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Assault on Summerfield
From DDO wiki
| |
| Assault on Summerfield | |
| Heroic level: | 13 |
| Epic level: | None |
| Duration: | medium |
| Heroic XP: | ♣1,798![]() Solo/Casual ![]() ![]() Normal ![]() ![]() Hard ![]() ![]() Elite ![]() |
| Epic XP: | N/A |
| Takes place in: | Summerfield District |
| NPC contact: | Yorrick Amanatu |
| Quest acquired in: | Lordsmarch Palace |
| Patron: | The Coin Lords |
| Base favor: | 5 |
| Free to Play: | No |
| Extreme Challenge: | No |
| Assault on Summerfield map (legend ) | |
Overview
Droaam army is attacking the walls of Stormreach. The city's defenders are holding their own, but nothing has been heard from the Summerfield district for some time.
Coin Lord Yorrick Amanatu wants you to go to the Summerfield district and defend the walls. You can reach Summerfield via Lordsmarch Plaza. Once in Summerfield, speak with Captain Markus.
Spoiler Warning: Information below this point can be considered spoiler material!
Objectives
- Speak with Captain Markus upon the defensive wall
- Defeat the Droaam Assault (Slay 22)
- Slay Droaam soldiers looting Summerfield (Slay 20)
- Return behind the defensive wall and lock down the sally port
- Repel the Droaam Flankers (Slay 6)
- Defeat General Tagherist
- (Optional) Captain Markus survives the siege (10% base exp)
- (Optional) Defeat the Half-orc sniper, Genthro Marthon (rare) (10% base exp)
- (Optional) Kill Yenar, the Medusa infiltrator (rare) (10% base exp)
- (Optional) Kill Khin Broketusk (10% base exp)
- (Optional) Rescue Wounded Stormreach Guards (Rescue 5) (10% base exp)
- (Optional) Rescue more Wounded Stormreach Guards (Rescue 5) (10% base exp)
- (Optional) Rescue the remaining Wounded Stormreach Guards (Rescue 5) (10% base exp)
- (Optional) Slay additional Droaam soldiers looting Summerfield (Slay 6) (10% base exp)
What to Expect
- Traps (fixed)
- Spawning/respawning monsters
- Protect an NPC (optional: Captain Marcus)
- Randomly placed NPCs (optional: Wounded Stormreach Guards)
Known Traps
- Two traps in two of the houses in the district. Boxes are at some easy-to-overlook places at the top of cabinets.
Tips and Misc
- There are several houses that can be entered (marked on your ingame map). They contain several secret doors and hidden passages, one that is easy to overlook is opened by a rune inside of a trapped fireplace.
- Wounded Guards can be found inside of houses and on the roofs of some buildings, it can be tricky finding them all if you don't search methodically. There is a total of 16, but only 15 are needed to complete the 3 optionals.
- You don't have to go to the outer region of the town to complete the Quest, you can return after killing 20 Droaam.
- As soon as you leave the sally port back into town and flip the lever, several monsters will spawn. The Boss, General Tagherist, will spawn right after that.
- Most likely due to the large amount of environmental effects (fires, smoke, etc), some people have experienced some unusual (although usually not gamebreaking) amounts of lag in this quest.
- Bonus XP:
- Aggression Bonus: 79 monsters killed.
- Observation Bonus: 1 secret door discovered.
- Mischief Bonus: 52 breakables smashed.
- Vandal Bonus: 67 breakables smashed.
- Ransack Bonus: 83 breakables smashed.
- Tamper Bonus: 1 traps disabled.
Loot
- Chests: 3 - 7
- 1 optional for keeping Captain Markus alive
- 1 optional for killing Khin Broketusk (doesn't always spawn)
- 1 optional for killing Yenar (Medusa, doesn't always spawn)
- 1 optional for killing Genthro Marthon (Half-Orc, doesn't always spawn)
- 1 south of the south gate, in the water, next to the boat and resembling a clam
- 1 optional for killing the Siegemaster (doesn't always spawn, found south of the south gate)
- 1 at the end for killing General Tagherist (Ogre)
- NPC rewards: Standard. Choose from 4.
Named Loot
- Stormsinger Cloak - Cloak: Resistance Save +4Resistance Save +4: This item offers magical protection in the form of +4 resistance bonus on all saves., Perform +11Perform +11: Provides a +11 competence bonus to the wearer's Perform which is a Passive Charisma based skill which allows you to use and improve your musical ability to inspire and fascinate others. This skill is required for Bards to be able to use their Bardic Music., Sonic Guard, Anthem [ML: 13, BtA]
- Scepter of the Ogre Magi - +5 Club: Potency +40Potency +40: Provides a +40 Equipment bonus to wearer's Universal Spell Power., Concentration +10Concentration +10: Provides a +10 competence bonus to the wearer's Concentration which is a Passive Constitution based skill which allows you a chance to continue casting a spell after being damaged or otherwise interrupted. Allows monks to retain Ki., Fragmented, Cone of Cold
- Mark of Rhesh Turakbar (RED - Any chest)
Monsters
- Droaam Combat Engineer
- Droaam Conscript
- Droaam Digger
- Droaam Gnoll Archer
- Droaam Infantry
- Droaam Skirmisher
- Droaam Vanguard
- Droaam Warmage
- Droaam Warpriest
Named Monsters:
- Droaam Siegemaster - Optional orange-named gnoll rare
- General Tagherist - Red-named ogre; end boss
- Genthro Marhon - Optional orange-named half-orc rare
- Khin Broketusk - Optional orange-named rare
- Yenar - Optional orange-named medusa rare
Lordsmarch Palace quests
Root > DDO game guides > Maps > Quests with maps
Root > DDO library > Quests > Pay to Play quests
Root > DDO library > Quests > Quests by duration > Medium quests
Root > DDO library > Quests > Quests by level > Level 13 quests
Root > DDO library > Quests > Quests by name
Root > DDO library > Quests > Quests by patron > The Coin Lords patron quests

