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DDO information project/Traps and locks/3

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31 32 33 34


Level 3 quests[edit]

Suspected Requirements

Disable Device Requirements:

  • Normal
    • Guaranteed to disable everything recorded: 18
    • Suspected requirement to disable everything: 11
  • Hard
    • Guaranteed to disable everything recorded: 21
    • Suspected requirement to disable everything: 19
  • Elite
    • Guaranteed to disable everything recorded: 25
    • Suspected requirement to disable everything: 25

Open Locks Requirements

  • Normal
    • Guaranteed to open everything recorded: 40
    • Suspected requirement to open everything: 16
  • Hard
    • Guaranteed to open everything recorded: 40
    • Suspected requirement to open everything: 22
  • Elite
    • Guaranteed to open everything recorded: 40
    • Suspected requirement to open everything: 22

Back to Basics[edit]

(Epic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Blade trap Normal
Hard
Elite 32-39:Success ?-32

The Cloven-jaw Scourge: Blockade (Shan-To-Kor, Part 1)[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Blade/spike trap with chest at far end On right wall, just inside hallway
Normal 6:CritFail; 10:Fail; 11:Success; 31:CritSuccess 11
Hard 12:CritFail; 16:Fail; 17:Success; 37:CritSuccess 17
Elite 18:CritFail; 22:Fail; 23:Success; 43:CritSuccess 23
First set of spikes right before mushroom drop On right wall before first set of spikes
Normal 6:CritFail; 10:Fail; 11:Success; 31:CritSuccess 11
Hard 12:CritFail; 16:Fail; 17:Success; 37:CritSuccess 17
Elite 18:CritFail; 22:Fail; 23:Success; 43:CritSuccess 23
Second set of spikes right before mushroom drop On left wall just after first set of spikes
Normal 6:CritFail; 10:Fail; 11:Success; 31:CritSuccess 11
Hard 12:CritFail; 16:Fail; 17:Success; 37:CritSuccess 17
Elite 18:CritFail; 22:Fail; 23:Success; 43:CritSuccess 23

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Door opened with skeleton key
Normal 31:Fail; 32:Success 32
Hard 31:Fail; 32:Success 32
Elite 31:Fail; 32:Success 32
Locked door with chest
Normal 20:Fail; 21:Success 21
Hard 20:Fail; 21:Success 21
Elite 20:Fail; 21:Success 21
Door leading to Human Necromancer that can be bashed down
Normal 24:Fail; 25:Success 25
Hard 24:Fail; 25:Success 25
Elite 24:Fail; 25:Success 25

Danger at Dunwater[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Poison trap guarding Locked Chest Door frame Normal
Hard
Elite 31-37:Success ?-31
Floor blade trap guarding Locked Chest Door frame Normal
Hard
Elite 27-36:Success ?-27

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked chest (Iron Key required) Normal
Hard
Elite 37:Success ?-37
Locked chest (Jewelled Key required) Normal
Hard
Elite 31:Success ?-31
Locked chest (Gold Key required) Normal
Hard
Elite 28:Success ?-28
Locked chest (Silver Key required) Normal
Hard
Elite 27:Success ?-27

First Strike (Assault on Splinterskull, Chapter 1)[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Spike trap in south room of prison cell area, west passage Right wall
Normal 6:CritFail; 10:Fail; 11:Success; 31:CritSuccess 11
Hard 12:CritFail; 16:Fail; 17:Success; 37:CritSuccess 17
Elite 18:CritFail; 22:Fail; 23:Success; 43:CritSuccess 23
Electrical trap in treasure room off throne room Left wall just inside door
Normal 6:CritFail; 10:Fail; 11:Success; 31:CritSuccess 11
Hard 12:CritFail; 16:Fail; 17:Success; 37:CritSuccess 17
Elite 18:CritFail; 22:Fail; 23:Success; 43:CritSuccess 23
Blade trap west of the shrine room North wall
Normal 6:CritFail; 10:Fail; 11:Success; 31:CritSuccess 11
Hard 12:CritFail; 16:Fail; 17:Success; 37:CritSuccess 17
Elite 18:CritFail; 22:Fail; 23:Success; 43:CritSuccess 23
Spinning blade trap just past the blade trap South wall
Normal 6:CritFail; 10:Fail; 11:Success; 31:CritSuccess 11
Hard 12:CritFail; 16:Fail; 17:Success; 37:CritSuccess 17
Elite 18:CritFail; 22:Fail; 23:Success; 43:CritSuccess 23

