC contact: Horace Neble
Quest acquired in: The Tower of the Twelve
Patron: The Twelve
Base favor: 7
Free to Play: No
Extreme Challenge: No
The Sane Asylum map (legend )
Loading screen

Overview

According to Horace Neble, Xorian creatures are infiltrating the city of Stormreach. The Twelve had an informant spying on the creatures, but now the informant has been captured and is being held in an insane asylum in the Embers District.

You must find and free the informant. Travel to the Marketplace and then look for the Embers Asylum.


Spoiler Warning: Information below this point can be considered spoiler material!


Objectives

  • Speak with Durk
  • Gain entry into the asylum
  • Find the source of madness
  • End the daydream
  • Confront the nightmare
  • Challenge the reality
  • Defeat Nurse Ratchet
  • (Optional) Find all the secret daydream passages (9% of base XP)
  • (Optional) Defeat The Right Eye (9% of base XP)
  • (Optional) Defeat The Wrong Eye (9% of base XP)
  • (Optional) Free the Mind Flayer by unraveling its prison (38% of base XP)

What to Expect

  • Trap (fixed)
  • Collapsible floors
  • Puzzle (optional: semi-random tile puzzle)
  • Spawning/respawning monsters

Known Traps

  • One fire trap that can be disarmed or avoided

Tips and Misc

The three phases of the Asylum: Delirium, Nightmare, and Reality
The Sane Asylum puzzle
Puzzle 1 Point of view
Puzzle 2 Point of view
  • Altar of Insanity: This quest drops Brain Sample and Watcher's Eye.
  • There are two ways to reach inside of the asylum - the side door involves less combat but passes a trap
  • The central "square" of the map (that has the three drop points) is a bit of a maze which changes layout as you kill the nightmare, reality, and daydream (in that order).
  • There are two ways to free Fred (Yep, our beloved feat respec NPC) - either kill both the 'Right Eye' and 'Wrong Eye' beholders or else solve the puzzle.
  • Once the puzzle is solved, the beholders disappear (unless they have been attacked before solving the puzzle)
  • Once the beholders are killed, the puzzle disappears
  • Thus if you want to get all the chests:
  1. Attack a beholder until he switches to the other type, so both are in your objectives list.
  2. Leave via the waypoint during the fight.
  3. Complete the puzzle.
  4. Head back, slay Nightmare again (respawns), which opens the way to the beholders again. Kill them before engaging the end boss.
  • Puzzle solutions:http://forums.ddo.com/showthread.php?t=325006
  • The beholders can be accessed by entering tunnels that are revealed by dropping floors when entering two of the cells after killing nightmare but before killing reality.
  • The puzzle is semi-random - at least five different solutions have been reported
  • Solving the puzzle is required to get the Sustaining Symbiont. After solving the puzzle, ask Fred for a reward in order to get the chest
  • Nurse Ratchet's special attack does more damage as her health drops (http://forums.ddo.com/showpost.php?p=3841386&postcount=31)
  • On elite the orderlies have many forms of crowd control, including mind blast, dominate, dancing ball and hold. Buff appropriately.
  • Once Nurse Ratchet is dead, the party is teleported to the asylum reception and the asylum is locked.
  • Trivia: Nurse Ratchet is most likely a reference to Nurse Ratched, the sadistic nurse from the novel and movie One Flew Over the Cuckcoo's nest.


Bonus XP

  • Conquest bonus: 68 monsters killed +25% Bonus. No experience numbers available.

Loot

  • Chests: Up to 4. All can be had in a single run if done correctly.
    • One by the optional daydream tunnel shrines
    • One for solving the puzzle and asking Fred for a reward (may have Sustaining Symbiont)
    • One (appears a little down the corridor from Fred) for killing Right and Wrong Eye
    • One for completing (may have Shard of Xoriat)
  • Collectables: None
  • NPC rewards: Standard

Named Loot

Monsters

Monster Information

Named Monsters:

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