| Items | Crafting | Collectables | Quests | Challenges | Maps | Monsters | Places | Favor Races | Classes | Enhancements | Epic Destinies | Feats | Skills | Spells | Glossary We are testing a new skin!
![]() Vector ![]() |
| Please create an account or log in to build a reputation and unlock more editing privileges, and then visit DDO wiki's IRC Chat if you need any help! |
A Vision of Destruction
From DDO wiki
| |
You have entered the lair of Suulomades, architect of the attacks on the Marketplace. His demise is integral to Stormreach's safety.
| A Vision of Destruction | |
| Heroic level: | 18 |
| Epic level: | None |
| Duration: | Very Long |
| Heroic XP: | ♦8,200![]() Normal ![]() ![]() Hard ![]() ![]() Elite ![]() |
| Epic XP: | N/A |
| Takes place in: | Beneath the House Deneith Enclave |
| NPC contact: | Delvarrion Iravati |
| Quest acquired in: | The Marketplace |
| Patron: | The Twelve |
| Base favor: | 9 |
| Free to Play: | No |
| Extreme Challenge: | No |
| A Vision of Destruction map (legend ) | |
Overview
Delvarrion told you of a vision he had where House Deneith was sucked into an infernal portal, much like the Marketplace Bazaar. He fears this vision was a glimpse into the near future, and asked that you explore The Subterrane and determine if there is any truth to his fears.
Flagging
- No flagging is required for this raid.
Spoiler Warning: Information below this point can be considered spoiler material!
Objectives
- Defeat Suulomades, Devil General of Shavarath
What to Expect
- Traps (fixed, 1 undisarmable)
- Spawning/respawning monsters
Known Traps
Spinning Blade
- has total 8 trap boxes
- trap DCs are low-mid 40s on normal
Tips and Misc
Useful buffs: Resist Fire, Electricity, Sonic; Death Ward. Also bring remove curse potions; Suulomades can place a curse on you that blocks positive energy healing.
- Order of events:
- First wave of Red Named Elite Orthon Legionnaires. Use DPS weapons on them. Focus on one-at-a-time (marking one blue with Destruction or with a Monk's Fists of Light helps).
- Suulomades comes down. Tank get aggro and pull him into position in the cubbie, then others attack at his back. Disable traps now.
- 75% HP: Suulomades ports up top, he will stay there for 90 seconds. First wave of green Elite Barbazu Legionnaires. Use DPS weapons on them. Always stop attacking Suulomades and kill the other monsters before continuing (except for final Fire Bat Detonators).
- Suulomades comes back down with the second wave of green Elite Barbazu Legionnaires.
- 65% HP: Third wave of green Elite Barbazu Legionnaires.
- 60% HP: Fourth wave of green Elite Barbazu Legionnaires.
- 40% HP: Suulomades ports up top again, this time he will stay up there for 90 seconds.
- Place webs/blade barriers/etc. for non-exploding bats.
- Fifth wave of green Elite Barbazu Legionnaires.
- Traps turn on. Everyone stand and fight from inside the cubbie if the traps weren't disabled.
- Fiendish Fire Bats and sixth wave of green Elite Barbazu Legionnaires, while Suulomades is still up top.
- Suulomades comes back down with the seventh wave of green Elite Barbazu Legionnaires.
- Check the number of kills at this point; this is because the total number of green devils that ever spawn is fixed, and you want them to all be dead before you get to the last Orthons Legionnaires.
- Have the group hold off on getting the horned devil to 25% until the group gets 48 total kills. This should be the end of spawning green devils. (optional, but recommended)
- 25% HP: Second wave of Red Named Elite Orthon Legionnaires.
- Be ready to place webs/blade barriers/cloud kill/etc. for exploding bats.
- 10% HP: Fire Bat Detonators, which have an incineration attack that does ~100 fire damage each. Kill Suulomades fast.
- Bonus XP:
- Conquest Bonus: 64 monsters killed.
- Ingenious Debilitation Bonus: 8 traps disabled.
