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DDO information project/Spot and Search

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Locks
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31 32

20 21 22 23 24 25 26 27 28 29 30

31 32


We are trying to accumulate information on traps and locks for Rogues and Artificers to use in-game. If you are a rogue or artificer, please add whatever info you can!

Contents

Spot & Search[edit]

This is a list of known Spot and Search DCs needed to find traps and hidden doors. Rogue and Artificer characters can use this to determine what they will and won't be able to find in a given quest. If you have Spot or Search data on a trap or secret door that is not yet confirmed, please add the information to the tables below. If you have Disable Device or Open Lock data, please add it to the tables on DDO information project/Traps and locks. If we work together, maybe someday every Spot, Search, Disable Device, and Open Lock DC in DDO will be known!

Spot and Search are both pass/fail; if your Total Mod (including ranks and all modifiers) is high enough, you will always succeed; if it's too low, you will always fail until you increase your score somehow. Due to this fact, the result of a Spot or Search attempt can be used to calculate the actual DC as follows.

Success: DC ≤ TOTAL MOD

The trap or secret door's Spot or Search DC is equal to or less than your Total Mod. (e.g. Having a Total Mod of 31 and succeeding means the possible DC range is ?-31)

Failure: DC > TOTAL MOD

The trap or secret door's DC is at least 1 higher than your Total Mod. (e.g. Having a Total Mod of 24 and failing means the possible DC range is 25-?)

Note: It appears that Spot and Search are generally equal (but not always). Therefore, having the same Total Mod for each skill will usually garner the same final result (fail/success).

Basic Template[edit]

Quest[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Trap1location Casual Failure: ?
Success: ?
Failure: ?
Success: ?

 Spot: ?  Search: ?

Normal Failure: ?
Success: ?
Failure: ?
Success: ?

 Spot: ?  Search: ?

Hard Failure: ?
Success: ?
Failure: ?
Success: ?

 Spot: ?  Search: ?

Elite Failure: ?
Success: ?
Failure: ?
Success: ?

 Spot: ?  Search: ?

Trap2location Casual Failure: ?
Success: ?
Failure: ?
Success: ?

 Spot: ?  Search: ?

Normal Failure: ?
Success: ?
Failure: ?
Success: ?

 Spot: ?  Search: ?

Hard Failure: ?
Success: ?
Failure: ?
Success: ?

 Spot: ?  Search: ?

Elite Failure: ?
Success: ?
Failure: ?
Success: ?

 Spot: ?  Search: ?

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Door1Location Casual Failure: ?
Success: ?
Failure: ?
Success: ?

 Spot: ?  Search: ?

Normal Failure: ?
Success: ?
Failure: ?
Success: ?

 Spot: ?  Search: ?

Hard Failure: ?
Success: ?
Failure: ?
Success: ?

 Spot: ?  Search: ?

Elite Failure: ?
Success: ?
Failure: ?
Success: ?

 Spot: ?  Search: ?

Door2Location Casual Failure: ?
Success: ?
Failure: ?
Success: ?

 Spot: ?  Search: ?

Normal Failure: ?
Success: ?
Failure: ?
Success: ?

 Spot: ?  Search: ?

Hard Failure: ?
Success: ?
Failure: ?
Success: ?

 Spot: ?  Search: ?

Elite Failure: ?
Success: ?
Failure: ?
Success: ?

 Spot: ?  Search: ?



Level 1 quests[edit]

Spot Requirements:

  • Casual
    • Guaranteed to find everything recorded: 2
    • Suspected requirement to find everything: 2
  • Normal
    • Guaranteed to find everything recorded: 2
    • Suspected requirement to find everything: 2
  • Hard
    • Guaranteed to find everything recorded: 5
    • Suspected requirement to find everything: 5
  • Elite
    • Guaranteed to find everything recorded: 9
    • Suspected requirement to find everything: 9

Search Requirements

  • Casual
    • Guaranteed to find everything recorded: 2
    • Suspected requirement to find everything: 2
  • Normal
    • Guaranteed to find everything recorded: 2
    • Suspected requirement to find everything: 2
  • Hard
    • Guaranteed to find everything recorded: 5
    • Suspected requirement to find everything: 5
  • Elite
    • Guaranteed to find everything recorded: 9
    • Suspected requirement to find everything: 9


The Grotto[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Blade trap, to the right of the door

(Spot and Search values)
Solo Failure: 0
Success: 1
Failure: 0
Success: 1

 Spot: 1  Search: 1

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Door near exit to Korthos Village
Solo Failure: ?
Success: -2
Failure: ?
Success: -1

 Spot: ?-(-2)  Search: ?-(-1)

The Collaborator[edit]

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Hidden Door
Casual Failure: -6
Success: -5
Failure: -6
Success: -5

 Spot: -5  Search: -5

Normal Failure: -6
Success: -5
Failure: -6
Success: -5

 Spot: -5  Search: -5

Hard Failure: -6
Success: -5
Failure: -6
Success: -5

 Spot: -5  Search: -5

Elite Failure: -6
Success: -5
Failure: -6
Success: -5

 Spot: -5  Search: -5

Heyton's Rest[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Acid trap sprayer protecting chest

(Spot and Search values)
Casual Failure: 0
Success: 1
Failure: 0
Success: 1

 Spot: 1  Search: 1

Normal Failure: 0
Success: 1
Failure: 0
Success: 1

 Spot: 1  Search: 1

Hard Failure: 4
Success: 5
Failure: 4
Success: 5

 Spot: 5  Search: 5

Elite Failure: 8
Success: 9
Failure: 8
Success: 9

 Spot: 9  Search: 9

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Hidden Door
Casual Failure: 0
Success: 1
Failure: -1
Success: 0

 Spot: 1  Search: 0

Normal Failure: 0
Success: 1
Failure: 0
Success: 1

 Spot: 1  Search: 1

Hard Failure: 0
Success: 1
Failure: 1
Success: 2

 Spot: 1  Search: 2

Elite Failure: 0
Success: 1
Failure: 1
Success: 2

 Spot: 1  Search: 2

Redemption[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Two 3-blades traps in 2nd
and 3rd
cross ways
(Spot and Search values)
Casual Failure: 1
Success: 2
Failure: 1
Success: 2

 Spot: 2  Search: 2

Normal Failure: 1
Success: 2
Failure: 1
Success: 2

 Spot: 2  Search: 2

Hard Failure: 1
Success: 2
Failure: 1
Success: 2

 Spot: 2  Search: 2

Elite Failure: 1
Success: 2
Failure: 1
Success: 2

 Spot: 2  Search: 2

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Door before blade trap
Casual Failure: 0
Success: 1
Failure: -4
Success: -3

 Spot: 1  Search: -3

Normal Failure: 0
Success: 1
Failure: -3
Success: -2

 Spot: 1  Search: -2

Hard Failure: 0
Success: 1
Failure: -3
Success: -2

 Spot: 1  Search: -2

Elite Failure: 0
Success: 1
Failure: -2
Success: -1

 Spot: 1  Search: -1

Door past blade trap
Casual Failure: 0
Success: 1
Failure: -4
Success: -3

 Spot: 1  Search: -3

Normal Failure: 0
Success: 1
Failure: -3
Success: -2

 Spot: 1  Search: -2

Hard Failure: 0
Success: 1
Failure: -3
Success: -2

 Spot: 1  Search: -2

Elite Failure: 0
Success: 1
Failure: -2
Success: -1

 Spot: 1  Search: -1

Sacrifices[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Spikes and blades
(Spot and Search values)
Casual Failure: 0
Success: 1
Failure: 0
Success: 1

 Spot: 1  Search: 1

Normal Failure: 0
Success: 1
Failure: 0
Success: 1

 Spot: 1  Search: 1

Hard Failure: 4
Success: 5
Failure: 4
Success: 5

 Spot: 5  Search: 5

Elite Failure: 8
Success: 9
Failure: 8
Success: 9

 Spot: 9  Search: 9

Stopping the Sahuagin[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Poison trap in left fork room

(Spot and Search values)
Casual Failure: 1
Success: 2
Failure: 1
Success: 2

 Spot: 2  Search: 2

Normal Failure: 1
Success: 2
Failure: 1
Success: 2

 Spot: 2  Search: 2

Hard Failure: 1
Success: 2
Failure: 1
Success: 2

 Spot: 2  Search: 2

Elite Failure: 1
Success: 2
Failure: 1
Success: 2

 Spot: 2  Search: 2

Poison traps in ice floor room
(Does not have a control box)
Casual Failure: 1
Success: 2
Failure: 1
Success: 2

 Spot: 2  Search: 2

Normal Failure: 1
Success: 2
Failure: 1
Success: 2

 Spot: 2  Search: 2

Hard Failure: 1
Success: 2
Failure: 1
Success: 2

 Spot: 2  Search: 2

Elite Failure: 1
Success: 2
Failure: 1
Success: 2

 Spot: 2  Search: 2

Cold trap before giant device

(Spot and Search values)
Casual Failure: 0
Success: 1
Failure: 0
Success: 1

 Spot: 1  Search: 1

Normal Failure: 0
Success: 1
Failure: 0
Success: 1

 Spot: 1  Search: 1

Hard Failure: 4
Success: 5
Failure: 4
Success: 5

 Spot: 5  Search: 5

Elite Failure: 8
Success: 9
Failure: 8
Success: 9

 Spot: 9  Search: 9

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Doors before split (2) Casual Failure: 0
Success: 1
Failure: -1
Success: 0

 Spot: 1  Search: 0

Normal Failure: 0
Success: 1
Failure: 0
Success: 1

 Spot: 1  Search: 1

Hard Failure: 0
Success: 1
Failure: 1
Success: 2

 Spot: 1  Search: 2

Elite Failure: 0
Success: 1
Failure: 1
Success: 2

 Spot: 1  Search: 2

Door between Ice Floor Room and Gong Room
Casual Failure: 0
Success: 1
Failure: -1
Success: 0

 Spot: 1  Search: 0

Normal Failure: 0
Success: 1
Failure: 0
Success: 1

 Spot: 1  Search: 1

Hard Failure: 0
Success: 1
Failure: 1
Success: 2

 Spot: 1  Search: 2

Elite Failure: 0
Success: 1
Failure: 1
Success: 2

 Spot: 1  Search: 2

Door to shrine
Casual Failure: -6
Success: -5
Failure: -6
Success: -5

 Spot: -5  Search: -5

Normal Failure: -6
Success: -5
Failure: -6
Success: -5

 Spot: -5  Search: -5

Hard Failure: -6
Success: -5
Failure: -6
Success: -5

 Spot: -5  Search: -5

Elite Failure: -6
Success: -5
Failure: -6
Success: -5

 Spot: -5  Search: -5


Level 2 quests[edit]

Spot Requirements:

  • Casual
    • Guaranteed to find everything recorded: 3
    • Suspected requirement to find everything: 3
  • Normal
    • Guaranteed to find everything recorded: 3
    • Suspected requirement to find everything: 3
  • Hard
    • Guaranteed to find everything recorded: 7
    • Suspected requirement to find everything: 7
  • Elite
    • Guaranteed to find everything recorded: 12
    • Suspected requirement to find everything: 12

Search Requirements

  • Casual
    • Guaranteed to find everything recorded: 3
    • Suspected requirement to find everything: 3
  • Normal
    • Guaranteed to find everything recorded: 3
    • Suspected requirement to find everything: 3
  • Hard
    • Guaranteed to find everything recorded: 7
    • Suspected requirement to find everything: 7
  • Elite
    • Guaranteed to find everything recorded: 12
    • Suspected requirement to find everything: 12


Durk's Got a Secret[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Fire Trap, on pillars to eastern brother

(Spot and Search values)
Casual Failure: 0
Success: 1
Failure: 0
Success: 1

 Spot: 1  Search: 1

Normal Failure: 2
Success: 3
Failure: 2
Success: 3

 Spot: 3  Search: 3

Hard Failure: 6
Success: 7
Failure: 6
Success: 7

 Spot: 7  Search: 7

Elite Failure: 11
Success: 12
Failure: 11
Success: 12

 Spot: 12  Search: 12

Acid trap in optional chest alcove

(Spot and Search values)
Casual Failure: 0
Success: 1
Failure: 0
Success: 1

 Spot: 1  Search: 1

Normal Failure: 2
Success: 3
Failure: 2
Success: 3

 Spot: 3  Search: 3

Hard Failure: 6
Success: 7
Failure: 6
Success: 7

 Spot: 7  Search: 7

Elite Failure: 11
Success: 12
Failure: 11
Success: 12

 Spot: 12  Search: 12

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
West wall, before the standing water
Casual Failure: 0
Success: 1
Failure: -4
Success: -3

 Spot: 1  Search: -3

Normal Failure: 0
Success: 1
Failure: -3
Success: -2

 Spot: 1  Search: -2

Hard Failure: 0
Success: 1
Failure: -2
Success: -1

 Spot: 1  Search: -1

Elite Failure: 0
Success: 1
Failure: -1
Success: 0

 Spot: 1  Search: 0

Garrison's Missing Pack[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Dart trap in alcove with three barrels

(Spot and Search values)
Casual Failure: 2
Success: 3
Failure: 2
Success: 3

 Spot: 3  Search: 3

Normal Failure: 2
Success: 3
Failure: 2
Success: 3

 Spot: 3  Search: 3

Hard Failure: 4
Success: 5
Failure: 4
Success: 5

 Spot: 5  Search: 5

Elite Failure: 6
Success: 7
Failure: 6
Success: 7

 Spot: 7  Search: 7

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Door near the first shrine
Casual Failure: 0
Success: 1
Failure: -5
Success: -4

 Spot: 1  Search: -4

Normal Failure: 0
Success: 1
Failure: -4
Success: -3

 Spot: 1  Search: -3

Hard Failure: 0
Success: 1
Failure: -3
Success: -2

 Spot: 1  Search: -2

Elite Failure: 0
Success: 1
Failure: -2
Success: -1

 Spot: 1  Search: -1

The Kobolds' New Ringleader[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Frost trap, 2nd set of pillars

(Spot and Search values)
Casual Failure: 0
Success: 1
Failure: 0
Success: 1

 Spot: 1  Search: 1

Normal Failure: 2
Success: 3
Failure: 2
Success: 3

 Spot: 3  Search: 3

Hard Failure: 6
Success: 7
Failure: 6
Success: 7

 Spot: 7  Search: 7

Elite Failure: 11
Success: 12
Failure: 11
Success: 12

 Spot: 12  Search: 12

Fire trap in hallway curving upwards

(Spot and Search values)
Casual Failure: 0
Success: 1
Failure: 0
Success: 1

 Spot: 1  Search: 1

Normal Failure: 2
Success: 3
Failure: 2
Success: 3

 Spot: 3  Search: 3

Hard Failure: 6
Success: 7
Failure: 6
Success: 7

 Spot: 7  Search: 7

Elite Failure: 11
Success: 12
Failure: 11
Success: 12

 Spot: 12  Search: 12

The Miller's Debt[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Force trap, bottom of boxes

(Spot and Search values)
Solo Failure: 2
Success: 3
Failure: 2
Success: 3

 Spot: 3  Search: 3

Missing in Action[edit]

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Corridor to the west wing, north wall
(Spot and Search values)
Casual Failure: 0
Success: 1
Failure: -1
Success: 0

 Spot: 1  Search: 0

Normal Failure: 0
Success: 1
Failure: 0
Success: 1

 Spot: 1  Search: 1

Hard Failure: 0
Success: 1
Failure: 2
Success: 3

 Spot: 1  Search: 3

Elite Failure: 0
Success: 1
Failure: 3
Success: 4

 Spot: 1  Search: 4

West wing, southern corridor, near central passage
(Spot and Search values)
Casual Failure: 0
Success: 1
Failure: -1
Success: 0

 Spot: 1  Search: 0

Normal Failure: 0
Success: 1
Failure: 0
Success: 1

 Spot: 1  Search: 1

Hard Failure: 0
Success: 1
Failure: 2
Success: 3

 Spot: 1  Search: 3

Elite Failure: 0
Success: 1
Failure: 3
Success: 4

 Spot: 1  Search: 4

West wing, northern corridor, near central passage
(Spot and Search values)
Casual Failure: 0
Success: 1
Failure: -1
Success: 0

 Spot: 1  Search: 0

Normal Failure: 0
Success: 1
Failure: 0
Success: 1

 Spot: 1  Search: 1

Hard Failure: 0
Success: 1
Failure: 2
Success: 3

 Spot: 1  Search: 3

Elite Failure: 0
Success: 1
Failure: 3
Success: 4

 Spot: 1  Search: 4

West wing, westernmost corridor, near the northern corridor
(Spot and Search values)
Casual Failure: 0
Success: 1
Failure: -1
Success: 0

 Spot: 1  Search: 0

Normal Failure: 0
Success: 1
Failure: 0
Success: 1

 Spot: 1  Search: 1

Hard Failure: 0
Success: 1
Failure: 2
Success: 3

 Spot: 1  Search: 3

Elite Failure: 0
Success: 1
Failure: 3
Success: 4

 Spot: 1  Search: 4

East wing, southern corridor
(Spot and Search values)
Casual Failure: 0
Success: 1
Failure: -1
Success: 0

 Spot: 1  Search: 0

Normal Failure: 0
Success: 1
Failure: 0
Success: 1

 Spot: 1  Search: 1

Hard Failure: 0
Success: 1
Failure: 2
Success: 3

 Spot: 1  Search: 3

Elite Failure: 0
Success: 1
Failure: 3
Success: 4

 Spot: 1  Search: 4

Recovering the Lost Tome[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Spike trap at entrance *no control box*
(Spot and Search values)
Casual Failure: 0
Success: 1
Failure: 0
Success: 1

 Spot: 1  Search: 1

Normal Failure: 0
Success: 1
Failure: 0
Success: 1

 Spot: 1  Search: 1

Hard Failure: 2
Success: 3
Failure: 2
Success: 3

 Spot: 3  Search: 3

Elite Failure: 3
Success: 4
Failure: 3
Success: 4

 Spot: 4  Search: 4

Sonic trap at entrance

(Spot and Search values)
Casual Failure: 0
Success: 1
Failure: 0
Success: 1

 Spot: 1  Search: 1

Normal Failure: 2
Success: 3
Failure: 2
Success: 3

 Spot: 3  Search: 3

Hard Failure: 6
Success: 7
Failure: 6
Success: 7

 Spot: 7  Search: 7

Elite Failure: 11
Success: 12
Failure: 11
Success: 12

 Spot: 12  Search: 12

Frost trap in front of chest

(Spot and Search values)
Casual Failure: 0
Success: 1
Failure: 0
Success: 1

 Spot: 1  Search: 1

Normal Failure: 2
Success: 3
Failure: 2
Success: 3

 Spot: 3  Search: 3

Hard Failure: 6
Success: 7
Failure: 6
Success: 7

 Spot: 7  Search: 7

Elite Failure: 11
Success: 12
Failure: 11
Success: 12

 Spot: 12  Search: 12

Retrieve the Stolen Goods (A Man Named Baudry Cartamon, Part 3)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Dart trap, top of ladders near objective
(Spot and Search values)
Casual Failure: 0
Success: 1
Failure: 0
Success: 1

 Spot: 1  Search: 1

Normal Failure: 2
Success: 3
Failure: 2
Success: 3

 Spot: 3  Search: 3

Hard Failure: 6
Success: 7
Failure: 6
Success: 7

 Spot: 7  Search: 7

Elite Failure: 11
Success: 12
Failure: 11
Success: 12

 Spot: 12  Search: 12

Blade trap, guarding chest across the room (also in "Stop Hazadill's Shipment")
(Spot and Search values)
Casual Failure: 0
Success: 1
Failure: 0
Success: 1

 Spot: 1  Search: 1

Normal Failure: 2
Success: 3
Failure: 2
Success: 3

 Spot: 3  Search: 3

Hard Failure: 6
Success: 7
Failure: 6
Success: 7

 Spot: 7  Search: 7

Elite Failure: 11
Success: 12
Failure: 11
Success: 12

 Spot: 12  Search: 12

The Smuggler's Warehouse[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Cold trap after locked gate

(Spot and Search values)
Casual Failure: 0
Success: 1
Failure: 0
Success: 1

 Spot: 1  Search: 1

Normal Failure: 2
Success: 3
Failure: 2
Success: 3

 Spot: 3  Search: 3

Hard Failure: 6
Success: 7
Failure: 6
Success: 7

 Spot: 7  Search: 7

Elite Failure: 11
Success: 12
Failure: 11
Success: 12

 Spot: 12  Search: 12

Fire trap on southern ramp leading to lower level

(Spot and Search values)
Casual Failure: 0
Success: 1
Failure: 0
Success: 1

 Spot: 1  Search: 1

Normal Failure: 2
Success: 3
Failure: 2
Success: 3

 Spot: 3  Search: 3

Hard Failure: 6
Success: 7
Failure: 6
Success: 7

 Spot: 7  Search: 7

Elite Failure: 11
Success: 12
Failure: 11
Success: 12

 Spot: 12  Search: 12

Blade trap on northern ramp leading to lower level

(Spot and Search values)
Casual Failure: 0
Success: 1
Failure: 0
Success: 1

 Spot: 1  Search: 1

Normal Failure: 2
Success: 3
Failure: 2
Success: 3

 Spot: 3  Search: 3

Hard Failure: 6
Success: 7
Failure: 6
Success: 7

 Spot: 7  Search: 7

Elite Failure: 11
Success: 12
Failure: 11
Success: 12

 Spot: 12  Search: 12

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Door at North-west area
Casual Failure: 0
Success: 1
Failure: 0
Success: 1

 Spot: 1  Search: 0

Normal Failure: 0
Success: 1
Failure: 0
Success: 1

 Spot: 1  Search: 1

Hard Failure: 0
Success: 1
Failure: 2
Success: 3

 Spot: 1  Search: 3

Elite Failure: 0
Success: 1
Failure: 3
Success: 4

 Spot: 1  Search: 4

Stealthy Repossession[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Fire trap guarding upper chest, West wall
(Spot and Search values)
Casual Failure: 0
Success: 1
Failure: 0
Success: 1

 Spot: 1  Search: 1

Normal Failure: 2
Success: 3
Failure: 2
Success: 3

 Spot: 3  Search: 3

Hard Failure: 6
Success: 7
Failure: 6
Success: 7

 Spot: 7  Search: 7

Elite Failure: 11
Success: 12
Failure: 11
Success: 12

 Spot: 12  Search: 12

Stop Hazadill's Shipment (A Man Named Baudry Cartamon, Part 2)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Blade trap guarding chest in final room; above the chest
(Spot and Search values)
Casual Failure: 0
Success: 1
Failure: 0
Success: 1

 Spot: 1  Search: 1

Normal Failure: 2
Success: 3
Failure: 2
Success: 3

 Spot: 3  Search: 3

Hard Failure: 6
Success: 7
Failure: 6
Success: 7

 Spot: 7  Search: 7

Elite Failure: 11
Success: 12
Failure: 11
Success: 12

 Spot: 12  Search: 12

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Door at top of ladders near end of quest Casual Failure: 0
Success: 1
Failure: -1
Success: 0

 Spot: 1  Search: 0

Normal Failure: 0
Success: 1
Failure: 0
Success: 1

 Spot: 1  Search: 1

Hard Failure: 0
Success: 1
Failure: 2
Success: 3

 Spot: 1  Search: 3

Elite Failure: 0
Success: 1
Failure: 3
Success: 4

 Spot: 1  Search: 4

The Sunken Sewer[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Spike trap just after locked gate, control box on north wall
(Spot and Search values)
Casual Failure: 0
Success: 1
Failure: 0
Success: 1

 Spot: 1  Search: 1

Normal Failure: 2
Success: 3
Failure: 2
Success: 3

 Spot: 3  Search: 3

Hard Failure: 6
Success: 7
Failure: 6
Success: 7

 Spot: 7  Search: 7

Elite Failure: 11
Success: 12
Failure: 11
Success: 12

 Spot: 12  Search: 12

Spike trap after locked gate, control box on south wall
(Spot and Search values)
Casual Failure: 0
Success: 1
Failure: 0
Success: 1

 Spot: 1  Search: 1

Normal Failure: 2
Success: 3
Failure: 2
Success: 3

 Spot: 3  Search: 3

Hard Failure: 6
Success: 7
Failure: 6
Success: 7

 Spot: 7  Search: 7

Elite Failure: 11
Success: 12
Failure: 11
Success: 12

 Spot: 12  Search: 12

Poison trap on first ramp down (no control box)
(Spot and Search values)
Casual Failure: 0
Success: 1
Failure: 0
Success: 1

 Spot: 1  Search: 1

Normal Failure: 2
Success: 3
Failure: 2
Success: 3

 Spot: 3  Search: 3

Hard Failure: 6
Success: 7
Failure: 6
Success: 7

 Spot: 7  Search: 7

Elite Failure: 11
Success: 12
Failure: 11
Success: 12

 Spot: 12  Search: 12

Blade trap at base of first ramp down
(Spot and Search values)
Casual Failure: 0
Success: 1
Failure: 0
Success: 1

 Spot: 1  Search: 1

Normal Failure: 2
Success: 3
Failure: 2
Success: 3

 Spot: 3  Search: 3

Hard Failure: 6
Success: 7
Failure: 6
Success: 7

 Spot: 7  Search: 7

Elite Failure: 11
Success: 12
Failure: 11
Success: 12

 Spot: 12  Search: 12

Arrow trap in east alcove, before second ramp
(Spot and Search values)
Casual Failure: 0
Success: 1
Failure: 0
Success: 1

 Spot: 1  Search: 1

Normal Failure: 2
Success: 3
Failure: 2
Success: 3

 Spot: 3  Search: 3

Hard Failure: 6
Success: 7
Failure: 6
Success: 7

 Spot: 7  Search: 7

Elite Failure: 11
Success: 12
Failure: 11
Success: 12

 Spot: 12  Search: 12

Poison trap on second ramp down (no control box)
(Spot and Search values)
Casual Failure: 0
Success: 1
Failure: 0
Success: 1

 Spot: 1  Search: 1

Normal Failure: 2
Success: 3
Failure: 2
Success: 3

 Spot: 3  Search: 3

Hard Failure: 6
Success: 7
Failure: 6
Success: 7

 Spot: 7  Search: 7

Elite Failure: 11
Success: 12
Failure: 11
Success: 12

 Spot: 12  Search: 12

Spikes at water walkway, control box on north wall
(Spot and Search values)
Casual Failure: 0
Success: 1
Failure: 0
Success: 1

 Spot: 1  Search: 1

Normal Failure: 2
Success: 3
Failure: 2
Success: 3

 Spot: 3  Search: 3

Hard Failure: 6
Success: 7
Failure: 6
Success: 7

 Spot: 7  Search: 7

Elite Failure: 11
Success: 12
Failure: 11
Success: 12

 Spot: 12  Search: 12

Spikes at water walkway, control box on south wall
(Spot and Search values)
Casual Failure: 0
Success: 1
Failure: 0
Success: 1

 Spot: 1  Search: 1

Normal Failure: 2
Success: 3
Failure: 2
Success: 3

 Spot: 3  Search: 3

Hard Failure: 6
Success: 7
Failure: 6
Success: 7

 Spot: 7  Search: 7

Elite Failure: 11
Success: 12
Failure: 11
Success: 12

 Spot: 12  Search: 12

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Secret door before the shrine Casual Failure: 0
Success: 1
Failure: -3
Success: -2

 Spot: 1  Search: -2

Normal Failure: 0
Success: 1
Failure: -2
Success: -1

 Spot: 1  Search: -1

Hard Failure: 0
Success: 1
Failure: 0
Success: 1

 Spot: 1  Search: 1

Elite Failure: 0
Success: 1
Failure: 1
Success: 2

 Spot: 1  Search: 2

Just before the second locked door Casual Failure: 0
Success: 1
Failure: 0
Success: 1

 Spot: 1  Search: 0

Normal Failure: 0
Success: 1
Failure: 0
Success: 1

 Spot: 1  Search: 1

Hard Failure: 0
Success: 1
Failure: 2
Success: 3

 Spot: 1  Search: 3

Elite Failure: 0
Success: 1
Failure: 3
Success: 4

 Spot: 1  Search: 4

Walk the Butcher's Path[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Underwater spike trap

(Spot and Search values)
Casual Failure: 0
Success: 1
Failure: 0
Success: 1

 Spot: 1  Search: 1

Normal Failure: 2
Success: 3
Failure: 2
Success: 3

 Spot: 3  Search: 3

Hard Failure: 6
Success: 7
Failure: 6
Success: 7

 Spot: 7  Search: 7

Elite Failure: 11
Success: 12
Failure: 11
Success: 12

 Spot: 12  Search: 12

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Near entrance, to Kobold Ambush

(Spot and Search values)
Casual Failure: -6
Success: -5
Failure: -6
Success: -5

 Spot: -5  Search: -5

Normal Failure: -6
Success: -5
Failure: -6
Success: -5

 Spot: -5  Search: -5

Hard Failure: -6
Success: -5
Failure: -6
Success: -5

 Spot: -5  Search: -5

Elite Failure: -6
Success: -5
Failure: -6
Success: -5

 Spot: -5  Search: -5

To lever to open the gates for the Hidden Treasure levers

(Spot and Search values)
Casual Failure: 0
Success: 1
Failure: -1
Success: 0

 Spot: 1  Search: 0

Normal Failure: 0
Success: 1
Failure: 0
Success: 1

 Spot: 1  Search: 1

Hard Failure: 0
Success: 1
Failure: 2
Success: 3

 Spot: 1  Search: 3

Elite Failure: 0
Success: 1
Failure: 3
Success: 4

 Spot: 1  Search: 4

To lever to open Vorag's room

(Spot and Search values)
Casual Failure: 0
Success: 1
Failure: -1
Success: 0

 Spot: 1  Search: 0

Normal Failure: 0
Success: 1
Failure: 0
Success: 1

 Spot: 1  Search: 1

Hard Failure: 0
Success: 1
Failure: 2
Success: 3

 Spot: 1  Search: 3

Elite Failure: 0
Success: 1
Failure: 3
Success: 4

 Spot: 1  Search: 4

Near Troglodyte Champion

(Spot and Search values)
Casual Failure: 0
Success: 1
Failure: -1
Success: 0

 Spot: 1  Search: 0

Normal Failure: 0
Success: 1
Failure: 0
Success: 1

 Spot: 1  Search: 1

Hard Failure: 0
Success: 1
Failure: 2
Success: 3

 Spot: 1  Search: 3

Elite Failure: 0
Success: 1
Failure: 3
Success: 4

 Spot: 1  Search: 4

At other end of the hallway from Troglodyte Champion

(Spot and Search values)
Casual Failure: 0
Success: 1
Failure: -1
Success: 0

 Spot: 1  Search: 0

Normal Failure: 0
Success: 1
Failure: 0
Success: 1

 Spot: 1  Search: 1

Hard Failure: 0
Success: 1
Failure: 2
Success: 3

 Spot: 1  Search: 3

Elite Failure: 0
Success: 1
Failure: 3
Success: 4

 Spot: 1  Search: 4


Level 3 quests[edit]