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
West prison storage room
Normal 21:Fail; 22:Success 22
Hard 21:Fail; 22:Success 22
Elite 21:Fail; 22:Success 22
East prison storage room
Normal 21:Fail; 22:Success 22
Hard 21:Fail; 22:Success 22
Elite 21:Fail; 22:Success 22
Treasure room
Normal 21:Fail; 22:Success 22
Hard 21:Fail; 22:Success 22
Elite 21:Fail; 22:Success 22

The Haunting of Saltmarsh[edit]

(Epic)

Search & Spot DCs

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Library Door Normal
Hard
Elite
Storeroom Door Normal
Hard
Elite
Violin Room Door Normal
Hard
Elite
Red Crystal Door Normal
Hard
Elite
Puzzle Room Door Normal
Hard
Elite

The Hijacked Haul[edit]

(Epic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
2 Cold traps in hidden cave tunnel Normal
Hard
Elite 31-40:Success ?-31
Pressure plates around Locked Chest Normal
Hard
Elite 26:Success ?-26

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked Chest Normal
Hard
Elite 29:Success ?-29

The Hobgoblins' Captives (Assault on Splinterskull, Chapter 2)[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Spike trap in south room of prison cell area, west passage Right wall
Normal 6:CritFail; 10:Fail; 11:Success; 31:CritSuccess 11
Hard 12:CritFail; 16:Fail; 17:Success; 37:CritSuccess 17
Elite 18:CritFail; 22:Fail; 23:Success; 43:CritSuccess 23
Electrical trap in treasure room off throne room Left wall just inside door
Normal 6:CritFail; 10:Fail; 11:Success; 31:CritSuccess 11
Hard 12:CritFail; 16:Fail; 17:Success; 37:CritSuccess 17
Elite 18:CritFail; 22:Fail; 23:Success; 43:CritSuccess 23
Blade trap west of the shrine room North wall
Normal 6:CritFail; 10:Fail; 11:Success; 31:CritSuccess 11
Hard 12:CritFail; 16:Fail; 17:Success; 37:CritSuccess 17
Elite 18:CritFail; 22:Fail; 23:Success; 43:CritSuccess 23
Spinning blade trap just past the blade trap South wall
Normal 6:CritFail; 10:Fail; 11:Success; 31:CritSuccess 11
Hard 12:CritFail; 16:Fail; 17:Success; 37:CritSuccess 17
Elite 18:CritFail; 22:Fail; 23:Success; 43:CritSuccess 23

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
West prison storage room (key is available)
Normal 21:Fail; 22:Success 22
Hard 21:Fail; 22:Success 22
Elite 21:Fail; 22:Success 22
East prison storage room (key is available)
Normal 21:Fail; 22:Success 22
Hard 21:Fail; 22:Success 22
Elite 21:Fail; 22:Success 22
Treasure room
Normal 21:Fail; 22:Success 22
Hard 21:Fail; 22:Success 22
Elite 21:Fail; 22:Success 22

The Kobold's Den: Clan Gnashtooth (The Lost Seekers, Part 1)[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Acid trap in first doorway Right wall before the trap Normal 14:Success; 38:CritSuccess 11-14
Hard 30-40:Success; 41:CritSuccess 17-21
Elite 18:CritFail; 21:Fail; 29-40:Success; 50:CritSuccess 23-25
Fire trap at four-way intersection Pillar on the right Normal 16:Success; 41:CritSuccess 11-16
Hard 21-31:Success; 37:CritSuccess 12-17
Elite 19-21:Fail; 24-39:Success; 46:CritSuccess 23-24
Acid trap on ladder in switch/pillar room Side of pillar opposite the ladder Normal 12-16:Success; 31:CritSuccess 11-12
Hard 24-32:Success; 39:CritSuccess 13-17
Elite 23-42:Success; 43:CritSuccess 23
Fire trap in treasure room off Chief Eechik's room Inside room, just to the left of the door Normal 15-20:Success; 31:CritSuccess 11-15
Hard 21-36:Success; 38:CritSuccess 17-18
Elite 22:Fail; 26-40:Success 23

