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Caverns of Korromar
Korromar was once a holy place to the giants of Old Xen'drik. Its caverns are tainted by ancient horrors not yet forgotten.
| Caverns of Korromar | |
| Heroic level: | 8 |
| Epic level: | None |
| Duration: | Long |
| Heroic XP: | ♣1,212![]() Solo/Casual ![]() ![]() Normal ![]() ![]() Hard ![]() ![]() Elite ![]() |
| Epic XP: | N/A |
| Takes place in: | Caverns of Korromar |
| NPC contact: | Ulfgar d'Kundarak |
| Quest acquired in: | House Kundarak |
| Patron: | House Kundarak |
| Base favor: | 5 |
| Free to Play: | Yes |
| Extreme Challenge: | No |
| Caverns of Korromar map (legend ) | |
Overview
Ulfgar d'Kundarak hired you to investigate the downfall of House of Kundarak's excavation at Korromar and, if possible, to render the site safe for re-occupation. An unknown disaster struck the diggers and archaeologists who were exploring the giant ruins beneath the site, apparently killing them all, and now the outpost is overrun with undead. A small party of Kundarak rangers led by a dwarf named Axelrod is keeping watch over the fallen outpost. Speak with Axelrod to learn more about what you must do to set this evil right
Spoiler Warning: Information below this point can be considered spoiler material!
Objectives
- Speak with Axelrod Gunnerson
- Find the entrance to the Korromar excavation
- Read the Daanvi Codex
- Restore the Flame of Turian (Kill 4 ice mephits)
- Place the Philosopher's Mirror
- Bless the water surrounding the altar
- Remove the curse from the altar
- Discover the evil within the dig site
- Kill the beholder R'zzix
- (Optional) Rid the courtyard of undead (Kill 25) (10% of base XP)
- (Optional) Free the trapped dwarf (5% of base XP)
- (Optional) Destroy the spectre Adorgar (10% of base XP)
- (Optional) Destroy the spectre Oglethorpe (15% of base XP)
- (Optional) Destroy the wight Agatha (rare) (10% of base XP)
- (Optional) Destroy the wight Brunhilde (rare) (10% of base XP)
- (Optional) Search the southern dig site (15% of base XP)
- (Optional) Search the western dig site (15% of base XP)
- (Optional) Search the northern dig site (15% of base XP)
- (Optional) Search the eastern dig site (15% of base XP)
- (Optional) Rid the outskirts of undead (Kill 17) (10% of base XP)
- (Optional) Rid the sewers of undead (Kill 8) (5% of base XP)
- (Optional) Rid the sewers of glass spiders (Kill 4) (10% of base XP)
What to Expect
- Spawning/respawning monsters
- Quest item collection (optional: 4 books)
Known Traps
None
Tips and Misc
- Useful buffs: Acid Resistance, Fire Resistance, Deathward
- The majority of the XP from this quest actually comes from optionals, many of which you can miss - so look out for them. The books are especially difficult to find since they are small and blend into the environment well.
- As you enter one of dig sites, other party members lose you in auto map. Try not to split.
- Bonus XP:
- Aggression Bonus: 104 monsters killed.
- Onslaught Bonus: 131 monsters killed.
- Conquest Bonus: 159 monsters killed
- Mischief Bonus: 70 breakables smashed.
- Vandal Bonus: 88 breakables smashed.
- Ransack Bonus: 111 breakables smashed.
