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Siegebreaker

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Turbine point icon.png Requires access to adventure pack: Attack on Stormreach
Siegebreaker
Heroic level: 13
Epic level: None
Duration: long
Heroic XP:  ♣3,060Solo/Casual ♦5,600Normal ♥5,850Hard ♠6,100Elite
Epic XP: N/A
Takes place in: Temple Ruins
Bestowed by: Delera Omaren IV
NPC contact: Delera Omaren IV
Quest acquired in: Lordsmarch Palace
Patron: The Coin Lords
Base favor: 6
Free to Play: No
Extreme Challenge: No
Siegebreaker map (legend )
Loading screen

Overview

Delera Omaren IV used her magic to reconnoiter the tunnels Droaam dug beneath Lordsmarch Plaza. She discovered that one of them that leads directly to Droaam's army headquarters on Xen'drik.

Delera wants you to go to their headquarters and deal with their commander. She was unable to determine who that commander is, other than it is a powerful magical being of some sort.

Go to Lordsmarch Plaza and use the Droaam tunnel entrance there to reach Droaam's headquarters.


Spoiler Warning: Information below this point can be considered spoiler material!


Objectives

  • Find the Droaam army's general
  • Assassinate high-ranking officers
  • Close the portal to Droaam
  • (Optional) Set tents on fire (Ignite 4) (10% of base XP)
  • (Optional) Poison the water supply (7% of base XP)
  • (Optional) Destroy the crates of army provisions (20% of base XP)
  • (Optional) Blow up the explosives stockpile of the Droaam army (10% of base XP)
  • (Optional) Defeat Tinkerstab, the Droaam Siege Engineer (12% of base XP)
  • (Optional) Defeat Skinny, the Droaam Half-orc Chef (12% of base XP)
  • (Optional) Defeat Maj. Pain, Droaam Interrogator (15% of base XP)
  • (Optional) Defeat Brinky, the Droaam Warpriest (12% of base XP)

What to Expect

  • Traps (fixed)
  • Points of no return
  • Spawning/respawning monsters
  • Puzzles (mandatory: light puzzles)

Known Traps

  • At the final chamber the puzzle tiles are trapped (fire, acid, cold, electricity, spike). These can be disabled, but must be disabled again on each round

Tips and Misc

  • Pale Masters: Beware of Kobolds! They occasionally cast Sunburst which deals light damage!
  • Poison the Water Supply, Set Tents on Fire, and Destroy the Crates of Army Provisions are optionals, but completing them each spawn high level officers needed for completion. If not fought by completing the optionals, you must fight them during the end battle. If fought at the end, you will only get one bonus chest instead of three.
  • To poison water supply you need to get bucket from Poisoner's Shop ([1] on map), collect some waste from Public RestroomIcon tooltip.pngWhat is that smell?
    Something smells funny. Oh wait, that's you. Your Charisma, Move Silently and Hide scores are understandably underperforming
    (-2 Charisma, -20 Hide, -10 Move Silently)
    ([2] on map) and use it on waterfall in the first room.
  • There is a known issue of the officers occasionally not spawning during the final fight, leaving the quest incomplete. You may however utilize a Dimension Door spell to go back and complete the optional to allow the officer to spawn earlier in the quest.
  • To set tent on fire (3 at the beginning, 1 after toilet pool) use either skill (such as Breath of the Fire Dragon for Monks) or spell, scroll or wand (Burning Hands or other spell, except Wall of Fire).
  • Alternatively, lure the kobolds close to the tents and let them use their fire spells to attack you and ignite the tents.
  • Unlike other quests, the many barrels in the explosive barrel room have chained ignitions. Set one off, and adjoining ones ignite as well.
  • You will die if you stand on the same level as either of the big explosive barrels.
  • There are two puzzles where you have to light 5 plates in a pentagram (star) formation. The first seals a one-way hole to the next to final level. The last and larger puzzle is guarded by a Sora Kell hag.
    • If you start the pattern on a different pad, you'll need to step in a different pattern. For instance, if you start from step on 1 then 2 and 5 then 4 and 3, or if you step on 3 first then 2 and 4 then 1 and 5.
    • Rather than using the aforementioned puzzle-solving method(s): As long as the puzzle hasn't been touched upon spawning, simply touching each plate and going around in a clockwise (or counter-clockwise) fashion, touching each plate only once, will also solve the puzzle.
    • The end-fight's larger puzzle pads are trapped and are rearmed each time the hag becomes immaterial. Your rogue will be VERY busy to help in reducing damage to the puzzle solver.
    • Summoned pets, hirelings, and monsters will toggle the puzzle plates.
    • Stealthy solo players (no hirelings or summoned creatures) have a second option to clear the end fight. Buff before you enter the hole. Next, attack the hag, always keeping her in the center of the platform. Immediately go into Sneak (and use Invisibility if possible) each time the hag stops fighting, staying within the circle. The waves of her reinforcements will appear but should not see you with sufficient skill, allowing you to complete the puzzle with the simple circle route. (WARNING: The pads are trapped; this method requires Evasion to escape serious damage from the pads.) Once each puzzle is solved, the enemy portal will disappear, leaving you to kill the small amount of reinforcements to force the hag back in the open. You can freely repeat this pattern to the last wave where the monsters mounted on the rust monsters will not move as you sneak to solve the puzzle once more, which completes the quest. Loot the end-chest fast and use a quick teleport method if possible, or stay on the far wall opposite the idle army as you finish out.

Puzzle Op Siegebreaker.png

  • Most of the named only spawn after completing an objective/optional:
    • (Optional) Defeat Tinkerstab, the Droaam Siege Engineer appears only after you have completely cleared the first room
    • (Optional) Set tents on fire (Ignite 4) will cause one of the high ranking officers to spawn
    • (Optional) Poison the water supply will cause one of the high ranking officers to spawn
    • (Optional) Destroy the crates of army provisions will cause one of the high ranking officers to spawn
    • (Optional) Blow up the explosives stockpile of the Droaam army will cause * (Optional) Defeat Maj. Pain, Droaam Interrogator and * (Optional) Defeat Brinky, the Droaam Warpriest to appear.
  • Bonus XP:
    • Aggression Bonus: 76 monsters killed.
    • Onslaught Bonus: 102 monsters killed.
    • Conquest Bonus: 121 monsters killed.
    • Mischief Bonus: 85 breakables smashed.
    • Vandal Bonus: 107 breakables smashed.
    • Ransack Bonus: 151 breakables smashed.
    • Tamper Bonus: 2 traps+previous spawns traps disabled.
    • Neutralization bonus: 4 traps+previous spawns traps disabled.
    • Ingenious Debilitation bonus: current 5 traps+previous spawns traps disabled.

Loot

  • Chests: 6
    • 1 optional for killing Tinkerstab (Kobold, found in the starting room after you have completely cleared it)
    • 1 optional for killing a high ranking officer after setting the tents on fire
    • 1 optional for killing a high ranking officer after poisoning the water supply
    • 1 optional for killing Brinky and Maj. Pain (Kobold and Ogre, found after you blow up the explosives stockpile of the Droaam army)
    • 1 optional for killing a high ranking officer after destroying the crates of army provisions (can spawn in multiple locations)
    • 1 at the end for killing Sora Katra (Green Hag)
  • NPC rewards: Standard, Choice of 4 random items. Also unlocks the chain end reward if you completed all the previous quests.

Named Chest Drop

Monsters

Monster Information

Named Monsters:

Quest chain end reward

All items are BTA. Some may not appear and will be replaced with similar randomized BTA items.

References

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