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The Tide Turns
From DDO wiki
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You glimpse something looming high in the air above House Deneith just before you enter. The Tower is under attack from an enemy airship!
| The Tide Turns | |
| Heroic level: | 7 |
| Epic level: | 20 |
| Duration: | long |
| Heroic XP: | ♣1,140![]() Solo/Casual ![]() ![]() Normal ![]() ![]() Hard ![]() ![]() Elite ![]() |
| Epic XP: | ♣11,006![]() Solo/Casual ![]() ![]() Normal ![]() ![]() Hard ![]() ![]() Elite ![]() |
| Takes place in: | Sentinels Tower |
| NPC contact: | Greigur d'Deneith |
| Quest acquired in: | House Deneith |
| Patron: | House Deneith |
| Base favor: | 5 |
| Free to Play: | No |
| Extreme Challenge: | No |
| The Tide Turns map (legend ) | |
Overview
Greigur d'Deneith, the head of House Deneith in Stormreach, told you that they have a plan to take out the Blood Tide once and for all.
Greigur wants you to meet Taggart d'Deneith inside Sentinels Tower to discuss the plan.
- This is the fourth and final quest in the Sentinels of Stormreach story arc.
Spoiler Warning: Information below this point can be considered spoiler material!
Objectives
- Speak with Greigur d'Deneith
- Confront Captain Tew at the top of the stairs
- Report back to Greigur d'Deneith
- Find Tobras Jorn, then open the secret door to the steam tunnels
- Flank the pirates on the second floor landing
- Slay all pirates on the second floor landing - 7 total
- Deactivate the foyer's magical shields
- Destroy the Crimson Moon
- Slay Captain Tew
- Slay the ogre mage Ahraatz-Ri
- (Optional) Slay Dheren Kiettuc (15% of base XP)
- (Optional) Slay the Manager (15% of base XP)
- (Optional) Slay Captain Grim (15% of base XP)
- (Optional) Slay Rowan Watzun (15% of base XP)
- (Optional) Activate the north barracks security door (15% of base XP)
- (Optional) Activate the south barracks security door (15% of base XP)
What to Expect
- Traps (fixed)
Known Traps
- Fire & blades in the northern hallway, past the first shrine; control box can be on either wall, either in the center (above the bench) or just before the second set of fire jets. The flames can be timed, and the blades can be avoided by sticking to the sides.
- Cold & blades in the hallway to the south; control box is on the east (left) wall just before the second set of cold jets. Again, the trap can be timed (though sticking to the sides is a bad idea here). NB - on elite, this trap box is sometimes on the west (right) wall just *after* the first set of jets. Checking here first means you only have to dodge the first set of cold jets, not any of the blades.
- Sonic and rotating spikes around the corner from the twisting ramp; control box is on the north (left) wall before the second set of sonic jets. On Normal & Hard, only the second set of sonic traps is active, not the first set or the spikes.
Tips and Misc
- In the sewers, puffs of air jet from the pipes, which can send you flying; it's actually necessary at times to use them to advance.
- You must destroy the Crimson Moon before entering the upper Tower. Don't stand too close to the device when the lever is pulled...
- No bonus for killing monsters on Normal; on Hard, you must clear out at least one of the Barracks for the Aggression bonus.
- The Barracks are north or south of the second set of shrines; the controls are in the rooms on the end. You can't activate them (and therefore, can't complete the optional) if the pirates in the relevant barracks become aware of your presence. You should be able to skip these rooms and still get the Ransack bonus by breaking the crates in the two eastern rooms during the final fight.
- Dheren Kiettuc may appear in the room at the end of the north branch, at the fork west of the staircase.
- Captain Grim may appear in the room with the south barracks control lever.
Bonus XP
- Aggression bonus: 121 monsters killed +10% Bonus.( ♣114 ♦202 ♥214 ♠226 )
- Tamper bonus: 1 trap disarmed +8% Bonus.( ♣91 ♦162 ♥171 ♠181 )
- Neutralization bonus: 3 traps disarmed +10% Bonus.( ♣114 ♦202 ♥214 ♠226 )
- Mischief bonus: 36 breakables smashed +8% Bonus.( ♣91 ♦162 ♥171 ♠181 )
- Vandal bonus: 47 breakables smashed +10% Bonus.( ♣114 ♦202 ♥214 ♠226 )
- Ransack bonus: 58 breakables smashed +15% Bonus.( ♣171 ♦303 ♥321 ♠339 )
Loot
- Chests: One minimum, eight possible
- After the final fight, one chest appears per difficulty level (1 for normal, 2 for hard, 3 for elite, 4 for epic).