Spot Requirements:

  • Normal
    • Guaranteed to find everything recorded: 5
    • Suspected requirement to find everything: 5
  • Hard
    • Guaranteed to find everything recorded: 9
    • Suspected requirement to find everything: 9
  • Elite
    • Guaranteed to find everything recorded: 15
    • Suspected requirement to find everything: 15

Search Requirements

  • Normal
    • Guaranteed to find everything recorded: 5
    • Suspected requirement to find everything: 5
  • Hard
    • Guaranteed to find everything recorded: 9
    • Suspected requirement to find everything: 9
  • Elite
    • Guaranteed to find everything recorded: 15
    • Suspected requirement to find everything: 15


The Cloven-jaw Scourge: Blockade (Shan-To-Kor, Part 1)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Blade/spike trap with chest at far end

(Spot and Search values)
Casual Failure: 2
Success: 3
Failure: 2
Success: 3

 Spot: 3  Search: 3

Normal Failure: 4
Success: 5
Failure: 4
Success: 5

 Spot: 5  Search: 5

Hard Failure: 8
Success: 9
Failure: 8
Success: 9

 Spot: 9  Search: 9

Elite Failure: 14
Success: 15
Failure: 14
Success: 15

 Spot: 15  Search: 15

Sonic trap protecting collectible behind secret door (no control box)
Casual Failure: 2
Success: 3
Failure: 2
Success: 3

 Spot: 3  Search: 3

Normal Failure: 4
Success: 5
Failure: 4
Success: 5

 Spot: 5  Search: 5

Hard Failure: 8
Success: 9
Failure: 8
Success: 9

 Spot: 9  Search: 9

Elite Failure: 14
Success: 15
Failure: 14
Success: 15

 Spot: 15  Search: 15

First set of spikes before mushroom drop

(Spot and Search values)
Casual Failure: 2
Success: 3
Failure: 2
Success: 3

 Spot: 3  Search: 3

Normal Failure: 4
Success: 5
Failure: 4
Success: 5

 Spot: 5  Search: 5

Hard Failure: 8
Success: 9
Failure: 8
Success: 9

 Spot: 9  Search: 9

Elite Failure: 14
Success: 15
Failure: 14
Success: 15

 Spot: 15  Search: 15

Second set of spikes before mushroom drop

(Spot and Search values)
Casual Failure: 2
Success: 3
Failure: 2
Success: 3

 Spot: 3  Search: 3

Normal Failure: 4
Success: 5
Failure: 4
Success: 5

 Spot: 5  Search: 5

Hard Failure: 8
Success: 9
Failure: 8
Success: 9

 Spot: 9  Search: 9

Elite Failure: 14
Success: 15
Failure: 14
Success: 15

 Spot: 15  Search: 15

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Secret door to collectable near valve in south-east
Casual Failure: 0
Success: 1
Failure: 0
Success: 1

 Spot: 1  Search: 1

Normal Failure: 0
Success: 1
Failure: 1
Success: 2

 Spot: 1  Search: 2

Hard Failure: 0
Success: 1
Failure: 4
Success: 5

 Spot: 1  Search: 5

Elite Failure: 0
Success: 1
Failure: 5
Success: 6

 Spot: 1  Search: 6

First Strike (Assault on Splinterskull, Chapter 1)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Spike trap in south room of prison cell area, west passage
Casual Failure: 2
Success: 3
Failure: 2
Success: 3

 Spot: 3  Search: 3

Normal Failure: 4
Success: 5
Failure: 4
Success: 5

 Spot: 5  Search: 5

Hard Failure: 8
Success: 9
Failure: 8
Success: 9

 Spot: 9  Search: 9

Elite Failure: 14
Success: 15
Failure: 14
Success: 15

 Spot: 15  Search: 15

Electrical trap in treasure room off throne room
Casual Failure: 2
Success: 3
Failure: 2
Success: 3

 Spot: 3  Search: 3

Normal Failure: 4
Success: 5
Failure: 4
Success: 5

 Spot: 5  Search: 5

Hard Failure: 8
Success: 9
Failure: 8
Success: 9

 Spot: 9  Search: 9

Elite Failure: 14
Success: 15
Failure: 14
Success: 15

 Spot: 15  Search: 15

Blade trap west of the shrine room
Casual Failure: 2
Success: 3
Failure: 2
Success: 3

 Spot: 3  Search: 3

Normal Failure: 4
Success: 5
Failure: 4
Success: 5

 Spot: 5  Search: 5

Hard Failure: 8
Success: 9
Failure: 8
Success: 9

 Spot: 9  Search: 9

Elite Failure: 14
Success: 15
Failure: 14
Success: 15

 Spot: 15  Search: 15

Spinning blade trap just past the blade trap
Casual Failure: 2
Success: 3
Failure: 2
Success: 3

 Spot: 3  Search: 3

Normal Failure: 4
Success: 5
Failure: 4
Success: 5

 Spot: 5  Search: 5

Hard Failure: 8
Success: 9
Failure: 8
Success: 9

 Spot: 9  Search: 9

Elite Failure: 14
Success: 15
Failure: 14
Success: 15

 Spot: 15  Search: 15

The Hobgoblins' Captives (Assault on Splinterskull, Chapter 2)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Spike trap in south room of prison cell area, west passage
Casual Failure: 2
Success: 3
Failure: 2
Success: 3

 Spot: 3  Search: 3

Normal Failure: 4
Success: 5
Failure: 4
Success: 5

 Spot: 5  Search: 5

Hard Failure: 8
Success: 9
Failure: 8
Success: 9

 Spot: 9  Search: 9

Elite Failure: 14
Success: 15
Failure: 14
Success: 15

 Spot: 15  Search: 15

Electrical trap in treasure room off throne room
Casual Failure: 2
Success: 3
Failure: 2
Success: 3

 Spot: 3  Search: 3

Normal Failure: 4
Success: 5
Failure: 4
Success: 5

 Spot: 5  Search: 5

Hard Failure: 8
Success: 9
Failure: 8
Success: 9

 Spot: 9  Search: 9

Elite Failure: 14
Success: 15
Failure: 14
Success: 15

 Spot: 15  Search: 15

Blade trap west of the shrine room
Casual Failure: 2
Success: 3
Failure: 2
Success: 3

 Spot: 3  Search: 3

Normal Failure: 4
Success: 5
Failure: 4
Success: 5

 Spot: 5  Search: 5

Hard Failure: 8
Success: 9
Failure: 8
Success: 9

 Spot: 9  Search: 9

Elite Failure: 14
Success: 15
Failure: 14
Success: 15

 Spot: 15  Search: 15

Spinning blade trap just past the blade trap
Casual Failure: 2
Success: 3
Failure: 2
Success: 3

 Spot: 3  Search: 3

Normal Failure: 4
Success: 5
Failure: 4
Success: 5

 Spot: 5  Search: 5

Hard Failure: 8
Success: 9
Failure: 8
Success: 9

 Spot: 9  Search: 9

Elite Failure: 14
Success: 15
Failure: 14
Success: 15

 Spot: 15  Search: 15

Redfang the Unruled[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Total Mod:Result Total Mod:Result
Fire trap first corner
Casual Failure: 2
Success: 3
Failure: 2
Success: 3

 Spot: 3  Search: 3

Normal Failure: 4
Success: 5
Failure: 4
Success: 5

 Spot: 5  Search: 5

Hard Failure: 8
Success: 9
Failure: 8
Success: 9

 Spot: 9  Search: 9

Elite Failure: 14
Success: 15
Failure: 14
Success: 15

 Spot: 15  Search: 15

Fire trap at bottom of first drop
Casual Failure: 2
Success: 3
Failure: 2
Success: 3

 Spot: 3  Search: 3

Normal Failure: 4
Success: 5
Failure: 4
Success: 5

 Spot: 5  Search: 5

Hard Failure: 8
Success: 9
Failure: 8
Success: 9

 Spot: 9  Search: 9

Elite Failure: 14
Success: 15
Failure: 14
Success: 15

 Spot: 15  Search: 15

Spike trap around gate to second drop
Casual Failure: 2
Success: 3
Failure: 2
Success: 3

 Spot: 3  Search: 3

Normal Failure: 4
Success: 5
Failure: 4
Success: 5

 Spot: 5  Search: 5

Hard Failure: 8
Success: 9
Failure: 8
Success: 9

 Spot: 9  Search: 9

Elite Failure: 14
Success: 15
Failure: 14
Success: 15

 Spot: 15  Search: 15

Room full of spikes
Casual Failure: 2
Success: 3
Failure: 2
Success: 3

 Spot: 3  Search: 3

Normal Failure: 4
Success: 5
Failure: 4
Success: 5

 Spot: 5  Search: 5

Hard Failure: 8
Success: 9
Failure: 8
Success: 9

 Spot: 9  Search: 9

Elite Failure: 14
Success: 15
Failure: 14
Success: 15

 Spot: 15  Search: 15

Poison room south wall traps
Casual Failure: 2
Success: 3
Failure: 2
Success: 3

 Spot: 3  Search: 3

Normal Failure: 4
Success: 5
Failure: 4
Success: 5

 Spot: 5  Search: 5

Hard Failure: 8
Success: 9
Failure: 8
Success: 9

 Spot: 9  Search: 9

Elite Failure: 14
Success: 15
Failure: 14
Success: 15

 Spot: 15  Search: 15

Poison room west wall traps
Casual Failure: 2
Success: 3
Failure: 2
Success: 3

 Spot: 3  Search: 3

Normal Failure: 4
Success: 5
Failure: 4
Success: 5

 Spot: 5  Search: 5

Hard Failure: 8
Success: 9
Failure: 8
Success: 9

 Spot: 9  Search: 9

Elite Failure: 14
Success: 15
Failure: 14
Success: 15

 Spot: 15  Search: 15

Poison room north wall traps
Casual Failure: 2
Success: 3
Failure: 2
Success: 3

 Spot: 3  Search: 3

Normal Failure: 4
Success: 5
Failure: 4
Success: 5

 Spot: 5  Search: 5

Hard Failure: 8
Success: 9
Failure: 8
Success: 9

 Spot: 9  Search: 9

Elite Failure: 14
Success: 15
Failure: 14
Success: 15

 Spot: 15  Search: 15

Poison room east wall traps
Casual Failure: 2
Success: 3
Failure: 2
Success: 3

 Spot: 3  Search: 3

Normal Failure: 4
Success: 5
Failure: 4
Success: 5

 Spot: 5  Search: 5

Hard Failure: 8
Success: 9
Failure: 8
Success: 9

 Spot: 9  Search: 9

Elite Failure: 14
Success: 15
Failure: 14
Success: 15

 Spot: 15  Search: 15

First fire trap in final hallway
Casual Failure: 2
Success: 3
Failure: 2
Success: 3

 Spot: 3  Search: 3

Normal Failure: 4
Success: 5
Failure: 4
Success: 5

 Spot: 5  Search: 5

Hard Failure: 8
Success: 9
Failure: 8
Success: 9

 Spot: 9  Search: 9

Elite Failure: 14
Success: 15
Failure: 14
Success: 15

 Spot: 15  Search: 15

Second fire trap in last hallway
Casual Failure: 2
Success: 3
Failure: 2
Success: 3

 Spot: 3  Search: 3

Normal Failure: 4
Success: 5
Failure: 4
Success: 5

 Spot: 5  Search: 5

Hard Failure: 8
Success: 9
Failure: 8
Success: 9

 Spot: 9  Search: 9

Elite Failure: 14
Success: 15
Failure: 14
Success: 15

 Spot: 15  Search: 15

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Last turn before Redfang, left wall
Casual Failure: 0
Success: 1
Failure: 0
Success: 1

 Spot: 1  Search: 1

Normal Failure: 0
Success: 1
Failure: 1
Success: 2

 Spot: 1  Search: 2

Hard Failure: 0
Success: 1
Failure: 4
Success: 5

 Spot: 1  Search: 5

Elite Failure: 0
Success: 1
Failure: 5
Success: 6

 Spot: 1  Search: 6

To Find a Witness: Return to the Sanctuary (Catacombs, Part 2)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Total Mod:Result Total Mod:Result
Blade/Cold combo trap covering
chest behind locked door in west wing
(not guaranteed to spawn)
Casual Failure: 2
Success: 3
Failure: 2
Success: 3

 Spot: 3  Search: 3

Normal Failure: 4
Success: 5
Failure: 4
Success: 5

 Spot: 5  Search: 5

Hard Failure: 8
Success: 9
Failure: 8
Success: 9

 Spot: 9  Search: 9

Elite Failure: 14
Success: 15
Failure: 14
Success: 15

 Spot: 15  Search: 15

Spike trap around chest in secret/Warden's room
Casual Failure: 2
Success: 3
Failure: 2
Success: 3

 Spot: 3  Search: 3

Normal Failure: 4
Success: 5
Failure: 4
Success: 5

 Spot: 5  Search: 5

Hard Failure: 8
Success: 9
Failure: 8
Success: 9

 Spot: 9  Search: 9

Elite Failure: 14
Success: 15
Failure: 14
Success: 15

 Spot: 15  Search: 15

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Secret door in north ward leading to chest containing the Sanctuary Master Key
Casual Failure: -6
Success: -5
Failure: -6
Success: -5

 Spot: -5  Search: -5

Normal Failure: -6
Success: -5
Failure: -6
Success: -5

 Spot: -5  Search: -5

Hard Failure: -6
Success: -5
Failure: -6
Success: -5

 Spot: -5  Search: -5

Elite Failure: -6
Success: -5
Failure: -6
Success: -5

 Spot: -5  Search: -5

The Old Archives (Catacombs, Part 3)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Total Mod:Result Total Mod:Result
Blade trap, protecting the first fragment

(Spot and Search values)
Casual Failure: 2
Success: 3
Failure: 2
Success: 3

 Spot: 3  Search: 3

Normal Failure: 4
Success: 5
Failure: 4
Success: 5

 Spot: 5  Search: 5

Hard Failure: 8
Success: 9
Failure: 8
Success: 9

 Spot: 9  Search: 9

Elite Failure: 14
Success: 15
Failure: 14
Success: 15

 Spot: 15  Search: 15

Acid-bomb trap guarding chest in secret door (no control box, not spotable or searchable)
Casual Failure: N/A
Success: N/A
Failure: N/A
Success: N/A

 Spot: N/A  Search: N/A

Normal Failure: N/A
Success: N/A
Failure: N/A
Success: N/A

 Spot: N/A  Search: N/A

Hard Failure: N/A
Success: N/A
Failure: N/A
Success: N/A

 Spot: N/A  Search: N/A

Elite Failure: N/A
Success: N/A
Failure: N/A
Success: N/A

 Spot: N/A  Search: N/A

Blade trap, protecting the third fragment

(Spot and Search values)
Casual Failure: 2
Success: 3
Failure: 2
Success: 3

 Spot: 3  Search: 3

Normal Failure: 4
Success: 5
Failure: 4
Success: 5

 Spot: 5  Search: 5

Hard Failure: 8
Success: 9
Failure: 8
Success: 9

 Spot: 9  Search: 9

Elite Failure: 14
Success: 15
Failure: 14
Success: 15

 Spot: 15  Search: 15

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Total Mod:Result Total Mod:Result
Bookcase halfway down south corridor (DM text: The shelves seem slightly askew here.)
Casual Failure: 0
Success: 1
Failure: 0
Success: 1

 Spot: 1  Search: 1

Normal Failure: 0
Success: 1
Failure: 1
Success: 2

 Spot: 1  Search: 2

Hard Failure: 0
Success: 1
Failure: 4
Success: 5

 Spot: 1  Search: 5

Elite Failure: 0
Success: 1
Failure: 5
Success: 6

 Spot: 1  Search: 6

Bookcase leading to second book fragment
Casual Failure: -6
Success: -5
Failure: -6
Success: -5

 Spot: -5  Search: -5

Normal Failure: -6
Success: -5
Failure: -6
Success: -5

 Spot: -5  Search: -5

Hard Failure: -6
Success: -5
Failure: -6
Success: -5

 Spot: -5  Search: -5

Elite Failure: -6
Success: -5
Failure: -6
Success: -5

 Spot: -5  Search: -5

Bookcase leading to third book fragment
Casual Failure: -6
Success: -5
Failure: -6
Success: -5

 Spot: -5  Search: -5

Normal Failure: -6
Success: -5
Failure: -6
Success: -5

 Spot: -5  Search: -5

Hard Failure: -6
Success: -5
Failure: -6
Success: -5

 Spot: -5  Search: -5

Elite Failure: -6
Success: -5
Failure: -6
Success: -5

 Spot: -5  Search: -5

Setting the Wards: The Lower Cathedral (Catacombs, Part 5a)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Total Mod:Result Total Mod:Result
Cold trap on west side of first split
Casual Failure: 2
Success: 3
Failure: 2
Success: 3

 Spot: 3  Search: 3

Normal Failure: 4
Success: 5
Failure: 4
Success: 5

 Spot: 5  Search: 5

Hard Failure: 8
Success: 9
Failure: 8
Success: 9

 Spot: 9  Search: 9

Elite Failure: 14
Success: 15
Failure: 14
Success: 15

 Spot: 15  Search: 15

Cold trap on east side of first split
Casual Failure: 2
Success: 3
Failure: 2
Success: 3

 Spot: 3  Search: 3

Normal Failure: 4
Success: 5
Failure: 4
Success: 5

 Spot: 5  Search: 5

Hard Failure: 8
Success: 9
Failure: 8
Success: 9

 Spot: 9  Search: 9

Elite Failure: 14
Success: 15
Failure: 14
Success: 15

 Spot: 15  Search: 15

Spike trap on north side of eastern passage
Casual Failure: 2
Success: 3
Failure: 2
Success: 3

 Spot: 3  Search: 3

Normal Failure: 4
Success: 5
Failure: 4
Success: 5

 Spot: 5  Search: 5

Hard Failure: 8
Success: 9
Failure: 8
Success: 9

 Spot: 9  Search: 9

Elite Failure: 14
Success: 15
Failure: 14
Success: 15

 Spot: 15  Search: 15

Spike trap on south side of eastern passage
Casual Failure: 2
Success: 3
Failure: 2
Success: 3

 Spot: 3  Search: 3

Normal Failure: 4
Success: 5
Failure: 4
Success: 5

 Spot: 5  Search: 5

Hard Failure: 8
Success: 9
Failure: 8
Success: 9

 Spot: 9  Search: 9

Elite Failure: 14
Success: 15
Failure: 14
Success: 15

 Spot: 15  Search: 15

Blade trap by west lever in the north passage
Casual Failure: 2
Success: 3
Failure: 2
Success: 3

 Spot: 3  Search: 3

Normal Failure: 4
Success: 5
Failure: 4
Success: 5

 Spot: 5  Search: 5

Hard Failure: 8
Success: 9
Failure: 8
Success: 9

 Spot: 9  Search: 9

Elite Failure: 14
Success: 15
Failure: 14
Success: 15

 Spot: 15  Search: 15

Blade trap by east lever in the north passage
Casual Failure: 2
Success: 3
Failure: 2
Success: 3

 Spot: 3  Search: 3

Normal Failure: 4
Success: 5
Failure: 4
Success: 5

 Spot: 5  Search: 5

Hard Failure: 8
Success: 9
Failure: 8
Success: 9

 Spot: 9  Search: 9

Elite Failure: 14
Success: 15
Failure: 14
Success: 15

 Spot: 15  Search: 15

Setting the Wards: The Patriarch's Crypt (Catacombs, Part 5b)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Total Mod:Result Total Mod:Result
Blade trap, lower level from west altar
Casual Failure: 2
Success: 3
Failure: 2
Success: 3

 Spot: 3  Search: 3

Normal Failure: 4
Success: 5
Failure: 4
Success: 5

 Spot: 5  Search: 5

Hard Failure: 8
Success: 9
Failure: 8
Success: 9

 Spot: 9  Search: 9

Elite Failure: 14
Success: 15
Failure: 14
Success: 15

 Spot: 15  Search: 15

Fire trap guarding west lever after Brevonis' altar
Casual Failure: 2
Success: 3
Failure: 2
Success: 3

 Spot: 3  Search: 3

Normal Failure: 4
Success: 5
Failure: 4
Success: 5

 Spot: 5  Search: 5

Hard Failure: 8
Success: 9
Failure: 8
Success: 9

 Spot: 9  Search: 9

Elite Failure: 14
Success: 15
Failure: 14
Success: 15

 Spot: 15  Search: 15

Fire trap guarding east lever after Brevonis' altar
Casual Failure: 2
Success: 3
Failure: 2
Success: 3

 Spot: 3  Search: 3

Normal Failure: 4
Success: 5
Failure: 4
Success: 5

 Spot: 5  Search: 5

Hard Failure: 8
Success: 9
Failure: 8
Success: 9

 Spot: 9  Search: 9

Elite Failure: 14
Success: 15
Failure: 14
Success: 15

 Spot: 15  Search: 15

The Kobold's Den: Clan Gnashtooth (The Lost Seekers, Part 1)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Total Mod:Result Total Mod:Result
Acid trap in first hallway
(Spot and Search values)
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15
Fire trap at four-way intersection
(Spot and Search values)
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15
Acid trap on ladder in switch/pillar room
(Spot and Search values)
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15
Fire trap in treasure room of Chief Eechik's Hall
(Spot and Search values)
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15

The Kobold's Den: Rescuing Arlos (The Lost Seekers, Part 2)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Total Mod:Result Total Mod:Result
Spike trap in front of doorway at first intersection
(Spot and Search values)
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Total Mod:Result Total Mod:Result
East wing, southern turn, wall to south Normal 0:Fail; 1:Success -1:Fail; 0:Success 1
Hard 0:Fail; 1:Success -1:Fail; 0:Success 1
Elite 0:Fail; 1:Success 1:Fail; 2:Success 2
West wing, wall in front of lever of the prison cages Normal 0:Fail; 1:Success 1:Fail; 2:Success 2
Hard 0:Fail; 1:Success 4:Fail; 5:Success 5
Elite 0:Fail; 1:Success 5:Fail; 6:Success 6

The Sacred Helm[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Eastern corridor to minotaur berserker, eastern box behind secret door after bend
(Spot and Search values)
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15
Eastern corridor to minotaur berserker, western box behind secret door after bend
(Spot and Search values)
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Total Mod:Result Total Mod:Result
Western corridor, secret door on north side Normal 0:Fail; 1:Success 1:Fail; 2:Success 2
Hard 0:Fail; 1:Success 4:Fail; 5:Success 5
Elite 6:Success 5:Fail; 6:Success 6
Western corridor, secret door on south side Normal 0:Fail; 1:Success 1:Fail; 2:Success 2
Hard 0:Fail; 1:Success 4:Fail; 5:Success 5
Elite 6:Success 5:Fail; 6:Success 6
Eastern corridor to minotaur berserker, east wall after bend Normal 0:Fail; 1:Success 1:Fail; 2:Success 2
Hard 0:Fail; 1:Success 4:Fail; 5:Success 5
Elite 6:Success 5:Fail; 6:Success 6
Eastern corridor to minotaur berserker, west wall after bend Normal 0:Fail; 1:Success 1:Fail; 2:Success 2
Hard 0:Fail; 1:Success 4:Fail; 5:Success 5
Elite 6:Success 5:Fail; 6:Success 6

The Swiped Signet[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
First acid trap
Casual Failure: 2
Success: 3
Failure: 2
Success: 3

 Spot: 3  Search: 3

Normal Failure: 4
Success: 5
Failure: 4
Success: 5

 Spot: 5  Search: 5

Hard Failure: 8
Success: 9
Failure: 8
Success: 9

 Spot: 9  Search: 9

Elite Failure: 14
Success: 15
Failure: 14
Success: 15

 Spot: 15  Search: 15

Second acid trap
Casual Failure: 2
Success: 3
Failure: 2
Success: 3

 Spot: 3  Search: 3

Normal Failure: 4
Success: 5
Failure: 4
Success: 5

 Spot: 5  Search: 5

Hard Failure: 8
Success: 9
Failure: 8
Success: 9

 Spot: 9  Search: 9

Elite Failure: 14
Success: 15
Failure: 14
Success: 15

 Spot: 15  Search: 15

Poison trap (activates after unlocking the door by the entrance)
Casual Failure: 2
Success: 3
Failure: 2
Success: 3

 Spot: 3  Search: 3

Normal Failure: 4
Success: 5
Failure: 4
Success: 5

 Spot: 5  Search: 5

Hard Failure: 8
Success: 9
Failure: 8
Success: 9

 Spot: 9  Search: 9

Elite Failure: 14
Success: 15
Failure: 14
Success: 15

 Spot: 15  Search: 15

Sonic trap after door near entrance
Casual Failure: 2
Success: 3
Failure: 2
Success: 3

 Spot: 3  Search: 3

Normal Failure: 4
Success: 5
Failure: 4
Success: 5

 Spot: 5  Search: 5

Hard Failure: 8
Success: 9
Failure: 8
Success: 9

 Spot: 9  Search: 9

Elite Failure: 14
Success: 15
Failure: 14
Success: 15

 Spot: 15  Search: 15

Sonic trap after pneumatic door
Casual Failure: 2
Success: 3
Failure: 2
Success: 3

 Spot: 3  Search: 3

Normal Failure: 4
Success: 5
Failure: 4
Success: 5

 Spot: 5  Search: 5

Hard Failure: 8
Success: 9
Failure: 8
Success: 9

 Spot: 9  Search: 9

Elite Failure: 14
Success: 15
Failure: 14
Success: 15

 Spot: 15  Search: 15


Level 4 quests[edit]

Spot Requirements:

  • Normal
    • Guaranteed to find everything recorded: No data
    • Suspected requirement to find everything: 6
  • Hard
    • Guaranteed to find everything recorded: No data
    • Suspected requirement to find everything: 12
  • Elite
    • Guaranteed to find everything recorded: No data
    • Suspected requirement to find everything: 17

Search Requirements

  • Normal
    • Guaranteed to find everything recorded: No data
    • Suspected requirement to find everything: 6
  • Hard
    • Guaranteed to find everything recorded: No data
    • Suspected requirement to find everything: 12
  • Elite
    • Guaranteed to find everything recorded: No data
    • Suspected requirement to find everything: 17


The Bookbinder Rescue[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
All traps
(Spot and Search values)
Normal 6
Hard 11:Fail; 12:Success 12
Elite 16:Fail 17

The Depths of Darkness[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Fire trap in eastern passage, West wall - after trap
(Spot and Search values)
Normal 5:Fail; 6:Success 5:Fail; 6:Success 6
Hard 11:Fail; 12:Success 11:Fail; 12:Success 12
Elite 16:Fail; 17:Success 16:Fail; 17:Success 17
Acid trap in north-east intersection, On pillar, within trap
(Spot and Search values)
Normal 5:Fail; 6:Success 5:Fail; 6:Success 6
Hard 11:Fail; 12:Success 11:Fail; 12:Success 12
Elite 16:Fail; 17:Success 16:Fail; 17:Success 17

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Secret door near start; opens up east corridor Normal 1:Success 1:Fail; 2:Success 2
Hard 5:Success 5:Fail; 6:Success 6
Elite 0:Fail; 2:Success 7:Fail; 8:Success 8

The Depths of Despair[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Western spike trap in eastern corridor
(Spot and Search values)
Normal 5:Fail; 6:Success 5:Fail; 6:Success 6
Hard 11:Fail; 12:Success 11:Fail; 12:Success 12
Elite 16:Fail; 17:Success 16:Fail; 17:Success 17
Eastern spike trap in eastern corridor
(Spot and Search values)
Normal 5:Fail; 6:Success 5:Fail; 6:Success 6
Hard 11:Fail; 12:Success 11:Fail; 12:Success 12
Elite 16:Fail; 17:Success 16:Fail; 17:Success 17

Dirty Laundry[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Normal
Hard
Elite

Proof is in the Poison[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Fire trap on the first bridge, Left wall of bridge on far side
(Spot and Search values)
Normal 5:Fail; 6:Success 5:Fail; 6:Success 6
Hard 11:Fail; 12:Success 11:Fail; 12:Success 12
Elite 16:Fail; 17:Success 16:Fail; 17:Success 17
Spinner blades under the bridge, Center of the floor
(Spot and Search values)
Normal 5:Fail; 6:Success 5:Fail; 6:Success 6
Hard 11:Fail; 12:Success 11:Fail; 12:Success 12
Elite 16:Fail; 17:Success 16:Fail; 17:Success 17

Repossession[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Normal
Hard
Elite

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Normal
Hard
Elite
Normal
Hard
Elite

Rest for the Restless[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Fire trap after second shrine
(Spot and Search values)
Normal 5:Fail; 6:Success 5:Fail; 6:Success 6
Hard 11:Fail; 12:Success 11:Fail; 12:Success 12
Elite 16:Fail; 17:Success 16:Fail; 17:Success 17

Venn's Trail: Clan Tunnelworm (The Lost Seekers, Part 3)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Poison trap in room before shrine, Left alcove behind door
(Spot and Search values)
Normal 5:Fail; 6:Success 5:Fail; 6:Success 6
Hard 11:Fail; 12:Success 11:Fail; 12:Success 12
Elite 16:Fail; 17:Success 16:Fail; 17:Success 17

