|Items | Crafting | Collectables | Quests | Challenges | Maps | Monsters | Places | Favor |
Races | Classes | Enhancements | Epic Destinies | Feats | Skills | Spells | Glossary
We are testing a new skin! Let us know what you think.
|Please log in to build a reputation and unlock more editing privileges, and then visit DDO wiki's IRC Chat if you need any help!or|
Tomb of the Unhallowed
|Requires access to adventure pack: Necropolis Part 3|
The Tomb of the Unhallowed is a junction point between Necropolis and Dolurrh, the plane of the dead.
"Dolurrh must become coterminous with the tomb to bring forth Amahte. This can be achieved by attuning the four altars found within. When an altar is attuned to the plane of Dolurrh, one of its guardians comes forth to protect the portal." — Dungeon Master
|Tomb of the Unhallowed|
|Heroic XP:||♣2,385 ♦4,180 ♥4,384 ♠4,588|
|Takes place in:||Tomb of the Unhallowed|
|NPC contact:||Lady Vienne|
|Quest acquired in:||The Necropolis|
|Patron:||The Silver Flame|
|Free to Play:||No|
Lady Vienne has informed you that you must bring the plane of death, Dolurrh, to Necropolis in order to summon the Tomb of the Unhallowed guardian, Amahte. You will need to attune the four altars scattered throughout the tomb to enable the plane to be coterminous with the tomb.
Spoiler Warning: Information below this point can be considered spoiler material!
- Explore the north corridor
- Attune the North Altar
- Find the first guardian
- Slay Guardian Brack
- Explore the east corridor
- Attune the East Altar
- Find the second guardian
- Slay Guardian Muertasmo
- Explore the south corridor
- Attune the South Altar
- Find the third guardian
- Slay Guardian Callum
- Explore the west corridor
- Attune the West Altar
- Find the fourth guardian
- Slay Guardian Alazraki
- Summon Amahte
- Slay Amahte
- (Optional) Slay the Eternal Wizards - (25% base XP)
- (Optional) Slay the Zombies - (25% base XP)
- (Optional) Slay the Gloaming Spirits - (25% base XP)
- (Optional) Slay the Undying Goetics - (25% base XP)
What to Expect
- Traps (random)
- Spawning/respawning monsters
Spikes on the floor (DC < 50 on Elite)
Tips and Misc
- Can be soloed, though a high STR may be needed to bash down some doors. Knock will also open doors.
- Disruption weapons are very useful.
Walkthrough (thanks in large part to )
The layout of this tomb is a large diamond, with an altar set at the end of each point. The doors of each hall only open when you kill everything in the hallway, so no running to the ends. You can only travel in one direction, and follow the doors as they open. Watch out for blade and spike traps while you are on the move.
As you enter, most of the fighting is against cultists and other living enemies. When you reach the end of the first hall, you must activate the altar. Activating this altar begins the process of bringing the temple into coterminous existence with the plane of Dolurrh. Layman's translation: you are turning it into a place the undead like to hang out. As you might expect, the halls are suddenly flooded with undead. Luckily the undead are no friends to the surviving cultists. Continue on, fighting your way back down the hall.
Clearing out hallways will continue to open up doors. This will effectively shuttle you in the correct direction. About halfway through will see you to a shrine. One early secret passage will lead to a bedchamber with a locked tablestand style chest. It is not trapped.
After you clear all four halls and activate the four shrines, it is time to head in to the center of the tomb. The doors slam shut behind you, and you are trapped in the room with the mummy and several of his undead, skeletal guards. There are many archers up above which will snipe you from a high position.
- Aggression bonus: ~120 monsters killed +10% Bonus.
- Onslaught bonus: 178 monsters killed +15% Bonus.
- Mischief bonus: 44 breakables smashed +8% Bonus.
- Vandal bonus: 57 breakables smashed +10% Bonus.
- Ransack bonus: ~70 breakables smashed +15% Bonus.
- Chests: 4 guardian chests and 1 end mummy chest
- NPC rewards: Random item
- Black Wolves
- Carcass Eaters
- Cultist Sentries
- Dread Wraiths
- Dread Wraith Wizards
- Eternal Hunters
- Eternal Warriors
- Eternal Wizards
- Fallow Ghouls
- Fiendish Troll Enforcers
- Gloaming Spirits
- Ogre Mage Cultists
- Shuffling Cadavers
- Shuffling Dwarf Cadavers
- Shuffling Elf Cadavers
- Shuffling Halfling Cadavers
- Skeleton Knights
- Undying Goetics
- Undying Legionnaires
- Undying Rippers
- Unholy Friars
- Warrior Cultists
- Wight Priests