Loot
- Chests: 9 - 11
- 1 locked behind a secret door in the tunnel past the glass spiders Lock DC)
- 1 atop of the broken aqueduct reachable from the wooden ramps in the dwarf camp (the key is contained in another chestfound in the main courtyard)
- 1 for killing Adorgar the Grudgebearer (Spectre, found in the main courtyard)
- 1 rare for killing Agatha Anviliron (Wight Priest, found near the southern dig site)
- 1 rare for killing Brunhilde Firegout (Wight Priest, found near the northern dig site)
- 1 for killing Akuul (Flesh Render, found inside the southern dig site)
- 1 for killing Colvis Hammercrush (Wraith, found inside the western dig site)
- 1 for killing Oglethorpe the Prospector (Spectre, found inside the western dig site)
- 1 for killing Horus Hammercrush (Wraith, found inside the northern dig site)
- 1 for killing Serruul (Flesh Render, found inside the eastern dig site)
- 1 at the end for killing R'zzix the Beholder
- NPC rewards: Random Item
Named Loot
- Aberrant Robe - Robe: Armor Bonus +5Armor Bonus +5: This item surrounds the wearer with an invisible but tangible field of force, granting +5 armor bonus to AC, just as though he were wearing armor., Spell Resistance (17)Spell Resistance (17): This item grants its wearer 17 spell resistance., Wizardry IIWizardry II: This item grants the wearer +50 maximum spell points. Sorcerers and Favored Souls gain up to double spell points from items., Blue Augment SlotBlue Augments
- Natural Armor Bonus to AC: +1 to +7
- Protection (deflection bonus to AC): +1 to +7
- Resistance bonus to saves: +1 to +7
- Physical Resistance Rating bonus: +2 to +14
- Fortification: Light to Heavy (ML8)
- Hit points (False Life): +5 to +35
- Good Luck: +1 (ML12) +2 (ML20)
- Armor Max Dex Bonus: +1 (ML12), +2 (ML20)
- ASF reduction: 5%/10%/15% (ML12/16/20)
- Enhancement bonus to one ability: +1 to +7
- Exceptional bonus to one ability: +1
- Insight bonus to one ability: +2
- Chill Shard - +3 Throwing dagger: FrostFrost: This weapon is sheathed in icy cold. It deals an additional 1d6 cold damage on a successful hit., Returning, Red Augment SlotRed Augments
- Elemental damage: +1 to +1d10
- Equipment bonus to Spell Power: +30 to +114
- Bypass material based DR
- Bypass alignment based DR
- Enhancement bonus to one ability: +1 to +7
- Exceptional bonus to one ability: +1
- Insight bonus to one ability: +2
- Disc of Enhancement - +4 Docent, Blue Augment SlotBlue Augments
- Natural Armor Bonus to AC: +1 to +7
- Protection (deflection bonus to AC): +1 to +7
- Resistance bonus to saves: +1 to +7
- Physical Resistance Rating bonus: +2 to +14
- Fortification: Light to Heavy (ML8)
- Hit points (False Life): +5 to +35
- Good Luck: +1 (ML12) +2 (ML20)
- Armor Max Dex Bonus: +1 (ML12), +2 (ML20)
- ASF reduction: 5%/10%/15% (ML12/16/20)
- Enhancement bonus to one ability: +1 to +7
- Exceptional bonus to one ability: +1
- Insight bonus to one ability: +2
- Enhancement bonus to one ability: +1 to +7
- Exceptional bonus to one ability: +1
- Insight bonus to one ability: +2
- Grudgebearer's Plate - +3 Full plate: Command, Blue Augment SlotBlue Augments
- Natural Armor Bonus to AC: +1 to +7
- Protection (deflection bonus to AC): +1 to +7
- Resistance bonus to saves: +1 to +7
- Physical Resistance Rating bonus: +2 to +14
- Fortification: Light to Heavy (ML8)
- Hit points (False Life): +5 to +35
- Good Luck: +1 (ML12) +2 (ML20)
- Armor Max Dex Bonus: +1 (ML12), +2 (ML20)
- ASF reduction: 5%/10%/15% (ML12/16/20)
- Enhancement bonus to one ability: +1 to +7
- Exceptional bonus to one ability: +1
- Insight bonus to one ability: +2
- Mace of the Wraith - +3 Heavy mace: Ghost touch, ForceForce: This weapon is humming with magical force. It deals an additional 1d6 force damage on a successful hit., Red Augment SlotRed Augments
- Elemental damage: +1 to +1d10
- Equipment bonus to Spell Power: +30 to +114