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Secret door in south concealing trap box Normal 0:Fail; 1:Success -1:Success 1
Hard 0:Fail; 1:Success 0:Fail; 1:Success 1
Elite 0:Fail; 1:Success 2:Fail; 3:Success 3
Secret door in east, lower floor, potentially leads to Hobgoblin Emissary Normal 0:Fail; 1:Success -1:Success 1
Hard 0:Fail; 1:Success 0:Fail; 1:Success 1
Elite 0:Fail; 1:Success 2:Fail; 3:Success 3

Venn's Trail: Venn's Fate (The Lost Seekers, Part 4)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Blade trap in NW room with wolves
(Spot and Search values)
Normal 5:Fail; 6:Success 5:Fail; 6:Success 6
Hard 11:Fail; 12:Success 11:Fail; 12:Success 12
Elite 16:Fail; 17:Success 16:Fail; 17:Success 17

Whisperdoom's Spawn (Assault on Splinterskull, Chapter 4)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Normal
Hard
Elite
Normal
Hard
Elite

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Normal
Hard
Elite
Normal
Hard
Elite

Yarkuch's War-plans (Assault on Splinterskull, Chapter 3)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Normal
Hard
Elite
Normal
Hard
Elite

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Normal
Hard
Elite
Normal
Hard
Elite



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Level 5 quests[edit]

Spot Requirements:

  • Normal
    • Guaranteed to find everything recorded: 14
    • Suspected requirement to find everything: 8
  • Hard
    • Guaranteed to find everything recorded: 14
    • Suspected requirement to find everything: 14
  • Elite
    • Guaranteed to find everything recorded: 20
    • Suspected requirement to find everything: 20

Search Requirements

  • Normal
    • Guaranteed to find everything recorded: 14
    • Suspected requirement to find everything: 8
  • Hard
    • Guaranteed to find everything recorded: 14
    • Suspected requirement to find everything: 14
  • Elite
    • Guaranteed to find everything recorded: 20
    • Suspected requirement to find everything: 20

The Chamber of Insanity[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Lever triggered poison traps; one in each room
(Spot and Search values)
Normal 13:Fail; 14:Success 13:Fail; 14:Success 14
Hard 13:Fail; 14:Success 13:Fail; 14:Success 14
Elite 13:Fail; 14:Success 13:Fail; 14:Success 14
Blade trap #1 covering chest in secret room (in Shade of Hatred room)
(Spot and Search values)
Normal 7:Fail; 8:Success 7:Fail; 8:Success 8
Hard 13:Fail; 14:Success 13:Fail; 14:Success 14
Elite 19:Fail; 20:Success 19:Fail; 20:Success 20
Blade trap #2 covering chest in secret room (in Shade of Hatred room)
(Spot and Search values)
Normal 0:Fail; 1:Success 0:Fail; 1:Success 1
Hard 0:Fail; 1:Success 0:Fail; 1:Success 1
Elite 0:Fail; 1:Success 0:Fail; 1:Success 1

The Deadly Package: The Stronghold Key (Assault on Splinterskull, Chapter 5, Part 1)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Normal
Hard
Elite
Normal
Hard
Elite

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Normal
Hard
Elite
Normal
Hard
Elite

The Deadly Package: Agent of the Darguul (Assault on Splinterskull, Chapter 5, Part 2)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Normal
Hard
Elite
Normal
Hard
Elite

The Depths of Discord[edit]

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
2 Hidden doors Normal 1:Success 2:Fail; 3:Success 3
Hard 3:Success 7:Fail; 8:Success 8
Elite 0:Fail; 4:Success 9:Fail; 10:Success 10

The Depths of Doom[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Blade trap in western corridor, South wall
(Spot and Search values)
Normal 7:Fail; 8:Success 7:Fail; 8:Success 8
Hard 13:Fail; 14:Success 13:Fail; 14:Success 14
Elite 19:Fail; 20:Success 19:Fail; 20:Success 20
Trap at bottom of slide, between two pillars, center of hallway
(Spot and Search values)
Normal 7:Fail; 8:Success 7:Fail; 8:Success 8
Hard 13:Fail; 14:Success 13:Fail; 14:Success 14
Elite 19:Fail; 20:Success 19:Fail; 20:Success 20
Trap near Eastern lever, covering collectable, South wall
(Spot and Search values)
Normal 7:Fail; 8:Success 7:Fail; 8:Success 8
Hard 13:Fail; 14:Success 13:Fail; 14:Success 14
Elite 19:Fail; 20:Success 19:Fail; 20:Success 20

Halls of Shan-To-Kor (Shan-To-Kor, Part 3)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Acid trap across from shrine Normal
Hard
Elite 18:Fail; 21:Success 19-21
Fire traps protecting ladder to upper catwalk Normal
Hard
Elite 18:Fail; 21:Success 19-21
Fire traps on Bridge Normal
Hard
Elite 19:Fail; 25:Success 20
Fire traps on north-west corner of fire trap room Normal
Hard
Elite 18:Fail; 25:Success 20
Spikes near the right wall in fire trap room Normal
Hard
Elite 20
Right wall frost trap on first down ramp Normal
Hard
Elite 20
frost trap going up the next ramp Normal
Hard
Elite 20
Dual wall frost traps on right hallway Normal
Hard
Elite 20


Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
2 doors before and after the bridge (along left wall)
Normal
Hard
Elite
Normal
Hard
Elite

The Lair of Summoning[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Poison trap, Western passage, South wall, after trap (trap will discharge only once)
(Spot and Search values)
Normal 7:Fail; 8:Success 7:Fail; 8:Success 8
Hard 13:Fail; 14:Success 13:Fail; 14:Success 14
Elite 19:Fail; 20:Success 19:Fail; 20:Success 20
Lightning trap #1, Western passage, Left wall, next to locked gate (after trap if following western passage)
(Spot and Search values)
Normal 7:Fail; 8:Success 7:Fail; 8:Success 8
Hard 13:Fail; 14:Success 13:Fail; 14:Success 14
Elite 19:Fail; 20:Success 19:Fail; 20:Success 20
Lightning trap #2, Western passage, Right wall, next to locked gate (after trap if following western passage)
(Spot and Search values)
Normal 7:Fail; 8:Success 7:Fail; 8:Success 8
Hard 13:Fail; 14:Success 13:Fail; 14:Success 14
Elite 19:Fail; 20:Success 19:Fail; 20:Success 20
Arrow trap #1, just after western passage locked gate, Right (North) of doorway leading west
(Spot and Search values)
Normal 7:Fail; 8:Success 7:Fail; 8:Success 8
Hard 13:Fail; 14:Success 13:Fail; 14:Success 14
Elite 19:Fail; 20:Success 19:Fail; 20:Success 20
Arrow trap #2, just after western locked gate, Left (South) of doorway leading west
(Spot and Search values)
Normal 7:Fail; 8:Success 7:Fail; 8:Success 8
Hard 13:Fail; 14:Success 13:Fail; 14:Success 14
Elite 19:Fail; 20:Success 19:Fail; 20:Success 20
Sonic trap #1 (nearing shrine) near stairs, Left wall, before trap by the stairs
(Spot and Search values)
Normal 7:Fail; 8:Success 7:Fail; 8:Success 8
Hard 13:Fail; 14:Success 13:Fail; 14:Success 14
Elite 19:Fail; 20:Success 19:Fail; 20:Success 20
Sonic trap #2 (nearing shrine) near stairs, West wall, after first trap
(Spot and Search values)
Normal 7:Fail; 8:Success 7:Fail; 8:Success 8
Hard 13:Fail; 14:Success 13:Fail; 14:Success 14
Elite 19:Fail; 20:Success 19:Fail; 20:Success 20
Arrow trap, across from shrine, Right of southern door near locked gate
(Spot and Search values)
Normal 7:Fail; 8:Success 7:Fail; 8:Success 8
Hard 13:Fail; 14:Success 13:Fail; 14:Success 14
Elite 19:Fail; 20:Success 19:Fail; 20:Success 20
Fire and Air Trap covering locked Chest in ambush, East Wall
(Spot and Search values)
Normal 7:Fail; 8:Success 7:Fail; 8:Success 8
Hard 13:Fail; 14:Success 13:Fail; 14:Success 14
Elite 19:Fail; 20:Success 19:Fail; 20:Success 20

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Hidden door with trolls Normal -1:Fail; 1:Success 2:Fail; 3:Success 3
Hard 5:Success 7:Fail; 8:Success 8
Elite -1:Fail; 2:Success 9:Fail; 10:Success 10

Legend of Two-Toed Tobias[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Sonic trap on valve, platform above the valve
(Spot and Search values)
Normal 8
Hard 13:Fail; 14:Success 13:Fail; 14:Success 14
Elite 19:Fail; 20:Success 19:Fail; 20:Success 20

The Mystery of Delera's Tomb (Delera's Tomb, Part 1)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Spike trap just past the bridge
(Spot and Search values)
Normal
Hard 13:Fail 15:Success 14
Elite 22:Success 22:Success 20
Cold trap, past first shrine
(Spot and Search values)
Normal
Hard 13:Fail 15:Success 14
Elite 22:Success 22:Success 20
Poison trap covering chest in small curved hallway
(Spot and Search values)
Normal
Hard 13:Fail 14:Success 14
Elite 22:Success 22:Success 20
Cold trap, at base of ramp
(Spot and Search values)
Normal
Hard 13:Fail 14:Success 14
Elite 21:Success 22:Success 20

Partycrashers[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Spike trap at first arch (before third biome)
(Spot and Search values)
Normal 7:Fail; 14:Success 7:Fail; 16:Success 8-14
Hard 13:Fail; 14:Success 13:Fail; 14:Success 14
Elite 19:Fail; 20:Success 19:Fail; 20:Success 20
Air trap at second arch (third hallway)
(Spot and Search values)
Normal 7:Fail; 14:Success 7:Fail; 16:Success 8-14
Hard 13:Fail; 14:Success 13:Fail; 14:Success 14
Elite 19:Fail; 20:Success 19:Fail; 20:Success 20
Spinning blade trap under stage floor
(Spot and Search values)
Normal 7:Fail; 14:Success 7:Fail; 16:Success 8-14
Hard 13:Fail; 14:Success 13:Fail; 14:Success 14
Elite 19:Fail; 20:Success 19:Fail; 20:Success 20

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Library, south wall Normal 14:Success 20:Success 3
Hard 18:Success 8
Elite 20:Success 10-20
Private Rooms, between the NE and N central rooms Normal 14:Success 20:Success 3
Hard 18:Success 8
Elite 10
Private Rooms, between the SW and S central rooms Normal 14:Success 20:Success 3
Hard 18:Success 8
Elite 10

Prove Your Worth[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Blade and spike traps south of the entrance
(Spot and Search values)
Normal 16:Success 15:Success 8-15
Hard 13:Fail; 14:Success 13:Fail; 14:Success 14
Elite 19:Fail; 20:Success 19:Fail; 20:Success 20
Fire traps in the north-west room
(Spot and Search values)
Normal 16:Success 15:Success 8-15
Hard 13:Fail; 14:Success 13:Fail; 14:Success 14
Elite 19:Fail; 20:Success 19:Fail; 20:Success 20
Fire traps around the chest in the center of the Inferno room (on floor south of chest)
(Spot and Search values)
Normal 16:Success 15:Success 8-15
Hard 13:Fail; 14:Success 13:Fail; 14:Success 14
Elite 19:Fail; 20:Success 19:Fail; 20:Success 20
Fire traps around the chest in the center of the Inferno room (on floor north of chest)
(Spot and Search values)
Normal 16:Success 15:Success 8-15
Hard 13:Fail; 14:Success 13:Fail; 14:Success 14
Elite 19:Fail; 20:Success 19:Fail; 20:Success 20
Dart traps before the second lever in the Inferno room
(Spot and Search values)
Normal 16:Success 15:Success 8-15
Hard 13:Fail; 14:Success 13:Fail; 14:Success 14
Elite 19:Fail; 20:Success 19:Fail; 20:Success 20
Fire trap in the corridor past the Inferno room, coming out of the hole with the ladder
(Spot and Search values)
Normal 16:Success 15:Success 8-15
Hard 13:Fail; 14:Success 13:Fail; 14:Success 14
Elite 19:Fail; 20:Success 19:Fail; 20:Success 20
Blade and Fire traps along the last corridor
(Spot and Search values)
Normal 16:Success 15:Success 8-15
Hard 13:Fail; 14:Success 13:Fail; 14:Success 14
Elite 19:Fail; 20:Success 19:Fail; 20:Success 20

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
South-west corner room near agility (ladders) trial Normal 16:Success 15:Success 3-15
Hard 10:Success 16:Success 8-10
Elite 13:Success 19:Success 10-13

The Snitch[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Blade trap east of The Incinerator, south corridor
(Spot and Search values)
Normal 16:Success 13:Success 8
Hard 13:Fail; 14:Success 13:Fail; 14:Success 14
Elite 19:Fail; 20:Success 19:Fail; 20:Success 20
Fire trap east of The Incinerator, north corridor
(Spot and Search values)
Normal 16:Success 13:Success 8
Hard 13:Fail; 14:Success 13:Fail; 14:Success 14
Elite 19:Fail; 20:Success 19:Fail; 20:Success 20
Fire trap in Tanner's Alley, up north ladder
(Spot and Search values)
Normal 16:Success 13:Success 8
Hard 13:Fail; 14:Success 13:Fail; 14:Success 14
Elite 19:Fail; 20:Success 19:Fail; 20:Success 20
Wind trap in Tanner's Alley
(Spot and Search values)
Normal 16:Success 13:Success 8
Hard 13:Fail; 14:Success 13:Fail; 14:Success 14
Elite 19:Fail; 20:Success 19:Fail; 20:Success 20

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Incinerator, up the ladder to the south Normal 6:Success 6:Success 3
Hard 8:Success 8
Elite 8:Fail; 10:Success 9-10
Incinerator, between the rooms up the ladders to the east Normal 10:Success 3-10
Hard 13:Success 8-13
Elite 8:Fail; 10:Success 9-10

Tomb of the Crimson Heart[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Normal
Hard
Elite
Normal
Hard
Elite

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Normal
Hard
Elite
Normal
Hard
Elite

Tomb of the Sanguine Heart[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Normal
Hard
Elite
Normal
Hard
Elite

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Normal
Hard
Elite
Normal
Hard
Elite

Under the Big Top[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Blue Wheel of Ill-Fortune
(Spot and Search values)
Normal 16:Success 13:Success 8
Hard 13:Fail; 14:Success 16:Success 14
Elite 18:Fail; 20:Success 19:Fail; 20:Success 20
Green Wheel of Ill-Fortune
(Spot and Search values)
Normal 16:Success 13:Success 11-13
Hard 13:Fail; 14:Success 16:Success 14
Elite 18:Fail; 20:Success 19:Fail; 20:Success 20
Yellow Wheel of Ill-Fortune in Sideshow Alley
(Spot and Search values)
Normal 16:Success 13:Success 8
Hard 13:Fail; 14:Success 16:Success 14
Elite 19:Fail; 20:Success 19:Fail; 20:Success 20
Orange Wheel of Ill-Fortune in The Magicians' Corner (called Red by DM)
(Spot and Search values)
Normal 16:Success 13:Success 8
Hard 13:Fail; 14:Success 16:Success 14
Elite 18:Fail; 20:Success 19:Fail; 20:Success 20
Yellow Wheel of Ill-Fortune in The Magicians' Corner
(Spot and Search values)
Normal 16:Success 13:Success 8
Hard 13:Fail; 14:Success 16:Success 14
Elite 19:Fail; 20:Success 19:Fail; 20:Success 20
Blue Wheel of Ill-Fortune, in the Midway
(Spot and Search values)
Normal 16:Success 13:Success 8
Hard 13:Fail; 14:Success 16:Success 14
Elite 19:Fail; 20:Success 19:Fail; 20:Success 20
Purple Wheel of Ill-Fortune in Kanine Korner (called Red by DM)
(Spot and Search values)
Normal 16:Success 13:Success 8
Hard 13:Fail; 14:Success 16:Success 14
Elite 19:Fail; 20:Success 19:Fail; 20:Success 20



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Level 6 quests[edit]

Spot Requirements:

  • Normal
    • Guaranteed to find everything recorded: No data
    • Suspected requirement to find everything: 10
  • Hard
    • Guaranteed to find everything recorded: No data
    • Suspected requirement to find everything: 16
  • Elite
    • Guaranteed to find everything recorded: No data
    • Suspected requirement to find everything: 22

Search Requirements

  • Normal
    • Guaranteed to find everything recorded: No data
    • Suspected requirement to find everything: 10
  • Hard
    • Guaranteed to find everything recorded: No data
    • Suspected requirement to find everything: 16
  • Elite
    • Guaranteed to find everything recorded: No data
    • Suspected requirement to find everything: 22

The Bounty Hunter[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Spike trap entering first door, Past the trap, on the eastern side of the doorframe
(Spot and Search values)
Normal 9:Fail; 10:Success 9:Fail; 10:Success 10
Hard 15:Fail; 16:Success 15:Fail; 16:Success 16
Elite 21:Fail; 22:Success 21:Fail; 22:Success 22
Fire trap on the ledge around the southern edge of the pool leading to the vault, East of the trap
(Spot and Search values)
Normal 9:Fail; 10:Success 9:Fail; 10:Success 10
Hard 15:Fail; 16:Success 15:Fail; 16:Success 16
Elite 21:Fail; 22:Success 21:Fail; 22:Success 22
Blade trap on a ledge between the rocky walkway leading to the western corridor and the northern area, At the base of the ledge
(Spot and Search values)
Normal 9:Fail; 10:Success 9:Fail; 10:Success 10
Hard 15:Fail; 16:Success 15:Fail; 16:Success 16
Elite 21:Fail; 22:Success 21:Fail; 22:Success 22
Poison trap on small ledge winding upwards, just past a half-column on the wall, Just before it
(Spot and Search values)
Normal 9:Fail; 10:Success 9:Fail; 10:Success 10
Hard 15:Fail; 16:Success 15:Fail; 16:Success 16
Elite 21:Fail; 22:Success 21:Fail; 22:Success 22
Acid trap at the top of ladder, At the base of the ladder
(Spot and Search values)
Normal 9:Fail; 10:Success 9:Fail; 10:Success 10
Hard 15:Fail; 16:Success 15:Fail; 16:Success 16
Elite 21:Fail; 22:Success 21:Fail; 22:Success 22
Corridor with (waterway) multiple platforms; cold trap aimed at the first platform, A lower ledge to the south just as you enter
(Spot and Search values)
Normal 9:Fail; 10:Success 9:Fail; 10:Success 10
Hard 15:Fail; 16:Success 15:Fail; 16:Success 16
Elite 21:Fail; 22:Success 21:Fail; 22:Success 22
Corridor with multiple platforms; cold trap aimed at the second platform
(Spot and Search values)
Normal 9:Fail; 10:Success 9:Fail; 10:Success 10
Hard 15:Fail; 16:Success 15:Fail; 16:Success 16
Elite 21:Fail; 22:Success 21:Fail; 22:Success 22
Corridor with multiple platforms; spike trap on first upper ledge, northern wall
(Spot and Search values)
Normal 9:Fail; 10:Success 9:Fail; 10:Success 10
Hard 15:Fail; 16:Success 15:Fail; 16:Success 16
Elite 21:Fail; 22:Success 21:Fail; 22:Success 22
Corridor with multiple platforms; blade trap on second upper ledge, northern wall
(Spot and Search values)
Normal 9:Fail; 10:Success 9:Fail; 10:Success 10
Hard 15:Fail; 16:Success 15:Fail; 16:Success 16
Elite 21:Fail; 22:Success 21:Fail; 22:Success 22
Corridor with multiple platforms; force trap aimed at the final platform
(Spot and Search values)
Normal 9:Fail; 10:Success 9:Fail; 10:Success 10
Hard 15:Fail; 16:Success 15:Fail; 16:Success 16
Elite 21:Fail; 22:Success 21:Fail; 22:Success 22

Caged Trolls[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Spike trap in corridor past first troll
(Spot and Search values)
Normal 9:Fail; 10:Success 9:Fail; 10:Success 10
Hard 15:Fail; 16:Success 15:Fail; 16:Success 16
Elite 21:Fail; 22:Success 21:Fail; 22:Success 22
Slashing blade trap just beyond
(Spot and Search values)
Normal 9:Fail; 10:Success 9:Fail; 10:Success 10
Hard 15:Fail; 16:Success 15:Fail; 16:Success 16
Elite 21:Fail; 22:Success 21:Fail; 22:Success 22

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Secret door, near shrine Normal -1:Fail; 1:Success 2:Fail; 3:Success 3
Hard -1:Fail; 2:Success 8:Fail; 9:Success 9
Elite 11:Fail; 12:Success 12

Dead Predators[edit]

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
1st Secret door top of stairs (East side) Normal -1:Fail; 1:Success 2:Fail; 3:Success 3
Hard 1:Success 8:Fail; 9:Success 9
Elite 2:Success 11:Fail; 12:Success 12
2nd Secret door top of stairs (East side) Normal -1:Fail; 1:Success 2:Fail; 3:Success 3
Hard 1:Success 8:Fail; 9:Success 9
Elite 2:Success 11:Fail; 12:Success 12

Doom of the Witch-doctor: The Way to Zulkash (Assault on Splinterskull Chapter 6, Part 1)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Normal
Hard
Elite
Normal
Hard
Elite

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Normal
Hard
Elite
Normal
Hard
Elite

Doom of the Witch-doctor: Zulkash, Herald of Woe (Assault on Splinterskull Chapter 6, Part 2)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Normal
Hard
Elite
Normal
Hard
Elite

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Normal
Hard
Elite
Normal
Hard
Elite

Mirra's Sleepless Nights[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Cold trap
(Spot and Search values)
Normal 9:Fail; 10:Success 9:Fail; 10:Success 10
Hard 15:Fail; 16:Success 15:Fail; 16:Success 16
Elite 21:Fail; 22:Success 21:Fail; 22:Success 22

Purge the Heretics[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Acid trap at U-bend in corridor
(Spot and Search values)
Normal 9:Fail; 10:Success 9:Fail; 10:Success 10
Hard 15:Fail; 16:Success 15:Fail; 16:Success 16
Elite 21:Fail; 22:Success 21:Fail; 22:Success 22
Fire traps in south corridor alcove
(Spot and Search values)
Normal 9:Fail; 10:Success 9:Fail; 10:Success 10
Hard 15:Fail; 16:Success 15:Fail; 16:Success 16
Elite 21:Fail; 22:Success 21:Fail; 22:Success 22

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Secret door to chest, near the fire traps Normal -1:Fail; 1:Success 2:Fail; 3:Success 3
Hard -1:Fail; 2:Success 8:Fail; 9:Success 9
Elite 11:Fail; 12:Success 12

Redwillow's Ruins[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Spike and spinning blade traps, to the right of gate lever
(Spot and Search values)
Normal 9:Fail; 10:Success 9:Fail; 10:Success 10
Hard 15:Fail; 16:Success 15:Fail; 16:Success 16
Elite 21:Fail; 22:Success 21:Fail; 22:Success 22
Spinning blades on ramp up to shrine, under gate lever or on right hand post
(Spot and Search values)
Normal 9:Fail; 10:Success 9:Fail; 10:Success 10
Hard 15:Fail; 16:Success 15:Fail; 16:Success 16
Elite 21:Fail; 22:Success 21:Fail; 22:Success 22
Spinning blades in front of chest in cave, under skull box
(Spot and Search values)
Normal 9:Fail; 10:Success 9:Fail; 10:Success 10
Hard 15:Fail; 16:Success 15:Fail; 16:Success 16
Elite 21:Fail; 22:Success 21:Fail; 22:Success 22
Spikes and spinning blades down the central corridor, beam on left
(Spot and Search values)
Normal 9:Fail; 10:Success 9:Fail; 10:Success 10
Hard 15:Fail; 16:Success 15:Fail; 16:Success 16
Elite 21:Fail; 22:Success 21:Fail; 22:Success 22
Spinning blades up ramp to shrine, under lever on pole
(Spot and Search values)
Normal 9:Fail; 10:Success 9:Fail; 10:Success 10
Hard 15:Fail; 16:Success 15:Fail; 16:Success 16
Elite 21:Fail; 22:Success 21:Fail; 22:Success 22
Trap at shrine, on right pole
(Spot and Search values)
Normal 9:Fail; 10:Success 9:Fail; 10:Success 10
Hard 15:Fail; 16:Success 15:Fail; 16:Success 16
Elite 21:Fail; 22:Success 21:Fail; 22:Success 22

Ruined Halls[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Electric trap, Right wall (East wall)
(Spot and Search values)
Normal 9:Fail; 10:Success 9:Fail; 10:Success 10
Hard 15:Fail; 16:Success 15:Fail; 16:Success 16
Elite 21:Fail; 22:Success 21:Fail; 22:Success 22
Electric trap, Left wall (South wall)
(Spot and Search values)
Normal 9:Fail; 10:Success 9:Fail; 10:Success 10
Hard 15:Fail; 16:Success 15:Fail; 16:Success 16
Elite 21:Fail; 22:Success 21:Fail; 22:Success 22
Sonic trap, Left side archway (South wall)
(Spot and Search values)
Normal 9:Fail; 10:Success 9:Fail; 10:Success 10
Hard 15:Fail; 16:Success 15:Fail; 16:Success 16
Elite 21:Fail; 22:Success 21:Fail; 22:Success 22
Sonic trap, Right wall, down stairs (South wall)
(Spot and Search values)
Normal 9:Fail; 10:Success 9:Fail; 10:Success 10
Hard 15:Fail; 16:Success 15:Fail; 16:Success 16
Elite 21:Fail; 22:Success 21:Fail; 22:Success 22

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Doors near Bram Brimstone Optional Normal -1:Fail; 1:Success 2:Fail; 3:Success 3
Hard 2:Success 8:Fail; 9:Success 9
Elite 2:Success 11:Fail; 12:Success 12

The Iron Mines: Freeing Achka (Grey Moon Waning, Part 1)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Force trap on bridge
(Spot and Search values)
Normal 9:Fail; 16:Success 9:Fail; 22:Success 10-16
Hard
Elite 7:Fail 20:Fail; 22:Success 21-22

The Iron Mines: Justice for Grust (Grey Moon Waning, Part 2)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Force trap on bridge
(Spot and Search values)
Normal 9:Fail; 16:Success 9:Fail; 22:Success 10-16
Hard
Elite 7:Fail 20:Fail; 22:Success 21-22

Valak's Mausoleum[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Normal
Hard
Elite
Normal
Hard
Elite

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Normal
Hard
Elite
Normal
Hard
Elite



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Level 7 quests[edit]

Spot Requirements:

  • Normal
    • Guaranteed to find everything recorded: No data
    • Suspected requirement to find everything: 11
  • Hard
    • Guaranteed to find everything recorded: No data
    • Suspected requirement to find everything: 18
  • Elite
    • Guaranteed to find everything recorded: No data
    • Suspected requirement to find everything: 25

Search Requirements

  • Normal
    • Guaranteed to find everything recorded: No data
    • Suspected requirement to find everything: 11
  • Hard
    • Guaranteed to find everything recorded: No data
    • Suspected requirement to find everything: 18
  • Elite
    • Guaranteed to find everything recorded: No data
    • Suspected requirement to find everything: 25


Bargain of Blood[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Spinning blades in front of the NW shrine
(Spot and Search values)
Normal 12:Success 15:Success 11-12
Hard 17:Fail; 18:Success 17:Fail; 18:Success 18
Elite 24:Fail; 25:Success 24:Fail; 25:Success 25
Spinning blades on ramp to slave market
(Spot and Search values)
Normal 12:Success 15:Success 11-12
Hard 17:Fail; 18:Success 17:Fail; 18:Success 18
Elite 24:Fail; 25:Success 24:Fail; 25:Success 25
Spinning blades before first gate leading to end room
(Spot and Search values)
Normal 12:Success 15:Success 11-12
Hard 17:Fail; 18:Success 17:Fail; 18:Success 18
Elite 24:Fail; 25:Success 24:Fail; 25:Success 25
Spinning blades before second gate to end room
(Spot and Search values)
Normal 12:Success 15:Success 11-12
Hard 17:Fail; 18:Success 17:Fail; 18:Success 18
Elite 24:Fail; 25:Success 24:Fail; 25:Success 25

The Black Loch[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Spike trap located through Green Key door
(Spot and Search values)
Normal 15:Success 15:Success 11-15
Hard 17:Fail; 18:Success 17:Fail; 18:Success 18
Elite 24:Fail; 25:Success 24:Fail; 25:Success 25

The Graverobber[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Force trap on stairs
(Spot and Search values)
Normal 10:Fail; 11:Success 10:Fail; 11:Success 11
Hard 17:Fail; 18:Success 17:Fail; 18:Success 18
Elite 24:Fail; 25:Success 24:Fail; 25:Success 25
Force trap on door of NE room
(Spot and Search values)
Normal 10:Fail; 11:Success 10:Fail; 11:Success 11
Hard 17:Fail; 18:Success 17:Fail; 18:Success 18
Elite 24:Fail; 25:Success 24:Fail; 25:Success 25

The Grey Moon's Den: Extermination (Grey Moon Waning, Part 4)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Spike trap around chest, in locked room
(Spot and Search values)
Normal 17:Success 18:Success 11-17
Hard
Elite 24:Fail; 25:Success 25
Force trap on bridge
(Spot and Search values)
Normal 17:Success 18:Success 11-17
Hard
Elite 23:Fail; 25:Success 25

The Grey Moon's Den: The Trollish Scourge (Grey Moon Waning, Part 3)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Spike trap around chest, in locked room
(Spot and Search values)
Normal 17:Success 18:Success 11-17
Hard
Elite
Force trap on bridge
(Spot and Search values)
Normal 17:Success 18:Success 11-17
Hard
Elite 23:Fail; 28:Success 24-28

