Against the Demon Queen (quest)

From DDO wiki
Jump to: navigation, search
Turbine point icon.png Requires access to adventure pack: Demon Sands

The Court of Lailat is the heart of the demon queen's desert kingdom. From her throne, she commands a legion of servants; gnolls, efreet and demons all bend to her will.

Against the Demon Queen
Heroic level: 12
Epic level: 22
Duration: Very Long
Heroic XP:  ♣3,660
roundgrey_top.gif
Solo/Casual
roundgrey_bottom.gif
 ♦6,400
roundgrey_top.gif
Normal
roundgrey_bottom.gif
 ♥6,700
roundgrey_top.gif
Hard
roundgrey_bottom.gif
 ♠7,000
roundgrey_top.gif
Elite
roundgrey_bottom.gif
Epic XP:  ♣15,920
roundgrey_top.gif
Solo/Casual
roundgrey_bottom.gif
 ♦22,100
roundgrey_top.gif
Normal
roundgrey_bottom.gif
 ♥22,550
roundgrey_top.gif
Hard
roundgrey_bottom.gif
 ♠23,000
roundgrey_top.gif
Elite
roundgrey_bottom.gif
Takes place in: The Court of Lailat
NPC contact: Zawabi the Elder Djinni
Quest acquired in: Zawabi's Refuge
Patron: The Free Agents
Base favor: 8
Free to Play: No
Extreme Challenge: No
Against the Demon Queen map (legend )
Loading screen

Overview

This is the pre-raid leading up to Zawabi's Revenge, a 12 man raid featuring Lailat, the Demon Queen. You must flag for this quest by completing Chains of Flame, An Offering of Blood and the Chamber of Raiyum. However, since this is a regular quest, you may enter even if you are not flagged as long as one person in your party is.

This quest must be recompleted before you can repeat the Zawabi's Revenge raid, but the three flagging quests do not need to be. Talk to Zawabi twice in Zawabi's Refuge to reset the quest chain.

Be very careful that you are on the correct chapter of the quest chain before entering the quest - as players often forget that you need to talk to Zawabi not once, but twice in order to advance the quest, even after correctly flagging.


Spoiler Warning: Information below this point can be considered spoiler material!


Objectives

  • Read the Tome of the Six Swords
  • Recite the Glyphs of the First Sword
  • Recite the Glyphs of the Second Sword
  • Recite the Glyphs of the Third Sword
  • Recite the Glyphs of the Fourth Sword
  • Recite the Glyphs of the Fifth Sword
  • Recite the Glyphs of the Sixth Sword
  • Confront Queen Lailat
  • Kill Lailat's defenders and force her to retreat
  • Investigate the chest in Lailat's summoning circle
  • Force Queen Lailat to retreat into the Circle of Eternity
  • (Optional) Defeat Vinaldor the Faithless (10% of base XP)
  • (Optional) Defeat Edrassa the Betrayed (10% of base XP)
  • (Optional) Defeat Dwalni Demonsbane (10% of base XP)
  • (Optional) Defeat the Hand of Olladra (10% of base XP)

What to Expect

  • Traps (fixed, some undisarmable, high search DC - 35 on elite)
  • Riddle
  • Collapsible floor
  • Spawning/respawning monsters
  • Randomly placed lever (the second lever from the Octopus wing)

Known Traps

  • Dropping floor and poison traps (Scorpion area)
  • Spinning blade (Octopus area underwater)
  • Sonic traps (Bat area)
  • Epic Only: Mordenkainen's Disjunction Traps (Main Floor, Monkey area, Lailat's Summoning Circle)

Tips and Misc

  • The Riddle:
    • Against the Demon Queen requires you to solve a riddle - the riddle is different each time. It requires you to read inscriptions from each of the six chambers in the correct order:
      • Poisoner: Scorpion
      • Devious: Snake (Troglodytes)
      • Hungry: Wolf (Gnolls)
      • Grasping: Octopus (Mindflayers)
      • Mockery: Monkey (Wildmen)
      • Night: Bat (Mephits)
    • The first time you attempt to read the inscriptions in a wrong order, a DM voice will speak up and warn you. If you proceed to read it, you will be teleported to a jail. Climb up to the top of the jail and pull a lever to return to the main platform.
    • For more details about riddle, see this article: Against the Demon Queen riddle
  • Octopus Area:
    • The second lever is randomly placed on one of three possible spots; two on the ceiling and one behind the block you see on the ground as you swim in.
  • Monkey Area:
    • After defeating the Rakshasa, the gates open on a timer. Run back to the starting room as soon as possible, or you risk getting stuck behind the gate, with no way out.

Epic Strategy

  • A trapper with Evasion is a highly valuable addition to your party.
  • Mobs in the Wolf and Bat areas are especially deadly and should be approached with caution.
  • Use the pit in the Scorpion area to your advantage. Pull every possible mob from every area (except Octopus) into the pit, in numerous batches if necessary, then you can nuke 'em down from a relatively safe position. Be careful when dealing with the Mephits, they cast cloud spells which can cause severe disorientation. Use Break Enchantment or Gust of Wind to remove the clouding effects.
  • The first two sonic traps in the Bat area can be safely bypassed (hug the north wall till the middle point, then hug the south wall, then hug the west wall), but for the last trap you either need a rogue, someone to raise you on the other side, or to time the sonic bursts (let the trap reset, then jump and featherfall along the wall; or wait until the first two sonic bursts are done and run through).

Bonus XP

  • Aggression bonus: 101 monsters killed +10% Bonus.( ♣366 ♦640 ♥670 ♠700 )
  • Onslaught bonus: 127 monsters killed +15% Bonus.( ♣549 ♦960 ♥1,005 ♠1,050 )
  • Conquest bonus: 157 monsters killed +25% Bonus.( ♣915 ♦1,600 ♥1,675 ♠1,750 )
  • Tamper bonus: 4 traps disarmed +8% Bonus.( ♣293 ♦512 ♥536 ♠560 )
  • Neutralization bonus: 5 traps disarmed +10% Bonus.( ♣366 ♦640 ♥670 ♠700 )
  • Ingenious Debilitation bonus: 6 traps disarmed +15% Bonus.( ♣549 ♦960 ♥1,005 ♠1,050 )
  • Observance bonus: 1 secret door discovered +8% Bonus.( ♣293 ♦512 ♥536 ♠560 )
  • Mischief bonus: 62 breakables smashed +8% Bonus.( ♣293 ♦512 ♥536 ♠560 )
  • Vandal bonus: 79 breakables smashed +10% Bonus.( ♣366 ♦640 ♥670 ♠700 )
  • Ransack bonus: 97 breakables smashed +15% Bonus.( ♣549 ♦960 ♥1,005 ♠1,050 )

Loot

  • Chests: total 4, 1 in Octopus area, 1 in Scorpion area, 1 in wildman area behind secret door, 1 spawns after end fight

Monsters

Monster Information

Named Monsters:

Personal tools
Namespaces

Variants
Actions
Site navigation
Forums
Page Toolbox