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked door leading to guard room [Gnashtooth Guardroom Key] (key available) Normal–Elite 39:Fail; 40:Success 40
Door to Chief Eechik's room [Chief Eechik's Key] (key available) Normal–Elite 39:Fail; 40:Success 40

The Kobold's Den: Rescuing Arlos (The Lost Seekers, Part 2)[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Spike trap in front of doorway at first intersection Pillar on the right Normal 17:Success; 37:CritSuccess 16-17
Hard 16-36:Success; 42:CritSuccess 17-22
Elite 21:Fail; 25-41:Success; 47:CritSuccess 23-25

Redfang the Unruled[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Fire trap just after entrance
Right wall
Casual 4:CritFail; 8:Fail; 9:Success; 29:CritSuccess 9
Normal 6:CritFail; 10:Fail; 11:Success; 31:CritSuccess 11
Hard 12:CritFail; 16:Fail; 17:Success; 37:CritSuccess 17
Elite 18:CritFail; 22:Fail; 23:Success; 43:CritSuccess 23
Fire trap at bottom of first drop
Across from trap
Casual 4:CritFail; 8:Fail; 9:Success; 29:CritSuccess 9
Normal 6:CritFail; 10:Fail; 11:Success; 31:CritSuccess 11
Hard 12:CritFail; 16:Fail; 17:Success; 37:CritSuccess 17
Elite 18:CritFail; 22:Fail; 23:Success; 43:CritSuccess 23
Spike trap around gate to second drop
To the right of the gate
Casual 4:CritFail; 8:Fail; 9:Success; 29:CritSuccess 9
Normal 6:CritFail; 10:Fail; 11:Success; 31:CritSuccess 11
Hard 12:CritFail; 16:Fail; 17:Success; 37:CritSuccess 17
Elite 18:CritFail; 22:Fail; 23:Success; 43:CritSuccess 23
Room full of spikes
North wall of stack of crates
Casual 4:CritFail; 8:Fail; 9:Success; 29:CritSuccess 9
Normal 6:CritFail; 10:Fail; 11:Success; 31:CritSuccess 11
Hard 12:CritFail; 16:Fail; 17:Success; 37:CritSuccess 17
Elite 18:CritFail; 22:Fail; 23:Success; 43:CritSuccess 23
Poison room south wall traps
South wall on middle platform
Casual 4:CritFail; 8:Fail; 9:Success; 29:CritSuccess 9
Normal 6:CritFail; 10:Fail; 11:Success; 31:CritSuccess 11
Hard 12:CritFail; 16:Fail; 17:Success; 37:CritSuccess 17
Elite 18:CritFail; 22:Fail; 23:Success; 43:CritSuccess 23
Poison room west wall traps
West wall on southwest corner platform
Casual 4:CritFail; 8:Fail; 9:Success; 29:CritSuccess 9
Normal 6:CritFail; 10:Fail; 11:Success; 31:CritSuccess 11
Hard 12:CritFail; 16:Fail; 17:Success; 37:CritSuccess 17
Elite 18:CritFail; 22:Fail; 23:Success; 43:CritSuccess 23
Poison room north wall traps
North wall on stack of crates
Casual 4:CritFail; 8:Fail; 9:Success; 29:CritSuccess 9
Normal 6:CritFail; 10:Fail; 11:Success; 31:CritSuccess 11
Hard 12:CritFail; 16:Fail; 17:Success; 37:CritSuccess 17
Elite 18:CritFail; 22:Fail; 23:Success; 43:CritSuccess 23
Poison room east wall traps
East wall on stack of crates
Casual 4:CritFail; 8:Fail; 9:Success; 29:CritSuccess 9
Normal 6:CritFail; 10:Fail; 11:Success; 31:CritSuccess 11
Hard 12:CritFail; 16:Fail; 17:Success; 37:CritSuccess 17
Elite 18:CritFail; 22:Fail; 23:Success; 43:CritSuccess 23
First fire trap in final hallway
Left wall
Casual 4:CritFail; 8:Fail; 9:Success; 29:CritSuccess 9
Normal 6:CritFail; 10:Fail; 11:Success; 31:CritSuccess 11
Hard 12:CritFail; 16:Fail; 17:Success; 37:CritSuccess 17
Elite 18:CritFail; 22:Fail; 23:Success; 43:CritSuccess 23
Second fire trap in last hallway
Right wall
Casual 4:CritFail; 8:Fail; 9:Success; 29:CritSuccess 9
Normal 6:CritFail; 10:Fail; 11:Success; 31:CritSuccess 11
Hard 12:CritFail; 16:Fail; 17:Success; 37:CritSuccess 17
Elite 18:CritFail; 22:Fail; 23:Success; 43:CritSuccess 23