Loot
- Chests: 3:
- 1 Main raid loot chest (Warded appearance)
- 1 small box on the right - random loot only
- 1 small box on the left - random loot + side chest raid loot listed below
- NPC rewards: Up to 16 level items
Named Loot
- Main Raidloot chest (Warded appearance):
- Bard's Cloak - Cloak: Charisma +6 Charisma +6: This item makes the wearer have more flair, granting a +6 enhancement bonus to Charisma., Perform +15Perform +15: Provides a +15 competence bonus to the wearer's Perform which is a Passive Charisma based skill which allows you to use and improve your musical ability to inspire and fascinate others. This skill is required for Bards to be able to use their Bardic Music., Greater Command
- Bracers of the Glacier - Bracers: Glacial AssaultGlacial Assault: With 2 items equipped - Glaciation +72. With 3 items equipped - Glaciation +78, Spell Penetration VIII Spell Penetration VIII: Your Level 8 and lower spells gain a +2 to the die roll to penetrate the target's Spell Resistance., ArchmagiArchmagi:This item grants the wearer +200 maximum spell points. Sorcerers and Favored Souls gain up to double spell points from items., Fire ShieldFire Shield: (cold version, 10% chance when attacked)
- Gloves of the Glacier - Gloves: Glacial AssaultGlacial Assault: With 2 items equipped - Glaciation +72. With 3 items equipped - Glaciation +78, Efficient Metamagic - Maximize IIEfficient Metamagic - Maximize II: Additional SP cost for Maximize Metamagic is reduced by 4 SP., Efficient Metamagic - Extend IIEfficient Metamagic - Extend II: Additional SP cost for Extend Metamagic is reduced by 2 SP.
- Enlightened Vestments - Outfit: Armor Bonus +6Armor Bonus +6: This item surrounds the wearer with an invisible but tangible field of force, granting +6 armor bonus to AC, just as though he were wearing armor., Banishing FistsBanishing Fists: (unarmed crit on 20 become Banishing), Wisdom +6 Wisdom +6: This item makes the wearer more in tune with her surroundings, granting a +6 enhancement bonus to Wisdom.
- Full Plate of the Defender - +5 Mithral full plate: Heavy FortificationHeavy Fortification: This suit of armor or shield produces a magical force that protects vital areas of the wearer much more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 100% chance that the critical hit or sneak attack is negated and damage is instead rolled normally., Attack Bonus +2, Protection +4Protection +4: This item protects its wearer by granting a +4 deflection bonus to AC.
- Tharne's Goggles - Goggles: Tharne's WrathTharne's Wrath: With 2 items equipped - Ghost Touch and -20% Melee Threat. With 3 items equipped - Feather Falling., Sneak Attack Bonus +5Sneak Attack Bonus +5: Provides a +5 to attack bonus and a +8 to damage for any attack that would qualify as a Sneak Attack, even if the wielder is not a Rogue., True Seeing, Search +15Search +15: Provides a +15 competence bonus to the wearer's Search which is an Active Intelligence based skill which allows you to find hidden doors, traps, and objects when activated. Note that (like Spot) there is no die roll involved. If your score is high enough you will always succeed and if it's too low you'll never find something. (1 second cooldown), Spot +15Spot +15: Provides a +15 competence bonus to the wearer's Spot which is a Passive Wisdom based skill which allows you to notice hidden doors, traps, objects, and hidden enemies nearby -- without having to explicitly Search for them. No die roll is involved. If your score is high enough you will always succeed and if it's too low you'll never find something.
- Tharne's Bracers - Bracers: Tharne's WrathTharne's Wrath: With 2 items equipped - Ghost Touch and -20% Melee Threat. With 3 items equipped - Feather Falling., Dexterity +6 Dexterity +6: This item makes the wearer more nimble and dexterous, granting a +6 enhancement bonus to Dexterity., Armor Bonus +6Armor Bonus +6: This item surrounds the wearer with an invisible but tangible field of force, granting +6 armor bonus to AC, just as though he were wearing armor.
- Yellow Dopant - which can be used to deconstruct Green Steel Weapons or Accessories
- +3 Ability tomes (BTC, hard and elite only)
- Raid loot side chest (small box appearance, hard and elite only):
- Omniscience - Heightened Awareness 4, Exceptional Resistance +2 (Reflex), Exceptional Fortification (25%)Exceptional Fortification (25%): This magical effect produces a magical force that protects vital areas of the wearer more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 25% chance that the critical hit or sneak attack is negated and the damage is instead rolled normally. This effect stacks with other fortification bonuses except itself.
