DDO information project/Traps and locks/4

From DDO wiki
Jump to: navigation, search
Spot
&
Search
1 2 3 4 5 6 7 8 9 10 By
Quest
Level
1 2 3 4 5 6 7 8 9 10 Traps
&
Locks
11 12 13 14 15 16 17 18 19 20 11 12 13 14 15 16 17 18 19 20
E   p   i   c E   p   i   c

Contents

[edit] Level 4 quests

Suspected Requirements

Disable Device Requirements:

  • Normal
    • Guaranteed to disable everything recorded: 25
    • Suspected requirement to disable everything: 20
  • Hard
    • Guaranteed to disable everything recorded: 32
    • Suspected requirement to disable everything: 25
  • Elite
    • Guaranteed to disable everything recorded: 39
    • Suspected requirement to disable everything: 30

Open Locks Requirements

  • Normal
    • Guaranteed to open everything recorded: 28
    • Suspected requirement to open everything: 20
  • Hard
    • Guaranteed to open everything recorded: 34
    • Suspected requirement to open everything: 25
  • Elite
    • Guaranteed to open everything recorded: 40
    • Suspected requirement to open everything: 30


[edit] The Bookbinder Rescue

Traps (Listed counterclockwise, starting from the southwest door)

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
First door (westmost): blades (hallway) Right of door Normal 12:CritFail; 13:Failure; 17:Success 17
Hard 19:Fail, 22:Success 20-22
Elite 24:Failure; 29:Success 25-28
First door (westmost): blades (interior) Northwest corner Normal 12:CritFail; 13:Failure; 19:Success 17
Hard 18:Fail, 25:Success 19-22
Elite 24:Failure; 30:Success 25-28
Second door: grease Left of door Normal 16:Failure; 18:Success 17-18
Hard 43:Success 24-25
Elite 21:Failure; 30:Success 22-25
Third door (north-most): blades Right of door Normal 12:CritFail; 15:Failure; 18:Success 17-18
Hard 26:Success, 40:Success 21-26
Elite 20:CritFail; 33: Success 25-33
Fourth door: spikes Left of door Normal 12:CritFail; 14-16:Failure; 20:Success 17
Hard 17:Fail, 25:Success 18-21
Elite 28:Success 18-28
Fifth door (northeast): spinner Between the two doors Normal 13:Failure; 18:Success 17
Hard 22:Success 17-22
Elite 20:CritFail; 22:Failure 25-26
Sixth door (southeast): web Left of door Normal 13-15:Failure; 18:Success 16-18
Hard 19-20:Fail, 39:Success 21-23
Elite 25:Success 21-25
Sixth door (southeast): fire Right of door Normal 13-15:Failure; 18:Success 16-17
Hard 21:Success 16-21
Elite 22:Failure; 32:Success 23-26

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Doors Normal 10:Success  ?-10
Hard 23:Success  ?-11
Elite 11:Success  ?-11

[edit] The Depths of Darkness

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Fire trap in eastern passage West wall - after trap Normal 18:Success  ?-18
Hard 25:Success  ?-25
Elite 22:CritFail; 25:Success  ?-25
Acid trap in northeast intersection On pillar, within trap Normal 17:Success  ?-17
Hard 20:Failure 21-24
Elite 32:Failure, 36:Success 33-36

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked gate at northwest intersection Normal 16:Success  ?-16
Hard 24:Success  ?-22
Elite 22:Success  ?-22

[edit] The Depths of Despair

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Western spike trap in eastern corridor North wall, before trap Normal 18:Success  ?-18
Hard 21:Success  ?-21
Elite 27:Success  ?-27
Eastern spike trap in eastern corridor South wall, before trap Normal 22:Success  ?-21
Hard 12:CritFail; 21:Success 17-21
Elite 22:Failure; 32:Success 23-26

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked gate in western corridor Normal 15:Success  ?-14
Hard 14:Success  ?-14
Elite 13:Success  ?-13