Rosemary's Ballad[edit]

(Epic)

Search & Spot DCs

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked door, to bedroom, up ladder (Iron Key) Normal 29:Success ?-29
Hard
Elite
Locked Chest, in the garden Normal 29:Success ?-27
Hard
Elite 27:Success ?-27

The Friar's Niece (Catacombs, Part 1)[edit]

(Epic)

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked door in west wing
Normal 6:Fail; 7:Success 7
Hard 9:Fail; 10:Success 10
Elite 12:Fail; 13:Success 13
Locked door in north wing
Normal 6:Fail; 7:Success 7
Hard 9:Fail; 10:Success 10
Elite 12:Fail; 13:Success 13

Return to the Sanctuary (Catacombs, Part 2)[edit]

(Epic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Blade/Cold combo trap covering chest behind locked door in west wing
(not guaranteed to spawn)
South wall, behind the chest
Normal 6:CritFail; 10:Fail; 11:Success; 31:CritSuccess 11
Hard 12:CritFail; 16:Fail; 17:Success; 37:CritSuccess 17
Elite 18:CritFail; 22:Fail; 23:Success; 43:CritSuccess 23
Spike trap around chest in secret/Warden's room North wall, beside chest
Normal 6:CritFail; 10:Fail; 11:Success; 31:CritSuccess 11
Hard 12:CritFail; 16:Fail; 17:Success; 37:CritSuccess 17
Elite 18:CritFail; 22:Fail; 23:Success; 43:CritSuccess 23

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked door in west wing
Normal 6:Fail; 7:Success 7
Hard 9:Fail; 10:Success 10
Elite 12:Fail; 13:Success 13
Locked door in north wing
Normal 6:Fail; 7:Success 7
Hard 9:Fail; 10:Success 10
Elite 12:Fail; 13:Success 13
Locked door in east wing
Normal 6:Fail; 7:Success 7
Hard 9:Fail; 10:Success 10
Elite 12:Fail; 13:Success 13
Locked door in south wing
Normal 6:Fail; 7:Success 7
Hard 9:Fail; 10:Success 10
Elite 12:Fail; 13:Success 13

The Old Archives (Catacombs, Part 3)[edit]

(Epic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
There is no trap, only a Control panel in the room with the first fragment
(Bug: The trap never triggers)
Wall beside the book
Normal 6:CritFail; 10:Fail; 11:Success; 31:CritSuccess 11
Hard 12:CritFail; 16:Fail; 17:Success; 37:CritSuccess 17
Elite 18:CritFail; 22:Fail; 23:Success; 43:CritSuccess 23
Cold trap guarding chest in secret door Right-hand column
Normal 11
Hard 17
Elite 23
Blade trap covering 3rd fragment of the book Wall beside the book
Normal 6:CritFail; 10:Fail; 11:Success; 31:CritSuccess 11
Hard 12:CritFail; 16:Fail; 17:Success; 37:CritSuccess 17
Elite 18:CritFail; 22:Fail; 23:Success; 43:CritSuccess 23