- These chests each have the chance to drop the unique loot below.
- The epic chest contains a dungeon token, and a chance at the epic shards.
- One possible if Dheren Kiettuc appears
- One possible if Captain Grim appears
- One possible if The Manager appears
- One possible if Rowan Watzun appears
- After the final fight, one chest appears per difficulty level (1 for normal, 2 for hard, 3 for elite, 4 for epic).
- Collectables: 5; there is a chance of pulling Lightning-split Soarwood in the sewer/steam tunnels.
- Moss up the ladder to the west when you enter the sewers
- Rubble in the second section of sewer, in the water
- Moss up the ladder in the second section of sewer
- Cabinet in the room east of the fork between the traps
- Cabinet in the southeast room atop the Tower
- NPC rewards: Selection of 8 random items, ML:~2-4.
- Note: Every 3 completions provides a special end reward list with a selection 23 different semi-random items - a little under a third of these are often the full set of unique loot listed below. As well as a 100% chance at the 3 sigils: Sigil of the Lion, Sigil of the Dragon and Sigil of the Goat.
Named Loot
Items are all Bound to account on equip, minimum level:5, and have Unraveling Enchantments.
- Chipped Bastard Sword - +1 Bastard Sword: Shocking Touch
- Corroded Rapier - +1 Rapier: Devotion +36Devotion +36: Provides a +36 Equipment bonus to wearer's Positive (Healing) Spell Power., Silver, Alchemical
- Filthy Kukri - +1 Kukri: Deception
- Rusted Crown - Helm: Natural Armor Bonus +1
- Splintered Winter's Wrath - Wand: Snowball Swarm, Glaciation +30Glaciation +30: Provides a +30 Equipment bonus to wearer's Cold Spell Power.
- Tarnished Blademark's Docent - +2 Docent
- Tarnished Deneith Heavy Chain - +1 Chainmail
- Torn Chitin Bracers - Bracers: Armor Bonus +4, Will Save +1Will Save +1: This item gives a +1 resistance bonus to your Will saving throws.
Monsters
- Blood Tide Archers - Hobgoblins; ranged
- Blood Tide Creepers - Drow; possibly rogues
- Blood Tide Pirates - Hobgoblins; possibly hobgoblin slayers
- Blood Tide Sharpshooters - Drow; ranged
- Blood Tide Skulkers - Kobold Rogues
- Blood Tide Sorcerers - Drow Sorcerers
- Blood Tide Spiritcallers - Orc casters; possibly clerics
- Blood Tide Spy - Human
- Giant Rats
- Huge Ochre Jelly - spawns only on elite and epic difficulties
- Minotaur Wrestler
- Necromancer Apprentice - Human Necromancer
- Warforged Pirate Marine - Warforged
- Water Elementals
- Zombie Marksmen
- Zombie Pirate
- Zombie Wizard
Named Monsters:
- Ahraatz-Ri - Red-named ogre mage; always spawns
- Captain Grim - Optional red-named zombie
- Captain Michael Tew - Red-named human; always spawns
- Dheren Kiettuc - Optional red-named zombie
- First Mate - Optional orange-named minotaur
- Manager - Optional red-named; rare
- Rowan Watzun - Optional red named zombie; rare
Root > DDO game guides > Maps > Quests with maps
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Root > DDO library > Quests > Epic quests
Root > DDO library > Quests > Pay to Play quests
Root > DDO library > Quests > Quests by duration > Long quests
Root > DDO library > Quests > Quests by level > Level 20 quests
Root > DDO library > Quests > Quests by level > Level 7 quests
Root > DDO library > Quests > Quests by location > House Deneith quests
Root > DDO library > Quests > Quests by name
Root > DDO library > Quests > Quests by patron > House Deneith patron quests

