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The Lords of Dust
From DDO wiki
The Lords of Dust are demons and demon worshippers who seek to free the fiendish Overlords who ruled Eberron long ago during the Age of Demons.
| The Lords of Dust | |
| Heroic level: | 16 |
| Epic level: | 21 |
| Duration: | Long |
| Heroic XP: | ♣2,940![]() Solo/Casual ![]() ![]() Normal ![]() ![]() Hard ![]() ![]() Elite ![]() |
| Epic XP: | ♣13,130![]() Solo/Casual ![]() ![]() Normal ![]() ![]() Hard ![]() ![]() Elite ![]() |
| Takes place in: | Cultist Base |
| NPC contact: | Dectaran |
| Quest acquired in: | The Harbor |
| Patron: | The Silver Flame |
| Base favor: | 7 |
| Free to Play: | Yes |
| Extreme Challenge: | No |
| The Lords of Dust map (legend ) | |
Overview
Cultists who follow the Lords of Dust have been found in Stormreach. The Church of the Silver Flame suspects they are behind the mysterious crack in the Harbor wall, and is determined to stop them.
Enter the Cultist Base in the Harbor, and meet with Inquisitor Gnomon. He will determine how to deal with the demon worshippers.
This is the first quest of the story arc Web of Chaos.
Spoiler Warning: Information below this point can be considered spoiler material!
Objectives
- Report to Inquisitor Gnomon
- Slay the Lords of Dust cultists - 25 total
- Learn the fate of Inquisitor Gnomon
- Slay Marideth
- Uncover Gnomon's plans
- Slay the Sacrificed Cultists - 8 total
- Slay the Rakshasa, Tahmael
- Slay Rakshasa Lord Gnomon
- Slay the Drow Karas
- (Optional) Put down Bastion (rare spawn) (10% of base xp)
- (Optional) Break or purify the altars - 3 total (10% of base xp)
- (Optional) Slay more Lord of Dusts cultists - 10 more (35 total) (10% of base xp)
- (Optional) Slay the remaining Lord of Dusts cultists - 15 more (50 total) (15% of base xp)
Known Traps
- Horizontal blades on the stairs past the first shrine; control box is on the west side at the top of the second set of stairs (past the trap)
- Fire jet around the corner; control box is on the inside corner past the trap
- Vertical blades between the next two sets of stairs; control box is on the inside corner at the bottom of the second set (past the trap)
- Spikes around the corner from the second altar; control boxes (each controls half the spikes) on either side of the hall past the trap
- Sonic trap beyond the next door triggers (and the control box can't be sensed) until after the rakshasa lord spawns. Box location varies, before trap.
- Sonic trap in the next room, to the north; control box location varies.
Tips and Misc
- The quest is very linear, despite the appearance of the map.
- If you stick close to Gnomon upon opening the first door, you can get some free mass buffs that he casts, such as Prayer and Death Ward.
- You may need to explore very short side doors to find the other two Altars, though the third altar is along your journey.
- The first altar is in the northernmost room.
- The second altar is in the westernmost room.
- The third altar is right on the way, where Tahmael appears.
- Someone with the Religious Lore feat may purify the altars instead of destroy them for an extra chest.
- Hirelings will not be able to purify the altars, as they cannot navigate the menu you get when 'using' the Altar.
- Shattering the altars will cause the nearby statues to also shatter, releasing Khyber Jariliths; purifying the altars does not release them.
- You will need to break furniture to access levers hidden behind it.
- In the first room after the second shrine there are a couple of lion statues; when you approach the boundary between the two rooms, a rakshasa lord will appear and the statues will shatter, releasing Khyber Jariliths. Additionally, a sonic trap will start.
- Bastion may appear in the hallway near the door leading to the second (western) altar.
- Marideth will appear beyond the sealed door past where you meet up with the novice.
- Tahmael will appear by the third altar.
- Gnomon is one of the few mobs in the game that casts Divine Punishment on players, so watch your HPs. He also likes to spam Blade Barrier and Cometfall.
- If you finish out, you'll appear near Dectaran; if you take the door at the end, you'll appear on the stairs near Waterworks, nearer Lightbringer, who actually gives your reward.
- This quest is the first of a three part chain. The next quest in the chain is Servants of the Overlord.
Bonus XP
- Aggression bonus: 80 monsters killed +10% Bonus.( ♣294 ♦510 ♥530 ♠550 )
- Tamper bonus: 3 traps disarmed +8% Bonus.( ♣235 ♦408 ♥424 ♠440 )
- Neutralization bonus: 4 traps disarmed +10% Bonus.( ♣294 ♦510 ♥530 ♠550 )
- Ingenious Debilitation bonus: 5 traps disarmed +15% Bonus.( ♣441 ♦765 ♥795 ♠825 )
- Mischief bonus: 45 breakables smashed +8% Bonus.( ♣235 ♦408 ♥424 ♠440 )
- Vandal bonus: 58 breakables smashed +10% Bonus.( ♣294 ♦510 ♥530 ♠550 )
- Ransack bonus: 72 breakables smashed +15% Bonus.( ♣441 ♦765 ♥795 ♠825 )
- Tip: Ransack requires smashing every single breakable in the quest. There are 45 breakables in the first half of the quest. If you are trying to achieve ransack, make sure you have smashed 45 upon reaching the first shrine.