The Crypt of Gerard Dryden (Catacombs, Part 4)[edit]

(Epic)

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked gate to chest
Normal 6:Fail; 7:Success 7
Hard 9:Fail; 10:Success 10
Elite 12:Fail; 13:Success 13

Setting the Wards: The Lower Cathedral (Catacombs, Part 5a)[edit]

(Epic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Cold trap on west side of first split On west wall before trap
Normal 6:CritFail; 10:Fail; 11:Success; 31:CritSuccess 11
Hard 12:CritFail; 16:Fail; 17:Success; 37:CritSuccess 17
Elite 18:CritFail; 22:Fail; 23:Success; 43:CritSuccess 23
Cold trap on east side of first split On east wall before trap
Normal 6:CritFail; 10:Fail; 11:Success; 31:CritSuccess 11
Hard 12:CritFail; 16:Fail; 17:Success; 37:CritSuccess 17
Elite 18:CritFail; 22:Fail; 23:Success; 43:CritSuccess 23
Spike trap on north side of eastern passage On east wall before trap
Normal 6:CritFail; 10:Fail; 11:Success; 31:CritSuccess 11
Hard 12:CritFail; 16:Fail; 17:Success; 37:CritSuccess 17
Elite 18:CritFail; 22:Fail; 23:Success; 43:CritSuccess 23
Spike trap on south side of eastern passage On east wall before trap
Normal 6:CritFail; 10:Fail; 11:Success; 31:CritSuccess 11
Hard 12:CritFail; 16:Fail; 17:Success; 37:CritSuccess 17
Elite 18:CritFail; 22:Fail; 23:Success; 43:CritSuccess 23
Blade trap by west lever in the north passage On west wall behind pillar
Normal 6:CritFail; 10:Fail; 11:Success; 31:CritSuccess 11
Hard 12:CritFail; 16:Fail; 17:Success; 37:CritSuccess 17
Elite 18:CritFail; 22:Fail; 23:Success; 43:CritSuccess 23
Blade trap by east lever in the north passage On east wall behind pillar
Normal 6:CritFail; 10:Fail; 11:Success; 31:CritSuccess 11
Hard 12:CritFail; 16:Fail; 17:Success; 37:CritSuccess 17
Elite 18:CritFail; 22:Fail; 23:Success; 43:CritSuccess 23

Setting the Wards: The Patriarch's Crypt (Catacombs, Part 5b)[edit]

(Epic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Blade trap, lower level from west altar In front of intersection
Normal 6:CritFail; 10:Fail; 11:Success; 31:CritSuccess 11
Hard 12:CritFail; 16:Fail; 17:Success; 37:CritSuccess 17
Elite 18:CritFail; 22:Fail; 23:Success; 43:CritSuccess 23
Fire trap guarding west lever after Brevonis' altar North wall of west alcove
Normal 6:CritFail; 10:Fail; 11:Success; 31:CritSuccess 11
Hard 12:CritFail; 16:Fail; 17:Success; 37:CritSuccess 17
Elite 18:CritFail; 22:Fail; 23:Success; 43:CritSuccess 23
Fire trap guarding east lever after Brevonis' altar North wall of east alcove
Normal 6:CritFail; 10:Fail; 11:Success; 31:CritSuccess 11
Hard 12:CritFail; 16:Fail; 17:Success; 37:CritSuccess 17
Elite 18:CritFail; 22:Fail; 23:Success; 43:CritSuccess 23

The Final Enemy[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Sonic trap at first door Normal
Hard
Elite 29:Success ?-29
Electric trap in front of the secret door Normal
Hard
Elite 29:Success ?-29
Several pressure plates near chests Normal
Hard
Elite 30:Success ?-30

The Home of Memory[edit]

(Epic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Trap Guarding Locked Chest Normal 13-24:Success 7-13
Hard
Elite 36:Success ?-36