- Bypass material based DR
- Bypass alignment based DR
- Enhancement bonus to one ability: +1 to +7
- Exceptional bonus to one ability: +1
- Insight bonus to one ability: +2
- Necklace of Contemplation - Necklace: Concentration +5Concentration +5: Provides a +5 competence bonus to the wearer's Concentration which is a Passive Constitution based skill which allows you a chance to continue casting a spell after being damaged or otherwise interrupted. Allows monks to retain Ki., False LifeFalse Life: Grants the wearer +10 maximum hit points., To-Hit Bonus +1 (No Minimum Level) (End Chest)
- Scarf of Warmth - Necklace: Improved Cold ResistanceImproved Cold Resistance: This property absorbs the first 20 points of cold damage per attack that the wearer would normally take., Yellow Augment SlotYellow Augments
- Elemental Resistance: +5 to +35
- Spell points: Power I (10 sp) to Archmagi (200 sp)
- Move speed: Striding 5% to 30%
- Feather Falling, Underwater Action (ML4)
- Proof Against Disease, Poison: +2 to +10
- Blindness Immunity, Fear Immunity (ML8)
- Deathblock (ML12)
- Spell Focus (ML16), Greater Spell Focus (ML24)
- Enhancement bonus to one ability: +1 to +7
- Exceptional bonus to one ability: +1
- Insight bonus to one ability: +2
- Wraith's Skin - +3 Leather armor: Move Silently +7Move Silently +7: Provides a +7 competence bonus to the wearer's Move Silently which is a Passive Dexterity based skill which allows you to sneak past monsters, avoiding their hearing. It ties directly into the feat Sneak., Hide +7Hide +7: Provides a +7 competence bonus to the wearer's Hide which is a Passive Dexterity based skill which allows you to sneak past monsters, avoiding their sight. Hide ties directly into the feat Sneak., Colorless Augment SlotColorless Augments
- Enhancement bonus to one ability: +1 to +7
- Exceptional bonus to one ability: +1
- Insight bonus to one ability: +2
- Xoriat Forged Blade - +3 Longsword: ML6, FlamingFlaming: This weapon is sheathed in fire. A flaming weapon deals an extra 1d6 fire damage on a successful hit., AnarchicAnarchic: An anarchic weapon is chaotically aligned and infused with the power of chaos. It makes the weapon chaos-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2d6 damage against all of lawful alignment., Red Augment SlotRed Augments
- Elemental damage: +1 to +1d10
- Equipment bonus to Spell Power: +30 to +114
- Bypass material based DR
- Bypass alignment based DR
- Enhancement bonus to one ability: +1 to +7
- Exceptional bonus to one ability: +1
- Insight bonus to one ability: +2
Monsters
- Arcane Blackbones
- Armored Wights
- Baby Glass Spiders
- Black Puddings
- Blackbone Knights
- Blackbone Marksman
- Blackbone Thrall
- Brown Spider Princes
- Fallen Workers - zombies
- Flesh Renders
- Ghasts
- Glass Spiders
- Glass Spider Queens
- Greater Ice Mephits
- Huge Grey Oozes
- Huge Ochre Jelly
- Ochre Jelly
- Spectres
- Wight Priests
- Wraiths
Named Monsters:
- Adorgar the Grudgebearer - Orange-named optional spectre
- Agatha Anviliron - optional wight priest rare
- Akuul - Orange-named flesh render
- Brunhilde Firegout - Orange-named optional wight priest rare
- Colvis Hammercrush - Orange-named wraith
- Horus Hammercrush - Orange-named wraith; spawns in the western dig site
- Oglethorpe the Prospector - Orange-named optional spectre
- R'zzix the Beholder - Red-named beholder; always spawns
- Serruul - Orange-named flesh render
Scrolls To Find
Root > DDO game guides > Maps > Quests with maps
Root > DDO library > Quests > Free to Play quests
Root > DDO library > Quests > Quests by duration > Long quests
Root > DDO library > Quests > Quests by level > Level 8 quests
Root > DDO library > Quests > Quests by location > House Kundarak quests
Root > DDO library > Quests > Quests by name
Root > DDO library > Quests > Quests by patron > House Kundarak patron quests

