The Temple Outpost: The Libram of the Six

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Turbine point icon.png Requires access to adventure pack: Sorrowdusk Isle

Despite grave danger, you must brave the temple's defense and retrieve the Book of the Six.

The Temple Outpost: The Libram of the Six
Heroic level: 8
Epic level: None
Duration: Medium
Heroic XP:  ♣981
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Solo/Casual
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 ♦1,732
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Normal
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 ♥1,828
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Hard
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 ♠1,924
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Elite
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Epic XP: N/A
Takes place in: The Temple Outpost
NPC contact: Hragg
Quest acquired in: Sorrowdusk Isle
Patron: House Deneith
Base favor: 4
Free to Play: No
Extreme Challenge: No
The Temple Outpost: The Libram of the Six map (legend )
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Overview

Search the Temple Outpost for the Libram of the Six.

  • This is the second part of Chapter 1 (second of six parts total) in the Cult of the Six story arc.

Spoiler Warning: Information below this point can be considered spoiler material!


Objectives

  • Acquire the Libram of the Six from the outpost's central fane
  • Destroy Brother Telarras and the protectors of the Libram (5 total)

What to Expect

  • Traps (fixed, some undisarmable)
  • Spawning/respawning monsters

Known Traps

Trap DCs

  • Poison trap in the west of the first room; no control box, however it only fires once and is easily avoided.
  • Poison traps in the southeast secret room; no control box, however they also only fire once and are easily avoided (stick to the edge of the room)
  • Poison traps in the east and west alcoves of the western room off the north corridor; control box is on the west wall between the first two sarcophagi

Tips and Misc

  • Once again, some of the hidden side rooms contain Black Puddings. You may wish to save the looting for after completion. However, the breakables/kills bonuses require most of them to be cleared out.
  • The cell doors are locked once more, and are unpickable (however, there's nothing inside them)


Bonus XP

  • Aggression bonus: 36 monsters killed +10% Bonus. No experience numbers available.
  • Onslaught bonus: 47 monsters killed +15% Bonus. No experience numbers available.
  • Conquest bonus: 57 monsters killed +25% Bonus. No experience numbers available.
  • Observance bonus: 3 secret doors discovered +8% Bonus. No experience numbers available.
  • Perception bonus: 4 secret doors discovered +10% Bonus. No experience numbers available.
  • Vigilant Sight bonus: 5 secret doors discovered +15% Bonus. No experience numbers available.
  • Mischief bonus: 58 breakables smashed +8% Bonus. No experience numbers available.
  • Vandal bonus: 76 breakables smashed +10% Bonus. No experience numbers available.
  • Ransack bonus: 93 breakables smashed +15% Bonus. No experience numbers available.

Loot

  • Chests: 2
    • 2 behind secret doors (can spawn in multiple locations)
  • Collectables: Seven, all behind secret doors - list assumes going counter-clockwise
    • Crude Altar in the first room
    • Cabinet in the second room
    • Mushroom in the second room
    • Adventurer's Pack in the third room
    • Adventurer's Pack in the fourth room
    • Mushroom in the fifth room
    • Bookshelf in the sixth room
  • NPC rewards: None until all six quests are completed

Monsters

Monster Information

Named Monsters:

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