Gwylan's Stand[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Spike trap at entry of the ruins bottom steps
(Spot and Search values)
Normal 10:Fail; 11:Success 10:Fail; 11:Success 11
Hard 17:Fail; 18:Success 17:Fail; 18:Success 18
Elite 24:Fail; 25:Success 24:Fail; 25:Success 25
Spike trap at entry of the ruins top steps
(Spot and Search values)
Normal 10:Fail; 11:Success 10:Fail; 11:Success 11
Hard 17:Fail; 18:Success 17:Fail; 18:Success 18
Elite 24:Fail; 25:Success 24:Fail; 25:Success 25
Spike trap at the first intersection towards north
(Spot and Search values)
Normal 10:Fail; 11:Success 10:Fail; 11:Success 11
Hard 17:Fail; 18:Success 17:Fail; 18:Success 18
Elite 24:Fail; 25:Success 24:Fail; 25:Success 25
Lighting going down to shrine
(Spot and Search values)
Normal 10:Fail; 11:Success 10:Fail; 11:Success 11
Hard 17:Fail; 18:Success 17:Fail; 18:Success 18
Elite 24:Fail; 25:Success 24:Fail; 25:Success 25
Spike trap by Crippler
(Spot and Search values)
Normal 10:Fail; 11:Success 10:Fail; 11:Success 11
Hard 17:Fail; 18:Success 17:Fail; 18:Success 18
Elite 24:Fail; 25:Success 24:Fail; 25:Success 25
1st Ice trap to right side in the north temple
(Spot and Search values)
Normal 10:Fail; 11:Success 10:Fail; 11:Success 11
Hard 17:Fail; 18:Success 17:Fail; 18:Success 18
Elite 24:Fail; 25:Success 24:Fail; 25:Success 25
2nd Ice trap to right side in the north temple
(Spot and Search values)
Normal 10:Fail; 11:Success 10:Fail; 11:Success 11
Hard 17:Fail; 18:Success 17:Fail; 18:Success 18
Elite 24:Fail; 25:Success 24:Fail; 25:Success 25
3rd Ice trap to right side in the north temple
(Spot and Search values)
Normal 10:Fail; 11:Success 10:Fail; 11:Success 11
Hard 17:Fail; 18:Success 17:Fail; 18:Success 18
Elite 24:Fail; 25:Success 24:Fail; 25:Success 25
Trap on left side in the north temple
(Spot and Search values)
Normal 10:Fail; 11:Success 10:Fail; 11:Success 11
Hard 17:Fail; 18:Success 17:Fail; 18:Success 18
Elite 24:Fail; 25:Success 24:Fail; 25:Success 25
Force trap at bottom of stairs before going up to west temple
(Spot and Search values)
Normal 10:Fail; 11:Success 10:Fail; 11:Success 11
Hard 17:Fail; 18:Success 17:Fail; 18:Success 18
Elite 24:Fail; 25:Success 24:Fail; 25:Success 25
Sonic trap at top of stairs going to west temple
(Spot and Search values)
Normal 10:Fail; 11:Success 10:Fail; 11:Success 11
Hard 17:Fail; 18:Success 17:Fail; 18:Success 18
Elite 24:Fail; 25:Success 24:Fail; 25:Success 25
Fire trap by Suropox
(Spot and Search values)
Normal 10:Fail; 11:Success 10:Fail; 11:Success 11
Hard 17:Fail; 18:Success 17:Fail; 18:Success 18
Elite 24:Fail; 25:Success 24:Fail; 25:Success 25
Poison trap in main room of west temple
(Spot and Search values)
Normal 10:Fail; 11:Success 10:Fail; 11:Success 11
Hard 17:Fail; 18:Success 17:Fail; 18:Success 18
Elite 24:Fail; 25:Success 24:Fail; 25:Success 25
Spike trap at the bottom of the south stairs toward the south temple
(Spot and Search values)
Normal 10:Fail; 11:Success 10:Fail; 11:Success 11
Hard 17:Fail; 18:Success 17:Fail; 18:Success 18
Elite 24:Fail; 25:Success 24:Fail; 25:Success 25
Fire trap after the south stair spike trap
(Spot and Search values)
Normal 10:Fail; 11:Success 10:Fail; 11:Success 11
Hard 17:Fail; 18:Success 17:Fail; 18:Success 18
Elite 24:Fail; 25:Success 24:Fail; 25:Success 25
Force trap around the chest
(Spot and Search values)
Normal 10:Fail; 11:Success 10:Fail; 11:Success 11
Hard 17:Fail; 18:Success 17:Fail; 18:Success 18
Elite 24:Fail; 25:Success 24:Fail; 25:Success 25
Spinning blades in south temple
(Spot and Search values)
Normal 10:Fail; 11:Success 10:Fail; 11:Success 11
Hard 17:Fail; 18:Success 17:Fail; 18:Success 18
Elite 24:Fail; 25:Success 24:Fail; 25:Success 25

The Last Move: The Way to Yarkuch (Assault on Splinterskull, Chapter 7, Part 1)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Spike trap in south room of prison cell area, west passage
(Spot and Search values)
Normal
Hard
Elite 23:Fail; 25:Success 24-25
Electrical trap in treasure room off throne room
(Spot and Search values)
Normal
Hard
Elite 24:Fail; 25:Success 25
Blade trap west of the shrine room
(Spot and Search values)
Normal
Hard
Elite 23:Fail; 25:Success 25
Spinning blade trap just past the blade trap
(Spot and Search values)
Normal
Hard
Elite 23:Fail; 25:Success 25

The Last Move: Yarkuch's Last Stand (Assault on Splinterskull, Chapter 7, Part 2)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Fire trap behind the first secret door, along the stairs
(Spot and Search values)
Normal
Hard
Elite 26:Success 25
Combined blade trap along hallway to Yarkuch's throne room
(Spot and Search values)
Normal
Hard
Elite 25:Success 25
Spike trap further along the hallway, right in front of the shrine door
(Spot and Search values)
Normal
Hard
Elite 25:Success 25
Blade trap in western secret chamber in Yarkuch's throne room
(Spot and Search values)
Normal 11
Hard
Elite 25:Success 25
Southern dart trap in eastern secret chamber in Yarkuch's throne room, after the secret door
(Spot and Search values)
Normal
Hard
Elite 25:Success 25
Northern dart trap in eastern secret chamber in Yarkuch's throne room, after the first dart trap
(Spot and Search values)
Normal
Hard
Elite 25:Success 25

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
First secret door, leads to fire trap Normal 4
Hard 11
Elite 14
Chambers in Yarkuch's throne room Normal 16:Success 4
Hard 11
Elite 14

The Missing Party (Delera's Tomb, Part 2)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Spike trap!
(Spot and Search values)
Normal
Hard
Elite 24:Fail; 26:Success 25-26

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
across from final shrine Normal 4
Hard 11
Elite 22:Success 14-22
Normal
Hard
Elite

The Pit[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Force trap on chest in hidden room of Main Breaker Room
(Doesn't always appear)
(Spot and Search values)
Normal 10:Fail; 11:Success 10:Fail; 12:Success 11
Hard 18
Elite 23:Fail; 31:Success 24:Fail; 25:Success 25

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Main Breaker Room, Secret door to Chest Normal 10:Fail; 16:Success 11
Hard 10:Success 17:Fail; 18:Success 18
Elite 5:Success 14:Fail; 23:Success 15-23
Bilge Room, Secret door to Shrine Normal 6:Success 6:Success 4
Hard 10:Success 10:Fail; 11:Success 11
Elite 10:Success 13:Fail; 14:Success 14

The Scoundrel's Run[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Trap protecting chest (north center of map)
(Spot and Search values)
Normal 11
Hard 17:Fail; 18:Success 17:Fail; 18:Success 18
Elite 24:Fail; 25:Success 24:Fail; 25:Success 25

Storm the Beaches[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Blade trap on top of the fortress, by the gate
(Spot and Search values)
Normal 15:Success 15:Success 11-15
Hard 17:Fail; 18:Success 17:Fail; 18:Success 18
Elite 24:Fail; 25:Success 24:Fail; 25:Success 25
Spikes around Captain Grim's chest
(Spot and Search values)
Normal 15:Success 15:Success 11-15
Hard 17:Fail; 18:Success 17:Fail; 18:Success 18
Elite 24:Fail; 25:Success 24:Fail; 25:Success 25

Taming the Flames[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Spike trap in the (south cavern, towards key) to the east after the door
(Spot and Search values)
Normal 10:Fail; 11:Success 10:Fail; 11:Success 11
Hard 17:Fail; 18:Success 17:Fail; 18:Success 18
Elite 24:Fail; 25:Success 24:Fail; 25:Success 25
Spike trap in the (north path) before intersection
(Spot and Search values)
Normal 10:Fail; 11:Success 10:Fail; 11:Success 11
Hard 17:Fail; 18:Success 17:Fail; 18:Success 18
Elite 24:Fail; 25:Success 24:Fail; 25:Success 25
Spike trap in the 1st lava cavern (leading east) before the east door
(Spot and Search values)
Normal 10:Fail; 11:Success 10:Fail; 11:Success 11
Hard 17:Fail; 18:Success 17:Fail; 18:Success 18
Elite 24:Fail; 25:Success 24:Fail; 25:Success 25
Spike trap in the 2nd lava cavern (leading east) after the east door spike trap
(Spot and Search values)
Normal 10:Fail; 11:Success 10:Fail; 11:Success 11
Hard 17:Fail; 18:Success 17:Fail; 18:Success 18
Elite 24:Fail; 25:Success 24:Fail; 25:Success 25
Spike trap in the east path (leading east) after the 3rd door
(Spot and Search values)
Normal 10:Fail; 11:Success 10:Fail; 11:Success 11
Hard 17:Fail; 18:Success 17:Fail; 18:Success 18
Elite 24:Fail; 25:Success 24:Fail; 25:Success 25

The Tear of Dhakaan[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Dart trap before the second door, by the center column
(Spot and Search values)
Normal 10:Fail; 11:Success 10:Fail; 11:Success 11
Hard 17:Fail; 18:Success 17:Fail; 18:Success 18
Elite 24:Fail; 25:Success 24:Fail; 25:Success 25
Spike trap down the eastern passage, in the water
(Spot and Search values)
Normal 10:Fail; 11:Success 10:Fail; 11:Success 11
Hard 17:Fail; 18:Success 17:Fail; 18:Success 18
Elite 24:Fail; 25:Success 24:Fail; 25:Success 25
Fire trap further down the passage, after the gate shuts, around the corner, in the water
(Spot and Search values)
Normal 10:Fail; 11:Success 10:Fail; 11:Success 11
Hard 17:Fail; 18:Success 17:Fail; 18:Success 18
Elite 24:Fail; 25:Success 24:Fail; 25:Success 25
Fire trap just past the first fire trap, in the water
(Spot and Search values)
Normal 10:Fail; 11:Success 10:Fail; 11:Success 11
Hard 17:Fail; 18:Success 17:Fail; 18:Success 18
Elite 24:Fail; 25:Success 24:Fail; 25:Success 25
Lightning trap down the western passage to INT rune, past secret door to Dannubi shard
(Spot and Search values)
Normal 10:Fail; 11:Success 10:Fail; 11:Success 11
Hard 17:Fail; 18:Success 17:Fail; 18:Success 18
Elite 24:Fail; 25:Success 24:Fail; 25:Success 25
Dart trap in the L-shaped tunnel just west of the first shrine
(Spot and Search values)
Normal 10:Fail; 11:Success 10:Fail; 11:Success 11
Hard 17:Fail; 18:Success 17:Fail; 18:Success 18
Elite 24:Fail; 25:Success 24:Fail; 25:Success 25
Dart trap in the L-shaped tunnel, past the first dart trap
(Spot and Search values)
Normal 10:Fail; 11:Success 10:Fail; 11:Success 11
Hard 17:Fail; 18:Success 17:Fail; 18:Success 18
Elite 24:Fail; 25:Success 24:Fail; 25:Success 25

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
To Dannubi shard, west after the first intersection, left wall Normal -1:Fail; 1:Success 0:Fail; 1:Success 1
Hard 4:Success 5:Fail; 6:Success 6
Elite 4:Success 9:Fail; 10:Success 10
To Amber shard, end of second west path Normal 4:success 0:Fail; 1:Success 1
Hard 5:Success 5:Fail; 6:Success 6
Elite 4:Success 9:Fail; 10:Success 10
To shrine, after the underwater path Normal 4:Success 3:Fail; 4:Success 4
Hard 16:Success 10:Fail; 11:Success 11
Elite 16:Success 13:Fail; 14:Success 14

The Tide Turns[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Fire and Spikes in north corridor
(Spot and Search values)
Normal 12:Success 18:Success 11
Hard 17:Fail; 18:Success 17:Fail; 18:Success 18
Elite 24:Fail; 25:Success 24:Fail; 25:Success 25
Cold and Blades in corridor to south
(Spot and Search values)
Normal 12:Success 18:Success 11-12
Hard 17:Fail; 18:Success 18:Success 18
Elite 24:Fail; 25:Success 24:Fail; 25:Success 25
Sonic and Rotating Spikes in east corridor
(Spot and Search values)
Normal 12:Success 18:Success 11-12
Hard 17:Fail; 18:Success 17:Fail; 18:Success 18
Elite 24:Fail; 25:Success 24:Fail; 25:Success 25



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Level 8 quests[edit]

Spot Requirements:

  • Normal
    • Guaranteed to find everything recorded: No data
    • Suspected requirement to find everything: 13
  • Hard
    • Guaranteed to find everything recorded: No data
    • Suspected requirement to find everything: 20
  • Elite
    • Guaranteed to find everything recorded: 32
    • Suspected requirement to find everything: 28

Search Requirements

  • Normal
    • Guaranteed to find everything recorded: No data
    • Suspected requirement to find everything: 13
  • Hard
    • Guaranteed to find everything recorded: No data
    • Suspected requirement to find everything: 20
  • Elite
    • Guaranteed to find everything recorded: 32
    • Suspected requirement to find everything: 28


Assault on the Aerie of the Slave Lords[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result

(Spot and Search values)
Normal
Hard
Elite 28

(Spot and Search values)
Normal
Hard
Elite 28

(Spot and Search values)
Normal
Hard
Elite 28

Caverns of Korromar[edit]

Trap & Lock DCs

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Secret door leading to chest in the Sewers Normal 2:Success 3:Fail; 4:Success 4
Hard 11:Fail; 12:Success 12
Elite 6:Success 15:Fail; 16:Success 16

The Faithful Departed[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Two force traps on stairs
(Spot and Search values)
Normal 12:Fail; 13:Success 12:Fail; 13:Success 13
Hard 19:Fail; 20:Success 19:Fail; 20:Success 20
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28
Three blade traps in hallway
(Spot and Search values)
Normal 12:Fail; 13:Success 12:Fail; 13:Success 13
Hard 19:Fail; 20:Success 19:Fail; 20:Success 20
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28
Spike trap on stairs
(Spot and Search values)
Normal 12:Fail; 13:Success 12:Fail; 13:Success 13
Hard 19:Fail; 20:Success 19:Fail; 20:Success 20
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28

Haunted Library[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Cold trap on upper level. North wall, under light close to door
(Spot and Search values)
Normal 12:Fail; 13:Success 12:Fail; 13:Success 13
Hard 19:Fail; 20:Success 19:Fail; 20:Success 20
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28
Fire trap behind green key chest
(Spot and Search values)
Normal 12:Fail; 13:Success 12:Fail; 13:Success 13
Hard 19:Fail; 20:Success 19:Fail; 20:Success 20
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28
Arrow/darts. Mechanical, door leading to the chest room on the lower level.
Box is on the wall west of the door
(Spot and Search values)
Normal 12:Fail; 13:Success 12:Fail; 13:Success 13
Hard 19:Fail; 20:Success 19:Fail; 20:Success 20
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28
Unholy ??? before the western shrine on the lower level.
Box is on the south wall before the sarcophagus
(Spot and Search values)
Normal 12:Fail; 13:Success 12:Fail; 13:Success 13
Hard 19:Fail; 20:Success 19:Fail; 20:Success 20
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28
Spike traps in northern tunnel after green key door. North wall
(Spot and Search values)
Normal 12:Fail; 13:Success 12:Fail; 13:Success 13
Hard 19:Fail; 20:Success 19:Fail; 20:Success 20
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28
Poison trap behind end chest. On the floor under the poison spray
(Spot and Search values)
Normal 12:Fail; 13:Success 12:Fail; 13:Success 13
Hard 19:Fail; 20:Success 19:Fail; 20:Success 20
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28

Secret of the Slavers' Stockade[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result

(Spot and Search values)
Normal
Hard
Elite 28

(Spot and Search values)
Normal
Hard
Elite 28

(Spot and Search values)
Normal
Hard
Elite 28

Slave Pits of the Undercity[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Cold Trap, near start area on the right side
(Spot and Search values)
* (Spot and Search DCs vary in this quest)
Normal
Hard
Elite 30:Fail; 33:Success 31:Fail; 32:Success 32
Blades in start area, left corridor
(Spot and Search values)
Normal
Hard
Elite 30:Fail; 33:Success 31:Fail; 32:Success 32
Second group of Blades in start area, left corridor
(Spot and Search values)
Normal
Hard
Elite 30:Fail; 33:Success 31:Fail; 32:Success 32
Beartraps, left corridor in-front of the door
(Spot and Search values)
Normal
Hard
Elite 33:Success 29:Success 28
Pressure plates, in start area, left corridor
(Spot and Search values)
Normal
Hard
Elite 33:Success 32:Success 28

Spies in the House[edit]

(Epic)

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Spikes at end of underwater tunnel
(Spot and Search values)
Normal 16:Success 17:Success 13-16
Hard 19:Fail; 20:Success 19:Fail; 20:Success 20
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28
Sonic traps at water level
(Spot and Search values)
Normal 16:Success 17:Success 13-16
Hard 19:Fail; 20:Success 19:Fail; 20:Success 20
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28
Spikes north of fence
(Spot and Search values)
Normal 16:Success 17:Success 13-16
Hard 19:Fail; 20:Success 19:Fail; 20:Success 20
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28
Spikes around valve
(Spot and Search values)
Normal 16:Success 17:Success 13-16
Hard 19:Fail; 20:Success 19:Fail; 20:Success 20
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28
Spikes around corner to south
(Spot and Search values)
Normal 16:Success 17:Success 13-16
Hard 19:Fail; 20:Success 19:Fail; 20:Success 20
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28
Spikes around stairs
(Spot and Search values)
Normal 16:Success 17:Success 13-16
Hard 19:Fail; 20:Success 19:Fail; 20:Success 20
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28
Spikes near tunnel mouth
(Spot and Search values)
Normal 16:Success 17:Success  ?-16
Hard 19:Fail; 20:Success 19:Fail; 20:Success 20
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28
Spikes in tunnel
(Spot and Search values)
Normal 16:Success 17:Success 13-16
Hard 19:Fail; 20:Success 19:Fail; 20:Success 20
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28
Spikes along west wall
(Spot and Search values)
Normal 16:Success 17:Success 13-16
Hard 19:Fail; 20:Success 19:Fail; 20:Success 20
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28
 ??? Box near upper tunnel mouth
(Spot and Search values)
Normal 16:Success 17:Success 13-16
Hard 19:Fail; 20:Success 19:Fail; 20:Success 20
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28
 ??? Box near running water
(Spot and Search values)
Normal 16:Success 17:Success 13-16
Hard 19:Fail; 20:Success 19:Fail; 20:Success 20
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28
Electricity at end of tunnel
(Spot and Search values)
Normal 16:Success 17:Success 13-16
Hard 19:Fail; 20:Success 19:Fail; 20:Success 20
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28
Blade traps near air jet
(Spot and Search values)
Normal 16:Success 17:Success 13-16
Hard 17:Fail; 23:Success 20
Elite 28:Success 48:Success 28
Spike near third shrine (no box)
(Spot and Search values)
Normal 16:Success 17:Success 13-16
Hard 17:Fail; 23:Success 20
Elite 28:Success 48:Success 28
Lightning traps near valves (no box)
Turn the valve on the right (west)
(Spot and Search values)
Normal 16:Success 17:Success 13-16
Hard 17:Fail; 23:Success 20
Elite 28:Success 48:Success 28

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
At the top of the long ladder,
first alcove to the north
Normal 17:Success 18:Success 4-17
Hard 17:Success 18:Success 12-17
Elite 16-30

Stromvauld's Mine[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Air gusts on west side of the first large room
(Spot and Search values)
Normal 12:Fail; 13:Success 12:Fail; 13:Success 13
Hard 19:Fail; 20:Success 19:Fail; 20:Success 20
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28
Lightning trap near gap after air gusts
(Spot and Search values)
Normal 12:Fail; 13:Success 12:Fail; 13:Success 13
Hard 19:Fail; 20:Success 19:Fail; 20:Success 20
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28
Fire jet from furnace near the elevator shaft and ladder down
(Spot and Search values)
Normal 12:Fail; 13:Success 12:Fail; 13:Success 13
Hard 19:Fail; 20:Success 19:Fail; 20:Success 20
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28
First furnace at the bottom of the elevator shaft
(Spot and Search values)
Normal 12:Fail; 13:Success 12:Fail; 13:Success 13
Hard 19:Fail; 20:Success 19:Fail; 20:Success 20
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28
Furnace at the bottom of the last large room
(Spot and Search values)
Normal 12:Fail; 13:Success 12:Fail; 13:Success 13
Hard 19:Fail; 20:Success 19:Fail; 20:Success 20
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28

The Prisoner (Vault of Night, Part 2)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Dart trap in maze (may or may not be present) underwater
(Spot and Search values)
Normal 17:Success 24:Success 13-17
Hard 19:Fail; 20:Success 19:Fail; 20:Success 20
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28
Spike trap in maze (may or may not be present)
(Spot and Search values)
Normal 17:Success 24:Success 13-17
Hard 19:Fail; 20:Success 19:Fail; 20:Success 20
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28
Second spike trap in maze (may or may not be present)
(Spot and Search values)
Normal 17:Success 24:Success 13-17
Hard 19:Fail; 20:Success 19:Fail; 20:Success 20
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28
Force trap in maze (may or may not be present)
(Spot and Search values)
Normal 17:Success 24:Success 13-17
Hard 19:Fail; 20:Success 19:Fail; 20:Success 20
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28
Blade trap covering final chest, behind the chest
(Spot and Search values)
Normal 17:Success 24:Success 13-17
Hard 19:Fail; 20:Success 19:Fail; 20:Success 20
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28

The Temple Outpost: Captives of the Cult (Cult of the Six, Chapter 1a)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
North-west room
(Spot and Search values)
Normal 17:Success 18:Success 13-17
Hard
Elite

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
East hallway, southern section Normal 17:Success 18:Success 4-17
Hard 12
Elite 16
East hallway, central section Normal 17:Success 18:Success 4-17
Hard 12
Elite 16
North hallway, eastern section Normal 17:Success 18:Success 4-17
Hard 12
Elite 16
North hallway, western section Normal 17:Success 18:Success 4-17
Hard 12
Elite 16
West hallway, central section Normal 17:Success 18:Success  ?-17
Hard 12
Elite 16
West hallway, southern section Normal 17:Success 18:Success 4-17
Hard 12
Elite 16

The Temple Outpost: The Libram of the Six (Cult of the Six, Chapter 1b)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
North-west room
(Spot and Search values)
Normal
Hard
Elite

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
East hallway, southern section Normal 19:Success 20:Success 4-19
Hard
Elite
East hallway, central section Normal 19:Success 20:Success 4-19
Hard
Elite
North hallway, eastern section Normal 19:Success 20:Success 4-19
Hard
Elite
North hallway, western section Normal 19:Success 20:Success 4-19
Hard
Elite
West hallway, central section Normal 19:Success 20:Success 4-19
Hard
Elite
West hallway, southern section Normal 19:Success 20:Success 4-19
Hard
Elite

The Rescue (Ruins of Threnal West 2)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Normal
Hard
Elite
Normal
Hard
Elite

The Xorian Cipher[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Force trap in Green key room (north door). 2 boxes - beside chest, and on ledge
(Spot and Search values)
Normal 12:Fail; 13:Success 12:Fail; 13:Success 13
Hard 19:Fail; 20:Success 19:Fail; 20:Success 20
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28
Spike trap in Iron key room (east door). 1 box next to chest
(Spot and Search values)
Normal 12:Fail; 13:Success 12:Fail; 13:Success 13
Hard 19:Fail; 20:Success 19:Fail; 20:Success 20
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28
Sonic trap in Gold Key room (south door). 2 boxes - behind door, behind chest
(Spot and Search values)
Normal 12:Fail; 13:Success 12:Fail; 13:Success 13
Hard 19:Fail; 20:Success 19:Fail; 20:Success 20
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28
Blade trap (1/3 of series)
(Spot and Search values)
Normal 12:Fail; 13:Success 12:Fail; 13:Success 13
Hard 19:Fail; 20:Success 19:Fail; 20:Success 20
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28
Force trap (2/3 of series)
(Spot and Search values)
Normal 12:Fail; 13:Success 12:Fail; 13:Success 13
Hard 19:Fail; 20:Success 19:Fail; 20:Success 20
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28
Spike trap (3/3 of series)
(Spot and Search values)
Normal 12:Fail; 13:Success 12:Fail; 13:Success 13
Hard 19:Fail; 20:Success 19:Fail; 20:Success 20
Elite 27:Fail; 28:Success 27:Fail; 28:Success 28

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
2 Secret doors to the chamber with the Locked Doors Normal 6:Success 3:Fail; 4:Success 4
Hard 6:Success 11:Fail; 12:Success 12
Elite 6:Success 15:Fail; 16:Success 16

Thrall of the Necromancer (Delera's Tomb, Chapter 5)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Fire trap near start
(Spot and Search values)
Normal 13
Hard 22:Success 21:Success 20
Elite 27:Fail; 28:Success 28
Cold trap
(Spot and Search values)
Normal 13
Hard 22:Success 21:Success 20
Elite 23:Fail 24-28
Poison trap
(Spot and Search values)
Normal 13
Hard 22:Success 21:Success 20
Elite 24:Fail; 30:Success 28
Spike trap in western corridor
(Spot and Search values)
Normal 17:Success 13-17
Hard 22:Success 21:Success 20
Elite 24:Fail; 31:Success 26:Fail; 33:Success 28
Fire arrow trap in western corridor
(Spot and Search values)
Normal 17:Success 13-17
Hard 20
Elite 22:Fail; 29:Success 24:Fail; 30:Success 28

Tomb of the Shadow Guard[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Normal
Hard
Elite
Normal
Hard
Elite

Tomb of the Shadow Knight[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Normal
Hard
Elite
Normal
Hard
Elite

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Normal
Hard
Elite
Normal
Hard
Elite

Tomb of the Shadow Lord[edit]

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Secret Doors, to Shrines Normal 30:Success 30:Success 4-30
Hard 30:Success 30:Success 12-30
Elite 30:Success 30:Success 16-30



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Level 9 quests[edit]

Spot Requirements:

  • Normal
    • Guaranteed to find everything recorded: No data
    • Suspected requirement to find everything: 15
  • Hard
    • Guaranteed to find everything recorded: No data
    • Suspected requirement to find everything: 23
  • Elite
    • Guaranteed to find everything recorded: No data
    • Suspected requirement to find everything: 30

Search Requirements

  • Normal
    • Guaranteed to find everything recorded: No data
    • Suspected requirement to find everything: 15
  • Hard
    • Guaranteed to find everything recorded: No data
    • Suspected requirement to find everything: 23
  • Elite
    • Guaranteed to find everything recorded: No data
    • Suspected requirement to find everything: 30


The Church and the Cult[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Spike trap leading to room with Book of Vol
(Spot and Search values)
Normal 14:Fail; 15:Success 14:Fail; 15:Success 15
Hard 22:Fail; 23:Success 22:Fail; 23:Success 23
Elite 29:Fail; 30:Success 29:Fail; 30:Success 30
Fire Zone
First fire trap
(Spot and Search values)
Normal 14:Fail; 15:Success 14:Fail; 15:Success 15
Hard 22:Fail; 23:Success 22:Fail; 23:Success 23
Elite 29:Fail; 30:Success 29:Fail; 30:Success 30
Second fire trap
(Spot and Search values)
Normal 14:Fail; 15:Success 14:Fail; 15:Success 15
Hard 22:Fail; 23:Success 22:Fail; 23:Success 23
Elite 29:Fail; 30:Success 29:Fail; 30:Success 30
Fire trap at first doorway
(Spot and Search values)
Normal 14:Fail; 15:Success 14:Fail; 15:Success 15
Hard 22:Fail; 23:Success 22:Fail; 23:Success 23
Elite 29:Fail; 30:Success 29:Fail; 30:Success 30
Fire trap in small hallway
(Spot and Search values)
Normal 14:Fail; 15:Success 14:Fail; 15:Success 15
Hard 22:Fail; 23:Success 22:Fail; 23:Success 23
Elite 29:Fail; 30:Success 29:Fail; 30:Success 30
Fire trap on central pillar
(before Fire Mephit room), (Spot and Search values)
Normal 14:Fail; 15:Success 14:Fail; 15:Success 15
Hard 22:Fail; 23:Success 22:Fail; 23:Success 23
Elite 29:Fail; 30:Success 29:Fail; 30:Success 30
Ice Zone
Cold jet trap after gate
(North-east corner of the hallway), (Spot and Search values)
Normal 14:Fail; 15:Success 14:Fail; 15:Success 15
Hard 22:Fail; 23:Success 22:Fail; 23:Success 23
Elite 29:Fail; 30:Success 29:Fail; 30:Success 30
Cold jet trap just beyond
(Spot and Search values)
Normal 14:Fail; 15:Success 14:Fail; 15:Success 15
Hard 22:Fail; 23:Success 22:Fail; 23:Success 23
Elite 29:Fail; 30:Success 29:Fail; 30:Success 30
Spinning Blade trap at door to Ice Mephit room
(Spot and Search values)
Normal 14:Fail; 15:Success 14:Fail; 15:Success 15
Hard 22:Fail; 23:Success 22:Fail; 23:Success 23
Elite 29:Fail; 30:Success 29:Fail; 30:Success 30
Spinning Blade traps in Ice Mephit Room
(Two control panels), (Spot and Search values)
Normal 14:Fail; 15:Success 14:Fail; 15:Success 15
Hard 22:Fail; 23:Success 22:Fail; 23:Success 23
Elite 29:Fail; 30:Success 29:Fail; 30:Success 30
Inner Sanctum
Force trap on door in hallway
(Spot and Search values)
Normal 14:Fail; 15:Success 14:Fail; 15:Success 15
Hard 22:Fail; 23:Success 22:Fail; 23:Success 23
Elite 29:Fail; 30:Success 29:Fail; 30:Success 30
Sonic trap in hallway
(Spot and Search values)
Normal 14:Fail; 15:Success 14:Fail; 15:Success 15
Hard 22:Fail; 23:Success 22:Fail; 23:Success 23
Elite 29:Fail; 30:Success 29:Fail; 30:Success 30

