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Escape Plan

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The journey to Wheloon is a long one, yet the prisoners give you no trouble. They seem resigned to their fate. Then one night the expedition makes camp along the riverside ....

Escape Plan
Heroic level: 15
Epic level: None
Duration: medium
Heroic XP:  ♣1,760Solo/Casual ♦3,191Normal ♥3,320Hard ♠3,448Elite
Epic XP: N/A
Takes place in: Riverside Camp
Bestowed by: Barthold Moncrief
NPC contact: Barthold Moncrief
Quest acquired in: Eveningstar
Patron: Purple Dragon Knights
Base favor: 5
Free to Play: Yes
Extreme Challenge: No
Escape Plan map
Loading screen

Overview

The Cormyr authorities need someone to help guard an important prisoner while he is being transported to Wheloon Prison. The prisoner is a notorious Shar priest named Dedryk Black, and the magistrates fear that his followers will try to free him while he's being moved. Speak with Barthold Moncrief in Eveningstar or the Wheloon Docks. He will send you on your journey.


Spoiler Warning: Information below this point can be considered spoiler material!

Objectives

  • Speak with Barthold Moncrief
  • Guard the prisoner Dedryk Black
  • Defeat the lizardfolk
  • Speak with Barthold Moncrief again
  • Find the lizardfolk camp
  • Defeat the lizardfolk shaman
  • (Optional) Prevent any prisoner from escaping +25% Bonus.( ♣440 ♦798 ♥830 ♠862 )
  • (Optional) Prevent three prisoners from escaping +10% Bonus.( ♣176 ♦319 ♥332 ♠345 )

Known Traps

Trap DCs

Bear traps: 8+ scattered along the forest path

  • 2 in front of most lizardfolk ambush points
  • 2-3 in the final area

Tips and Misc

  • After you talk to Barthold for the first time, several waves of lizardfolk will spawn. Be sure to buff before speaking to Barthold!
    • Occasionally, one of the lizardfolk will attempt to free a prisoner; the DM will let you know, by both voice and floating text. To prevent this, you need to attack the lizardfolk to get its aggro. There are six prisoners total (other than Dedryk himself, who they won't bother with).
  • The Shamans like to use Burning Blood, and the archers use acid-tipped arrows; bring fire/acid resistance.
  • There are several sections where you have to defeat an ambush to destroy a root wall; no sneaking through this quest!
  • There are a ton of spawns on Elite, ~74 in the first phase alone. Conquest is guaranteed on elite.
  • The last 2-3 traps are behind the little hill at the end. The bear traps prevent you from easily climbing the hill to cast AoE spells around the Shaman for the final fight while the Shaman is talking.
    • Conveniently, the melee enemy lizard men will also have to deal with the bear traps if they are not disabled and you position yourself on the top of the hill during the fight.

Bonus XP

  • Aggression bonus: 47 or more monsters killed +10% Bonus. No experience numbers available.
  • Onslaught bonus: 62 or more monsters killed +15% Bonus. No experience numbers available.
  • Conquest bonus: 76 or more monsters killed +25% Bonus. No experience numbers available.
  • Tamper bonus: 5 or more traps disarmed +10% Bonus. No experience numbers available.
  • Neutralization bonus: 6 or more traps disarmed +20% Bonus. No experience numbers available.
  • Ingenious Debilitation bonus: 8 or more traps disarmed +30% Bonus. No experience numbers available.

Loot

  • Chests: 2
    • 1 at end
    • 1 if you don't let any prisoners escape
  • Collectables: 1
    • Adventurer's Pack near the second set of shrines
  • NPC rewards: Standard, random +8 to +10 loot (item enhancement rating)

Named Chest Drop

Branch of Vile Curses - Quarterstaff (End chest)

Monsters

Named monsters: