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From DDO wiki
[edit] Quick summary of the classesIn DDO you can pick one class or you can multiclass for up to three classes. [edit] ArmorAny class can equip any armor. But if you use an armor that you don't have proficiency with, you will suffer non-proficiency penalties. There are 3 types of armor: light, medium and heavy armor. All classes can learn to use all types of armor. To learn them you use feats. Note that some skills/spells will not work as well if you try to use them while wearing any armor that is heavy enough to have an Armor Check Penalty or Arcane Spell Failure chance - the heavier the armor, the higher the penalty. [edit] ShieldsAny class can use any shield. But, if you use a shield that are not proficient with you will incur penalties when using them. There are bucklers, light shields, heavy shields and tower shields. Some skills/spells will not work as well if you try to use them if you are wielding a shield. The bigger the shield, the more protection you gain from it, but the harder it makes to use skills. To learn them, you use your available feats. [edit] Ranged and Melee weaponsAll classes can use all ranged weapons and all melee weapons. But if you use a weapon that you don't have proficiency with you incur a severe penalty when using them. There are simple weapons, martial weapons and exotic weapons. To learn them you use your available feats. [edit] Divine spellsDivine spells can be cast even when using heavy armor without reductions in casting effect or chance of failure. Divine spells Difficulty Class are 10 + (the spells level) + wisdom bonus + spell focus bonus(for spells of that school). This Difficulty Class is the number an opponent must save against on a 1d20 + saving throw + relevant bonuses. Most offensive spells are subject to Spell Resistance by opponents with that defensive ability. If your spell is being resisted by a creature with spell resistance, you must make a caster level check (1d20 + caster level + spell penetration bonuses) at least equal to the creature’s spell resistance for the spell to affect that creature. An enemy will still get a chance to save vs the spell even if it fails to resist it. [edit] Arcane spellsArcane spells with a Somatic component may fail if you try to cast them when using armor or shields. The only exception is that Bards can cast in light armor without penalty. Resource management is important for a caster. Much like divine spells, arcane spells also have a difficulty class and are subject to spell penetration. Although instead of a wisdom bonus to the difficulty class a wizard will get an int modifier bonus while a sorc will get a charisma modifier bonus. [edit] SkillsEach character gets a specific number of skill points that he can put into different skills. If the skill is a class skill then each skill point spent corresponds to one rank in that skill. If it is a cross-class skill then each skill point spent counts as 0.5 ranks in that skill. The maximum ranks a skill can have is 3+ yourlevel for class skills and half that for cross-class skills. [edit] HealingAll classes in DDO can increase healing. The reason for that is there is a Heal skill that everyone can put skill points into. But the "Long-Term Care" that recovers hit points will not take effect until you reach a Rest Shrine. There you will recover more hit points than normal the higher your heal skill is. Divine spell casters get Heal spells that heal non-warforged races and can heal warforged but with 50% reduced efficiency. Arcane spell casters get Repair spells that heal warforged. Repair spells have no effect on non-warforged. [edit] RestIn DDO none of the classes benefit from just staying still. You don't recover your hit points etc. But inside many dungeons there are Rest Shrines. When you reach these places you gain rest and recover hit points and spell points and allow you to memorize spells. [edit] The Classes
[edit] MulticlassingDDO has the option to Multiclass. In DDO there is no experience point penalty (as opposed to 3.5 rules). When multiclassing, the hit points of the different classes are added. The base attack bonus of the different classes are added. The saving throws of the different classes are added. So you could say that a 5/5 Cleric/Fighter are getting the hit points of level 5 Cleric and a level 5 Fighter. All his stats will be an average of the two classes. The Pros gained in multiclassing: [edit] SkillsBy only taking one level in a class that has proficiency with a skill, you get the possibility to max out that skill. So if you are a Ranger that would like to max out a Rogue-only skill or a Rogue that wants to max out a Ranger-only skill, just take a level in the other class. However, keep in mind when levelling as the Ranger it will cost two skill points to keep the Rogue-only skill at maxiumum.
[edit] FeatsIf you take a class that has a feat, you gain that feat. For example, if you don't have proficiency with all martial weapons, you can take one level as a Fighter and you will gain them (plus the ordinary level 1 Fighter feat). [edit] Drawbacks of multiclassingThe power of spells does not scale linearly. Spells that a Wizard/Sorcerer/Cleric can use at level 20 are more than four times as powerful as the spell that a Wizard/Sorcerer/Cleric can use at level 5. Ability scores will be less optimized. A single-class character can have abilities finely tuned for the needs of one class. Dual or tri-class characters will need to make compromises between the ability needs of all classes. The more similar the ability scores used by the classes, the better multiclassing will work. Combinations that fit together nicely are:
Additionally, the fact that spell points stack can make it tempting for any spellcaster to take one level of Sorcerer. Many granted class feats do not stack. A Fighter/Paladin has martial weapon and heavy armor proficiency granted from both classes, but recieves no extra benefit from getting them twice. (This would be more of a concern if the level cap was raised, because then it would apply to feats like Improved Uncanny Dodge and Improved Evasion). Enhancement slots do not increase. The ones available are determined by both your race plus total levels, and your levels in each class. A multiclass character won't have access to the same high-power enhancements, and yet she also can't take any more enhancements than a single-class. Consider a halfling who wants a high Dexerity, and might play either a Ranger 4/Rogue 4, or a single-class Ranger 8. The pure class can take Halfing Dexerity II and Ranger Dexerity III, for an increase of +5 DEX with two enhancements leftover for other things. But the Rogue/Ranger is stuck with Halfing Dex II, Rogue Dex I and Ranger Dex I, adding up to only a +4 increase, and yet leaving only one enhancement open for anything else. High-level enhancements are SO powerful (much better than a single feat) that multiclassers suffer tremendously without them. A disadvantage NOT present in DDO is the experience percentile penalty used in PnP. However, with all the other significant drawbacks, gaining more than one or two levels in any secondary class is discouraged as what happens when taking from a full class. [edit] Classes and featsAt level 20 this is how many feats a non-human of a class will have. Add one extra feat if Human:
[edit] Classes and skillsSkills gained at each level vary with class and Intelligence.
Additionally, the Intelligence modifier is add at each level. At first level, after the Intelligence modifier is added, is total multiplied by four.
[edit] Classes and highest spell levelAt level 14 this is the highest spell level that character will have key ability in (), spell level at class level 20 in []:
[edit] Which class should I choose?You should plan your Feats/Enhancements/ and Ability Scores before you start leveling. Character generator applications can be found on the web which can help this out tremendously. http://www.rjcyberware.com/DDO/ is an excellent choice. If you are unsure on what you want,it is suggested to become Melee based Cleric as they are hands down the best low level characters(and still awesome at higher levels) See Starting_a_Cleric. For comparing classes look at:
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