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Door after defeating the Temple Guardian (required) Normal -1:Fail; 1:Success 0:Fail; 1:Success 1
Hard 6:Success 5:Fail; 6:Success 6
Elite 26:Success 9:Fail; 10:Success 10
Door leading to first shrine Normal 1:Success 0:Fail; 1:Success 1
Hard 6:Success 5:Fail; 6:Success 6
Elite 9:Fail; 10:Success 10
Door leading to second shrine Normal 4:Success 4:Fail; 5:Success 5
Hard 13:Fail; 14:Success 14
Elite 17:Fail; 18:Success 18

The Claw of Vulkoor[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Normal
Hard
Elite
Normal
Hard
Elite

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Normal
Hard
Elite
Normal
Hard
Elite

Entering the Gate Chamber[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Normal
Hard
Elite
Normal
Hard
Elite

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Normal
Hard
Elite
Normal
Hard
Elite

The Fane of the Six: Fall of the Prelate (Cult of the Six, Chapter 2b)[edit]

Trap & Lock DCs

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
North wall behind north locked door Normal 19:Success 20:Success  ?-19
Hard
Elite

Fathom the Depths[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Sonic traps
(Spot and Search values)
Normal
Hard
Elite
Boss room trap
(Spot and Search values)
Normal
Hard
Elite

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Hidden door Normal N/A
Hard 32:Success N/A  ?-32
Elite N/A


Haywire Foundry (Vault of Night, Part 4)[edit]

(Epic)

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Blade trap on climbing ramp
(Spot and Search values)
Normal 17:Success 28:Success 15-17
Hard 22:Fail; 23:Success 22:Fail; 23:Success 23
Elite 29:Fail; 30:Success 29:Fail; 30:Success 30
Floor blade trap before ramp back down (only active when returning to ramp)
(Spot and Search values)
Normal 17:Success 28:Success 15-17
Hard 22:Fail; 23:Success 22:Fail; 23:Success 23
Elite 29:Fail; 30:Success 29:Fail; 30:Success 30
Spike pit (Collapsible floor)
(Spot and Search values)
Normal 17:Success 28:Success 15-17
Hard 22:Fail; 23:Success 22:Fail; 23:Success 23
Elite 29:Fail; 30:Success 29:Fail; 30:Success 30
Spike trap before ramp in electric/fire room
(Spot and Search values)
Normal 17:Success 28:Success 15-17
Hard 22:Fail; 23:Success 22:Fail; 23:Success 23
Elite 29:Fail; 30:Success 29:Fail; 30:Success 30
Spike trap covering lever in electric/fire room
(Spot and Search values)
Normal 17:Success 28:Success  ?-17
Hard 22:Fail; 23:Success 22:Fail; 23:Success 23
Elite 29:Fail; 30:Success 29:Fail; 30:Success 30
Force trap covering hidden shrine
(Spot and Search values)
Normal 17:Success 28:Success 15-17
Hard 22:Fail; 23:Success 22:Fail; 23:Success 23
Elite 29:Fail; 30:Success 29:Fail; 30:Success 30

The Jungle of Khyber (Vault of Night, Part 3b)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Force trap first door. 2 boxes past the door on columns
(Spot and Search values)
Normal 24:Success 13:Fail; 15:Success 14-15
Hard 22:Fail; 23:Success 22:Fail; 23:Success 23
Elite 29:Fail; 30:Success 29:Fail; 30:Success 30
Trapped chest behind first archers. Behind chest
(Spot and Search values)
Normal 14:Fail; 15:Success 15
Hard 22:Fail; 23:Success 22:Fail; 23:Success 23
Elite 29:Fail; 30:Success 28:Fail; 31:Success 30
Trapped chest in troll room. Right side on small pillar
(Spot and Search values)
Normal 23:Success 42:Success 14-15
Hard 22:Fail; 23:Success 22:Fail; 23:Success 23
Elite 29:Fail; 30:Success 29:Fail; 30:Success 30
Door with 3 force traps, right side of door
(Spot and Search values)
Normal 17:Success 13:Fail; 15:Success 14-15
Hard 22:Fail; 23:Success 22:Fail; 23:Success 23
Elite 29:Fail; 30:Success 29:Fail; 30:Success 30

The Keeper's Sanctuary[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Normal
Hard
Elite
Normal
Hard
Elite

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Normal
Hard
Elite
Normal
Hard
Elite

The Library of Threnal (The Eastern Excavation, Part 1)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Normal
Hard
Elite
Normal
Hard
Elite

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Normal
Hard
Elite
Normal
Hard
Elite

The Missing Expedition (The Abandoned Excavation, Part 1)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Normal
Hard
Elite
Normal
Hard
Elite

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Normal
Hard
Elite
Normal
Hard
Elite



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Level 10 quests[edit]

Spot Requirements:

  • Normal
    • Guaranteed to find everything recorded: 18
    • Suspected requirement to find everything: 17
  • Hard
    • Guaranteed to find everything recorded: No data
    • Suspected requirement to find everything: 25
  • Elite
    • Guaranteed to find everything recorded: No data
    • Suspected requirement to find everything: 33

Search Requirements

  • Normal
    • Guaranteed to find everything recorded: 18
    • Suspected requirement to find everything: 17
  • Hard
    • Guaranteed to find everything recorded: No data
    • Suspected requirement to find everything: 25
  • Elite
    • Guaranteed to find everything recorded: No data
    • Suspected requirement to find everything: 33


An Invitation to Dinner[edit]

(Epic)

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Normal
Hard
Elite
Normal
Hard
Elite

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Normal
Hard
Elite
Normal
Hard
Elite

Black and Blue[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Blade traps in the first aqueduct
(Spot and Search values)
Casual
Normal
Hard
Elite
Blade traps at tunnel past the second aqueduct
(Spot and Search values)
Casual
Normal
Hard
Elite

Bring Me the Head of Ghola-Fan![edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Normal
Hard
Elite
Normal
Hard
Elite

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Normal
Hard
Elite
Normal
Hard
Elite

Escort the Expedition[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Normal
Hard
Elite
Normal
Hard
Elite

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Normal
Hard
Elite
Normal
Hard
Elite

Hiding in Plain Sight[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Corridor after the first room, before first Intersection
Spike trap in corridor (after first room)
(Spot and Search values)
Normal 16:Fail; 17:Success 16:Fail; 17:Success 17
Hard 24:Fail; 25:Success 24:Fail; 25:Success 25
Elite 32:Fail; 33:Success 32:Fail; 33:Success 33
Acid, Fire, Poison trap (after first room)
(Spot and Search values)
Normal 16:Fail; 17:Success 16:Fail; 17:Success 17
Hard 24:Fail; 25:Success 24:Fail; 25:Success 25
Elite 32:Fail; 33:Success 32:Fail; 33:Success 33
Corridors before the Valve and Locked Gate
Vertical Blade trap(s) location varies (running river, alcove)
(Spot and Search values)
Normal 16:Fail; 17:Success 16:Fail; 17:Success 17
Hard 24:Fail; 25:Success 24:Fail; 25:Success 25
Elite 32:Fail; 33:Success 32:Fail; 33:Success 33
Fire darts (past second crossroad)
(Spot and Search values)
Normal 16:Fail; 17:Success 16:Fail; 17:Success 17
Hard 24:Fail; 25:Success 24:Fail; 25:Success 25
Elite 32:Fail; 33:Success 32:Fail; 33:Success 33
Spinning blades in east corridor (near lever to locked gate)
(Spot and Search values)
Normal 16:Fail; 17:Success 16:Fail; 17:Success 17
Hard 24:Fail; 25:Success 24:Fail; 25:Success 25
Elite 32:Fail; 33:Success 32:Fail; 33:Success 33
Traps past the Blockade and Shrine
(1-3) Dual Acid and Poison trap(s) in corridors
(Spot and Search values)
Normal 16:Fail; 17:Success 16:Fail; 17:Success 17
Hard 24:Fail; 25:Success 24:Fail; 25:Success 25
Elite 32:Fail; 33:Success 32:Fail; 33:Success 33
(Inactive) Trap, Box near lever to the hidden Spider area
(Spot and Search values)
Normal 16:Fail; 17:Success 16:Fail; 17:Success 17
Hard 24:Fail; 25:Success 24:Fail; 25:Success 25
Elite 32:Fail; 33:Success 32:Fail; 33:Success 33
Spider Infested Area
Spike trap(s) through hidden door (Spider area)
(Spot and Search values)
Normal 17:Fail; 18:Success 17:Fail; 18:Success 18
Hard 17:Fail; 18:Success 17:Fail; 18:Success 18
Elite 32:Fail; 33:Success 32:Fail; 33:Success 33
Spike trap(s), (Spider area) before the: 2 lever activated, gem door
(Spot and Search values)
Normal 16:Fail; 17:Success 16:Fail; 17:Success 17
Hard 24:Fail; 25:Success 24:Fail; 25:Success 25
Elite 32:Fail; 33:Success 32:Fail; 33:Success 33
Final areas: after the long Swim
Fire darts in north corridor (corridor after the swim)
(Spot and Search values)
Normal 16:Fail; 17:Success 16:Fail; 17:Success 17
Hard 24:Fail; 25:Success 24:Fail; 25:Success 25
Elite 32:Fail; 33:Success 32:Fail; 33:Success 33
(Single Blade) in north corridor, by Alcove near the hidden door
(Spot and Search values)
Normal 16:Fail; 17:Success 16:Fail; 17:Success 17
Hard 24:Fail; 25:Success 24:Fail; 25:Success 25
Elite 32:Fail; 33:Success 32:Fail; 33:Success 33
(Single Blade) in north corridor, inside Alcove near the hidden door
(Spot and Search values)
Normal 16:Fail; 17:Success 16:Fail; 17:Success 17
Hard 24:Fail; 25:Success 24:Fail; 25:Success 25
Elite 32:Fail; 33:Success 32:Fail; 33:Success 33

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Early secret door Normal 15:Success 14:Fail; 15:Success 15
Hard 15:Success 20:Fail; 21:Success 21
Elite -1:Fail; 1:Success 23:Fail; 24:Success 24

The Sanctum: Quench the Flames (Cult of the Six, Chapter 3a)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Dart trap in western corridor
(Spot and Search values)
Normal 20:Success 21:Success 17-20
Hard
Elite 33:Success 31:Fail; 39:Success 33
Blade trap in western corridor
(Spot and Search values)
Normal 20:Success 21:Success 17-20
Hard
Elite 33:Success 29:Fail 33
Fire trap in eastern corridor
(Spot and Search values)
Normal 16:Fail; 20:Success 21:Success 18-20
Hard
Elite 33:Success 31:Fail; 39:Success 33

The Sanctum: Church of the Fury (Cult of the Six, Chapter 3b)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Dart trap in western corridor
(Spot and Search values)
Normal 20:Success 21:Success  ?-20
Hard
Elite
Blade trap in western corridor
(Spot and Search values)
Normal 20:Success 21:Success  ?-20
Hard
Elite
Fire trap in eastern corridor
(Spot and Search values)
Normal 20:Success 20:Success 17-20
Hard
Elite

Secure the Area[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Normal
Hard
Elite
Normal
Hard
Elite

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Normal
Hard
Elite
Normal
Hard
Elite

The Vault of Night (Vault of Night (story arc) raid, Part 5)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
West Side
Blade trap wall
(Spot and Search values)
Normal
Hard
Elite 30:Fail; 33:Success 31-33
Rune spot under west speaking stone
(Spot and Search values)
Normal N/A
Hard N/A
Elite 35:Success N/A  ?-35
Lightning trapped chest
(Spot and Search values)
Normal
Hard
Elite 33
North Side
Spinning blade corridor
(Spot and Search values)
Normal
Hard
Elite 32:Fail; 33:Success 33
South Side
Spike trap
(Spot and Search values)
Normal
Hard
Elite 30:Fail 33
Trap near door
(Spot and Search values)
Normal
Hard
Elite 35:Success 33-35

Slavers of the Shrieking Mines[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Normal
Hard
Elite
Normal
Hard
Elite

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Normal
Hard
Elite
Normal
Hard
Elite

Sykros' Jewel[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Ice jets; 2 control boxes, one on each wall
(Spot and Search values)
Normal 16:Fail; 17:Success 16:Fail; 17:Success 17
Hard 24:Fail; 25:Success 24:Fail; 25:Success 25
Elite 32:Fail; 33:Success 32:Fail; 33:Success 33

Tempest's Spine[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Spike/blade trap. Before the trap right side (on the floor just past the control column)
(Spot and Search values)
Normal 16:Fail; 17:Success 16:Fail; 17:Success 17
Hard 24:Fail; 25:Success 24:Fail; 25:Success 25
Elite 32:Fail; 33:Success 32:Fail; 33:Success 33
Fire traps burst from open holes in hallway. Right wall, beyond traps
(Spot and Search values)
Normal 16:Fail; 17:Success 16:Fail; 17:Success 17
Hard 24:Fail; 25:Success 24:Fail; 25:Success 25
Elite 32:Fail; 33:Success 32:Fail; 33:Success 33
Spike Trap on INT rune.
(Spot and Search values)
Normal 16:Fail; 17:Success 16:Fail; 17:Success 17
Hard 24:Fail; 25:Success 24:Fail; 25:Success 25
Elite 32:Fail; 33:Success 32:Fail; 33:Success 33
Long corridor of (Poison) jets.
(Spot and Search values)
Normal 16:Fail; 17:Success 16:Fail; 17:Success 17
Hard 24:Fail; 25:Success 24:Fail; 25:Success 25
Elite 32:Fail; 33:Success 32:Fail; 33:Success 33
Fire traps guarding lever. The 2 stone statues with a lever in the middle, a box on each stone
(Spot and Search values)
Normal 16:Fail; 17:Success 16:Fail; 17:Success 17
Hard 24:Fail; 25:Success 24:Fail; 25:Success 25
Elite 32:Fail; 33:Success 32:Fail; 33:Success 33
Bridge to the Inevitable (acid and poison). To the left side of the bridge
(Spot and Search values)
Normal 16:Fail; 17:Success 16:Fail; 17:Success 17
Hard 24:Fail; 25:Success 24:Fail; 25:Success 25
Elite 32:Fail; 33:Success 32:Fail; 33:Success 33



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Level 11 quests[edit]

Spot Requirements:

  • Normal
    • Guaranteed to find everything recorded: No data
    • Suspected requirement to find everything: 18
  • Hard
    • Guaranteed to find everything recorded: 27
    • Suspected requirement to find everything: 27
  • Elite
    • Guaranteed to find everything recorded: No data
    • Suspected requirement to find everything: 35

Search Requirements

  • Normal
    • Guaranteed to find everything recorded: No data
    • Suspected requirement to find everything: 18
  • Hard
    • Guaranteed to find everything recorded: 27
    • Suspected requirement to find everything: 27
  • Elite
    • Guaranteed to find everything recorded: No data
    • Suspected requirement to find everything: 35


A Raven at the Door[edit]

(Epic)

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Normal
Hard
Elite
Normal
Hard
Elite

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Normal
Hard
Elite
Normal
Hard
Elite

An Offering of Blood[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Normal
Hard
Elite
Normal
Hard
Elite

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Normal
Hard
Elite
Normal
Hard
Elite

And the Dead Shall Rise[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Wind/spinning blade traps
will not always spawn
(Spot and Search values)
Normal 21:Success 20
Hard 27
Elite 28:Fail 35
Acid traps in rooms
will not always spawn
(Spot and Search values)
Normal
Hard 27
Elite 35
Hidden doors in rooms
will not always spawn
(Spot and Search values)
Normal
Hard 19:Fail; 21:Success 20-21
Elite

Made to Order[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Elemental Mines
(Spot and Search values)
Normal 17:Fail; 18:Success 17:Fail; 18:Success 18
Hard 26:Fail; 27:Success 26:Fail; 27:Success 27
Elite 34:Fail; 35:Success 34:Fail; 35:Success 35

Tomb of the Forbidden[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Spinning blade trap at entrance
(Spot and Search values)
Normal
Hard
Elite 38:Success 42:Success 35-38
Spike trap at breakable door
(Spot and Search values)
Normal
Hard
Elite 38:Success 42:Success 35-38
Blade trap
(Spot and Search values)
Normal
Hard
Elite 38:Success 42:Success 35-38
Trapped chest
(Spot and Search values)
Normal
Hard
Elite 38:Success 42:Success 35-38

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Hidden door to Locked chest Normal 30:Success 30:Success 6-30
Hard 30:Success 30:Success 17-30
Elite 30:Success 30:Success 22-30

Tomb of the Tormented[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
3rd room spinning blades
(Spot and Search values)
Normal
Hard
Elite 38:Success 42:Success 35-38

The Enemy Within[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Spike trap around switch, up ladder, on floor near switch
(Spot and Search values)
Normal 17:Fail; 18:Success 17:Fail; 18:Success 18
Hard 26:Fail; 27:Success 26:Fail; 27:Success 27
Elite 34:Fail; 35:Success 34:Fail; 35:Success 35
Dual vertical blade traps, Left side, between the blades
(Spot and Search values)
Normal 22:Success 37:Success 18
Hard 27
Elite 34:Fail; 35:Success 34:Fail; 35:Success 35
Spinning blades under collapsing floor in various corridors, Left side in the pit
(Spot and Search values)
Normal 17:Fail; 18:Success 17:Fail; 18:Success 18
Hard 26:Fail; 27:Success 26:Fail; 27:Success 27
Elite 34:Fail; 35:Success 34:Fail; 35:Success 35
Cold trap on lever, SW corner, Next to lever
(Spot and Search values)
Normal 17:Fail; 18:Success 17:Fail; 18:Success 18
Hard 26:Fail; 27:Success 26:Fail; 27:Success 27
Elite 34:Fail; 35:Success 34:Fail; 35:Success 35
(1-3) Dual vertical blade traps in Western wing corridors, random. Left side, between the blades
(Spot and Search values)
Normal 17:Fail; 18:Success 17:Fail; 18:Success 18
Hard 26:Fail; 27:Success 26:Fail; 27:Success 27
Elite 34:Fail; 35:Success 34:Fail; 35:Success 35
Cold trap on lever, NW corner. Next to lever
Spot and Search values)
Normal 17:Fail; 18:Success 17:Fail; 18:Success 18
Hard 26:Fail; 27:Success 26:Fail; 27:Success 27
Elite 34:Fail; 35:Success 34:Fail; 35:Success 35

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Secret Door to Chest Normal 20:Success 10:Fail; 11:Success 11
Hard 15:Success 19:Fail; 20:Success 20
Elite 30:Success 23:Fail; 24:Success 24

The Spawn of Whisperdoom[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Elemental trap at door to the Village (location/type seems to vary)
(Spot and Search values)
Normal 17:Fail; 18:Success 17:Fail; 18:Success 18
Hard 26:Fail; 27:Success 26:Fail; 27:Success 27
Elite 34:Fail; 35:Success 34:Fail; 35:Success 35
Darts in front of door in Village
(Spot and Search values)
Normal 17:Fail; 18:Success 17:Fail; 18:Success 18
Hard 26:Fail; 27:Success 26:Fail; 27:Success 27
Elite 34:Fail; 35:Success 34:Fail; 35:Success 35
Spikes in front of door in Village
(Spot and Search values)
Normal 17:Fail; 18:Success 17:Fail; 18:Success 18
Hard 26:Fail; 27:Success 26:Fail; 27:Success 27
Elite 34:Fail; 35:Success 34:Fail; 35:Success 35
Slash trap in corridor in Village
(Spot and Search values)
Normal 17:Fail; 18:Success 17:Fail; 18:Success 18
Hard 26:Fail; 27:Success 26:Fail; 27:Success 27
Elite 34:Fail; 35:Success 34:Fail; 35:Success 35

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Secret doors Normal 6:Success 5:Fail; 6:Success 6
Hard 20:Success 16:Fail; 17:Success 17
Elite 30:Success 21:Fail; 22:Success 22

Tomb of the Unhallowed[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Normal
Hard
Elite
Normal
Hard
Elite

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Secret Door, to Chest Normal 30:Success 30:Success 6-30
Hard 30:Success 30:Success 17-30
Elite 30:Success 30:Success 22-30



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Level 12 quests[edit]

Spot Requirements:

  • Normal
    • Guaranteed to find everything recorded: No data
    • Suspected requirement to find everything: 20
  • Hard
    • Guaranteed to find everything recorded: 29
    • Suspected requirement to find everything: 29
  • Elite
    • Guaranteed to find everything recorded: 38
    • Suspected requirement to find everything: 38

Search Requirements

  • Normal
    • Guaranteed to find everything recorded: No data
    • Suspected requirement to find everything: 20
  • Hard
    • Guaranteed to find everything recorded: 29
    • Suspected requirement to find everything: 29
  • Elite
    • Guaranteed to find everything recorded: No data
    • Suspected requirement to find everything: 38


A Relic of a Sovereign Past[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
15 Poison trap boxes in hallway to the king
(Spot and Search values)
Normal 19:Fail; 20:Success 19:Fail; 20:Success 20
Hard 28:Fail; 29:Success 28:Fail; 29:Success 29
Elite 37:Fail; 38:Success 37:Fail; 38:Success 38

Against the Demon Queen[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Normal
Hard
Elite
Normal
Hard
Elite

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Normal 30:Success 30:Success
Hard
Elite
Normal 30:Success 30:Success
Hard
Elite

Chains of Flame[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Normal
Hard
Elite
Normal
Hard
Elite

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Normal
Hard
Elite
Normal
Hard
Elite

Diplomatic Impunity[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Four fire traps and boxes on the statues through the door
(Spot and Search values)
Normal 19:Fail; 20:Success 19:Fail; 20:Success 20
Hard 28:Fail; 29:Success 28:Fail; 29:Success 29
Elite 37:Fail; 38:Success 37:Fail; 38:Success 38

Eyes of Stone[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Traps and boxes in between bookcases
(Spot and Search values)
Normal 19:Fail; 20:Success 19:Fail; 20:Success 20
Hard 28:Fail; 29:Success 28:Fail; 29:Success 29
Elite 37:Fail; 38:Success 37:Fail; 38:Success 38

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Hidden doors in between bookcases Normal 15:Success 5:Fail; 6:Success 6
Hard 15:Success 17:Fail; 18:Success 18
Elite 37:Success 23:Fail; 24:Success 24
Secret doors in the Lower Offices Normal 8:Success 4:Fail; 5:Success 5
Hard 5:Success 14:Fail; 15:Success 15
Elite 25:Success 20:Fail; 21:Success 21
Eastern Secret door (Leading to the Chest) in the Lower Offices Normal 4:Success 5:Fail; 6:Success 6
Hard 15:Success 17:Fail; 18:Success 18
Elite 37:Success 23:Fail; 24:Success 24

Frame Work[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Spike Traps on Stairs (4 Boxes on sides of the Stairway ramp)
(Spot and Search values)
Normal 19:Fail; 20:Success 19:Fail; 20:Success 20
Hard 28:Fail; 29:Success 28:Fail; 29:Success 29
Elite 37:Fail; 38:Success 37:Fail; 38:Success 38

The Chamber of Raiyum[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Spinning blades in south west corner of main hallway
(Spot and Search values)
Normal 20
Hard 29
Elite 38
North east: first acid trap on stairs
(Spot and Search values)
Normal
Hard 29
Elite 38
North east: spinning blades on stairs
(Spot and Search values)
Normal
Hard 29
Elite 38
North east: sonic trap over lever in room with epigraph
(Spot and Search values)
Normal
Hard 29
Elite 38
North east: spinning blades in room
(Spot and Search values)
Normal
Hard 29
Elite 38
North east: second acid trap on stairs
(Spot and Search values)
Normal
Hard 29
Elite 38
North west: spinning blades on ramp
(Spot and Search values)
Normal
Hard 29
Elite 38
North west: first acid trap on stairs
(Spot and Search values)
Normal
Hard 29
Elite 38
North west: wall spikes next to skeleton archers
(Spot and Search values)
Normal
Hard 29
Elite 38
North west: second acid trap on stairs
(Spot and Search values)
Normal
Hard 29
Elite 38
North west: wall spikes next to skeleton archers
(Spot and Search values)
Normal
Hard 29
Elite 38
South west: acid trap on stairs
(Spot and Search values)
Normal
Hard 29
Elite 38

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Door to Chest Normal 30:Success 30:Success 6
Hard 30:Success 30:Success 18
Elite 30:Success 30:Success 24



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Level 13 quests[edit]

Spot Requirements:

  • Normal
    • Guaranteed to find everything recorded: No data
    • Suspected requirement to find everything: 22
  • Hard
    • Guaranteed to find everything recorded: 31
    • Suspected requirement to find everything: 31
  • Elite
    • Guaranteed to find everything recorded: 41
    • Suspected requirement to find everything: 41

Search Requirements

  • Normal
    • Guaranteed to find everything recorded: No data
    • Suspected requirement to find everything: 22
  • Hard
    • Guaranteed to find everything recorded: 31
    • Suspected requirement to find everything: 31
  • Elite
    • Guaranteed to find everything recorded: 41
    • Suspected requirement to find everything: 41


A Cry for Help[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Fire/blade trap #1
(Spot and Search values)
Normal 42:Success
Hard 31
Elite 40:Fail; 41:Success 40:Fail; 41:Success 41
Fire/blade trap #2
(Spot and Search values)
Normal 26:Success 32:Success  ?-26
Hard 30:Fail; 31:Success 34:Success 31
Elite 40:Fail; 41:Success 40:Fail; 41:Success 41
Spikes in falling floor
(Spot and Search values)
Normal 26:Success 32:Success  ?-26
Hard 30:Fail; 31:Success 30:Fail; 34:Success 31
Elite 40:Fail; 41:Success 40:Fail; 41:Success 41
Wind trap on the floor (Spikes on Ceiling)
(Spot and Search values)
Normal 26:Success 32:Success  ?-26
Hard 30:Fail; 31:Success 32:Success 31
Elite 40:Fail; 41:Success 40:Fail; 41:Success 41
Spikes on lever
(Spot and Search values)
Normal
Hard 32:Success 31
Elite 45:Success 40:Fail; 41:Success 41
Spike blades on the bridge
(Spot and Search values)
Normal 26:Success 32:Success  ?-26
Hard 30:Fail; 31:Success 34:Success 31
Elite 39:Fail; 41:Success 48:Success 41
Spike blades through rune door after shrine
(Spot and Search values)
Normal
Hard 31
Elite 45:Success 40:Fail; 41:Success 41

Assault on Summerfield[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Carlo's Bookshop spiked blade traps
(Spot and Search values)
Normal 35:Success 45:Success
Hard 31
Elite 40:Fail; 41:Success 40:Fail; 47:Success 41
Basement fireplace spiked blade traps
(Spot and Search values)
Normal 35:Success 45:Success
Hard 31
Elite 40:Fail; 41:Success 40:Fail; 47:Success 41

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Carlo's Bookshop, Secret Door Normal 30:Success 30:Success 7-30
Hard 30:Success 30:Success 20-30
Elite 30:Success 30:Success 26-30
Basement, Secret Door Normal 30:Success 30:Success 7-30
Hard 30:Success 30:Success 20-30
Elite 30:Success 30:Success 26-30

Feast or Famine[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Spikes just past entrance
(Spot and Search values)
Normal 26:Success 32:Success 21-26
Hard 32:Success 41:Success 31-32
Elite 40:Fail; 41:Success 48:Success 41
Spikes around first door
(Spot and Search values)
Normal 26:Success 32:Success  ?-26
Hard 32:Success
Elite 38:Fail; 45:Success 40:Fail; 41:Success 41
Spikes at the end of the tent
(Spot and Search values)
Normal
Hard 32:Success 32:Success 31-32
Elite 41
Spikes around lever for second door
(Spot and Search values)
Normal 26:Success 32:Success  ?-26
Hard 30:Fail; 31:Success 48:Success 31
Elite 40:Fail; 41:Success 48:Success 41
Trapped fake chest
(Spot and Search values)
Normal
Hard 30:Fail; 31:Success 32:Success 31
Elite 38:Fail; 45:Success 40:Fail; 41:Success 41
Spikes blades in corridor
(Spot and Search values)
Normal
Hard 32:Success 32:Success 31-32
Elite 40:Fail; 41:Success 48:Success 41
Spikes behind pickable door
(Spot and Search values)
Normal 26:Success 32:Success  ?-26
Hard 30:Fail; 31:Success 41:Success 31
Elite 40:Fail; 41:Success 40:Fail; 41:Success 41
Spikes on rolling door at 4-way intersection
(Spot and Search values)
Normal 26:Success 32:Success  ?-26
Hard 30:Fail; 31:Success 41:Success 31
Elite 40:Fail; 41:Success 40:Fail; 41:Success 41
Spikes on lever
(Spot and Search values)
Normal 26:Success 32:Success  ?-26
Hard 30:Fail; 31:Success 41:Success 31
Elite 40:Fail; 41:Success 40:Fail; 41:Success 41

Foundation of Discord[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
blades at start
random spawn
(Spot and Search values)
Normal 25:Success 31:Success  ?-25
Hard 30:Fail; 31:Success 34:Success 31
Elite 40:Fail; 41:Success 40:Fail; 41:Success 41
airdoor trap
(Spot and Search values)
Normal
Hard 32:Success 31
Elite 40:Fail; 41:Success 40:Fail; 41:Success 41
Electricity in SW passage
random spawn
(Spot and Search values)
Normal 25:Success 31:Success  ?-25
Hard 30:Fail; 31:Success 34:Success 31
Elite 40:Fail; 41:Success 40:Fail; 41:Success 41
Blades in SE passage
random spawn
(Spot and Search values)
Normal
Hard 30:Fail; 31:Success 32:Success 31
Elite 40:Fail; 42:Success 40:Fail; 41:Success 41
Blades at last door
random spawn
(Spot and Search values)
Normal
Hard 30:Fail; 31:Success 34:Success 31
Elite 40:Fail; 41:Success 40:Fail; 41:Success 41

