Edit History purge

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This page aims at listing dev words on future updates of the game (as a kind of a WDA replacement). Feel free to contribute by adding your own finds.

Contents

[edit] Release Schedule

[edit] Items in Development(Abstract Future)

[edit] New Races and Classes

  • "We are actively working on adding another race to DDO: The Half-Orc! Development is moving along well and as of today it looks very likely you will see a large influx of Half-Orcs into the world of Eberron towards the end of this year. At long last you will be able to play that appearance-challenged but awesomely strong character that you have longed to be. Plus 2 bonus to strength? Yes, Please!" - Fernando Paiz, March 16, 2010, State of the Game 2010
  • "The Druid class will feature classic abilities, like shape-shifting, and we’re very excited about getting it out to players sometime mid next year. The Half Orc and Half Elf will be coming sooner, probably in Module 10, and will also echo their classic, D&D player handbook selves. Everyone is very excited about the Half-Orc’s +2 strength bonus as well as customizing their tusks. " - Kate Paiz, gamebanshee.com
  • Tactical Feats
    • "Prestige enhancements are planned for fighters and paladins. Before that, however, the melee classes (especially fighters) will be glad to see an array of tactical feats made available to them." - Eladrin, Stratics dev chat
  • Dragonmark of Finding
    • New Dragonmark line for Humans and Half-Orcs. Details coming soon.

[edit] Items

  • Holy Avenger
    • "Oh, and Tharagrim's working on the Holy Avenger." - Eladrin, forums.ddo.com
    • "A Holy Avenger's a special thing. You can't just hand them out to everyone. ;) I expect that a certain level of dedication will be required, and perhaps a task or two to prove your worth. Not the pirate quest." - Eladrin, Stratics dev chat

[edit] Crafting

  • Full Crafting System
    • "Implementation of a full crafting system is underway. We don't have a release date yet, but we are working hard on it."
      "High level powerful items will certainly be one of the material goals of crafting, but characters will also be able to make all sorts of items that can be used by characters of all levels."
      "To begin with, the crafting system will focus on the making of equippable items like weapons, shields, armor, and accessories. Magic arrows and potions certainly may come later." - Piloto, Stratics dev chat
  • Armor Dyeing
    • "... we will continue to monitor the demand. Once the crafting system goes live, you will be able to dye parts of your armor and monk outfits pink to your heart's content." - Piloto, Stratics dev chat

[edit] NPC's

[edit] Monsters

  • Water Monsters(?)
    • "New Wilderness adventure area that will contain our first quest with underwater combat. These are currently in the thick of development ... and some exciting new monsters." - Frenando State of the Game 2010

[edit] Currently being tested

Update 7: Current status and info unknown

[edit] See Also