|
From DDO wiki
This Grotto is damp, dark, and forbidding. Strange odors mingle with the cold sea drafts, and whispered chants echo in the distance.
Overview
Spoiler Warning: Information below this point can be considered spoiler material!
Objectives
- Speak with the Cleric, Cellimas
- Follow the Cleric, Cellimas, into the cave
- Climb the ladder.
- Drop through the crevice
- Find & eliminate the sahuagin guard
- Use the lever to open the gate
- Follow the adventurers deeper into the cave
- Use the lever to open the door
- Destroy the evil sahuagin
- Explore the chamber for a way out
- Find the key to the chamber exit
- Unlock the chamber exit
- Proceed to the Rest Shrine
- (Optional) Use the Rest Shrine
- Scout ahead with the Rogue, Jeets
- Speak with the Rogue, Jeets, about the trap
- Bypass the trap
- Open the gate door
- Proceed to the rear cave
- Slay the High Priestess and her guards
- Search the treasure chest
- Look for the exit to Korthos Village
- Find the Secret Door (use Looking Glass Icon)
- Speak with the Cleric, Cellimas
What to Expect
Known Traps
Trap DCs
- Blade trap on one of doors. If you're not a rogue the NPC Jeets will unlock if for you. If you are a rogue, you have the option of doing it or letting Jeets do it.
Tips and Misc
- You have to do this quest solo in order to get into Korthos Village.
- The first character on every server has to go through the Grotto; after that, every character is given the option of skipping the Korthos storyline upon awakening at the beach. This effectively skips the Grotto and puts the character on Sunny Side. You're given all the gear you might have looted from the chest, as well as the choice of Cellimas' weapons at the end, and 850XP.
- You can spot & search the hidden door with scores of -1.
- You get an extra 470XP on top of the quest XP (440XP, or 465XP for rogues who disable the trap) for a total of 910/935XP
- Bonus XP: Tamper Bonus - 1 trap disabled. Only applies if your character disables the trap, not if Jeets does it.
Loot
- Chests: One chest, after defeating the Sahuagin High Priestess
- NPC rewards: The cleric Cellimas offers you a choice of the following starter weapons at the end of quest, or the choice is offered if you choose to skip The Grotto.
- Weapon Reward List
Unique Loot
The following starter items are looted from a chest, or given if you choose to skip The Grotto.
- Offered to every character
- Class-dependent options
- Apprentice's Robe - Robe: +1 Concentration+1 Concentration: Provides a +1 competence bonus to the wearer's Concentration skill., Lesser Arcane Augmentation I (For Non-Warforged Sorcerers & Wizards)
- Battleworn Chainshirt - Masterwork Chainshirt (For Non-Warforged Barbarians, Bards, Rangers & Rogues)
- Battleworn Chainmail - Masterwork Chainmail (For Non-Warforged Clerics, Fighters & Paladins)
- Battleworn Shield - Masterwork Small Steel Shield (For Bards, Clerics, Fighters & Paladins)
- Disciple's Robe - Robe: +1 Concentration+1 Concentration: Provides a +1 competence bonus to the wearer's Concentration skill., Mage Armor (CL:1, 1/rest) (For Non-Warforged Monks)
- Ember Shortbow (and 100 Arrows) - Masterwork Shortbow: Fire Touch (For Barbarians, Bards, Clerics, Fighters, Rangers & Rogues)
- Intiate's Docent - Docent: +3 Repair+3 Repair: Provides a +3 competence bonus to the wearer's Repair skill. (For All Warforged characters)
Monsters
|