[edit] Dirty Laundry

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Spike trap behind door Across the room from the door Normal 19:Success  ?-19
Hard 25:Success  ?-25
Elite 20:CritFail; 22:Failure; 25:Success 25

[edit] Proof is in the Poison

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Fire trap on the first bridge Left wall of bridge on far side Normal  ?-29
Hard 37:Success  ?-29
Elite 21:Crit Fail; 29:Success 26-29
Spinner blades under the bridge Center of the floor Normal  ?-23
Hard 23:Success  ?-23
Elite 23:Crit fail; 36:Success 28-36

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked door after the silver door Normal  ?-27
Hard 27:Success  ?-27
Elite 26:Success  ?-26

[edit] Repossession

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Traps on art pillars Below art Normal 15:CritFail; 16:Failure; 21:Success 20
Hard 23:Fail; 25:Success 24-25
Elite 29:Failure; 30:Success 30

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Door (upstairs, in middle - there's a key, however) Normal 20:Success  ?-20
Hard  ?-21
Elite 17:Failure; 21:Success 18-21
Door (upstairs on the left) Normal 19:Failure; 25:Success 20-25
Hard 20-25
Elite 16:Failure; 25:Success 20-25

[edit] Rest for the Restless

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Fire trap in corridor past second shrine Alcove on the left Normal 27:Success  ?-27
Hard 29:Success  ?-29
Elite 38:Success  ?-38

[edit] Venn's Trail: Clan Tunnelworm (The Lost Seekers, Part 3)

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Poison trap in room before shrine Left alcove behind door Normal 13: Failure; 14:Failure; 18:Success 15-17
Hard 21:Failure; 26:Success 22-26
Elite 22:Failure; 33:Success 23-26

[edit] Venn's Trail: Venn's Fate (The Lost Seekers, Part 4)

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Blade trap in NW room with wolves Inside door on the left Normal 10:CritFail; 13:Failure; 30:Success 15-17
Hard 16:Failure;22:Success 17-20
Elite 19:CritFail; 22:Failure; 28: Success 24-26

[edit] Whisperdoom's Spawn (Assault on Splinterskull, Chapter 4)

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Spike trap in south room of prison cell area, west passage Right wall Normal 24:Success  ?-24
Hard 33:Success  ?-25
Elite 25:Success  ?-25
Electrical trap in treasure room off throne room Left wall Normal 24:Success  ?-24
Hard 24:Failure, 25:Success 25
Elite 37:Success; 47:Success 27-37
Blade trap west of the shrine room North wall Normal 20:Success  ?-20
Hard 30:Success  ?-30
Elite 33:Success  ?-33
Spinning blade trap just past the blade trap South wall Normal 17:Success  ?-17
Hard 20:Fail, 21:Success 21
Elite 33:Success 21-33

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Treasure room Normal 18:Failure, 23:Success 19-23
Hard 36:Success 19-24
Elite 20:Failure, 24:Success 21-24

[edit] Yarkuch's War-plans (Assault on Splinterskull, Chapter 3)

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Spike trap in left store room Right wall Normal 21:Success  ?-21
Hard 23:Success  ?-23
Elite 27:Success  ?-27
Electrical trap in treasure room Left wall Normal 17:Success  ?-17
Hard 23:Success  ?-23
Elite 24:Failure,27:Success 25-27
Blade trap in passage after 2nd shrine right wall Normal 25:Success  ?-25
Hard 26:Failure 27-30
Elite 31:Success; 48:CritSuccess 27-28
Spinner trap in passage after 2nd shrine Left wall Normal 18:Success  ?-18
Hard 23:Success  ?-23
Elite 33:Success  ?-33

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Treasure room Normal 21:Failure; 26:Success 22-26
Hard 25:Success  ?-23
Elite 23:Success  ?-23
Personal tools
Namespaces

Variants
Actions
Site navigation
Forums
Page Toolbox