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked Gate leading to the Locked Chest Normal 24:Success ?-24
Hard
Elite 13:Fail; 19:Success 14-19
Locked Chest Normal 29:Success ?-29
Hard
Elite 14:Fail; 18:Success 15-18

The Sacred Helm[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Blades in north hallway Two trap Control panels - opposite diagonal alcoves Normal 18-29:Success 10-18
Hard 20:Fail; 22-30:Success 21-22
Elite 24-41:Success; 46:CritSuccess 22-24

The Sunken Sewer[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Spike trap just after locked gate, Control panel on north wall North wall, just past spikes Normal
Hard
Elite
Spike trap after locked gate, Control panel on south wall South wall, just past spikes Normal
Hard
Elite
Blade trap at base of first ramp down North wall, just past ramp Normal
Hard
Elite
Arrow trap in east alcove, before second ramp In east alcove Normal
Hard
Elite
Spikes on north side of water walkway North wall before spikes Normal
Hard
Elite
Spikes on south side of water walkway South wall before spikes Normal
Hard
Elite

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked gate at entrance Normal
Hard
Elite
Locked gate #2 Normal
Hard
Elite

The Swiped Signet[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
First acid trap Right wall, near corner Casual 4:CritFail; 8:Fail; 9:Success; 29:CritSuccess 9
Normal 6:CritFail; 10:Fail; 11:Success; 31:CritSuccess 11
Hard 12:CritFail; 16:Fail; 17:Success; 37:CritSuccess 17
Elite 18:CritFail; 22:Fail; 23:Success; 43:CritSuccess 23
Second acid trap North wall Casual 4:CritFail; 8:Fail; 9:Success; 29:CritSuccess 9
Normal 6:CritFail; 10:Fail; 11:Success; 31:CritSuccess 11
Hard 12:CritFail; 16:Fail; 17:Success; 37:CritSuccess 17
Elite 18:CritFail; 22:Fail; 23:Success; 43:CritSuccess 23
Poison trap (activates after unlocking the door by the entrance) South wall, after trap Casual 4:CritFail; 8:Fail; 9:Success; 29:CritSuccess 9
Normal 6:CritFail; 10:Fail; 11:Success; 31:CritSuccess 11
Hard 12:CritFail; 16:Fail; 17:Success; 37:CritSuccess 17
Elite 18:CritFail; 22:Fail; 23:Success; 43:CritSuccess 23
Sonic trap after door near entrance North pillar, immediately before water in passage Casual 4:CritFail; 8:Fail; 9:Success; 29:CritSuccess 9
Normal 6:CritFail; 10:Fail; 11:Success; 31:CritSuccess 11
Hard 12:CritFail; 16:Fail; 17:Success; 37:CritSuccess 17
Elite 18:CritFail; 22:Fail; 23:Success; 43:CritSuccess 23
Sonic trap after pneumatic door North, on the floor, just before the trap Casual 4:CritFail; 8:Fail; 9:Success; 29:CritSuccess 9
Normal 6:CritFail; 10:Fail; 11:Success; 31:CritSuccess 11
Hard 12:CritFail; 16:Fail; 17:Success; 37:CritSuccess 17
Elite 18:CritFail; 22:Fail; 23:Success; 43:CritSuccess 23

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Door leading to Quinn and dogs (Quinn opens door if you walk past) Casual 37:Fail; 38:Success 38
Normal 37:Fail; 38:Success 38
Hard 37:Fail; 38:Success 38
Elite 37:Fail; 38:Success 38
Door with iron defenders Casual 7:Fail; 8:Success 8
Normal 7:Fail; 8:Success 8
Hard 7:Fail; 8:Success 8
Elite 7:Fail; 8:Success 8

What Sleeps Below[edit]

(Epic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
4 Pressure plates around the Locked chest Normal
Hard
Elite 20:Fail; 21:Success 21

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked Chest Normal
Hard
Elite 31:Success ?-31

Under the Cover of Darkness[edit]

Search & Spot DCs

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked chest near Oceanus the Sea Elf Normal
Hard
Elite 36:Success ?-36

Link to level 4