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Hidden door SE & SW Normal 5:Success 6:Fail; 7:Success 7
Hard 26:Success 19:Fail; 20:Success 20
Elite 33:Success 25:Fail; 26:Success 26

Siegebreaker[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Normal
Hard
Elite
Normal
Hard
Elite

The Maze of Madness[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Spikes (numerous random traps, approximately 14)
(Spot and Search values)
Normal 26:Success 21:Fail; 22:Success 22
Hard 30:Fail; 31:Success 32:Success 31
Elite 40:Fail; 41:Success 40:Fail; 41:Success 41
Slash under levers
(Spot and Search values)
Normal 26:Success 32:Success 21-26
Hard 30:Fail; 31:Success 32:Success 31
Elite 40:Fail; 41:Success 40:Fail; 41:Success 41
Blade/spike traps on bridge
(Spot and Search values)
Normal 26:Success 32:Success 21-26
Hard 30:Fail; 31:Success 32:Success 31
Elite 40:Fail; 41:Success 40:Fail; 41:Success 41

Undermine[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Huge Minefield
(Spot and Search values)
Normal
Hard
Elite



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Level 14 quests[edit]

Spot Requirements:

  • Normal
    • Guaranteed to find everything recorded: No data
    • Suspected requirement to find everything: 23
  • Hard
    • Guaranteed to find everything recorded: 35
    • Suspected requirement to find everything: 34
  • Elite
    • Guaranteed to find everything recorded: 43
    • Suspected requirement to find everything: 43

Search Requirements

  • Normal
    • Guaranteed to find everything recorded: No data
    • Suspected requirement to find everything: 23
  • Hard
    • Guaranteed to find everything recorded: 35
    • Suspected requirement to find everything: 34
  • Elite
    • Guaranteed to find everything recorded: 43
    • Suspected requirement to find everything: 43


A Cabal for One[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Spike trap on chest
(Spot and Search values)
Normal 33:Fail 36:Success 34-36
Hard 34:Fail; 35:Success 34:Fail; 35:Success 35
Elite 34:Fail; 35:Success 34:Fail; 35:Success 35
Blade trap after opening the trapped Chest's lock successfully
(this secondary trap cannot be disarmed)
(Spot and Search values)
Normal 32:Success
Hard 44:Fail; 45:Success 44:Fail; 45:Success 45
Elite 44:Fail; 45:Success 44:Fail; 45:Success 45
Fire trap at first door (Right after Gardak)
(Spot and Search values)
Normal
Hard 31:Fail; 35:Success 35:Success 34
Elite 42:Fail; 43:Success 42:Fail; 43:Success 43
Spike trap on stairs
(Spot and Search values)
Normal 33:Success 29:Success
Hard 33:Fail; 34:Success 34:Success 34
Elite 42:Fail; 43:Success 42:Fail; 43:Success 43
Vertical Blade trap before gate
(Spot and Search values)
Normal 29:Success
Hard 33:Fail; 34:Success 34:Success 34
Elite 42:Fail; 43:Success 42:Fail; 43:Success 43
Cold trap after door
(Spot and Search values)
Normal 22:Fail; 23:Success 23
Hard 26:Fail; 35:Success 35:Success 34
Elite 42:Fail; 43:Success 42:Fail; 43:Success 43
Spikes Trap at gate, on the wall
(Spot and Search values)
Normal 22:Fail; 23:Success 23
Hard 26:Fail; 35:Success 35:Success 34
Elite 42:Fail; 43:Success 42:Fail; 43:Success 43
Acid, fire and poison jets in corridor before shrine
(Spot and Search values)
Normal
Hard 26:Fail; 35:Success 35:Success 34
Elite 42:Fail; 43:Success 42:Fail; 43:Success 43
Fire trap at SE door (Maksim's room) Shrine Room
(Spot and Search values)
Normal 29:Success
Hard 33:Fail; 34:Success 34:Success 34
Elite 42:Fail; 43:Success 42:Fail; 43:Success 43
Fire trap at SW door (Kivol's room)
(Spot and Search values)
Normal 29:Success
Hard 33:Fail; 34:Success 34:Success 34
Elite 42:Fail; 43:Success 42:Fail; 43:Success 43
Spike trap within pit (collapsible floor tile)
(Spot and Search values)
Normal 29:Success
Hard 33:Fail; 34:Success 34:Success 34
Elite 42:Fail; 43:Success 42:Fail; 43:Success 43
Fire trap at N door (Door to middle of the three northern; dual ladders room)
(Spot and Search values)
Normal
Hard 33:Fail; 34:Success 34:Success 34
Elite 42:Fail; 43:Success 42:Fail; 43:Success 43
Dart trap near N door with dual ladders
(Spot and Search values)
Normal
Hard 33:Fail; 34:Success 34:Success 34
Elite 42:Fail; 43:Success 42:Fail; 43:Success 43
Fire trap on W door (Mikahi's room) - door to right room of the three northern
(Spot and Search values)
Normal 29:Success
Hard 33:Fail; 34:Success 34:Success 34
Elite 42:Fail; 43:Success 42:Fail; 43:Success 43
Fire trap at W door (Vokur's room) - door to left room of the three northern
(Spot and Search values)
Normal 29:Success
Hard 33:Fail; 34:Success 34:Success 34
Elite 42:Fail; 43:Success 42:Fail; 43:Success 43
Spike trap at final door
(Spot and Search values)
Normal 29:Success
Hard 33:Fail; 34:Success 34:Success 34
Elite 42:Fail; 43:Success 42:Fail; 43:Success 43
Fire trap on final door
(Spot and Search values)
Normal
Hard 26:Fail; 35:Success 35:Success 34
Elite 42:Fail; 43:Success 46:Success 43

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Hidden door to collapsed tunnel Normal
Hard 22:Success 34:Success  ?-20
Elite 39:Success 33:Success  ?-30
Hidden door to loot chest Normal 55:Success
Hard 22:Success 34:Success  ?-20
Elite 33:Success 36:Success  ?-33

Desecrated Temple of Vol[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Spinning blades in west corridor Normal
Hard
Elite 41:Fail 43
Normal
Hard
Elite

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Secret Door Normal 30:Success 30:Success 7-30
Hard 30:Success 30:Success 21-30
Elite 30:Success 30:Success 28-30

Flesh Maker's Laboratory[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Normal
Hard
Elite
Normal
Hard
Elite

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Normal
Hard
Elite
Normal
Hard
Elite

Gianthold Tor[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
3 series of Elemental traps on stairs
(Spot and Search values)
Normal 28:Success 34:Success 22-24
Hard 33:Fail; 34:Success 41:Success 34
Elite 42:Fail; 43:Success 42:Fail; 43:Success 43

Inferno of the Damned[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Arrow trap
(Spot and Search values)
Normal
Hard
Elite
Blade trap
(Spot and Search values)
Normal
Hard
Elite

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Hidden door Normal 34:Success  ?-34
Hard
Elite

Night Falls on Stormreach[edit]

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Normal
Hard
Elite

The Crucible[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Trap around Horn of Cunning, 2 boxes near the horn
(Spot and Search values)
Normal 18:Fail; 28:Success 25:Success 19-25
Hard 34
Elite 42:Fail; 43:Success 35:Fail; 50:Success 43

Tower of Frost[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Pressure Plates within the 'Security Level' area
(Spot and Search values)
Normal 22:Fail; 23:Success 22:Fail; 23:Success 23
Hard 33:Fail; 34:Success 33:Fail; 34:Success 34
Elite 42:Fail; 43:Success 42:Fail; 43:Success 43

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Hidden door to Chest Normal 10:Success 6:Fail; 7:Success 7
Hard 20:Success 20:Fail; 21:Success 21
Elite 20:Success 27:Fail; 28:Success 28



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Level 15 quests[edit]

Spot Requirements:

  • Normal
    • Guaranteed to find everything recorded: 33
    • Suspected requirement to find everything: 25
  • Hard
    • Guaranteed to find everything recorded: 44
    • Suspected requirement to find everything: 36
  • Elite
    • Guaranteed to find everything recorded: 54
    • Suspected requirement to find everything: 46

Search Requirements

  • Normal
    • Guaranteed to find everything recorded: 35
    • Suspected requirement to find everything: 25
  • Hard
    • Guaranteed to find everything recorded: 44
    • Suspected requirement to find everything: 36
  • Elite
    • Guaranteed to find everything recorded: 54
    • Suspected requirement to find everything: 46


Creeping Death[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Poison jets, first intersection, behind a secret door
(Spot and Search values)
* (Spot and Search DCs vary in this quest)
Normal 26-27
Hard 36:Success 46:Success 36
Elite 45:Fail; 46:Success 48:Fail; 50:Success 50
Ice and Fire jets, upper area
(Spot and Search values)
Normal
Hard 36:Success 46:Success 36
Elite 47:Success 46-47
Wall blades, second upper intersection
(Spot and Search values)
Normal
Hard 46:Success 36
Elite 48:Fail; 50:Success 49:Fail; 50:Success 50
Cold and Fire Jets, behind a secret door, before Sigils
(Spot and Search values)
Normal
Hard 46:Success 36
Elite 49:Fail; 50:Success 49:Fail; 50:Success 50
Blades, behind secret door, after first Sigil
(Spot and Search values)
Normal
Hard 39:Fail; 40:Success 46:Success 40
Elite 49:Fail; 50:Success 49:Fail; 50:Success 50
Wall and Floor blades, box in alcove
(Spot and Search values)
Normal 33:Success 32:Fail; 33:Success 33
Hard 39:Fail; 40:Success 46:Success 40
Elite 50:Fail 53:Fail; 54:Success 54
Blades just after second Sigil, running water corridor
(Spot and Search values)
Normal 31:Success 31:Success
Hard 39:Fail; 40:Success 46:Success 40
Elite 49:Fail; 50:Success 49:Fail; 50:Success 50
Fire jets, east alcove, just before end fight
(Spot and Search values)
Normal 28:Fail; 30:Success 30:Success 29-30
Hard 39:Fail; 40:Success 46:Success 40
Elite 49:Fail; 50:Success 49:Fail; 50:Success 50

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
3 Secret doors, hiding alcoves to Trap Control Panels Normal 8
Hard 30:Success 30:Success 23-30
Elite 30:Success 30:Success 30

Delirium[edit]

Trap & Lock DCs

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Secret door to Chest near entrance area Normal 2:Success 7:Fail; 8:Success 8
Hard 15:Success 22:Fail; 23:Success 23
Elite 15:Success 29:Fail; 30:Success 30
Second Secret door, within the Basement Normal 2:Success 7:Fail; 8:Success 8
Hard 22:Fail; 23:Success 23
Elite 15:Success 29:Fail; 30:Success 30

Disciples of Shar[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Bear traps Just after entering the cave
(Spot and Search values)
Normal 24:Fail; 25:Success 24:Fail; 25:Success 25
Hard 35:Fail; 36:Success 35:Fail; 36:Success 36
Elite 45:Fail; 46:Success 45:Fail; 46:Success 46
Bear traps In front of secret door
(Spot and Search values)
Normal 24:Fail; 25:Success 24:Fail; 25:Success 25
Hard 35:Fail; 36:Success 35:Fail; 36:Success 36
Elite 45:Fail; 46:Success 45:Fail; 46:Success 46
Bear traps In the ravine between the two platforms at the final pair of Disciples
(Spot and Search values)
Normal 24:Fail; 25:Success 24:Fail; 25:Success 25
Hard 35:Fail; 36:Success 35:Fail; 36:Success 36
Elite 45:Fail; 46:Success 45:Fail; 46:Success 46

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Secret door to Optional cave, behind bear traps Normal 3:Success 7:Fail; 8:Success 8
Hard 15:Success 22:Fail; 23:Success 23
Elite 15:Success 29:Fail; 30:Success 30

Escape Plan[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Bear traps
(Spot and Search values)
Normal 24:Fail; 25:Success 24:Fail; 25:Success 25
Hard 35:Fail; 36:Success 35:Fail; 36:Success 36
Elite 45:Fail; 46:Success 45:Fail; 46:Success 46
Bear traps
(Spot and Search values)
Normal 24:Fail; 25:Success 24:Fail; 25:Success 25
Hard 35:Fail; 36:Success 35:Fail; 36:Success 36
Elite 45:Fail; 46:Success 45:Fail; 46:Success 46

Fear Factory[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Normal
Hard
Elite
Normal
Hard
Elite

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Normal
Hard
Elite
Normal
Hard
Elite

In The Flesh[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Blade trap at first optional
(Spot and Search values)
Normal
Hard
Elite 39:Fail

Litany of the Dead[edit]

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Mentau
Hidden door with optional chest Normal 41:Success  ?-41
Hard
Elite

Missing[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Normal
Hard
Elite
Normal
Hard
Elite

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Normal
Hard
Elite
Normal
Hard
Elite

Records of the Past[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result

(Spot and Search values)
Normal
Hard 36
Elite 46
Blades in Chest room (Mayoral estate)
Control panel near door arch
(Spot and Search values)
Normal
Hard 44
Elite 45:Fail 53:Fail; 54:Success 54

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Secret door (Mayoral estate) chest room, next to painting of the dragon Normal 35
Hard 38
Elite 29:Success 37:Fail; 39:Success 38-39

Search and Rescue[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
4 Spell Wards
(Spot and Search values)
Normal 24:Fail; 25:Success 24:Fail; 25:Success 25
Hard 35:Fail; 36:Success 35:Fail; 36:Success 36
Elite 45:Fail; 46:Success 45:Fail; 46:Success 46
Spikes and Blades in the Pit (West Lever)
(Spot and Search values)
Normal 32:Fail; 33:Success 32:Fail; 33:Success 33
Hard 43:Fail; 44:Success 43:Fail; 44:Success 44
Elite 53:Fail; 54:Success 53:Fail; 54:Success 54

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Drow Optional (Fortress) dormitory area
(Spot and Search values for Locked Secret Door)
Normal 20:Success 34:Fail; 35:Success 35
Hard 30:Success 37:Fail; 38:Success 38
Elite 30:Success 38:Fail; 39:Success 39

Shadow of a Doubt[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Bear traps
(Spot and Search values)
Normal
Hard 37:Success 49:Success 36
Elite 36:Fail; 60:Success 46:Success 46

Third Time's a Charm[edit]

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Door leading to optional fight with Flare
Casual Failure: 0
Success: 1
Failure: 19
Success: 20

 Spot: 1  Search: 20

Normal Failure: ?
Success: ?
Failure: 20
Success: 21

 Spot: ?  Search: 21

Hard Failure: ?
Success: ?
Failure: 29
Success: 30

 Spot: ?  Search: 30

Elite Failure: ?
Success: ?
Failure: 34
Success: 35

 Spot: ?  Search: 35

To Curse the Sky[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Lightning arc in the NW corridor
(Spot and Search values)
Normal 30:Success 39:Success 27
Hard 39:Fail; 40:Success 47:Success 40
Elite 49:Fail; 50:Success 49:Fail; 50:Success 50


Level 16 quests[edit]

Spot Requirements:

  • Normal
    • Guaranteed to find everything recorded: 31
    • Suspected requirement to find everything: 27
  • Hard
    • Guaranteed to find everything recorded: 42
    • Suspected requirement to find everything: 38
  • Elite
    • Guaranteed to find everything recorded: 52
    • Suspected requirement to find everything: 48

Search Requirements

  • Normal
    • Guaranteed to find everything recorded: 31
    • Suspected requirement to find everything: 27
  • Hard
    • Guaranteed to find everything recorded: 42
    • Suspected requirement to find everything: 38
  • Elite
    • Guaranteed to find everything recorded: 52
    • Suspected requirement to find everything: 48


Army of Shadow[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Telekinetic Spell Ward on north-east corner
(Spot and Search values)
Normal
Hard 37:Fail; 38:Success 46:Success 38
Elite 46:Fail; 48:Success 47:Fail; 48:Success 48
Evil Spell Ward(s) on stairs leading to upper floor
(Spot and Search values)
Normal
Hard 37:Fail; 38:Success 46:Success 38
Elite 46:Fail; 48:Success 47:Fail; 48:Success 48
Telekinetic Spell Ward on Casko's room
(Spot and Search values)
Normal 69:Success
Hard 37:Fail; 38:Success 46:Success 38
Elite 46:Fail; 48:Success 47:Fail; 48:Success 48
Pressure plate in front of the southern chest
(Spot and Search values)
Normal
Hard 37:Fail; 38:Success 46:Success 38
Elite 46:Fail; 48:Success 47:Fail; 48:Success 48

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Secret door in the south to Locked Chest Normal 30:Success 23
Hard 30:Success 30:Fail; 46:Success 31-46
Elite 30:Success 36:Fail; 37:Success 37
Secret door, central area close to a Shar Altar Normal 30:Success 8-30
Hard 30:Success 30:Success 24-30
Elite 30:Success 30:Fail; 46:Success 32-46

Beyond the Rift[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Poison Spell Ward around the first Underdark shrine
(Spot and Search values)
Normal 26:Fail; 27:Success 26:Fail; 27:Success 27
Hard 37:Fail; 38:Success 37:Fail; 38:Success 38
Elite 47:Fail; 48:Success 47:Fail; 48:Success 48
2 Poison Spell Wards before the first Underdark portal
(Spot and Search values)
Normal 26:Fail; 27:Success 26:Fail; 27:Success 27
Hard 37:Fail; 38:Success 37:Fail; 38:Success 38
Elite 47:Fail; 48:Success 47:Fail; 48:Success 48
Fire Spell Ward near the drider
(Spot and Search values)
Normal 26:Fail; 27:Success 26:Fail; 27:Success 27
Hard 37:Fail; 38:Success 37:Fail; 38:Success 38
Elite 47:Fail; 48:Success 47:Fail; 48:Success 48
Fire Spell Ward before the second Underdark shrine
(Spot and Search values)
Normal 26:Fail; 27:Success 26:Fail; 27:Success 27
Hard 37:Fail; 38:Success 37:Fail; 38:Success 38
Elite 47:Fail; 48:Success 47:Fail; 48:Success 48
2 Fire Spell Wards on spider nest
(Spot and Search values)
Normal 26:Fail; 27:Success 26:Fail; 27:Success 27
Hard 37:Fail; 38:Success 37:Fail; 38:Success 38
Elite 47:Fail; 48:Success 47:Fail; 48:Success 48
Poison Spell Ward(s) before Master Wizard Tsabyrr (Hard and Elite settings)
(Spot and Search values)
Hard 37:Fail; 38:Success 37:Fail; 38:Success 38
Elite 47:Fail; 48:Success 47:Fail; 48:Success 48
Spell Ward on the stairs near the breakables
(Spot and Search values)
Normal 26:Fail; 27:Success 26:Fail; 27:Success 27
Hard 37:Fail; 38:Success 37:Fail; 38:Success 38
Elite 47:Fail; 48:Success 47:Fail; 48:Success 48

The Coalescence Chamber[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Random Force traps on gates
(Spot and Search values)
Normal 38:Success 27
Hard
Elite 47:Fail; 48:Success 43:Fail; 49:Success 48

Friends in Low Places[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Poison Spell Wards behind the secret door in the Western Camp,
surrounding the chest
Normal 40:Success 69:Success
Hard 37:Fail; 38:Success 46:Success 38
Elite 46:Fail; 48:Success 47:Fail; 48:Success 48
Poison Boobytraps south of the Eastern Camp Normal 40:Success 69:Success
Hard 37:Fail; 38:Success 46:Success 38
Elite 46:Fail; 48:Success 47:Fail; 48:Success 48
Poison Spell Wards south of the Western Camp Normal 40:Success 69:Success
Hard 37:Fail; 38:Success 46:Success 38
Elite 46:Fail; 48:Success 47:Fail; 48:Success 48
Poison Spell Wards south of the Southern Camp Normal 40:Success 69:Success
Hard 37:Fail; 38:Success 46:Success 38
Elite 46:Fail; 48:Success 47:Fail; 48:Success 48

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Secret door by West camp Normal 8-46
Hard 30:Success 46:Success 24-46
Elite 30:Success 46:Success 32-46

A Lesson in Deception[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Booby-traps set by the various trapsmiths Normal
Hard
Elite
Dart trap inside the sewers
(Spot and Search values)
Normal
Hard 37:Fail; 38:Success 46:Success 38
Elite 46:Fail; 48:Success 47:Fail; 48:Success 48

Let Sleeping Dust Lie[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Spikes down hole, Right hand side, past lever
(Spot and Search values)
Normal 38:Success 27
Hard
Elite
Spikes at end of corridor, right hand side
(Spot and Search values)
Normal 38:Success 27
Hard
Elite
Spikes on the way to end room
(Spot and Search values)
Normal 38:Success 27
Hard
Elite

The Lords of Dust[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Total Mod:Result Total Mod:Result
Horizontal blades on staircase
(Spot and Search values)
Normal 26:Fail; 27:Success 26:Fail; 27:Success 27
Hard 37:Fail; 38:Success 37:Fail; 38:Success 38
Elite 47:Fail; 48:Success 47:Fail; 48:Success 48
Fire jet between staircases
(Spot and Search values)
Normal 26:Fail; 27:Success 26:Fail; 27:Success 27
Hard 37:Fail; 38:Success 37:Fail; 38:Success 38
Elite 47:Fail; 48:Success 47:Fail; 48:Success 48
Vertical blades on staircase
(Spot and Search values)
Normal 26:Fail; 27:Success 26:Fail; 27:Success 27
Hard 37:Fail; 38:Success 37:Fail; 38:Success 38
Elite 47:Fail; 48:Success 47:Fail; 48:Success 48
Spikes
(Spot and Search values)
Normal 26:Fail; 27:Success 26:Fail; 27:Success 27
Hard 37:Fail; 38:Success 37:Fail; 38:Success 38
Elite 47:Fail; 48:Success 47:Fail; 48:Success 48
Sonic jet before unnamed Rakshasa Lord
(Spot and Search values)
Normal 26:Fail; 27:Success 26:Fail; 27:Success 27
Hard 37:Fail; 38:Success 37:Fail; 38:Success 38
Elite 47:Fail; 48:Success 47:Fail; 48:Success 48
Sonic jet after unnamed Rakshasa Lord
(Spot and Search values)
Normal 26:Fail; 27:Success 26:Fail; 27:Success 27
Hard 37:Fail; 38:Success 37:Fail; 38:Success 38
Elite 47:Fail; 48:Success 47:Fail; 48:Success 48

The Mask of Deception[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Northern Corridor full of blade traps (inactive until quest item is taken). Small room on the north side
(Spot and Search values)
Normal 30:Fail; 31:Success 30:Fail; 31:Success 31
Hard 37:Fail; 38:Success 41:Fail; 42:Success 42
Elite 47:Fail; 48:Success 51:Fail; 52:Success 52
Southern area full of traps (inactive until quest item is taken). One in a small locked room behind a huge barrel
(Spot and Search values)
Normal 30:Fail; 31:Success 30:Fail; 31:Success 31
Hard 37:Fail; 38:Success 41:Fail; 42:Success 42
Elite 47:Fail; 48:Success 51:Fail; 52:Success 52

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Secret door in the Supply room Normal 2:Success 22:Fail; 23:Success 23
Hard 2:Success 31:Fail; 32:Success 32
Elite -1:Fail; 1:Success 36:Fail; 37:Success 37

Rainbow in the Dark[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Gelatinous Cube trap on the pillar jump area
(Spot and Search values)
Normal 29:Success 27-29
Hard 72:Success 38
Elite 79:Success 72:Success 48
Horizontal blade trap at locked chest
(Spot and Search values)
Normal 29:Success 27-29
Hard 72:Success 38
Elite 79:Success 72:Success 48

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Normal
Hard
Elite
Normal
Hard
Elite

The Thrill of the Hunt[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Normal
Hard
Elite

Through a Mirror Darkly[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Blade trap on chest
(Trap must be disarmed on Material Plane)
(Spot and Search values)
Normal
Hard 37:Fail; 38:Success 46:Success 38
Elite 49:Success
Spell Ward
(Spot and Search values)
Normal
Hard 37:Fail; 38:Success 46:Success 38
Elite 49:Success

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Bottom Floor, Secret Door leading to the North East Chest Normal 8
Hard 30:Success 30:Success 24-30
Elite 46:Success 32-46
Eastern Secret door Normal 30:Success 46:Success
Hard 30:Success 30:Success 24-30
Elite 46:Success 32-46
Eastern Secret door (near Jannek the Howler Master) Normal 8
Hard 30:Success 30:Success 24-30
Elite 30:Success 46:Success 32-46
Top Floor, Secret door to Southern Chest Normal 8
Hard 30:Success 30:Success 24-30
Elite 30:Success 46:Success 32-46
Top Floor, Secret door to Eastern Chest Normal 8
Hard 30:Success 30:Success 24-30
Elite 30:Success 46:Success 32-46



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Level 17 quests[edit]

Spot Requirements:

  • Normal
    • Guaranteed to find everything recorded: No data
    • Suspected requirement to find everything: 28
  • Hard
    • Guaranteed to find everything recorded: 40
    • Suspected requirement to find everything: 40
  • Elite
    • Guaranteed to find everything recorded: 61
    • Suspected requirement to find everything: 51

Search Requirements

  • Normal
    • Guaranteed to find everything recorded: No data
    • Suspected requirement to find everything: 28
  • Hard
    • Guaranteed to find everything recorded: 40
    • Suspected requirement to find everything: 40
  • Elite
    • Guaranteed to find everything recorded: 51
    • Suspected requirement to find everything: 51


Detour[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Normal
Hard
Elite

The Druid's Curse[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
11 Bear Traps
(Spot and Search values)
Normal 36:Success 46:Success
Hard 47:Success
Elite 50:Fail; 51:Success 50:Fail; 51:Success 51

Good Intentions[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Blade trap #1 (Northern area)
(Spot and Search values)
Normal 27:Fail; 28:Success 27:Fail; 28:Success 28
Hard 39:Fail; 40:Success 39:Fail; 40:Success 40
Elite 50:Fail; 51:Success 50:Fail; 51:Success 51
Blade trap #2 (Sewers near to Durk)
(Spot and Search values)
Normal 27:Fail; 28:Success 27:Fail; 28:Success 28
Hard 39:Fail; 40:Success 39:Fail; 40:Success 40
Elite 50:Fail; 51:Success 50:Fail; 51:Success 51

Monastery of the Scorpion[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Normal
Hard
Elite
Normal
Hard
Elite

Outbreak[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Spell Ward traps
(Spot and Search values)
Normal 36:Success 46:Success 28
Hard 39:Fail; 40:Success 52:Success 40
Elite 50:Fail; 51:success 50:Fail; 51:success 51
Bear traps
(Spot and Search values)
Normal 36:Success 46:Success 28
Hard 39:Fail; 40:Success 52:Success 40
Elite 50:Fail; 51:success 50:Fail; 51:success 51

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Priest's quarters, door to Chest Normal 30:Success 30:Success 9-30
Hard 30:Success 26
Elite 30:Success 30:Fail; 47:Success 31-47

Overgrowth[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Bear traps
(Spot and Search values)
Normal 36:Success 46:Success
Hard 37:Fail 40
Elite 50:Fail; 51:success 50:Fail; 51:success 51

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Secret door Normal 30:Success 30:Success 9
Hard 30:Success 26-30
Elite 30:Success 36:Fail; 37:Success 37

The Sane Asylum[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Trap in tunnels Normal
Hard
Elite 51

Thorn and Paw[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
False Floors (Pit Covers)
(Spot and Search values)
Normal 51:Success
Hard 38:Fail 51:Success 40
Elite 60:Fail; 61:Success 54:Fail; 64:Success 61



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Level 18 quests[edit]

Spot Requirements:

  • Normal
    • Guaranteed to find everything recorded: No data
    • Suspected requirement to find everything: 30
  • Hard
    • Guaranteed to find everything recorded: No data
    • Suspected requirement to find everything: 42
  • Elite
    • Guaranteed to find everything recorded: 74
    • Suspected requirement to find everything: 54

Search Requirements

  • Normal
    • Guaranteed to find everything recorded: 47
    • Suspected requirement to find everything: 30
  • Hard
    • Guaranteed to find everything recorded: 62
    • Suspected requirement to find everything: 42
  • Elite
    • Guaranteed to find everything recorded: 74
    • Suspected requirement to find everything: 54


A Vision of Destruction[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Normal
Hard
Elite
Normal
Hard
Elite

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Normal
Hard
Elite
Normal
Hard
Elite

Dream Conspiracy[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Spinning blade trap near rats
(Spot and Search values)
* (Spot and Search DCs vary in this quest)
Normal 46:Fail; 47:Success 46:Fail; 47:Success 47
Hard 46:Fail; 47:Success 46:Fail; 47:Success 47
Elite 46:Fail; 47:Success 46:Fail; 47:Success 47
Switch outside near jail (trapped)
(Spot and Search values)
Normal 46:Fail; 47:Success 46:Fail; 47:Success 47
Hard 46:Fail; 47:Success 46:Fail; 47:Success 47
Elite 46:Fail; 47:Success 46:Fail; 47:Success 47
Inside jail (Extremely high Search DCs on Hard and Elite settings)
(1 Spiked Blade trap and 1 Magic Spitter trap, in jail 2 boxes on sides)
(Spot and Search values)
Normal 46:Fail; 47:Success 46:Fail; 47:Success 47
Hard 50:Fail; 51:Success 61:Fail; 62:Success 62
Elite 73:Fail; 74:Success 73:Fail; 74:Success 74
Spike trap on switch near last door and boss fight (2 boxes)
(Spot and Search values)
Normal 46:Fail; 47:Success 44:Fail; 47:Success 47
Hard 46:Fail; 47:Success 46:Fail; 47:Success 47
Elite 46:Fail; 47:Success 46:Fail; 47:Success 47

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Hidden doors Normal 30:Success 30:Success 9-30
Hard 30:Success 30:Success 27-30
Elite 20:Success 35:Fail; 36:Success 36
Hidden door to optional chest
(high up the spike pit wall)
Normal 30:Success 30:Success 9-30
Hard 30:Success 30:Success 27
Elite 20:Success 35:Fail; 36:Success 36

