| Items | Crafting | Collectables | Quests | Challenges | Maps | Monsters | Places | Favor Races | Classes | Enhancements | Epic Destinies | Feats | Skills | Spells | Glossary We are testing a new skin!
![]() Vector ![]() |
| Please create an account or log in to build a reputation and unlock more editing privileges, and then visit DDO wiki's IRC Chat if you need any help! |
The Xorian Cipher
The temple has been turned into a conduit for Xoriat to enter the Material Plane. Orbs of pure madness roam the hallways, punishing all who touch them.
| The Xorian Cipher | |
| Heroic level: | 8 |
| Epic level: | None |
| Duration: | Very Long |
| Heroic XP: | ♦4,520![]() Normal ![]() ![]() Hard ![]() ![]() Elite ![]() |
| Epic XP: | N/A |
| Takes place in: | The Xorian Cipher (inside The Path to Madness) |
| NPC contact: | Gatekeeper Chulkash |
| Quest acquired in: | House Jorasco |
| Patron: | House Jorasco |
| Base favor: | 7 |
| Free to Play: | Yes |
| Extreme Challenge: | Yes |
| The Xorian Cipher map (legend ) | |
Overview
Chulkash, an aspirant druid of the Gatekeepers, seeks to decipher an ancient prophecy held by cultists of Xoriat in a ruined temple. Find the temple, retrieve the Xoriat Cipher, and destroy whatever plans the Xoriat cultists have set into motion.
Spoiler Warning: Information below this point can be considered spoiler material!
Objectives
- Slay the Urdak brothers
- Slay Angarta Markud
- Slay Hound of Madness
- Acquire the Xorian Cipher
- (Optional) Find and enter the Vault (5% base XP)
- (Optional) Slay Deathfang (12% base XP)
- (Optional) Use the runes to seal the rifts (12% base XP)
- (Optional) Slay Mastark Markud (15% base XP)
- (Optional) Slay Urtyan Markud (15% base XP)
- (Optional) Slay Vault Guardian (15% base XP)
What to Expect
- Traps (fixed)
- Chaos orbs
- Collapsible floor
- Spawning/respawning monsters
- Runes (optional: require CHA, INT and WIS checks)
- Requires extra player(s)/hireling(s) (mandatory: 4 pressure plates have to be stepped on simultaneously)
Known Traps
- Three inside the vault: Force on north (two boxes), Spikes on east, Sonic on south (two boxes)
- Three on the corridor after the puzzle. In order: Blade, Force, and Spikes
Tips and Misc
The entrance to this quest is in the small wilderness area for the quest The Path to Madness. You must first complete it then click on the altar to enter.
Higher difficulties will contain more Arcane Skeletons than lower difficulties.
Inside this quest, a lot of chaos orbs are moving around. Spawning of balls can be stopped by deactivating runes nearby. You need to deactivate the runes with Intelligence of 20-24, Wisdom of 20-22, and Charisma of 20.
You will also want a rogue with good trap skills for this quest (Disable 25 on Normal, 35 on Elite). Anytime you have one of the three keys, you can unlock a corresponding treasure chest in the treasure room. However they are guarded by two traps, two traps, and one trap respectively.
There is one, and only one shrine inside the whole quest. Whether or not your group can reach this shrine is a crucial part of your adventure here. At one point, you will have to break the group up. There are two sets of two (FOUR total) pressure-activated door locks that each requires a person to stand on it (a hireling, summoned monster, or an enemy works too). The left side will have to finish a mob-occupied puzzle which unlocks the path to the shrine, while the right side gets the three named skeleton warriors that are pretty nasty. Each side also has purple chaos blobs running around just to make it more interesting.
In the first large room, there is an altar that is in front of the portal. If turn undead is used near said altar, all undead in the room will be subjected to turn undead.(Verify please http://forums.ddo.com/showthread.php?t=299817&highlight=xorian+cipher.)
Once everyone has crossed the pressure-activated door locks on both sides, the way-blocks will reappear again and will NOT disappear until the puzzle is solved. Which means if the puzzle can't get done, no one can get to the shrine and no one can get out. So despite the side with the named skeletons is seemingly more dangerous, the puzzle room is actually the real fight. A 4-2 split (4 people for the puzzle room, 2 stay in the bottom) is recommended for Elite and/or Hard. Also, there is an INT rune inside the puzzle room.
Stay to the left when entering the NE room, and wait for everyone to enter, or you risk losing one treasure chest to get.
You can get some pretty good rare drops here: such as, the Chaosgarde bracers and the Planar Gird.
