Game mechanicsNewbie guideIn developmentDDO StoreIRC Chat/Discord


ChallengesClassesCollectablesCraftingEnhancementsEpic DestiniesFavor

FeatsGlossaryItemsMapsMonstersPlacesQuestsRacesSkillsSpells


Please create an account or log in to build a reputation and unlock more editing privileges, and then visit DDO wiki's IRC Chat/Discord if you need any help!

Impossible Demands

From DDO wiki
Jump to: navigation, search
Warn.png
Warning: The information on this page might be inaccurate due to a game update.
If you know any information on this page to be in error, please fix it by clicking the edit link above.
 
If you can verify that all the information on this page has been updated correctly, please edit this page and remove this template. (May 2017)
Reason: Needs to have parameters updated due to changes in Quest.
Menace of the Underdark adpack icon.jpg
DDO Point icon.png Requires access to adventure pack: Menace of the Underdark

Many farmhouses have been ransacked by the Drow - there have been no survivors.


Impossible Demands
Heroic level: None
Epic level: 21
Duration: Medium
Heroic XP: N/A
Epic XP:  ♣6,254Solo/Casual ♦10,773Normal ♥11,122Hard ♠11,472Elite
Takes place in: Midler Farmhouse
Bestowed by: Helena Falagon
NPC contact: Helena Falagon
Quest acquired in: Eveningstar
Patron: Purple Dragon Knights
Base favor: 7
Free to Play: No
Extreme Challenge: No
M impossible demands.png
Loading screen

Overview

The Drow have captured a farm house on the outskirts of the King's Forest and are holding its inhabitants hostage. Go to the Midler Farmstead and see what can be done. The Farmstead lies just west of Eveningstar in the King's Forest.


Spoiler Warning: Information below this point can be considered spoiler material!

Objectives

  • Talk to Priestess Vicala Szind
  • (Optional) Save a hostage
  • (Optional) Save more hostages
  • (Optional) Save all the hostages
  • (Optional) Defeat Warleader Speitar
  • (Optional) Defeat the spider Akorstra
  • (Optional) Save all hostages without being spotted by the Priestess

Known Traps

  • Spell wards (fire)

Tips and Misc

  • Vicala can only be slain after all prisoners have escaped or died.
    • On Normal, with sufficient DPS, one may be able to slay the priestess before she drained the hostages in the room for health.
    • Hirelings may attempt to rush the central room to attack the priestess if they had aggro on her before she flees the front room.
  • Fleeing hostages spotted by the priestess will fail that optional objective, as well as causing a hostage to die and the priestess to gain her powerup.
  • The Priestess will only appear on your map as a red box on Casual and Normal difficulties; on Hard and Elite you must rely on the "nearby sound" warnings, making the final optional (and the bonus chest) painstakingly difficult and irritating to attain, but not impossible.
    • A patient player will determine the time it takes for the Priestess to leave and return to a specific point between rooms. That gives a kill-window for enemies and time to disable traps.
    • The easiest hostages to rescue are in the upper room closest to the outer stairs as it takes the Priestess almost 2 minutes to complete a walk cycle, and these hostages will use the closest stairs to escape.
    • Timing is most crucial for the last hostages in the upper rooms. They try to escape by the stairs closest to them, which puts them in the Priestess's path. Clear all enemies below that path first (this must be done to clear a path for the basement and main room hostages).
    • If you are trying to complete the "without being spotted" optional, you'll need to time the Priestess's walk from where she passes by the upper room closest to the main inner stairs to where she stops and turns from the main outer stairs (where you walk up from the quest entrance). You'll have that much time to tell the hostages in the last upper to escape without getting zapped, as they will head down the inner stairway, through the inner hall and out to the door.
    • Likewise, timing the Priestess's walk away from the basement and back should give ample time to tell the basement hostages to escape.
  • Don't let any hireling, summons or party member get in the path of an escaping hostage! That might bug their escape and cause these optionals to fail as you cannot speak to them again to leave--and the Priestess will still sacrifice them.
  • The Priestess walk pattern starts from the main inner hall, up the inner stairs to the outer stairs (where you start up near the quest entrance), then makes a repetitive walk from the outer stairs, down the inner stairs, down to the basement/cellar stairs and back upstairs. If she discovers you and you run back to the main outer hall, she closes the inner hall doors and returns to the pattern.
  • She will not aggro on players in the upper rooms if they stay away from the doors.
  • With Update 20, you can not complete the hostage rescues once the priestess is slain.

Bonus XP

  • Devious bonus: 1 or fewer monster killed +7% Bonus. No experience numbers available.
  • Onslaught bonus: 35 or more monsters killed +15% Bonus. No experience numbers available.
  • Tamper bonus: 4 or more traps disarmed +10% Bonus. No experience numbers available.
  • Neutralization bonus: 5 or more traps disarmed +20% Bonus. No experience numbers available.
  • Ingenious Debilitation bonus: 6 or more traps disarmed +30% Bonus. No experience numbers available.
  • Mischief bonus: 8 or more breakables smashed +8% Bonus. No experience numbers available.
  • Vandal bonus: 10 or more breakables smashed +10% Bonus. No experience numbers available.
  • Ransack bonus: 12 or more breakables smashed +15% Bonus. No experience numbers available.

Loot

  • Chests: 4
    • 1 for killing Speitar
    • 1 for killing Akorstra
    • 1 end chest
    • 1 for completing the objective, "Save all hostages without being spotted by the Priestess" at end (can drop Commendations, Villagers being the most prevalent)
  • Collectables: Two
    • Cabinet in the south room on the upper floor
    • Adventurer's Pack in the attic, in a corner beyond the dropdown
  • NPC rewards: ML~20 items

Named Chest Drop

  • Sacrificial Dagger - Dagger: 2[1d4], +6, Poison BurstPoison Burst: This weapon is dripping with poison, and deals 1 to 6 poison damage each hit. Critical hits deal an additional 1 to 10 poison damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier., Random Enchantment (Constitution Poison, Virulent or Dexterity Poison, Virulent or Strength Poison, Virulent), Negative Energy SpikeNegative Energy Spike: This weapon is pulsating with negative energy. It deals an extra 2 to 12 points of negative energy damage on a successful hit., Life Stealing, Lesser Vampirism [ML:20,BtCoE]

Monsters

Name(picture) CR Type Race
Akorstra(view)
Akorstra.jpg
 ♦24Epic Normal Vermin Spider
Speitar Dun'Robar(view)
Speitar Dun'Robar.jpg
 ♦25Epic Normal ♥29Epic Hard Elf Drow Elf
Vicala Szind(view)
Vicala Szind.jpg
 ♦25Epic Normal ♥29Epic Hard Elf Drow Elf
Drow Archer(view)
Drow Archer.jpg
 ♦22Epic Normal Elf Drow Elf
Drow Warrior(view)
Drow Warrior.jpg
 ♦9Normal ♥11Hard ♠14/25Elite ♦22Epic Normal Elf Drow Elf

The above was automatically compiled via DPL, 14:11:20 cache updated, time elapsed = 0.10764503479004 (please, do not keep reloading this page unless necessary, since it will not load from the cache, it will be re-generated from scratch every time, putting excessive additional load on the server).