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Chains of Flame

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Turbine point icon.png Requires access to adventure pack: Demon Sands
Chains of Flame
Heroic level: 12
Epic level: 22
Duration: Very Long
Heroic XP:  ♣2,556Solo/Casual ♦4,468Normal ♥4,676Hard ♠4,884Elite
Epic XP:  ♣16,530Solo/Casual ♦28,459Normal ♥29,368Hard ♠30,277Elite
Takes place in: The Burning City
Bestowed by: Jaefan Druz
NPC contact: Jaefan Druz
Quest acquired in: Zawabi's Refuge
Patron: The Free Agents
Base favor: 7
Free to Play: No
Extreme Challenge: No
Chains of Flame map (legend )
Loading screen

Overview

Jaefan Druz told you about the slave-taking habits of the Firebrand gnolls. According to Druz, the Firebrands wield the evil magics of demons and efreet in order to seize victims and work them to death - or eat them alive! Druz wants you to free the slaves of the Burning City, hidden deep in the Menechtarun, and bring back the Orb of the Efreet. This artifact is treasured by the rulers of the Burning City, and it will prove that you have broken the power of the Firebrands.

Chains of Flame Walkthrough
Map to mission entrance

Spoiler Warning: Information below this point can be considered spoiler material!


Objectives

  • Free at least 15 slaves
  • Kill General Hruvayah
  • Kill Rashad the Vizier
  • Search the Efreeti Hoard
  • (Optional) Free Gaspar Goldpike: (15% of base XP)
  • (Optional) Speak to Valgrim Forge-Bound: (3% of base XP)
  • (Optional) Kill Valgrim's elemental guards: (10% of base XP)
  • (Optional) Free Valgrim Forge-Bound: (4% of base XP)
  • (Optional) Transfer Erath's curse to a willing victim: (20% of base XP)
  • (Optional) Kill the ogre mages in the library: (6% of base XP)
  • (Optional) Speak to Erath the Blinded: (3% of base XP)
  • (Optional) Free Erath the Blinded: (3% of base XP)
  • (Optional) Free all 30 slaves: (24% of base XP)

What to Expect

  • Traps (fixed)
  • Overlapping floors

Known Traps

Trap DC

Fire, spikes (normal - elite), spinning blades, blowing off air-stream (epic only)

Tips and Misc

  • After clearing the first bridge, take a moment to watch around the lava lake at the bottom of the Burning City, under the bridge. There's a Return Portal on a wall, just above the lake's surface. Make a mental note of its position. If you fall into the lava, head for it: if you're quick enough, you can use it to teleport just above the first bridge before you burn to death. The same applies to other bridges as well.
  • To save Gaspar Goldpike, you need to have a Bluff of 21 (Normal) or better.
  • Orb of the Efreet, key item acquired at the end of this quest instance, cannot be turned in to Zawabi right away. Talk to the quest giver Jaefan Druz and receive Orb of the Djinn first.

Bonus XP

  • Aggression bonus: 152 or more monsters killed +10% Bonus.( ♣256 ♦447 ♥468 ♠488 )
  • Onslaught bonus: 198 or more monsters killed +15% Bonus.( ♣383 ♦670 ♥701 ♠733 )
  • Ingenious Debilitation bonus: 5 or more traps disarmed +15% Bonus.( ♣383 ♦670 ♥701 ♠733 )
  • Mischief bonus: 108 or more breakables smashed +8% Bonus.( ♣204 ♦357 ♥374 ♠391 )
  • Vandal bonus: 141 or more breakables smashed +10% Bonus.( ♣256 ♦447 ♥468 ♠488 )
  • Ransack bonus: 173 or more breakables smashed +15% Bonus.( ♣383 ♦670 ♥701 ♠733 )

Walkthrough
1. At intersection #1, go west (ignore the path heading east).
2. At intersection #2, go west (ignore the path heading east). Kill the overseer, get Key #1, free 3 prisoners.
3. Return to intersection #2, open locked door #1.
4. At intersection #3, head west (ignore the path heading north), kill the ogre mage, get Key #2 (optionally use bluff on the ogre mage to save the dwarf and get the Stolen Treasury Key from him).
5. Return to intersection #3, head north, kill the overseer, get Key #3, loot the chest, free 3 prisoners.
6. Return to intersection #1, open locked door #2, watch out for fire traps, reach the first shrine.
7. At intersection #4, free 3 prisoners, head north (ignore the path heading west), free 2 prisoners, open the door to the treasure room (use the Stolen Treasury Key or pick the lock - DC 56 on Normal) and loot the chest.
8. Return to intersection #4, head west, open locked door #3, watch out for spinning blade traps.
9. At intersection #5, head north (ignore the west path), watch out for blade traps, kill the overseer, get Key #4, free 1 prisoner, pull the lever.
10. Return to intersection #5, head west.
11. At intersection #6, free 2 prisoners, head east (ignore the path heading west), talk to and rescue the minotaur, loot the chest.
12. Return to intersection #6, head west, open locked door #4.
13. At intersection #7, head north (ignore the path heading east), free 1 prisoner, watch out for spike and fire traps (same room).
14. At intersection #8, free 1 prisoner, head south (ignore the path heading east).
15. At intersection #9, free 1 prisoner, head south across the bridge (ignore the path heading north), kill the overseer, get Key #5, free 3 prisoners, loot the locked chest (DC 50 on normal).
16. Return to intersection #9, head north, free 1 prisoner, pull the lever.
17. Drop down to the bridge below, free 2 prisoners, head east (ignore the path heading west), reach the second shrine.
18. Return to the bridge, head west.
19. At intersection #10, head north (ignore the path heading west).
20. At intersection #11, head east (ignore the path heading south), open locked door #5, free 1 prisoner, talk to the blinded prisoner, take his curse, use Remove Curse potion or spell (the blindness will not renew after the remove curse is used), kill the ogre mages, free the blinded prisoner.
21. Head north through the door from the upper floor of the library, watch out for blade traps after the first bridge, open the last locked door with the Royal Firebrand Key that you received from the 16th freed prisoner. Kill the 2 bosses, loot the chest and search the Efreeti Hoard for the Orb of the Efreet.

Map notes:
Due to the complex quest design (too many overlapping floors in this case) the number of symbols placed on the map is kept to a bare minimum as to not confuse players.
In step 7 of the walk through, after heading North, you will fight a Fire Elemental and various Gnolls before reaching the two prisoners and the treasure room.

Loot

  • Chests: Total 6 including 2 require open lock skill (55 DC).
Valgrim (minotaur) chest, Erath's library chest, Vault chest (locked - requires 50 DC on hard) and End chest may contain named items.
  • NPC rewards: Random item

Named Chest Drop

Monsters

Monster Information

Named Monsters:

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