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Tomb of the Tormented

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The Necropolis, Part 3 adpack icon.jpg
DDO Point icon.png Requires access to adventure pack: The Necropolis, Part 3
Tomb of the Tormented
Heroic level: 11
Epic level: None
Duration: Long
Heroic XP:  ♣4,164Solo/Casual ♦7,300Normal ♥7,660Hard ♠8,020Elite
Epic XP: N/A
Takes place in: Tomb of the Tormented
Bestowed by: Kyriel Kallistae
NPC contact: Kyriel Kallistae
Quest acquired in: The Necropolis
Patron: The Silver Flame
Base favor: 6
Free to Play: No
Extreme Challenge: No
M tomb of the tormented.png
Second Map
Third Map
Loading screen

Overview

Kyriel Kallistae of the Silver Flame has asked that you venture into the Tomb of the Tormented and lay the mummy Akhom to rest. She didn't tell you any details about what you might find once you get there, other than to say they attempted to advance and were unable to make any progress.


Spoiler Warning: Information below this point can be considered spoiler material!

Objectives

  • Awaken Akhom
  • Guide a rat into the central chamber
  • Guide a rat into the central chamber
  • Guide a rat into the central chamber
  • Defeat Akhom
  • (Optional) Defeat the wight tormentors Heroic: +40% Bonus.( ♣1,666 ♦2,920 ♥3,064 ♠3,208 )

What to Expect

  • Traps (fixed, 1 undisarmable)
  • Overlapping floors
  • Mazes (3 with fixed layouts)
  • Spawning/respawning monsters
  • Randomly placed quest item (optional: Key)

Known Traps

  • Whirling Blade traps in Maze 3
  • Spinning Blade trap (undisarmable) in Maze 3

Tips and Misc

Walkthrough

Some say that the Tormented are not the Zombies in the tomb, but you

Entering this tomb, you find yourself standing on a grate that looks down into a maze. There are small holes interspersed throughout the maze, and a bunch of Zombies, Skeletons and Wights on your level:

  • There are 3 Mazes in the quest, of increasing difficulty
    • You can't proceed to Maze 2 until Maze 1 is complete
    • You can't proceed to Maze 3 until Maze 2 is complete
    • You can't proceed to the Central Chamber until Maze 3 is complete
  • Each Maze contains Famished Rats, one of which needs to be led through to the end of each maze
  • The Mazes also contain Carcass Eaters and Worgs that can kill (and be killed by) the Famished Rats
    • The Carcass Eaters can be led through the Mazes in the same way as the Famished Rats BUT this does not always work reliably

Before starting each Maze, it is best to clear the upper area of all foes:

  • Destroy all of the sarcophagi and the Wights which spawn when you break them
    • If you don't destroy the sarcophagi manually, they may break on their own, releasing a Wight
  • Skeletons spawn as you cross the stone floors (nothing special to note)
  • As you kill the Zombies, Hunks of Rotten Flesh will drop to the ground
    • This can be collected for use in guiding the Famished Rats through each Maze
    • Defeated Zombies will re-animate after ~1 minute, to be killed again, providing a ready supply of Rotten Flesh
    • Once each Maze is complete, the Zombies from that Maze can be killed permanently (each Maze has its own Zombies, so you won't run out of Rotten Flesh)
  • It can help to pull all the Zombies, Skeletons and Wights off the current Maze before killing them
    • This prevents dead Zombies and Rotten Flesh from blocking holes in the floor
    • It also prevents re-animating zombies from distracting the person working to solve the maze
    • For Maze 2 and Maze 3, the party can all stay on the previous Maze while 1 or 2 people pull the Wights and Zombies back towards them
      • Killing the Zombies when they do not have line of sight to the active Maze means they will not Aggro on the person solving the Maze
      • When soloing, a hireling can be parked in this location and the Zombies left dead around the hireling
  • As soon as all the Skeletons and Wights are dead and the Zombies are out of the way, solving the Mazes can begin
    • The person solving the Mazes can return to where the zombies are to pick up fresh Rotten Flesh at any time

Solving the Mazes:

