The Depths of Darkness

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Delve into the Deneith sewers in search of Gribbik Snarlfang, the hobgoblin chief.

The Depths of Darkness
Heroic level: 4
Epic level: None
Duration: Medium
Heroic XP:  ♣448
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Solo/Casual
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 ♦802
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Normal
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 ♥856
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Hard
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 ♠910
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Elite
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Epic XP: N/A
Takes place in: The Depths of Darkness
NPC contact: Giggs Elorreathi
Quest acquired in: Hammersmith's Inn
Patron: House Deneith
Base favor: 3
Free to Play: Yes
Extreme Challenge: No
The Depths of Darkness map (legend )
Loading screen

Overview

Giggs Elorreathi has asked that you enter the second level of the sewers beneath House Deneith and slay Grabbik Snarlfang.


Spoiler Warning: Information below this point can be considered spoiler material!


Objectives

  • Slay Grabbik Snarlfang
  • Explore the sewer below House Deneith
  • (Optional) Locate the entrance to sewer level 3 (5% base XP)
  • (Optional) Slay Fellswipe the Shieldbane (10% base XP)
  • (Optional) Slay Olcani Spiritshaker (10% base XP)
  • (Optional) Slay Ironfist Patchfur (10% of base XP)

What to Expect

Known Traps

Trap DCs (Search DC 15 on elite)

  • Fire trap in the first eastern passage, at the northern end of the puddle; control box is to the north.
  • Acid trap in the second eastern passage at the u-bend; control box is in the middle, on the protrusion.

Tips and Misc

  • This is the second quest of 4 related quests. While each quest must be obtained, and rewarded, individually, the quest givers are all clustered at the same table in the Hammersmith's Inn. Each quest may be entered separately from House Deneith, or done in sequence. The order of the 4 quests is
  • After Gribbik's room, there is an entrance to sewer level three, The Depths of Discord
  • The first loop is clearly meant to be run clockwise; the closed door in the western passage is opened by killing the two regular troglodytes to the south (the troglodyte shaman can be sneaked past, if desired), and the control box for the fire trap is to the west (which would be past the trap if you go counter-clockwise). There's more than enough of a delay to run past the trap in either direction; however, you can't open that closed door from the south.
  • After you open the secret door (from either side of it) to the east of where you start, two hobgoblin infiltrators spawn and rush the door.
  • After you open the chest by the necromancer (at the third junction), a skeleton swordsman and skeleton archer rise out of the ground.
  • Fellswipe the Shieldbane, Ironfist Patchfur, or Olcani Spiritshaker may appear either down either dead-end, or the northern corridor of the loop north of it.

Bonus XP

  • Aggression bonus: 26 monsters killed +10% Bonus.( ♣45 ♦80 ♥86 ♠91 )
  • Onslaught bonus: 34 monsters killed +15% Bonus.( ♣67 ♦120 ♥128 ♠137 )
  • Conquest bonus: 41 monsters killed +25% Bonus.( ♣112 ♦201 ♥214 ♠228 )
  • Tamper bonus: 1 trap disarmed +8% Bonus.( ♣36 ♦64 ♥68 ♠73 )
  • Observance bonus: 2 secret doors discovered +8% Bonus.( ♣36 ♦64 ♥68 ♠73 )
  • Mischief bonus: 14 breakables smashed +8% Bonus.( ♣36 ♦64 ♥68 ♠73 )
  • Vandal bonus: 21 breakables smashed +10% Bonus.( ♣45 ♦80 ♥86 ♠91 )
  • Ransack bonus: 26 breakables smashed +15% Bonus.( ♣67 ♦120 ♥128 ♠137 )

External Links:

Loot

  • Chests: 4
    • 1 in the first eastern passage, in the southeast corner
    • 1 at the third junction, near the necromancer
    • 1 down the western dead end, behind a locked door
    • 1 at the end for killing Gribbik Snarlfang
  • Collectables: Six
    • Mushroom in the eastern section of the first loop (near the fire trap)
    • Mushroom in the northeast section of the first loop
    • Rubble down the western dead-end, past the locked door
    • Rubble down the eastern dead-end
    • Two cabinets in Gribbik's room, one up either ladder and across the walkway
  • NPC rewards: Random item

Monsters

Monster Information

Named Monsters:

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