Game mechanicsNewbie guideIn developmentDDO StoreIRC Chat


ChallengesClassesCollectablesCraftingEnhancementsEpic DestiniesFavor

FeatsGlossaryItemsMapsMonstersPlacesQuestsRacesSkillsSpells


Please create an account or log in to build a reputation and unlock more editing privileges, and then visit DDO wiki's IRC Chat if you need any help!

The Deadly Package: The Stronghold Key

From DDO wiki
Jump to: navigation, search

A poisoned cup delivers death both vile and swift. Press onward to your clandestine meeting with the hobgoblin assassin, Lhor-Tragu.

Turbine point icon.png Requires access to adventure pack: Tangleroot Gorge
The Deadly Package: The Stronghold Key
Heroic level: 5
Epic level: None
Duration: Medium
Heroic XP:  ♣767Solo/Casual ♦1,369Normal ♥1,460Hard ♠1,550Elite
Epic XP: N/A
Takes place in: Outer Splinterskull Fortress
Bestowed by: Chief Ungurz
NPC contact: Chief Ungurz
Quest acquired in: Tangleroot Gorge
Patron: House Phiarlan
Base favor: 3
Free to Play: No
Extreme Challenge: No
The Deadly Package: The Stronghold Key map (legend )
Loading screen

Overview

Bring the poison ingredients to the assassin Lhor-Tragu, deep within Splinterskull.

  • Make your way through the Outer Stronghold once more, but this time to open the way into the Inner Stronghold!
  • This is the fifth in the Assault on Splinterskull quest chain given by Ungurz.

Spoiler Warning: Information below this point can be considered spoiler material!


Objectives

  • Acquire Stronghold Key
  • Use the key to find the way to the Splinterskull's inner stronghhold
  • (Optional) Slay 5 Hobgoblin Avengers (10% of base XP)

What to Expect

Known Traps

Trap DCs

  • Spike trap in the western storeroom, in the corner beyond the door; box is on the western wall
  • Electrical trap in the small room off the throne room; box is just inside the door on the north wall
  • Blade trap (on both walls) down the corridor past the second shrine; box is on the north wall
  • Spinning blade trap further down the corridor; box is on the south wall immediately after the blade trap

Tips and Misc

  • This is the map that never ends, it just goes on and on my friends... This time, you get to play with Hobgoblin Avengers, who are larger, orange-named hobgoblins.
  • The Hobgoblin Avengers are found in a direct line from the start of the quest to the end: between the guard rooms, the hallway leading to the throne room, the throne room, the hallway leading to the cave loop, and right in front of the exit.
  • The key can be found in the northeastern spider cave, in a chest guarded by hobgoblins.
  • XP is rewarded after using the key on the gate to the inner stronghold. You MUST proceed to the next quest, Agent of the Darguul, without recalling to Chief Ungurz; if you leave before completing it, you will have to go through this quest once more.
  • That actually makes this quest good for farming collectables; as soon as you finish it, you can recall out and start again.
  • There is no longer any remnant of the prisoner who died of scorpion poison 3 quests ago. Not even a ghost. You may loot his chest in peace.
  • You don't receive Favor until after completing the next quest.

Bonus XP

  • Devious bonus: 7 or less monsters killed +7% Bonus.( ♣54 ♦96 ♥102 ♠109 )
  • Aggression bonus: 49 or more monsters killed +10% Bonus.( ♣77 ♦137 ♥146 ♠155 )
  • Onslaught bonus: 64 or more monsters killed +15% Bonus.( ♣115 ♦205 ♥219 ♠233 )
  • Tamper bonus: 2 or more traps disarmed +10% Bonus.( ♣77 ♦137 ♥146 ♠155 )
  • Neutralization bonus: 3 or more traps disarmed +20% Bonus.( ♣153 ♦274 ♥292 ♠310 )
  • Ingenious Debilitation bonus: 4 or more traps disarmed +30% Bonus.( ♣230 ♦411 ♥438 ♠465 )
  • Mischief bonus: 52 or more breakables smashed +8% Bonus.( ♣61 ♦110 ♥117 ♠124 )
  • Vandal bonus: 68 or more breakables smashed +10% Bonus.( ♣77 ♦137 ♥146 ♠155 )
  • Ransack bonus: 84 or more breakables smashed +15% Bonus.( ♣115 ♦205 ♥219 ♠233 )

External Links:

Loot

  • Chests: Three (same ones in all Outer Fortress quests)
    • One in the room past the scorpion pit in the eastern cell block (requires STR 16)
    • One behind the locked door in the central chamber
    • One on the lookout ledge down the inner corridor past the second shrine
  • Collectables: Ten
    • Two Mushrooms down the SW tunnel
    • Adventurer's Pack down the SE tunnel
    • Bookshelf in the alcove as you first enter the stronghold proper
    • Adventurer's Pack in the spider pit in the western cell block
    • Cabinet in the central chamber
    • Mushroom just before the second shrine
    • Mushroom on the lookout ledge
    • Mushroom down the NW tunnel around the loop
    • Mushroom down the S tunnel around the loop
  • NPC rewards: none

Monsters

Monster Information

Named Monsters:

Personal tools
Namespaces

Variants
Actions
Site navigation
Forums
Page Toolbox