Loot
- Chests: 4-5
- One rare for slaying Bastion
- One for slaying Marideth
- One for slaying the Rakshasa, Tahmael
- One possible if you purify, not smash all the altars (at Tahmael) (anyone with the feat Religious Lore may do this)
- One end chest at quest completion
- This chest is replaced with an epic chest on epic difficulty. It contains Epic Dungeon Token Fragments and a low chance at shards. Seals can be found in any other chest, except on Epic Hard difficulties which is bugged.
- Collectables: 13
- First section
- Fungus in a corner of the room behind the first door after Gnomon splits off
- Fungus in a corner past the next door
- Bookshelf in the north room (before the first altar)
- Adventurer's Pack on a table in the same room
- Fungus in a corner past the next door
- Two Adventurer's Packs in the room before the second altar
- Moss in the corner of the room south of the novice
- Mold past the fire jet trap on the stairs
- Second section
- Fungus in the north end of the room past the first door
- Fungus before the third door
- Moss just to the east of the second rest shrine
- Fungus just before the end room
- First section
- NPC rewards: Standard, Select from 7, up to ML:14. Rewards are given by Lightbringer, on the docks, rather than Dectaran
Named Loot
- Cruel Nobility - Scimitar - +4, AxiomaticAxiomatic: An axiomatic weapon is lawfully aligned and infused with the power of law. It makes the weapon law-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2d6 damage against all of chaotic alignment., UnholyUnholy: An un holy weapon is imbued with unholy power. This power makes the weapon evil-aligned. Good characters wielding this weapon suffer a negative level. The weapon deals an extra 2d6 damage agains all targets of good alignment., SlicingSlicing: This weapon is incredibly sharp and will do an additional 1d4 damage to targets that are vulnerable to bleeding., BleedBleed: This weapon is cruelly sharp and will do an additional 1d8 damage to targets that are vulnerable to bleeding. (Tahmael's chest)
- Envenomed Blade - Short Sword - +4, Poison BurstPoison Burst: This weapon is dripping with poison, and deals 1d6 poison damage each hit. In addition critical hits deal an amount of extra poison damage depending on the weapon's critical multiplier: x2 - 31d10. x3 - 2d10. x4 - 3d10., Paralyzing, Armor-Piercing - 10%Armor-Piercing - 10%: If the target of this weapon has Fortification, it will be treated as if having 10% less Fortification than it actually possesses. This stacks with bonuses granted by any relevant feats such as Opportunist., Deadly Spider VenomDeadly Spider Venom: This item is steeped in deadly spider venom. On an attack roll of 20 which is confirmed as a critical hit it will inflict the target with a poison that deals 10d6 poison damage every 2 seconds for 6 seconds. When the poison wears off, it also deals 3d6 constitution damage to the target. A successful fortitude save (DC 34) negates the constitution damage., uses Dex mod or Str mod for Attack and Damage, whichever is highest (End chest, Purifying all altars chest)
- Golden Guile - Necklace - Dusk, Diplomacy +15Diplomacy +15: Provides a +15 competence bonus to the wearer's Diplomacy which is an Active Charisma based skill which allows you to negotiate more effectively with certain NPCs and to encourage monsters to find targets other than yourself. (15 second cooldown), Bluff +15Bluff +15: Provides a +15 competence bonus to the wearer's Bluff which is an Active Charisma based skill which allows you to bluff certain NPCs or make a monster vulnerable to a sneak attack. After a one second pause for disruption of bluff, if successful it draws the attention of the selected target. This can be done with out disturbing sneak mode. This works as mob pulling skill., Improved DeceptionImproved Deception: This weapon is hard to focus upon and thus provides a +5 enhancement bonus to Bluff checks. In addition, Improved Deception weapons have a chance to envelop the target in darkness, making them vulnerable to sneak attacks for a short time. This chance is greater than that of weapons with normal Deception. Double the chance according to a devpost. (Marideth's chest)
- Rakshasa Hide - Light Armor - +4, Rough Hide +3Rough Hide +3: This item fuses with your body and toughens your skin, providing a +3 Primal bonus to your natural armor., Heightened Awareness (2)Heightened Awareness (2): This item helps you to quickly read situations with sharpness and clarity, allowing you to predict actions before they occur. You gain a +2 insight bonus to AC., Greater Nimbleness, Roar (Tahmael's chest)
- Templar's Bulwark - Tower Shield - +4, MithralMithral: Mithral armor is one type lighter then normal. Arcane Spell Failure decreased by 10%. Maximum dexterity bonus increased by 2. Armor check penalty reduced by 3., Inherent (5) Fire ResistanceInherent (5) Fire Resistance: This property absorbs the first 5 stacking points of fire damage per attack that the wearer would normally take., Inherent (5) Cold ResistanceInherent (5) Cold Resistance: This property absorbs the first 5 stacking points of cold damage per attack that the wearer would normally take., Inherent (5) Acid ResistanceInherent (5) Acid Resistance: This property absorbs the first 5 stacking points of acid damage per attack that the wearer would normally take., Inherent (5) Electricity ResistanceInherent (5) Electricity Resistance: This property absorbs the first 5 stacking points of electricity damage per attack that the wearer would normally take. (Purifying all altars chest)
Monsters
- Attack Dogs - Dogs
- Cultists - Humans
- Death Knights - Heavily armored undead human palemasters
- Khyber Jariliths
- Rakshasa Lord - rakshasa arcane spellcaster
- Sacrificed Cultists - Skeletons
Named Monsters:
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