- Vengeful Protector - +5 Mithral Large Shield, Incite +10%This weapon increases the threat generated by melee damage by 10%, Healing Amplification - 10%Healing Amplification - 10%: This effect amplifies all incoming positive energy healing by 10% (includes spells, potions, and other effects)., Holy BurstHoly Burst: A holy weapon is imbued with holy power. This power makes the weapon good-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2d6 damage against all of evil alignment. In addition critical hits deal an amount of extra damage depending on the weapon's critical multiplier: x2 - 3d6. x3 - 4d6. x4 - 5d6., Bugged Shield Bashing - 20% This shield adds a 20% chance to make a secondary shield bash when attacking. This stacks with bonuses granted by any relevant feats.
- Divine Vengeance that becomes:
- Divine Vengeance - +5 Cold Iron Longsword in the hands of any character
- Divine Vengeance - +5 Cold Iron Longsword: HolyHoly: A holy weapon is imbued with holy power. This power makes the weapon good-aligned. Evil characters wielding this weapon suffer a negative level. The weapon deals an extra 2d6 damage agains all targets of evil alignment., AxiomaticAxiomatic: An axiomatic weapon is lawfully aligned and infused with the power of law. It makes the weapon law-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2d6 damage against all of chaotic alignment. in the hands of a Lawful character
- Divine Vengeance - +5 Cold Iron Longsword: Holy BurstHoly Burst: A holy weapon is imbued with holy power. This power makes the weapon good-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2d6 damage against all of evil alignment. In addition critical hits deal an amount of extra damage depending on the weapon's critical multiplier: x2 - 3d6. x3 - 4d6. x4 - 5d6., Axiomatic BurstAxiomatic Burst: An axiomatic weapon is lawfully aligned and infused with the power of law. It makes the weapon law-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2d6 damage against all of chaotic alignment. In addition critical hits deal an amount of extra damage depending on the weapon's critical multiplier: x2 - 3d6. x3 - 4d6. x4 - 5d6., Spell Resistance (30)Spell Resistance (30): This item grants its wearer 30 spell resistance. in the hands of a character with 1-19 Paladin levels
- Divine Vengeance - +5 Cold Iron Longsword: Holy BurstHoly Burst: A holy weapon is imbued with holy power. This power makes the weapon good-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2d6 damage against all of evil alignment. In addition critical hits deal an amount of extra damage depending on the weapon's critical multiplier: x2 - 3d6. x3 - 4d6. x4 - 5d6., Axiomatic BurstAxiomatic Burst: An axiomatic weapon is lawfully aligned and infused with the power of law. It makes the weapon law-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2d6 damage against all of chaotic alignment. In addition critical hits deal an amount of extra damage depending on the weapon's critical multiplier: x2 - 3d6. x3 - 4d6. x4 - 5d6., Spell Resistance (35)Spell Resistance (35): This item grants its wearer 35 spell resistance., RadianceRadiance: This weapon is imbued with a brilliant, radiant power that deals an additional 4d6 points of light damage and blinds the target on a successful critical hit., Greater Dispelling in the hands of a level 20 Paladin
Monsters
- Elite Barbazu Legionnaire - CR 23 on normal, Mandate of Shavarath (immunity to charm and a bonus to saves, immunity to banishment)
- Fiendish Fire Bat - CR 20 on normal, Mind Block (immunity to most mind-affecting spells and abilities)
- Fire Bat Detonator - CR 20 on normal, Mind Block (immunity to most mind-affecting spells and abilities)
Named Monsters:
- Elite Orthon Legionnaire - Red-named orthons
- Suulomades - Purple-named horned devil; raid boss
Root > DDO game guides > Maps > Quests with maps
Root > DDO library > Quests > Pay to Play quests
Root > DDO library > Quests > Quests by duration > Very long quests
Root > DDO library > Quests > Quests by level > Level 18 quests
Root > DDO library > Quests > Quests by location > The Marketplace quests
Root > DDO library > Quests > Quests by name
Root > DDO library > Quests > Quests by patron > The Twelve patron quests
Root > DDO library > Quests > Raids