The End of the Road[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
(18) Evil Spell Wards Normal
Hard 41:Fail; 42:Success 46:Success 42
Elite 53:Fail; 54:Success 53:Fail; 54:Success 54

Detour[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Fire Spell Wards, Around Song's group
(Spot and Search values)
Normal 36:Success 46:Success 30-36
Hard 42
Elite 53:Fail; 54:Success 53:Fail; 54:Success 54

I Dream of Jeets[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
(3) Rockfall, Air-jet traps
(Spot and Search values)
Normal 38:Success 49:Success 29-38
Hard 40:Fail; 42:Success 48:Success 42
Elite 51:Fail; 56:Success 53:Fail; 54:Success 54

In the Demon's Den[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Sonic trap at the first door, right before trap
(Spot and Search values)
Normal 29:Fail; 30:Success 29:Fail; 30:Success 30
Hard 41:Fail; 42:Success 41:Fail; 42:Success 42
Elite 53:Fail; 54:Success 53:Fail; 54:Success 54
Fire Trap near West switch, right side before trap
(Spot and Search values)
Normal 29:Fail; 30:Success 29:Fail; 30:Success 30
Hard 41:Fail; 42:Success 41:Fail; 42:Success 42
Elite 53:Fail; 54:Success 53:Fail; 54:Success 54
Fire Trap near North switch, behind switch
(Spot and Search values)
Normal 29:Fail; 30:Success 29:Fail; 30:Success 30
Hard 41:Fail; 42:Success 41:Fail; 42:Success 42
Elite 53:Fail; 54:Success 53:Fail; 54:Success 54
Fire Trap near East switch, north-west from switch
(Spot and Search values)
Normal 29:Fail; 30:Success 29:Fail; 30:Success 30
Hard 41:Fail; 42:Success 41:Fail; 42:Success 42
Elite 53:Fail; 54:Success 53:Fail; 54:Success 54

The Mindsunder[edit]

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Northern Secret door Normal 30:Success 30:Success 9-30
Hard 30:Success 30:Success 27-30
Elite 30:Success 30:Fail; 45:Success 31-36
Southern Secret door Normal 30:Success 30:Success 9-30
Hard 30:Success 30:Success 27-30
Elite 30:Success 30:Success  ?-30

Lost in the Swamp[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Bear Traps, on top of pillars, last room
(Spot and Search values)
Normal
Hard
Elite
Normal
Hard
Elite

Rest Stop[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Evil Spell Wards
(Spot and Search values)
Normal 36:Success 46:Success
Hard 49:Success 42-49
Elite 53:Fail; 54:Success 53:Fail; 54:Success 54

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Secret Door, to Resurrection Shrine Normal
Hard 30:Success 30:Fail; 46:Success 31-46
Elite 30:Success 30:Fail; 46:Success 31-36

A Stay at the Inn[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Bear traps, in secret room (Elite Only)
(Spot and Search values)
Elite 53:Fail; 54:Success 53:Fail; 54:Success 54

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Secret Door to Chest Normal 30:Success 30:Success
Hard 30:Success 30:Success  ?-30
Elite 30:Success 30:Fail; 51:Success 31-36



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Level 19 quests[edit]

Spot Requirements:

  • Normal
    • Guaranteed to find everything recorded: No data
    • Suspected requirement to find everything: 32
  • Hard
    • Guaranteed to find everything recorded: No data
    • Suspected requirement to find everything: 45
  • Elite
    • Guaranteed to find everything recorded: No data
    • Suspected requirement to find everything: 56

Search Requirements

  • Normal
    • Guaranteed to find everything recorded: No data
    • Suspected requirement to find everything: 32
  • Hard
    • Guaranteed to find everything recorded: No data
    • Suspected requirement to find everything: 45
  • Elite
    • Guaranteed to find everything recorded: No data
    • Suspected requirement to find everything: 56


A Break In the Ice[edit]

Trap & Lock DCs

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Hidden doors to secret corridor Normal 10
Hard 30:Success 30:Success 29-30
Elite 38

Blown to Bits[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Magefire cannon (Cannon's control box)
(Spot and Search values)
Normal 37:Success 47:Success 30-37
Hard 41:Fail; 42:Success 47:Success 42
Elite 50:Fail; 51:Success 50:Fail; 51:Success 51

Breaking the Ranks[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Evil Spell Wards surrounding the outer area
(Spot and Search values)
Normal 74:Success
Hard 47:Success 46:Success 45
Elite

Mining for Ancient Secrets[edit]

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Secret Door to Shrine Normal 10
Hard 30:Success 30:Success 29-30
Elite 30:Success 30:Success  ?-30

Murder by Night[edit]

Trap & Lock DCs

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Hidden door to Chest Normal 10
Hard 30:Success 26:Success 26
Elite 30:Success 33:Fail; 35:Success 34-35

Power Play[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Blade spikes
(Spot and Search values)
Normal
Hard 44:Fail; 45:Success 48:Success 45
Elite 55:Fail; 56:Success 55:Fail; 56:Success 56
Electric floor
(Spot and Search values)
Normal
Hard 44:Fail; 45:Success 48:Success 45
Elite 55:Fail; 56:Success 55:Fail; 56:Success 56

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Doors to secret passage Normal 35:Success 36:Success
Hard 30:Success 32:Fail; 33:Success 33
Elite 30:Success 40:Fail; 41:Success 41

The Weapons Shipment[edit]

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Hidden doors Normal 8:Success
Hard
Elite

Schemes of the Enemy[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Air Vent Controls, 1 box on the right side
(Spot and Search values)
Normal 32:Success 30-32
Hard 44:Fail; 45:Success 47:Success 45
Elite 55:Fail; 56:Success 55:Fail; 56:Success 56
Boss box Random location in boss room
(Spot and Search values)
Normal 32:Success
Hard 44:Fail; 45:Success 47:Success 45
Elite 55:Fail; 56:Success 55:Fail; 56:Success 56

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Secret door leading to the Master of the Hounds Normal 30:Success 36:Success  ?-20
Hard 30:Success 36:Success 33-36
Elite 30:Success 36:Fail; 41:Success 37-41

Sins of Attrition[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Normal
Hard
Elite
Normal
Hard
Elite

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Normal
Hard
Elite
Normal
Hard
Elite

The Tracker's Trap[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
False floor in the first north passage
(Spot and Search values)
Normal 69:Success
Hard 40:Fail; 47:Success 46:Success 45
Elite
Telekinetic spell ward near the first barrels
(Spot and Search values)
Normal 31:Fail; 32:Success 31:Fail; 32:Success 32
Hard 40:Fail; 47:Success 46:Success 45
Elite
Net trap north from first barrels
(Spot and Search values)
Normal 69:Success
Hard 40:Fail; 47:Success 46:Success 45
Elite
False floor north from net trap
(Spot and Search values)
Normal
Hard 40:Fail; 47:Success 46:Success 45
Elite
Telekinetic spell ward by the second blue barrier
(Spot and Search values)
Normal 31:Fail; 32:Success 31:Fail; 32:Success 32
Hard 40:Fail; 47:Success 46:Success 45
Elite
Telekinetic spell ward by Luggan
(Spot and Search values)
Normal 31:Fail; 32:Success 31:Fail; 32:Success 32
Hard 40:Fail; 47:Success 46:Success 45
Elite
False floor after Luggan
(Spot and Search values)
Normal 31:Fail; 32:Success 31:Fail; 32:Success 32
Hard
Elite
Three net traps at Daegon's lair entrance
(Spot and Search values)
Normal 32:Success 32:Success 32
Hard
Elite
False floor at North path from Daegon's lair
(Spot and Search values)
Normal
Hard 40:Fail; 47:Success 46:Success 45
Elite
Telekinetic spell ward by second shrine
(Spot and Search values)
Normal 69:Success
Hard 40:Fail; 47:Success 46:Success 45
Elite

What Goes Up[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Spell Ward on the Armory
(Spot and Search values)
Normal
Hard 37:Success 36:Success 35
Elite
Spell Ward in the 4 chests storeroom
(Spot and Search values)
Normal
Hard 37:Success
Elite



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Level 20 quests[edit]

Spot Requirements:

  • Casual
    • Guaranteed to find everything recorded: ?
    • Suspected requirement to find everything: 34
  • Normal
    • Guaranteed to find everything recorded: ?
    • Suspected requirement to find everything: 34
  • Hard
    • Guaranteed to find everything recorded: ?
    • Suspected requirement to find everything: 47
  • Elite
    • Guaranteed to find everything recorded: ?
    • Suspected requirement to find everything: 59

Search Requirements

  • Casual
    • Guaranteed to find everything recorded: ?
    • Suspected requirement to find everything: 34
  • Normal
    • Guaranteed to find everything recorded: ?
    • Suspected requirement to find everything: 34
  • Hard
    • Guaranteed to find everything recorded: ?
    • Suspected requirement to find everything: 47
  • Elite
    • Guaranteed to find everything recorded: ?
    • Suspected requirement to find everything: 59


Bargain of Blood[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Spinning blades in front of the NW shrine. Up the ladder, S of the lever
(Spot and Search values)
Casual
Normal 33:Fail; 34:Success 41:Success 34
Hard 46:Fail; 47:Success 48:Success 47
Elite 58:Fail; 59:Success 58:Fail; 59:Success 59
Spinning blades on ramp to slave market. On the ground before the gate, in the NW corner
(Spot and Search values)
Casual
Normal 33:Fail; 34:Success 41:Success 34
Hard 46:Fail; 47:Success 48:Success 47
Elite 58:Fail; 59:Success 58:Fail; 59:Success 59
Spinning blades before first gate leading to end room

(Near the Magic Mouth saying "Keep out!"). On the ground south of the blades
(Spot and Search values)

Casual
Normal 33:Fail; 34:Success 41:Success 34
Hard 46:Fail; 47:Success 48:Success 47
Elite 58:Fail; 59:Success 58:Fail; 59:Success 59
Spinning blades before second gate to end room. On the ground
(Spot and Search values)
Casual
Normal 33:Fail; 34:Success 41:Success 34
Hard 46:Fail; 47:Success 48:Success 47
Elite 58:Fail; 59:Success 58:Fail; 59:Success 59

The Black Loch[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Spike trap through Green Key door, South wall
(Spot and Search values)
Casual
Normal 33:Fail; 34:Success 41:Success 34
Hard 46:Fail; 47:Success 50:Success 47
Elite 58:Fail; 59:Success 58:Fail; 59:Success 59

Partycrashers[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Casual
Normal
Hard
Elite
Casual
Normal
Hard
Elite

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Casual
Normal
Hard
Elite
Casual
Normal
Hard
Elite

The Snitch[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Blade trap east of The Incinerator, south corridor
(Spot and Search values)
Casual
Normal
Hard
Elite
Fire trap east of The Incinerator, north corridor
(Spot and Search values)
Casual
Normal
Hard
Elite
Fire trap in Tanner's Alley, up north ladder
(Spot and Search values)
Casual
Normal
Hard
Elite
Wind trap in Tanner's Alley
(Spot and Search values)
Casual
Normal
Hard
Elite

Storm the Beaches[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Blade trap on top of the fortress, by the gate
(Spot and Search values)
Casual
Normal 35:Success 48:Success 34
Hard 46:Fail; 47:Success 53:Success 47
Elite 59
Spikes around Captain Grim's chest
(Spot and Search values)
Casual
Normal 35:Success 48:Success 34
Hard
Elite 68:Success 59-68

Tower of Despair[edit]

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Hidden doors Normal 8:Success 8:Success  ?-8
Hard
Elite

The Tide Turns[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Fire and blades in north corridor. North (left) wall just before the second fire spout
(Spot and Search values)
Casual
Normal 33:Fail; 34:Success 41:Success 34
Hard 46:Fail; 47:Success 48:Success 47
Elite 58:Fail; 59:Success 58:Fail; 59:Success 59
Cold trap with blades. East (left) wall just before the second cold spouts
(Spot and Search values)
* Control box doesn't always appear on Epic Hard.
Casual
Normal 33:Fail; 34:Success 41:Success 34
Hard 47
Elite 58:Fail; 59:Success 58:Fail; 59:Success 59
Lightning trap in central room, 2nd floor. Safe space in the middle of the trap
(Spot and Search values)
Casual
Normal 33:Fail; 34:Success 41:Success 34
Hard 46:Fail; 47:Success 48:Success 47
Elite 58:Fail; 59:Success 58:Fail; 59:Success 59
Sonic trap with rotating spikes. Left wall in the middle of the trap
(Spot and Search values)
Casual
Normal 33:Fail; 34:Success 41:Success 34
Hard 46:Fail; 47:Success 48:Success 47
Elite 58:Fail; 59:Success 58:Fail; 59:Success 59

Under the Big Top[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Casual
Normal
Hard
Elite
Casual
Normal
Hard
Elite

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Casual
Normal
Hard
Elite
Casual
Normal
Hard
Elite



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Level 21 quests[edit]

Spot Requirements:

  • Casual
    • Guaranteed to find everything recorded: ?
    • Suspected requirement to find everything: 34
  • Normal
    • Guaranteed to find everything recorded: ?
    • Suspected requirement to find everything: 35
  • Hard
    • Guaranteed to find everything recorded: 49
    • Suspected requirement to find everything: 49
  • Elite
    • Guaranteed to find everything recorded: 61
    • Suspected requirement to find everything: 61

Search Requirements

  • Casual
    • Guaranteed to find everything recorded: ?
    • Suspected requirement to find everything: ?
  • Normal
    • Guaranteed to find everything recorded: ?
    • Suspected requirement to find everything: 35
  • Hard
    • Guaranteed to find everything recorded: 49
    • Suspected requirement to find everything: 49
  • Elite
    • Guaranteed to find everything recorded: 61
    • Suspected requirement to find everything: 61


An Offering of Blood[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Casual
Normal
Hard
Elite
Casual
Normal
Hard
Elite

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Casual
Normal
Hard
Elite
Casual
Normal
Hard
Elite

The Battle for Eveningstar[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Bear traps around the quest Casual
Normal 35:Success 45:Success 35
Hard
Elite

Beyond the Rift[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Poison Spell Ward around the first Underdark shrine
(Spot and Search values)
Casual
Normal
Hard 48:Fail; 49:Success 48:Fail; 49:Success 49
Elite
Poison Spell Wards before the first Underdark portal
(Spot and Search values)
Casual
Normal
Hard 48:Fail; 49:Success 48:Fail; 49:Success 49
Elite
Fire Spell Ward near the drider
(Spot and Search values)
Casual
Normal
Hard 48:Fail; 49:Success 48:Fail; 49:Success 49
Elite
Fire Spell Ward before the second Underdark shrine
(Spot and Search values)
Casual
Normal
Hard 48:Fail; 49:Success 48:Fail; 49:Success 49
Elite
Fire Spell Ward on spider nest
(Spot and Search values)
Casual
Normal
Hard 48:Fail; 49:Success 48:Fail; 49:Success 49
Elite
Poison Spell Ward before Master Wizard Tsabyrr
(Spot and Search values)
Casual
Normal
Hard 48:Fail; 49:Success 48:Fail; 49:Success 49
Elite
Spell Ward on the stairs near the breakables
(Spot and Search values)
Casual
Normal
Hard 48:Fail; 49:Success 48:Fail; 49:Success 49
Elite

The Claw of Vulkoor[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Casual
Normal
Hard
Elite
Casual
Normal
Hard
Elite

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Casual
Normal
Hard
Elite
Casual
Normal
Hard
Elite

Fathom the Depths[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Casual
Normal
Hard
Elite
Casual
Normal
Hard
Elite

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Casual
Normal
Hard
Elite
Casual
Normal
Hard
Elite

Impossible Demands[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Fire Spell Wards
(Spot and Search values)
Casual
Normal 31:Fail; 35:Success 45:Success 35
Hard
Elite

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Secret door in the upper room Casual
Normal 30:Success  ?-30
Hard
Elite

The Lords of Dust[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Total Mod:Result Total Mod:Result
Horizontal blades on staircase
(Spot and Search values)
Casual 33:Fail; 34:Success 33:Fail; 34:Success 34
Normal 34:Fail; 35:Success 34:Fail; 35:Success 35
Hard 48:Fail; 49:Success 48:Fail; 49:Success 49
Elite 60:Fail; 61:Success 60:Fail; 61:Success 61
Fire jet between staircases
(Spot and Search values)
Casual 33:Fail; 34:Success 33:Fail; 34:Success 34
Normal 34:Fail; 35:Success 34:Fail; 35:Success 35
Hard 48:Fail; 49:Success 48:Fail; 49:Success 49
Elite 60:Fail; 61:Success 60:Fail; 61:Success 61
Vertical blades on staircase
(Spot and Search values)
Casual 33:Fail; 34:Success 33:Fail; 34:Success 34
Normal 34:Fail; 35:Success 34:Fail; 35:Success 35
Hard 48:Fail; 49:Success 48:Fail; 49:Success 49
Elite 60:Fail; 61:Success 60:Fail; 61:Success 61
Spikes
(Spot and Search values)
Casual 33:Fail; 34:Success 33:Fail; 34:Success 34
Normal 34:Fail; 35:Success 34:Fail; 35:Success 35
Hard 48:Fail; 49:Success 48:Fail; 49:Success 49
Elite 60:Fail; 61:Success 60:Fail; 61:Success 61
Sonic jet before unnamed Rakshasa Lord
(Spot and Search values)
Casual 33:Fail; 34:Success 33:Fail; 34:Success 34
Normal 34:Fail; 35:Success 34:Fail; 35:Success 35
Hard 48:Fail; 49:Success 48:Fail; 49:Success 49
Elite 60:Fail; 61:Success 60:Fail; 61:Success 61
Sonic jet after unnamed Rakshasa Lord
(Spot and Search values)
Casual 33:Fail; 34:Success 33:Fail; 34:Success 34
Normal 34:Fail; 35:Success 34:Fail; 35:Success 35
Hard 48:Fail; 49:Success 48:Fail; 49:Success 49
Elite 60:Fail; 61:Success 60:Fail; 61:Success 61

The Lost Thread[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Fire Spell wards in the lever room
(Spot and Search values)
Casual
Normal 35:Success 45:Success 35
Hard
Elite
Evil Spell Wards in the lever room
(Spot and Search values)
Casual
Normal 35:Success 45:Success 35
Hard
Elite
Fire jets in the secret passage to Eldrin Szind (No Control box)
(Spot and Search values)
Casual
Normal 35:Success 45:Success 35
Hard
Elite
Evil Spell Wards uphill on the way to Ana
(Spot and Search values)
Casual
Normal 35:Success 45:Success 35
Hard
Elite
Bear traps around the chest behind the secret door
(Spot and Search values)
Casual
Normal 35:Success 45:Success 35
Hard
Elite

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Casual
Normal
Hard
Elite
Casual
Normal
Hard
Elite

The Prisoner (Vault of Night, Part 2)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Dart trap in maze (may or may not be present) (Dependent on trap location)
(Spot and Search values)
Casual
Normal
Hard 48:Fail; 49:Success 48:Fail; 49:Success 49
Elite 60:Fail; 61:Success 60:Fail; 61:Success 61
Dart trap on bridge (may or may not be present) Also may be underwater, Underwater or on the bridge
(Spot and Search values)
Casual
Normal
Hard 48:Fail; 49:Success 48:Fail; 49:Success 49
Elite 60:Fail; 61:Success 60:Fail; 61:Success 61
Second spike trap in maze (may or may not be present), Box in before or after spikes)
(Spot and Search values)
Casual
Normal
Hard 48:Fail; 49:Success 48:Fail; 49:Success 49
Elite 60:Fail; 61:Success 60:Fail; 61:Success 61
Spike trap in maze (may or may not be present), Box between spikes (clear both sides)
(Spot and Search values)
Casual
Normal
Hard 48:Fail; 49:Success 48:Fail; 49:Success 49
Elite 60:Fail; 61:Success 60:Fail; 61:Success 61
Force trap in maze (may or may not be present), (Dependent on trap location)
(Spot and Search values)
Casual
Normal
Hard 48:Fail; 49:Success 48:Fail; 49:Success 49
Elite 60:Fail; 61:Success 60:Fail; 61:Success 61
Blade trap covering final chest, Behind the chest
(Spot and Search values)
Casual
Normal
Hard 48:Fail; 49:Success 48:Fail; 49:Success 49
Elite

Spies in the House[edit]

(Heroic)

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Spikes at end of underwater tunnel
(Spot and Search values)
Casual
Normal
Hard 48:Fail; 49:Success 48:Fail; 49:Success 49
Elite 60:Fail; 61:Success 60:Fail; 61:Success 61
Sonic traps at water level
(Spot and Search values)
Casual
Normal
Hard 48:Fail; 49:Success 48:Fail; 49:Success 49
Elite 60:Fail; 61:Success 60:Fail; 61:Success 61
Spikes north of fence
(Spot and Search values)
Casual
Normal
Hard 48:Fail; 49:Success 48:Fail; 49:Success 49
Elite 60:Fail; 61:Success 60:Fail; 61:Success 61
Spikes around valve
(Spot and Search values)
Casual
Normal
Hard 48:Fail; 49:Success 48:Fail; 49:Success 49
Elite 60:Fail; 61:Success 60:Fail; 61:Success 61
Spikes around corner to south
(Spot and Search values)
Casual
Normal
Hard 48:Fail; 49:Success 48:Fail; 49:Success 49
Elite 60:Fail; 61:Success 60:Fail; 61:Success 61
Spikes around stairs
(Spot and Search values)
Casual
Normal
Hard 48:Fail; 49:Success 48:Fail; 49:Success 49
Elite 60:Fail; 61:Success 60:Fail; 61:Success 61
Spikes near tunnel mouth
(Spot and Search values)
Casual
Normal
Hard 48:Fail; 49:Success 55:Success 49
Elite 60:Fail; 61:Success 60:Fail; 61:Success 61
Spikes in tunnel
(Spot and Search values)
Casual
Normal
Hard 48:Fail; 49:Success 48:Fail; 49:Success 49
Elite 60:Fail; 61:Success 60:Fail; 61:Success 61
Spikes along west wall
(Spot and Search values)
Casual
Normal
Hard 48:Fail; 49:Success 48:Fail; 49:Success 49
Elite 60:Fail; 61:Success 60:Fail; 61:Success 61
 ??? Box near upper tunnel mouth
(Spot and Search values)
Casual
Normal
Hard 48:Fail; 49:Success 55:Success 49
Elite
 ??? Box near running water
(Spot and Search values)
Casual
Normal
Hard 48:Fail; 49:Success 55:Success 49
Elite
Electricity at end of tunnel
(Spot and Search values)
Casual
Normal
Hard 48:Fail; 49:Success 55:Success 49
Elite
Blade traps near air jet
(Spot and Search values)
Casual
Normal
Hard 48:Fail; 49:Success 55:Success 49
Elite
Spike near third shrine (no box)
(Spot and Search values)
Casual
Normal
Hard 49
Elite
Lightning traps near valves (no box)
Turn the valve on the right (west)
(Spot and Search values)
Casual
Normal
Hard 49
Elite

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
At the top of the long ladder,
first alcove to the north
Casual
Normal
Hard
Elite



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Level 22 quests[edit]

Spot Requirements:

  • Casual
    • Guaranteed to find everything recorded: ?
    • Suspected requirement to find everything: ?
  • Normal
    • Guaranteed to find everything recorded: ?
    • Suspected requirement to find everything: 37
  • Hard
    • Guaranteed to find everything recorded: ?
    • Suspected requirement to find everything: 51
  • Elite
    • Guaranteed to find everything recorded: ?
    • Suspected requirement to find everything: 64

Search Requirements

  • Casual
    • Guaranteed to find everything recorded: ?
    • Suspected requirement to find everything: ?
  • Normal
    • Guaranteed to find everything recorded: ?
    • Suspected requirement to find everything: 37
  • Hard
    • Guaranteed to find everything recorded: ?
    • Suspected requirement to find everything: 51
  • Elite
    • Guaranteed to find everything recorded: ?
    • Suspected requirement to find everything: 64


Against the Demon Queen[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Casual
Normal
Hard
Elite
Casual
Normal
Hard
Elite

Chains of Flame[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Casual
Normal
Hard
Elite
Casual
Normal
Hard
Elite

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Casual
Normal
Hard
Elite
Casual
Normal
Hard
Elite

The Chamber of Raiyum[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Casual
Normal
Hard
Elite
Casual
Normal
Hard
Elite

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Casual
Normal
Hard
Elite
Casual
Normal
Hard
Elite

Haywire Foundry (Vault of Night, Part 4)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Blade trap on climbing ramp
(Spot and Search values)
Casual
Normal
Hard 50:Fail; 51:Success 50:Fail; 51:Success 51
Elite 63:Fail; 64:Success 63:Fail; 64:Success 64
Floor blade trap before ramp back down (only active when returning to ramp)
(Spot and Search values)
Casual
Normal
Hard 50:Fail; 51:Success 50:Fail; 51:Success 51
Elite
Spike pit (Collapsible floor)
(Spot and Search values)
Casual
Normal
Hard 50:Fail; 51:Success 50:Fail; 51:Success 51
Elite 63:Fail; 64:Success 63:Fail; 64:Success 64
Spike trap before ramp in electric/fire room
(Spot and Search values)
Casual
Normal
Hard 50:Fail; 51:Success 50:Fail; 51:Success 51
Elite 63:Fail; 64:Success 63:Fail; 64:Success 64
Spike trap covering lever in electric/fire room
(Spot and Search values)
Casual
Normal
Hard 50:Fail; 51:Success 50:Fail; 51:Success 51
Elite 63:Fail; 64:Success 63:Fail; 64:Success 64
Force trap covering hidden shrine
(Spot and Search values)
Casual
Normal
Hard 50:Fail; 51:Success 50:Fail; 51:Success 51
Elite

The House of Broken Chains[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Fire wards behind secret door leading to collar relic Casual
Normal 36:Fail; 37:Success 45:Success 37
Hard
Elite
Lever (Disable Device) Casual
Normal 36:Fail; 37:Success 45:Success 37
Hard
Elite

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Casual
Normal 30:Success  ?-30
Hard
Elite
Casual
Normal
Hard
Elite

The House of Death Undone[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Fire Spell Wards in the Laboratory
(Spot and Search values)
Casual
Normal 36:Fail; 37:Success 45:Success 37
Hard
Elite
 ??? wards in the Servant's Quarters
(Spot and Search values)
Casual
Normal 36:Fail; 37:Success 45:Success 37
Hard
Elite
 ??? wards in the Priestess' Chambers
(Spot and Search values)
Casual
Normal 36:Fail; 37:Success 45:Success 37
Hard
Elite
Evil wards in the Matron's Chambers
(Spot and Search values)
Casual
Normal 36:Fail; 37:Success 45:Success 37
Hard
Elite
Fire ward in the Ritual Chamber
(Spot and Search values)
Casual
Normal 36:Fail; 37:Success 45:Success 37
Hard
Elite

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Secret door leading to Chest Casual
Normal
Hard
Elite

The House of Rusted Blades[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Poison Spell Wards before Matron's Quarters room Casual
Normal 36:Fail; 37:Success 45:Success 37
Hard
Elite
Fire Spell Wards in Armory room with weapon racks Casual
Normal 36:Fail; 37:Success 45:Success 37
Hard
Elite

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Secret Door within the Armory, south wall Casual
Normal 30:Success  ?-30
Hard
Elite

The Jungle of Khyber (Vault of Night, Part 3b)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Force trap first door; 2 boxes past the door on columns
(Spot and Search values)
Casual
Normal
Hard 50:Fail; 51:Success 51:Success 51
Elite 63:Fail; 64:Success 63:Fail; 64:Success 64
Trapped chest behind first archers. Behind chest
(Spot and Search values)
Casual
Normal
Hard 51
Elite
Trapped chest in troll room. Right side on small pillar
(Spot and Search values)
Casual
Normal
Hard 50:Fail; 51:Success 51:Success 51
Elite
Door with 3 force traps, right side of door
(Spot and Search values)
Casual
Normal
Hard 50:Fail; 51:Success 51:Success 51
Elite

The Master Artificer[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Casual
Normal
Hard
Elite
Casual
Normal
Hard
Elite

The Portal Opens[edit]

Trap & Lock DCs

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Secret door leading to the spider infested corridors Casual
Normal 30:Success  ?-30
Hard
Elite

The Vault of Night (Vault of Night (story arc) raid, Part 5)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
West Side
Blade trap wall
(Spot and Search values)
Normal
Hard 50:Fail; 51:Success 48:Fail; 51:Success 51
Elite 63:Fail; 64:Success 63:Fail; 64:Success 64
Lightning trapped chest (5 boxes)
(Spot and Search values)
Normal
Hard
Elite 70:Success 63-64
North Side
Spinning blade corridor (8 boxes)
(Spot and Search values)
Normal
Hard 50:Fail; 51:Success 48:Fail; 51:Success 51
Elite 63:Fail; 64:Success 63:Fail; 64:Success 64
South Side
Spike trap
(Spot and Search values)
Normal
Hard
Elite 72:Success 63-64
Trap near door
(Spot and Search values)
Normal
Hard
Elite 72:Success 63-64

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Casual
Normal
Hard
Elite 71:Success



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Level 23 quests[edit]

Spot Requirements:

  • Casual
    • Guaranteed to find everything recorded: ?
    • Suspected requirement to find everything: ?
  • Normal
    • Guaranteed to find everything recorded: ?
    • Suspected requirement to find everything: 39
  • Hard
    • Guaranteed to find everything recorded: ?
    • Suspected requirement to find everything: 53
  • Elite
    • Guaranteed to find everything recorded: ?
    • Suspected requirement to find everything: 67

Search Requirements

  • Casual
    • Guaranteed to find everything recorded: ?
    • Suspected requirement to find everything: ?
  • Normal
    • Guaranteed to find everything recorded: ?
    • Suspected requirement to find everything: 39
  • Hard
    • Guaranteed to find everything recorded: ?
    • Suspected requirement to find everything: 53
  • Elite
    • Guaranteed to find everything recorded: ?
    • Suspected requirement to find everything: 67


