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The Deadly Package: The Stronghold Key

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A poisoned cup delivers death both vile and swift. Press onward to your clandestine meeting with the hobgoblin assassin, Lhor-Tragu.

Tangleroot Gorge adpack icon.jpg
DDO Point icon.png Requires access to adventure pack: Tangleroot Gorge
The Deadly Package: The Stronghold Key
Heroic level: 5
Epic level: None
Duration: Medium
Heroic XP:  ♣767Solo/Casual ♦1,369Normal ♥1,460Hard ♠1,550Elite
Epic XP: N/A
Takes place in: Outer Splinterskull Fortress
Bestowed by: Chief Ungurz
NPC contact: Chief Ungurz
Quest acquired in: Tangleroot Gorge
Patron: House Phiarlan
Base favor: 3
Free to Play: No
Extreme Challenge: No
M stronghold key.png
Loading screen

Overview

Bring the poison ingredients to the assassin Lhor-Tragu, deep within Splinterskull.

  • Make your way through the Outer Stronghold once more, but this time to open the way into the Inner Stronghold!
  • This is the fifth in the Assault on Splinterskull quest chain given by Ungurz.

Spoiler Warning: Information below this point can be considered spoiler material!

Objectives

  • Acquire Stronghold Key
  • Use the key to find the way to the Splinterskull's inner stronghhold
  • (Optional) Slay 5 Hobgoblin Avengers +10% Bonus.( ♣77 ♦137 ♥146 ♠155 )

What to Expect

Known Traps

Trap DCs

  • Spike trap in the western storeroom, in the corner beyond the door; box is on the western wall
  • Electrical trap in the small room off the throne room; box is just inside the door on the north wall
  • Blade trap (on both walls) down the corridor past the second shrine; box is on the north wall
  • Spinning blade trap further down the corridor; box is on the south wall immediately after the blade trap

Tips and Misc

  • This is the map that never ends, it just goes on and on my friends... This time, you get to play with Hobgoblin Avengers, who are larger, orange-named hobgoblins.
  • The Hobgoblin Avengers are found in a direct line from the start of the quest to the end: between the guard rooms, the hallway leading to the throne room, the throne room, the hallway leading to the cave loop, and right in front of the exit.
  • The key can be found in the northeastern spider cave, in a chest guarded by hobgoblins.
  • XP is rewarded after using the key on the gate to the inner stronghold. You MUST proceed to the next quest, Agent of the Darguul, without recalling to Chief Ungurz; if you leave before completing it, you will have to go through this quest once more.
  • That actually makes this quest good for farming collectables; as soon as you finish it, you can recall out and start again.
  • There is no longer any remnant of the prisoner who died of scorpion poison 3 quests ago. Not even a ghost. You may loot his chest in peace.
  • You don't receive Favor until after completing the next quest.

External links

Bonus XP

  • Insidious Cunning bonus: <=1 or less monsters killed +10% Bonus.( ♣77 ♦137 ♥146 ♠155 )
  • Devious bonus: 8 or less monsters killed +7% Bonus.( ♣54 ♦96 ♥102 ♠109 )
  • Aggression bonus: 49 or more monsters killed +10% Bonus.( ♣77 ♦137 ♥146 ♠155 )
  • Onslaught bonus: 64 or more monsters killed +15% Bonus.( ♣115 ♦205 ♥219 ♠233 )
  • Tamper bonus: 2 or more traps disarmed +10% Bonus.( ♣77 ♦137 ♥146 ♠155 )
  • Neutralization bonus: 3 or more traps disarmed +20% Bonus.( ♣153 ♦274 ♥292 ♠310 )
  • Ingenious Debilitation bonus: 4 or more traps disarmed +30% Bonus.( ♣230 ♦411 ♥438 ♠465 )
  • Mischief bonus: 52 or more breakables smashed +8% Bonus.( ♣61 ♦110 ♥117 ♠124 )
  • Vandal bonus: 68 or more breakables smashed +10% Bonus.( ♣77 ♦137 ♥146 ♠155 )
  • Ransack bonus: 84 or more breakables smashed +15% Bonus.( ♣115 ♦205 ♥219 ♠233 )

Loot

  • Chests: Three (same ones in all Outer Fortress quests)
    • One in the room past the scorpion pit in the eastern cell block (requires STR 16)
    • One behind the locked door in the central chamber
    • One on the lookout ledge down the inner corridor past the second shrine
  • Collectables: Ten
    • Two Mushrooms down the SW tunnel
    • Adventurer's Pack down the SE tunnel
    • Bookshelf in the alcove as you first enter the stronghold proper
    • Adventurer's Pack in the spider pit in the western cell block
    • Cabinet in the central chamber
    • Mushroom just before the second shrine
    • Mushroom on the lookout ledge
    • Mushroom down the NW tunnel around the loop
    • Mushroom down the S tunnel around the loop
  • NPC rewards: none

Monsters

Name(picture) CR Type Race
Hobgoblin Avenger(view)
Hobgoblin Avenger.jpg
 ♦6Normal ♥8Hard ♠11Elite Goblinoid Hobgoblin
Black Widow(view)
Black Widow.png
 ♦2Normal ♥4Hard ♠7Elite Vermin Spider
Brown Spider Prince(view)
Brown Spider Prince.jpg
 ♦5Normal ♠10Elite Vermin Spider
Brown Spider(view)
Brown Spider.jpg
 ♦1Normal ♥3Hard ♠6Elite Vermin Spider
Darkfang Spider(view)
Darkfang Spider.png
 ♠10Elite Vermin Spider
Gray Ooze(view)
Gray Ooze.jpg
 ♦4Normal ♥6Hard ♠9Elite Ooze Gray Ooze
Hobgoblin Cleric(view)
Hobgoblin Cleric.jpeg
 ♦3Normal ♠8Elite Goblinoid Hobgoblin
Hobgoblin Infiltrator(view)
Hobgoblin Infiltrator.jpeg
 ♦3Normal ♠7Elite Goblinoid Hobgoblin
Hobgoblin Patrol Leader(view)
Hobgoblin Patrol Leader.jpg
CRs missing! Goblinoid Hobgoblin
Hobgoblin Slayer(view)
Hobgoblin Slayer.jpg
 ♦4Normal ♠9Elite Goblinoid Hobgoblin
Night Scorpion(view)
Night Scorpion.jpg
 ♦4Normal ♥6Hard ♠10Elite Vermin Scorpion
Worg(view)
Worg.jpg
CRs missing! Magical Beast Wolf

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