Bonus XP
- Aggression bonus: 46 monsters killed +10% Bonus.( ♦452 ♥478 ♠504 )
- Onslaught bonus: 54 monsters killed +15% Bonus.( ♦678 ♥717 ♠756 )
- Conquest bonus: 70 monsters killed +25% Bonus.( ♦1,130 ♥1,195 ♠1,260 )
- Neutralization bonus: 6 traps disarmed +10% Bonus.( ♦452 ♥478 ♠504 )
- Observance bonus: 1 secret door discovered +8% Bonus.( ♦362 ♥382 ♠403 )
- Mischief bonus: 25 breakables smashed +8% Bonus.( ♦362 ♥382 ♠403 )
- Vandal bonus: 32 breakables smashed +10% Bonus.( ♦452 ♥478 ♠504 )
- Ransack bonus: 40 breakables smashed +15% Bonus.( ♦678 ♥717 ♠756 )
Loot
- Chests: 6
- 1 in the treasure vault, behind the secret door
- 3 trapped and behind locked doors in the treasure vault (the doors are opened by key only)
- 1 past the trapped hallway and the collapsible floor
- 1 at the end for killing the Hound of Madness (Thaarak Hound)
- NPC rewards: Random Item
Named Loot
- Chaos Band - Ring: Intelligence +4 Intelligence +4: This item focuses the power of the wearer's mind, granting a +4 enhancement bonus to Intelligence., Yellow Augment SlotYellow Augments
- Elemental Resistance: +5 to +35
- Spell points: Power I (10 sp) to Archmagi (200 sp)
- Move speed: Striding 5% to 30%
- Feather Falling, Underwater Action (ML4)
- Proof Against Disease, Poison: +2 to +10
- Blindness Immunity, Fear Immunity (ML8)
- Deathblock (ML12)
- Spell Focus (ML16), Greater Spell Focus (ML24)
- Enhancement bonus to one ability: +1 to +7
- Exceptional bonus to one ability: +1
- Insight bonus to one ability: +2
- Chaosgarde - Bracers: Chaos Guard, Dodge Bonus 2%, Heroism, Yellow Augment SlotYellow Augments
- Elemental Resistance: +5 to +35
- Spell points: Power I (10 sp) to Archmagi (200 sp)
- Move speed: Striding 5% to 30%
- Feather Falling, Underwater Action (ML4)
- Proof Against Disease, Poison: +2 to +10
- Blindness Immunity, Fear Immunity (ML8)
- Deathblock (ML12)
- Spell Focus (ML16), Greater Spell Focus (ML24)
- Enhancement bonus to one ability: +1 to +7
- Exceptional bonus to one ability: +1
- Insight bonus to one ability: +2
- Planar Gird - Belt: Greater Heroism, Chaos Guard (Green key room)
- Reaver's Ring - Ring: Immunity to FearImmunity to Fear: grants its wearer immunity to fear effects., Will Save -2Will Save -2: This item gives a -2 resistance bonus to your Will saving throws., Green Augment SlotBlue Augments
- Natural Armor Bonus to AC: +1 to +7
- Protection (deflection bonus to AC): +1 to +7
- Resistance bonus to saves: +1 to +7
- Physical Resistance Rating bonus: +2 to +14
- Fortification: Light to Heavy (ML8)
- Hit points (False Life): +5 to +35
- Good Luck: +1 (ML12) +2 (ML20)
- Armor Max Dex Bonus: +1 (ML12), +2 (ML20)
- ASF reduction: 5%/10%/15% (ML12/16/20)
- Elemental Resistance: +5 to +35
- Spell points: Power I (10 sp) to Archmagi (200 sp)
- Move speed: Striding 5% to 30%
- Feather Falling, Underwater Action (ML4)
- Proof Against Disease, Poison: +2 to +10
- Blindness Immunity, Fear Immunity (ML8)
- Deathblock (ML12)
- Spell Focus (ML16), Greater Spell Focus (ML24)
- Enhancement bonus to one ability: +1 to +7
- Exceptional bonus to one ability: +1
- Insight bonus to one ability: +2
- Sign of Xoriat - Necklace: Shout, Spot +10Spot +10: Provides a +10 competence bonus to the wearer's Spot which is a Passive Wisdom based skill which allows you to notice hidden doors, traps, objects, and hidden enemies nearby -- without having to explicitly Search for them. No die roll is involved. If your score is high enough you will always succeed and if it's too low you'll never find something., Will Save -2Will Save -2: This item gives a -2 resistance bonus to your Will saving throws., Yellow Augment SlotYellow Augments
- Elemental Resistance: +5 to +35
- Spell points: Power I (10 sp) to Archmagi (200 sp)
- Move speed: Striding 5% to 30%
- Feather Falling, Underwater Action (ML4)
- Proof Against Disease, Poison: +2 to +10
- Blindness Immunity, Fear Immunity (ML8)
- Deathblock (ML12)
- Spell Focus (ML16), Greater Spell Focus (ML24)
- Enhancement bonus to one ability: +1 to +7
- Exceptional bonus to one ability: +1
- Insight bonus to one ability: +2
- Thaarak Fang - Trinket: Yellow Augment SlotYellow Augments
- Elemental Resistance: +5 to +35
- Spell points: Power I (10 sp) to Archmagi (200 sp)
- Move speed: Striding 5% to 30%
- Feather Falling, Underwater Action (ML4)
- Proof Against Disease, Poison: +2 to +10
- Blindness Immunity, Fear Immunity (ML8)
- Deathblock (ML12)
- Spell Focus (ML16), Greater Spell Focus (ML24)
- Enhancement bonus to one ability: +1 to +7
- Exceptional bonus to one ability: +1
- Insight bonus to one ability: +2
Monsters
- Boneshrieker Harriers
- Boneshrieker Legionnaires
- Boneshrieker Savants
- Thaarak Hounds
- Vault Guardians - Wraith optional
- Xorian Fanatics - Drow
- Zealot of Madness - Drow
Named Monsters:
- Angarta Markud - Orange-named drow scorpion; required kill
- Corilyan Urdak - Orange-named skeleton; required kill
- Deathfang - Optional orange-named scorpion; always spawns
- Hound of Madness - Red-named hellhound; end boss
- Lornatch Urdak - Orange-named skeleton; required kill
- Mastark Markud - Optional orange-named drow scorpion; always spawns
- Sarmato Urdak - Orange-named skeleton; required kill
- Urtyan Markud - Optional orange-named drow scorpion; always spawns
Root > DDO game guides > Maps > Quests with maps
Root > DDO library > Quests > Extreme Challenge quests
Root > DDO library > Quests > Free to Play quests
Root > DDO library > Quests > Quests by duration > Very long quests
Root > DDO library > Quests > Quests by level > Level 8 quests
Root > DDO library > Quests > Quests by location > House Jorasco quests
Root > DDO library > Quests > Quests by name
Root > DDO library > Quests > Quests by patron > House Jorasco patron quests