The Druid's Curse[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Casual
Normal
Hard
Elite
Casual
Normal
Hard
Elite

Outbreak[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
(3) Spell Ward traps, in head priest's quarter
(Spot and Search values)
Casual
Normal
Hard 52:Fail; 53:Success 52:Fail; 53:Success 53
Elite 66:Fail; 67:Success 66:Fail; 67:Success 67
(2) Bear traps, in head priest's quarter
(Spot and Search values)
Casual
Normal
Hard 52:Fail; 53:Success 52:Fail; 53:Success 53
Elite 66:Fail; 67:Success 66:Fail; 67:Success 67

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Casual
Normal
Hard
Elite
Casual
Normal
Hard
Elite

Overgrowth[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Casual
Normal
Hard
Elite
Casual
Normal
Hard
Elite


The Deal and the Demon[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Fire Spell Ward Casual
Normal
Hard
Elite
Casual
Normal
Hard
Elite

Thorn and Paw[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Casual
Normal
Hard
Elite
Casual
Normal
Hard
Elite

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Casual
Normal
Hard
Elite
Casual
Normal
Hard
Elite

Trial by Fury[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Poison Spell Wards in the Theatre of Pain
(Spot and Search values)
Casual
Normal 38:Fail; 40:Success 46:Success 39-40
Hard
Elite
Evil Spell Wards in the Eyrie of Terror
(Spot and Search values)
Casual
Normal 38:Fail; 40:Success 46:Success 39-40
Hard
Elite
Poison Spell Wards in the Domain of Suffering
(Spot and Search values)
Casual
Normal
Hard
Elite
Fire Spell Wards in the Abyss of Torment
(Spot and Search values)
Casual
Normal
Hard
Elite



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Level 24 quests[edit]

Spot Requirements:

  • Casual
    • Guaranteed to find everything recorded: ?
    • Suspected requirement to find everything: ?
  • Normal
    • Guaranteed to find everything recorded: ?
    • Suspected requirement to find everything: 40
  • Hard
    • Guaranteed to find everything recorded: ?
    • Suspected requirement to find everything: 56
  • Elite
    • Guaranteed to find everything recorded: ?
    • Suspected requirement to find everything: 69

Search Requirements

  • Casual
    • Guaranteed to find everything recorded: ?
    • Suspected requirement to find everything: ?
  • Normal
    • Guaranteed to find everything recorded: ?
    • Suspected requirement to find everything: 40
  • Hard
    • Guaranteed to find everything recorded: ?
    • Suspected requirement to find everything: 56
  • Elite
    • Guaranteed to find everything recorded: ?
    • Suspected requirement to find everything: 69


A Cry for Help[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Fire/blade trap #1
(Spot and Search values)
Casual
Normal
Hard
Elite
Fire/blade trap #2
(Spot and Search values)
Casual
Normal 39:Fail; 40:Success 51:Success 40
Hard
Elite
Spikes in falling floor
(Spot and Search values)
Casual
Normal 51:Success 40
Hard
Elite
Wind trap on the floor (Spikes on Ceiling)
(Spot and Search values)
Casual
Normal 39:Fail; 40:Success 51:Success 40
Hard
Elite
Spikes on lever
(Spot and Search values)
Casual
Normal
Hard
Elite
Spike blades on the bridge
(Spot and Search values)
Casual
Normal 39:Fail; 40:Success 51:Success 40
Hard
Elite
Spike blades through rune door after shrine
(Spot and Search values)
Casual
Normal
Hard
Elite

Assault on Summerfield[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Bookstore spiked blade traps
(Spot and Search values)
Casual
Normal
Hard
Elite

Feast or Famine[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Spikes just past entrance
(Spot and Search values)
Normal
Hard
Elite
Spikes around first door
(Spot and Search values)
Normal
Hard
Elite
Spikes at the end of the tent
(Spot and Search values)
Normal
Hard
Elite
Spikes around lever for second door
(Spot and Search values)
Normal
Hard
Elite
Trapped fake chest
(Spot and Search values)
Normal
Hard
Elite
Spikes blades in corridor
(Spot and Search values)
Normal
Hard
Elite
Spikes behind pickable door
(Spot and Search values)
Normal
Hard
Elite
Spikes on rolling door at 4-way intersection
(Spot and Search values)
Normal
Hard
Elite
Spikes on lever
(Spot and Search values)
Normal
Hard
Elite

Foundation of Discord[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
blades at start
random spawn
(Spot and Search values)
Normal
Hard 63:Success 73:Success 55-58
Elite
airdoor trap
(Spot and Search values)
Normal
Hard
Elite
Electricity in SW passage
random spawn
(Spot and Search values)
Normal
Hard 63:Success 73:Success 55-58
Elite
Blades in SE passage
random spawn
(Spot and Search values)
Normal
Hard
Elite
Blades at last door
random spawn
(Spot and Search values)
Normal
Hard
Elite

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Hidden door SE & SW Normal
Hard
Elite

A Stay at the Inn[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Bear traps after the hidden door
(Spot and Search values)
Casual
Normal
Hard
Elite

Caught in the Web[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Casual
Normal
Hard
Elite

The End of the Road[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Casual
Normal
Hard
Elite
Casual
Normal
Hard
Elite

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Casual
Normal
Hard
Elite
Casual
Normal
Hard
Elite

Return to Cabal for One[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Spike trap on chest (note: Spot/Search not Disable values)
(Spot and Search values)
Casual
Normal 51:Success 40
Hard 50:Success  ?-50
Elite
Blade trap after opening the trapped Chest's lock successfully
(this secondary trap cannot be disarmed)
(Spot and Search values)
Casual
Normal 51:Success
Hard
Elite
Fire trap at first door (Right after Gardak)
(Spot and Search values)
Casual
Normal 39:Fail; 40:Success 51:Success 40
Hard 55:Fail; 56:Success 55:Fail; 56:Success 56
Elite 68:Fail; 69:Success 68:Fail; 69:Success 69
Spike trap on stairs
(Spot and Search values)
Casual
Normal
Hard 55:Fail; 56:Success 55:Fail; 56:Success 56
Elite 68:Fail; 69:Success 68:Fail; 69:Success 69
Vertical Blade trap before gate
(Spot and Search values)
Casual
Normal 39:Fail; 40:Success 51:Success 40
Hard
Elite 68:Fail; 69:Success 68:Fail; 69:Success 69
Cold trap after door
(Spot and Search values)
Casual
Normal 39:Fail; 40:Success 51:Success 40
Hard 55:Fail; 56:Success 55:Fail; 56:Success 56
Elite
Spikes Trap at gate, on the wall
(Spot and Search values)
Casual
Normal 39:Fail; 40:Success 51:Success 40
Hard 55:Fail; 56:Success 55:Fail; 56:Success 56
Elite
Acid, fire and poison jets in corridor before shrine
(Spot and Search values)
Casual
Normal
Hard 55:Fail; 56:Success 55:Fail; 56:Success 56
Elite
Fire trap at SE door (Maksim's room) Shrine Room
(Spot and Search values)
Casual
Normal 39:Fail; 40:Success 51:Success 40
Hard 55:Fail; 56:Success 55:Fail; 56:Success 56
Elite
Fire trap at SW door (Kivol's room)
(Spot and Search values)
Casual
Normal 39:Fail; 40:Success 51:Success 40
Hard 55:Fail; 56:Success 55:Fail; 56:Success 56
Elite
Spike trap within pit (collapsible floor tile)
(Spot and Search values)
Casual
Normal
Hard
Elite
Fire trap at N door (Door to middle of the three northern; dual ladders room)
(Spot and Search values)
Casual
Normal 39:Fail; 40:Success 51:Success 40
Hard
Elite
Dart trap near N door with dual ladders
(Spot and Search values)
Casual
Normal 39:Fail; 40:Success 51:Success 40
Hard
Elite
Fire trap on W door (Mikahi's room) - door to right room of the three northern
(Spot and Search values)
Casual
Normal 39:Fail; 40:Success 51:Success 40
Hard 55:Fail; 56:Success 55:Fail; 56:Success 56
Elite
Fire trap at W door (Vokur's room) - door to left room of the three northern
(Spot and Search values)
Casual
Normal 39:Fail; 40:Success 51:Success 40
Hard
Elite
Spike trap at final door
(Spot and Search values)
Casual
Normal
Hard 55:Fail; 56:Success 55:Fail; 56:Success 56
Elite
Fire trap on final door
(Spot and Search values)
Casual
Normal
Hard 55:Fail; 56:Success 55:Fail; 56:Success 56
Elite

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Hidden door to collapsed tunnel Casual
Normal
Hard  ?-30 56:Success
Elite  ?-30 44:Fail; 49:Success 45-49
Hidden door to loot chest Casual
Normal
Hard  ?-30 56:Success  ?-43
Elite 48

Return to Gianthold Tor[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Elemental traps on stairs, a few steps before the traps
(Spot and Search values)
Casual
Normal
Hard 70:Success 72:Success
Elite

Lost in the Swamp[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Casual
Normal
Hard
Elite
Casual
Normal
Hard
Elite

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Casual
Normal
Hard
Elite
Casual
Normal
Hard
Elite

Rest Stop[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Casual
Normal
Hard
Elite
Casual
Normal
Hard
Elite

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Casual
Normal
Hard
Elite
Casual
Normal
Hard
Elite

Siegebreaker[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Casual
Normal
Hard
Elite
Casual
Normal
Hard
Elite

The Maze of Madness[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Spikes (numerous random traps, approximately 14)
(Spot and Search values)
Casual
Normal 39:Fail; 40:Success 51:Success 40
Hard 55:Fail; 56:Success 55:Fail; 56:Success 56
Elite 68:Fail; 69:Success 68:Fail; 69:Success 69
Slash under levers
(Spot and Search values)
Casual
Normal 39:Fail; 40:Success 51:Success 40
Hard 55:Fail; 56:Success 55:Fail; 56:Success 56
Elite 68:Fail; 69:Success 68:Fail; 69:Success 69
Blade/spike traps on bridge
(Spot and Search values)
Casual
Normal 39:Fail; 40:Success 51:Success 40
Hard 56
Elite 69

The Crucible[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Trap around Horn of Cunning, 2 boxes near the horn
(Spot and Search values)
Casual
Normal
Hard 55:Fail; 57:Success 52:Fail; 56:Success 56
Elite

Detour[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Casual
Normal
Hard
Elite
Casual
Normal
Hard
Elite

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Casual
Normal
Hard
Elite
Casual
Normal
Hard
Elite



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Level 25 quests[edit]

Spot Requirements:

  • Casual
    • Guaranteed to find everything recorded: ?
    • Suspected requirement to find everything: 40-42
  • Normal
    • Guaranteed to find everything recorded: 50
    • Suspected requirement to find everything: 42-44
  • Hard
    • Guaranteed to find everything recorded: 66
    • Suspected requirement to find everything: 58-59
  • Elite
    • Guaranteed to find everything recorded: ?
    • Suspected requirement to find everything: 71-72

Search Requirements

  • Casual
    • Guaranteed to find everything recorded: ?
    • Suspected requirement to find everything: ?
  • Normal
    • Guaranteed to find everything recorded: 50
    • Suspected requirement to find everything: 42-44
  • Hard
    • Guaranteed to find everything recorded: ?
    • Suspected requirement to find everything: 58-59
  • Elite
    • Guaranteed to find everything recorded: ?
    • Suspected requirement to find everything: 71-72


A Legend Revisited[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Deadfall-trap (same place as heroic:
The Legend of Two-Toed Tobias)
(Spot and Search values)
Casual 39:Success 51:Success  ?-39
Normal 41:Fail; 42:Success 50:Success 42
Hard 57:Fail; 58:Success 57:Fail; 58:Success 58
Elite 71:Fail; 72:Success 71:Fail; 72:Success 72
Pressure plate near first vampire
(in front of bone lever on the wall)
(Spot and Search values)
Casual 41:Fail; 42:Success 51:Success 42
Normal 43:Fail; 44:Success 51:Success 44
Hard 59:Fail; 60:Success 59:Fail; 60:Success 60
Elite

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Casual  ?-30
Normal  ?-30
Hard
Elite
Casual
Normal
Hard
Elite

Ghost of a Chance (Epic)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Floor blades in east junction, Just before blades
(Spot and Search values)
Casual 39:Fail; 40:Success 51:Success 40
Normal 41:Fail; 42:Success 48:Success 42
Hard 57:Fail; 58:Success 57:Fail; 58:Success 58
Elite 91:Success 71-72
Puzzle room tiles
(Spot and Search values)
* Puzzle room tiles have the same Spot values on Epic Normal as the trap boxes.
Casual 39:Fail; 40:Success 51:Success 40
Normal 41:Fail; 42:Success 48:Success 42
Hard 57:Fail; 58:Success 57:Fail; 58:Success 58
Elite

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Casual
Normal
Hard
Elite
Casual
Normal
Hard
Elite

Old Tomb, New Tenants[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Pressure plates, at the top and bottom of the stairs (west sets of stairs) past the bridge
(Spot and Search values)
Casual 41:Fail; 42:Success 51:Success 42
Normal 43:Fail; 44:Success 51:Success 44
Hard 59:Fail; 60:Success 59:Fail; 60:Success 60
Elite 77:Success 72-77

Precious Cargo[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Magefire Cannons Casual
Normal
Hard
Elite 77:Success
Casual
Normal
Hard
Elite

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Casual
Normal
Hard
Elite
Casual
Normal
Hard
Elite

Prove Your Worth (Epic)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Entry corridor, middle pedestal spikes,
Front of pedestal (disarms spikes)
(Spot and Search values)
* (Spot and Search DCs vary in this quest)
Casual
Normal 41:Fail; 42:Success 50:Success 42
Hard 53:Fail; 54:Success 54
Elite 67:Fail; 68:Success 67:Fail; 68:Success 68
Entry corridor, horizontal slashing blades,
Far end of pedestal (disarms blades)
(Spot and Search values)
Casual
Normal 41:Fail; 42:Success 51:Success 42
Hard 56:Fail; 58:Success 60:Fail; 63:Success 61-63
Elite 75:Fail; 76:Success 76
Entry corridor, numerous pressure plate webs, The plates
(Spot and Search values)
Casual
Normal 41:Fail; 42:Success 48:Success 42
Hard 57:Fail; 58:Success 57:Fail; 58:Success 58
Elite 71:Fail; 72:Success 71:Fail; 72:Success 72
Magefire Cannons after entry hall, wall in front of cannons
(Spot and Search values)
Casual
Normal 41:Fail; 42:Success 51:Success 42
Hard 56:Fail; 59:Success 57:Fail; 58:Success 58
Elite 71:Fail; 72:Success 71:Fail; 72:Success 72
Numerous pressure plate webs in front of cannons, the plates
(Spot and Search values)
Casual
Normal 41:Fail; 42:Success 51:Success 42
Hard 57:Fail; 58:Success 57:Fail; 58:Success 58
Elite 71:Fail; 72:Success 71:Fail; 72:Success 72
Second set of Magefire Cannons after entry hall (by the crates)
(Spot and Search values)
Casual
Normal 45:Fail; 46:Success 51:Success 46
Hard 61:Fail; 62:Success 62
Elite 76:Success 75:Fail; 76:Success 76
Spinning blade traps in barrel/crate maze
North-east corner of maze behind exploding barrels
(Spot and Search values)
Casual
Normal 43:Fail; 44:Success 51:Success 44
Hard 60:Success
Elite 73:Fail; 74:Success 74
Lift Traps (2 boxes), on the wall opposite each alcove
(Spot and Search values)
Casual
Normal 41:Fail; 42:Success 49:Success 42
Hard 56:Success 54:Fail; 64:Success 55-64
Elite 69:Fail; 70:Success 73:Fail; 74:Success 74
3 Ambush Magefire Cannons
(Spot and Search values)
Casual
Normal 40
Hard 64:Success
Elite 66:Success 73:Fail; 74:Success 74
Inferno room, flame jets, on east wall as you enter
(Spot and Search values)
Casual
Normal 41:Fail; 42:Success 51:Success 42
Hard 49:Fail; 50:Success 53:Success
Elite 66:Success 68:Success  ?-68
Inferno Room, dart trap, on north wall after you pass the flame jets
(Spot and Search values)
Casual
Normal 47:Fail; 48:Success 48
Hard 74:Success
Elite 69:Success 76:Fail; 78:Success 77-78
Inferno Room, net traps (6 traps), On bridge leading to final lever
(Spot and Search values)
Casual
Normal 41:Fail; 42:Success 48:Success 42
Hard 57:Fail; 58:Success 64:Success 58
Elite 71:Fail; 72:Success 72
Inferno Room Treasure chest (2 boxes)
On the floor to the north and south of the chest
(Spot and Search values)
Casual
Normal 49:Fail; 50:Success 50:Success 50
Hard 64:Fail; 66:Success 65:Fail; 66:Success 66
Elite 71:Fail; 72:Success 77:Fail; 80:Success 80
Final barrage of Magefire Cannons (after Inferno room)
(Spot and Search values)
Casual
Normal 39:Fail; 40:Success 51:Success 40
Hard 55:Fail; 56:Success 55:Fail; 59:Success 56-58
Elite 72:Success 72

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Casual
Normal
Hard
Elite



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Level 26 quests[edit]

Spot Requirements:

  • Casual
    • Guaranteed to find everything recorded: ?
    • Suspected requirement to find everything: 40-43
  • Normal
    • Guaranteed to find everything recorded: ?
    • Suspected requirement to find everything: 44-46
  • Hard
    • Guaranteed to find everything recorded: ?
    • Suspected requirement to find everything: 60-62
  • Elite
    • Guaranteed to find everything recorded: ?
    • Suspected requirement to find everything: 73-75

Search Requirements

  • Casual
    • Guaranteed to find everything recorded: ?
    • Suspected requirement to find everything: 40-43
  • Normal
    • Guaranteed to find everything recorded: ?
    • Suspected requirement to find everything: 44-46
  • Hard
    • Guaranteed to find everything recorded: ?
    • Suspected requirement to find everything: 60-62
  • Elite
    • Guaranteed to find everything recorded: ?
    • Suspected requirement to find everything: 73-75


Army of Shadow[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Casual
Normal
Hard
Elite
Casual
Normal
Hard
Elite

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Casual
Normal
Hard
Elite

A Lesson in Deception[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Casual
Normal
Hard
Elite
Casual
Normal
Hard
Elite

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Casual
Normal
Hard
Elite
Casual
Normal
Hard
Elite

A Study in Sable[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Pressure plate(s) on the roof near Wollstonecraft
(Spot and Search values)
Casual 44:Success 53:Success 36-43
Normal 44:Success 51:Success 44-51
Hard 59:Fail; 60:Success 59:Fail; 60:Success 60
Elite 73:Fail; 74:Success 73:Fail; 74:Success 74
Spell Ward in the Cellar
(Spot and Search values)
Casual 36-43
Normal 44:Success 51:Success 44-51
Hard 59:Fail; 60:Success 59:Fail; 60:Success 60
Elite 74

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
2 Connecting Doors from 'The Master Bedroom' to the Library Casual  ?-30
Normal  ?-30
Hard 39:Success 51:Success  ?-30
Elite

Friends in Low Places[edit]

Trap & Lock DCs

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Secret door by West camp Normal
Hard 40:Fail; 41:Success 41
Elite

Through a Mirror Darkly[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Casual
Normal
Hard
Elite
Casual
Normal
Hard
Elite

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Casual
Normal
Hard
Elite
Casual
Normal
Hard
Elite



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Level 27 quests[edit]

Spot Requirements:

  • Casual
    • Guaranteed to find everything recorded: ?
    • Suspected requirement to find everything: ?
  • Normal
    • Guaranteed to find everything recorded: ?
    • Suspected requirement to find everything: 46-49
  • Hard
    • Guaranteed to find everything recorded: ?
    • Suspected requirement to find everything: 62-65
  • Elite
    • Guaranteed to find everything recorded: ?
    • Suspected requirement to find everything: 75-78

Search Requirements

  • Casual
    • Guaranteed to find everything recorded: ?
    • Suspected requirement to find everything: ?
  • Normal
    • Guaranteed to find everything recorded: ?
    • Suspected requirement to find everything: 46-49
  • Hard
    • Guaranteed to find everything recorded: ?
    • Suspected requirement to find everything: 62-65
  • Elite
    • Guaranteed to find everything recorded: ?
    • Suspected requirement to find everything: 75-78


Breaking the Ranks[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Casual
Normal
Hard
Elite
Casual
Normal
Hard
Elite

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Casual
Normal
Hard
Elite
Casual
Normal
Hard
Elite

The Tracker's Trap[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Casual
Normal
Hard
Elite
Casual
Normal
Hard
Elite

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Casual
Normal
Hard
Elite
Casual
Normal
Hard
Elite

What Goes Up[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Casual
Normal
Hard
Elite
Casual
Normal
Hard
Elite

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Casual
Normal
Hard
Elite
Casual
Normal
Hard
Elite



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Level 28 quests[edit]

Spot Requirements:

  • Casual
    • Guaranteed to find everything recorded: ?
    • Suspected requirement to find everything: 45-50
  • Normal
    • Guaranteed to find everything recorded: ?
    • Suspected requirement to find everything: 48-52
  • Hard
    • Guaranteed to find everything recorded: ?
    • Suspected requirement to find everything: 64-68
  • Elite
    • Guaranteed to find everything recorded: ?
    • Suspected requirement to find everything: 77-81

Search Requirements

  • Casual
    • Guaranteed to find everything recorded: ?
    • Suspected requirement to find everything: ?
  • Normal
    • Guaranteed to find everything recorded: ?
    • Suspected requirement to find everything: 48-52
  • Hard
    • Guaranteed to find everything recorded: ?
    • Suspected requirement to find everything: 64-68
  • Elite
    • Guaranteed to find everything recorded: ?
    • Suspected requirement to find everything: 77-81


Brothers of the Forge[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
3 Magefire Cannon controls, first Training Room.
4 Magefire Cannons, second room area after
(Spot and Search values)
Casual 44:Fail; 45:Success 46:Success 45
Normal 46:Fail; 47:Success 51:Success 47
Hard 63:Fail; 64:Success 63:Fail; 64:Success 64
Elite 80:Success 78-80
2 Flame traps behind secret door near Shrine, Corridor to Armoury
(Spot and Search values)
Casual 44:Fail; 45:Success 45:Success 45
Normal 46:Fail; 47:Success 51:Success 47
Hard 63:Fail; 64:Success 63:Fail; 64:Success 64
Elite 79:Fail; 80:Success 80
Electric traps (maintenance tunnel) behind south secret door,
of second training room
(Spot and Search values)
Casual 44:Fail; 45:Success 55:Success 45
Normal 46:Fail; 47:Success 51:Success 47
Hard 63:Fail; 64:Success 63:Fail; 64:Success 64
Elite
2 Magefire cannons, near Forge Bay.
At Elite Training Chamber door entrance
(Spot and Search values)
Casual 44:Fail; 45:Success 55:Success 45
Normal 46:Fail; 47:Success 51:Success 47
Hard 63:Fail; 64:Success 55:Fail; 64:Success 64
Elite
Magefire cannons within the Elite Training Chamber
(Spot and Search values)
Casual 44:Fail; 45:Success 55:Success 45
Normal 46:Fail; 47:Success 51:Success 47
Hard 63:Fail; 64:Success 55:Fail; 64:Success 64
Elite

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
First Training Room Hidden Door behind middle Magefire Cannon Casual 46:Success
Normal 41:Success 51:Success  ?-41
Hard 43:Success 55:Success  ?-55
Elite
Infirmary Repair ward room (Hidden Door behind Shrine) Casual 44:Success 65:Fail; 72:Success 66-72
Normal 43:Success 72:Fail; 73:Success 73
Hard 39:Success 72:Fail; 73:Success 73
Elite 37:Success 71:Fail; 73:Success 73
Hidden Door Behind Cannith Sentries in Training Room (north of room) Casual 46:Success  ?-30
Normal 43:Success 51:Success  ?-30
Hard 39:Success 38:Fail; 57:Success 39-57
Elite
Hidden door on opposite side of Cannith Sentries, past the maintenance hatch trapdoor (south of room) Casual 71:Fail; 72:Success 72
Normal 43:Success 72:Fail; 73:Success 73
Hard 39:Success 72:Fail; 73:Success 73
Elite 73-?

The Haunted Halls of Eveningstar[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result

(Spot and Search values) * (Spot and Search DCs vary in this quest)
Casual
Normal
Hard
Elite

(Spot and Search values)
Casual
Normal
Hard
Elite 76:Fail; 78:Success
(Two sets) Stairwell floor spikes, north from the bone pile at the start (after secret door)
(Spot and Search values)
Casual 45:Success 51:Success 45-51
Normal
Hard
Elite

(Spot and Search values)
Casual
Normal
Hard
Elite
Spike trap wall, guarding "Rivior's treasury room" (empty),
on main wide corridor, right side of the door
(Spot and Search values)
Casual 44:Fail; 45:Success 52:Success 45
Normal
Hard
Elite
Small Treasure Chest room and Lever room
Trap box, on wall behind chest
(Spot and Search values)
Casual 60:Success 74:Success
Normal
Hard
Elite
Pillar room Random Trapped (one door of three) False "Rigged" door
Pit Trap (automatic death)
(Spot and Search values)
Casual 44;Fail; 45:Success 52:Success 45
Normal
Hard
Elite
Pillar room Random Trapped room (portcullises trap you inside)
Spinning moving blades
(Spot and Search values)
Casual
Normal
Hard
Elite
(Blade) and pressure plate corridor
(Spot and Search values)
Casual 44:Fail; 45:Success 51:Success 45
Normal
Hard
Elite
Pressure plate (net trap and some spinning blades)
(Spot and Search values)
Casual 46:Fail; 47:Success 53:Success 47
Normal
Hard
Elite
Optional areas after the Throne room

(Spot and Search values)
Casual
Normal
Hard
Elite
Rivior's Armoury: Rivior's Animate Object Ward
(Spot and Search values)
Casual 50:Fail; 51:Success 49:Fail; 52:Success 51
Normal
Hard
Elite
Spell Ward(s), unholy
(Spot and Search values)
Casual 46:Fail; 47:Success 47:Success 47
Normal
Hard
Elite

(Spot and Search values)
Casual
Normal
Hard
Elite

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Casual
Normal
Hard
Elite

Tower of Frost[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Pressure Plates within the 'Security Level' area
(Spot and Search values)
Normal
Hard
Elite

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Hidden door to Chest Normal
Hard
Elite



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Level 29 quests[edit]

Spot Requirements:

  • Casual
    • Guaranteed to find everything recorded: ?
    • Suspected requirement to find everything: ?
  • Normal
    • Guaranteed to find everything recorded: ?
    • Suspected requirement to find everything: 50-55
  • Hard
    • Guaranteed to find everything recorded: ?
    • Suspected requirement to find everything: 66-71
  • Elite
    • Guaranteed to find everything recorded: ?
    • Suspected requirement to find everything: 79-84

Search Requirements

  • Casual
    • Guaranteed to find everything recorded: ?
    • Suspected requirement to find everything: ?
  • Normal
    • Guaranteed to find everything recorded: ?
    • Suspected requirement to find everything: 50-55
  • Hard
    • Guaranteed to find everything recorded: ?
    • Suspected requirement to find everything: 66-71
  • Elite
    • Guaranteed to find everything recorded: ?
    • Suspected requirement to find everything: 79-84


Desecrated Temple of Vol (epic)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Casual
Normal
Hard
Elite
Casual
Normal
Hard
Elite

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Casual
Normal
Hard
Elite
Casual
Normal
Hard
Elite

Flesh Maker's Laboratory (epic)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Casual
Normal
Hard
Elite
Casual
Normal
Hard
Elite

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Casual
Normal
Hard
Elite
Casual
Normal
Hard
Elite

Inferno of the Damned (epic)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Casual
Normal
Hard
Elite
Casual
Normal
Hard
Elite

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Casual
Normal
Hard
Elite
Casual
Normal
Hard
Elite



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Level 30 quests[edit]

Spot Requirements:

  • Casual
    • Guaranteed to find everything recorded: ?
    • Suspected requirement to find everything: 53
  • Normal
    • Guaranteed to find everything recorded: ?
    • Suspected requirement to find everything: 55
  • Hard
    • Guaranteed to find everything recorded: 73
    • Suspected requirement to find everything: 73
  • Elite
    • Guaranteed to find everything recorded: ?
    • Suspected requirement to find everything: 85-88

Search Requirements

  • Casual
    • Guaranteed to find everything recorded: ?
    • Suspected requirement to find everything: 53
  • Normal
    • Guaranteed to find everything recorded: ?
    • Suspected requirement to find everything: 55
  • Hard
    • Guaranteed to find everything recorded: 73
    • Suspected requirement to find everything: 73
  • Elite
    • Guaranteed to find everything recorded: 89
    • Suspected requirement to find everything: 85-88


The Mask of Deception[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Northern Corridor full of blade traps (inactive until quest item is taken). Small room on the north side
(Spot and Search values)
Casual 52:Fail; 53:Success 52:Fail; 53:Success 53
Normal 54:Fail; 55:Success 54:Fail; 55:Success 55
Hard 72:Fail; 73:Success 72:Fail; 73:Success 73
Elite 88:Fail; 89:Success 88:Fail; 89:Success 89
Southern area full of traps (inactive until quest item is taken). One in a small locked room behind a huge barrel
(Spot and Search values)
Casual 52:Fail; 53:Success 52:Fail; 53:Success 53
Normal 54:Fail; 55:Success 54:Fail; 55:Success 55
Hard 72:Fail; 73:Success 72:Fail; 73:Success 73
Elite 88:Fail; 89:Success 88:Fail; 89:Success 89

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Secret door in the Supply room Casual 30:Success 51:Success  ?-47
Normal 30:Success 30:Fail; 47:Success 40-47
Hard 32:Success 57:Fail; 58:Success 58
Elite 32:Success 66:Fail; 67:Success 67

Temple of Elemental Evil Part One[edit]

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Casual
Normal
Hard
Elite
Casual
Normal
Hard
Elite

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Casual
Normal
Hard
Elite
Casual
Normal
Hard
Elite