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Fear Factory

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Harbinger of Madness adpack icon.jpg
DDO Point icon.png Requires access to adventure pack: Harbinger of Madness

Reporters for the Stormreach Chronicle believe that Morley Blode, proprietor of this shop, is the one responsible for creating the Taken.

Fear Factory
Heroic level: 15
Epic level: None
Duration: Medium
Heroic XP:  ♣2,524Solo/Casual ♦4,386Normal ♥4,565Hard ♠4,744Elite
Epic XP: N/A
Takes place in: Blode's Curio Shop
Bestowed by: Felicity Mallow
NPC contact: Felicity Mallow
Quest acquired in: The Harbor
Patron: The Free Agents
Base favor: 5
Free to Play: No
Extreme Challenge: No
Fear Factory map (legend )
Loading screen


Felicity Mallow, a reporter for the Stormreach Chronicle, has a tip on where the Taken creatures come from. According to her sources, a man named Morley Blode is connected with creating the Taken.

Enter Blode's Curio Shop. in the Harbor and try to learn how the Taken are made.

Spoiler Warning: Information below this point can be considered spoiler material!


  • Confront Morley Blode
  • Fight off Morley's followers - 6 total
  • Open the storeroom and deal with Morely Blode
  • Hunt down Morley Blode
  • Destroy the Xorian cocoons - 10 total
  • Find Morley's other lab and destroy the Xorian cocoons within - 10 total
  • Activate the controls to lower the drawbridges
  • Spy on Morley's conversation
  • Fight off the deranged followers - 6 total
  • Survive the Taken swarm - 6 total
  • Destroy Neihoden
  • (Optional) Put the undead adventurers to rest - 4 total +10% Bonus.( ♣252 ♦439 ♥457 ♠474 ) (bonus chest)
  • (Optional) Destroy any other Xorian cocoons found - 8 total +10% Bonus.( ♣252 ♦439 ♥457 ♠474 ) (bonus chest)

What to Expect

  • Trap (fixed)
  • Point of no return
  • Spawning/respawning monsters
  • Randomly placed quest items (mandatory: 20 Cocoons and optional: 10 Cocoons)

Known Traps

Trap DCs

  • Spike trap on the sides of a door frame in the north-south passage; control box location apparently varies. Easily timed.

Tips and Misc

  • Recommended buffs at all times:
    • Acid Resistance
    • Blur or Displacement
    • Greater Heroism
    • Deathward
  • Most of this quest involves mass numbers of Taken and Crazed/Deranged Followers being thrown at you in melee fights with few surprises.
  • Freedom of Movement does NOT block the Sticky effect.
  • The long drop after the first shrine isn't a point of no return; you can turn a valve to lower a ladder so you can climb back up.
  • The second drop (by the third shrine) IS a point of no return; additionally, despite looking like water at the bottom, it's shallow - use FF.
  • Neihoden periodically activates some kind of breath ability after taking enough damage. He cannot be targeted while using it. It sometimes causes an AoE knockdown.
  • The undead optional requires knock or lockpicking to complete, and can be found in the east wing past the first dropdown.
    • Trivia: The undead adventurers optional is a reference to the '80s D&D Cartoon, which starred a Cavalier, Ranger, Magician, Acrobat, Barbarian, and Thief. The (deceased) Acrobat can be found elsewhere
      , while the Thief... must've stolen their lives and then fled.

Bonus XP

  • Aggression bonus: 84 or more monsters killed +10% Bonus.( ♣213 ♦370 ♥385 ♠400 )
  • Onslaught bonus: 109 or more monsters killed +15% Bonus.( ♣320 ♦555 ♥578 ♠600 )
  • Mischief bonus: 31 or more breakables smashed +8% Bonus.( ♣170 ♦296 ♥308 ♠320 )
  • Vandal bonus: 51 or more breakables smashed +10% Bonus.( ♣213 ♦370 ♥385 ♠400 )
  • Rusted pipes don't count as breakables; Xoriat Cocoons, however, do.


  • Chests: 3
    • 1 optional behind a locked door for killing the undead adventurers (found in the eastern corridor past the first drop-down)
    • 1 optional for destroying all the cocoons (found just past the second cocoon wing)
    • 1 at the end for killing Neihoden (Taken)
  • Collectables: Seven
    • Mold in the water below the first drawbridgelever
    • Mold behind a gate after the first drop-down
    • Mold down the western corridor, near the deceased acrobat
    • Mold on the wall down the eastern corridor, before the room with the other deceased adventurers
    • Mold before the second water area
    • Mold just before the second set of shrines, behind some rusted pipes
    • Mold at the bottom of the water past the second set of shrines
  • NPC rewards: Random ML 12-14 items; choose from 6

Named Chest Drop

  • Infused Chaosrobe - Robe: Spell Turmoil, Lesser Evocation Augmentation IX, Trace of Madness, Power Drain [ML:14, BtA]


Monster Information

Named Monsters:

The Stormreach Chronicle of Sar 2 - This is the same edition, as found in the quest Missing