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The Thrill of the Hunt

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Shadowfell Conspiracy adpack icon.jpg
DDO Point icon.png Requires access to adventure pack: Shadowfell Conspiracy

The Netherese use this abandoned house to move people through the Shadowfell. Some say that the commander of this Shadar-kai outpost hunts prisoners for sport. Others hint at even darker deeds.

The Thrill of the Hunt
Heroic level: 16
Epic level: 26
Duration: medium
Heroic XP:  ♣2,469Solo/Casual ♦4,283Normal ♥4,450Hard ♠4,617Elite
Epic XP:  ♣10,269Solo/Casual ♦17,611Normal ♥18,106Hard ♠18,601Elite
Takes place in: Merchant's Townhouse
Bestowed by: Hargrove Jalt
NPC contact: Hargrove Jalt
Quest acquired in: Wheloon Docks
Patron: Purple Dragon Knights
Base favor: 6
Free to Play: No
Extreme Challenge: No
Questmap ThrillOfTheHunt.png
Loading screen

Overview

Two Cormyrean magistrates have been captured by a Shadar-kai commander named Karleth, who has a reputation for cruel and unpredictable acts.

Karleth has established an outpost in an old Merchant's Townhouse inside 'Wheloon Prison. Go there, kill Karleth, and free the magistrates - if they still live.


Spoiler Warning: Information below this point can be considered spoiler material!

Objectives

  • Kill Karleth, the Shadar-kai commander
  • Find a key to unlock the upper door
  • Find a key to unlock the lower door
  • (Optional) Rescue Aloysius Cornwall (16%)
  • (Optional) Rescue Fledren Hull (15%)

Tips and Misc

  • Useful resists: Acid, Sonic
  • The Jeweled Key to unlock the first door may be found in any of the four bedchambers, on one of the Cluttered Tables. Be sure to actually pick up the key after discovering it! (It's possible to sneak into the rooms and search the desks (with a Move Silently check) without waking up any of the assassins in them).
  • In the Grand Foyer, it's possible to range Rhyll in relative safety by going to the stairs in the northeast corner and leaping onto a pillar next to the column. From there you can jump onto the balcony along the east wall, and then onto the cage itself if desired.
    • Note that you can rescue Aloysius even before Rhyll is released.
  • In the Kennel, it's possible to range the howlers in relative safety by going to the boxes in the southwest corner and leaping onto the cage; from there you can jump up to the rafters traversing the room. Note that the physics in the room makes the initial jump tricky and you only have a few seconds to do so before Karnath lets slip the dogs of war.
  • The second shrine is actually in a room at the bottom of the stairs.
  • Don't worry if you get a notice about gargoyles moving. It's only their Shadows...
  • The Gold Key to unlock the lower door is guarded by Kuttar, in any of the three rooms along the northern corridor.
  • The portal beyond that door is a point of no-return... go ahead and shrine.
  • The endfight includes a LOT of Howlers who spawn behind closed doors, which open after talking to Karleth, enough to almost instantly get to red dungeon alert on some difficulties; they are active before you talk to him, so some AoE spells can clear them out while still behind the doors.
  • Aloysius will appear just past the gate after the locked door, at the bottom of the stairs; he'll have a named Howler set upon him that needs slaying. Make sure to talk to Aloysius after! You can buff and heal him as normal.
  • Fledren will appear in the end room, in a cage. During the fight, Karleth will occasionally flip a lever down at one of the four corners of the cage, triggering a trap aimed at Fledren; you will need to find the switch and flip it back up to stop it and save him. Note that Karleth doesn't need to actually be near the lever to flip it.

Bonus XP

  • Aggression bonus: 84 or more monsters killed +10% Bonus.( ♣247 ♦428 ♥445 ♠462 )
  • Onslaught bonus: 109 or more monsters killed +15% Bonus.( ♣370 ♦642 ♥668 ♠693 )
  • Conquest bonus: 134 or more monsters killed +25% Bonus.( ♣617 ♦1,071 ♥1,113 ♠1,154 )
  • Mischief bonus: 35 or more breakables smashed +8% Bonus.( ♣198 ♦343 ♥356 ♠369 )
  • Vandal bonus: 45 or more breakables smashed +10% Bonus.( ♣247 ♦428 ♥445 ♠462 )
  • Ransack bonus: 56 or more breakables smashed +15% Bonus.( ♣370 ♦642 ♥668 ♠693 )

Loot

  • Chests: 3
    • one in the locked study room (Heroic Lock DC); unlocked after slaying Devouring Shadow
    • end chest
    • one additional chest at end for rescuing Fledren Hull
  • Collectables: 4
    • Adventurer's Pack just inside the Kennel, behind some crates
    • Adventurer's Pack in the alleyway between houses
    • Cabinet with the second set of shrines
    • Cabinet in the Conservatory
  • NPC rewards: Always contains the following named Gloves, along with three random items

Named Rewards

Gloves, Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire

Named Chest Drop

Monsters

Name(picture) CR Type Race
Karleth(view)
Karleth.jpg
 ♦19Normal ♥22Hard ♦32Epic Normal ♥36Epic Hard Humanoid Unknown
Kuttar(view)
Kuttar.jpg
 ♦18Normal ♥21Hard ♦31Epic Normal ♥35Epic Hard Humanoid Human
Rhyll(view)
Rhyll.jpg
 ♦18Normal ♥21Hard ♦31Epic Normal ♥35Epic Hard Evil Outsider Howler
Yzthmeth(view)
Yzthmeth.jpg
 ♥21Hard ♦31Epic Normal ♥35Epic Hard Humanoid Human
Devouring Shadow(view)
Devouring Shadow.jpg
 ♦18Normal ♥21Hard ♦31Epic Normal Undead Shadow
Howler(view)
Howler.jpg
 ♠20Elite Evil Outsider Howler
Shadar-kai Assassin (Monster)(NoPic)
No pic.jpg
CRs missing! Humanoid Shadar-kai
Shadar-kai Blackguard(NoPic)
No pic.jpg
CRs missing! Humanoid Shadar-kai

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