  • Rotten Flesh can be posted through the holes in the floor of the maze, landing on the floor below
  • The Famished Rats will follow the trail of Rotten Flesh through the Maze
    • If there are 2 pieces of Rotten Flesh in different directions, the Famished Rat will go to the one dropped first
  • In Maze 1, the Rat can be led straight to the exit using a trail of Rotten Flesh
  • In Maze 2, the Rat needs to be led onto Pressure Plates to open doors, before moving onwards
    • The Pressure Plates have a Rose Design on them. When your Rat steps on them, the swinging doors will change position. If the Rat steps on them again, it will switch the doors back
    • Pressure Plates are not by the doors that they open, so the Rat needs to be led back to the doors after using the Pressure Plates
  • In Maze 3, the Rat needs to be lead onto Pressure Plates to open doors, before moving onwards, but there are also traps to navigate
    • As with Maze 2, Pressure Plates are not by the doors that they open, so the Rat needs to be led back to the doors after using the Pressure Plates
    • If you have a Rogue in the party, they can disable the Whirling Blade traps (3 of them) before you start leading the Rat
    • If you don't have a Rogue in the Party, be very careful not to drop Rotten Flesh on the far side of a trap until you have the rat in position to cross it
      • When navigating the Maze, lead the Rat to the hole just before the Whirling Blade trap, then stand by the hole
      • Stand by the hole across the trap from the Rat and watch the trap whirl to get used to the timing (Don't Rush it)
      • Just before the blades stop whirling, drop the Rotten Flesh in the hole and the Rat will cross safely
      • n.b. If in doubt, wait until the next spin. It's better to take a few seconds longer than to lose your Rat
    • In the section with the moving Spinning Blade, you need to guide the Rat into the alcoves so the blade can pass by the Rat
      • Until you know the layout, only lay Rotten Flesh out for the section you are currently working on
      • Section 1 (Start to Alcove 1)
        • Get Rat to hole before start of Spinning Blade section
        • Lay Rotten Flesh from Alcove 1 back to the hole before you get to the first hole of the Spinning Blade section
        • When the Spinning Blade is under the first hole, drop Rotten Flesh into the hole
        • The Rat will now follow the meat to the Alcove 1 and stay there
      • Section 2 (Alcove 1 to Alcove 2)
        • Lay Rotten Flesh from Alcove 2 back to hole before you get to the hole just outside Alcove 1
        • When the Spinning Blade is passing Alcove 1, while travelling from Start to Finish of Spinning Blade section, drop Rotten Flesh into the hole opposite Alcove 1
        • The Rat will now follow the meat to the Alcove 2 and stay there
        • n.b. Do not drop meat as the Blade is travelling from Finish to Start or the Blade will catch up with your Rat. Your Rat will die
        • n.b. If you delay dropping the Meat into the hole WAIT. There is only just enough time for the Rat to get safely to Alcove 2. If you drop the meat when the blade is further round, your Rat will die as the blade comes back
      • Section 3 (Alcove 2 to Pressure Plate Alcove)
        • Lay Rotten Flesh from Pressure Plate Alcove back to hole next to the Swinging Door
        • When the Spinning Blade is passing Alcove 2, while travelling from Finish to Start of Spinning Blade section, drop Rotten Flesh into the further hole opposite Alcove 2 (next to the last piece of meat you dropped)
        • The Rat will now follow the meat to the Pressure Plate Alcove and stay there. The Door will swing open
      • Section 4 (Pressure Plate Alcove to Exit)
        • Lay Rotten Flesh in the hole immediately beyond the Swinging Door
        • When the Spinning Blade has just reached the Pressure Plate Alcove and is travelling back to the Start of Spinning Blade section, drop Rotten Flesh into the hole opposite the Pressure Plate Alcove
        • The Rat will now follow the meat safely out of the Spinning Blade Section
      • You may need to repeat the Spinning Blade section multiple times if you need to kill the Carcass Eaters with your Rats
    • After the Spinning Blade Section, there are 2 more Pressure Plates to be operated, each with a Whirling Blade trap before them
      • Use the same technique as before for crossing these traps, if there was no Rogue to disable them

After the Mazes are complete:

  • The Central Chamber of the Dungeon opens and you can fight Akhom the Mummy
  • You can enter the Mazes from the Central Chamber, to obtain the Silver Key and access the Optional Chest (the locations of these can be determined from above)

Notes:

  • You can only move one Rat at a time; the others do not move
    • If your Rat dies, it will respawn back at the start of the Maze, so don't worry about rat death
    • There are Carcass Eaters and Worgs in the mazes: they will attack your rat, but your rat will fight back
      • Two or three rats in a row will usually kill off a single bad guy, although not so well on Elite
    • Your rat is Undead. However, Negative Energy Burst and Death Aura do not penetrate the floor, so cannot be used to heal your rat
    • Sustaining Song will damage your Rat
      • Bug: Singing the sustaining song when the rat is about to complete the maze, is a guaranteed way to kill your rat after it has exited the maze but before waking up Akhom rendering the quest unable to be completed
  • Each time your rat eats a piece of meat, he gets a tiny bit of health back
    • The Worgs will not touch the meat
    • The Carcass Eaters will eat your meat, but in doing so they take a small amount of damage. With enough meat, they can be killed this way
      • It may not always be in your best interest to kill them. While only the Starving Rats will complete the maze for you and wake the mummy, the Carcass Eaters can be lured with the meat onto pressure plates to activate them or if you choose, to their death in the blade traps
      • The Carcass Eaters cannot be lured by meat once they are aggroed by anything on the top floor, whether by damage methods outlined above, or by aura effects such as the Exalted Angel aura
      • Sometimes the Carcass Eaters will not go after the meat even without aggro. One theory is that their AI bugs when meat is placed in front of them and they are just about to turn. It may be safer to put meat in the path in front of them before turning/stopping points
  • It is possible to block Worgs & Carcass Eaters behind different walls, but it may be easier to just kill them with rats. They do not walk into the areas with moving Spinning Blade trap
  • Thanks in large part to this forum post

Bonus XP

  • Aggression bonus: 62 or more monsters killed +10% Bonus.( ♣416 ♦730 ♥766 ♠802 )
  • Onslaught bonus: 77 or more monsters killed +15% Bonus.( ♣625 ♦1,095 ♥1,149 ♠1,203 )
  • Conquest bonus: 98 (kite Akhom until Wights in Central Chamber are defeated) or more monsters killed +25% Bonus.( ♣1,041 ♦1,825 ♥1,915 ♠2,005 )
  • Neutralization bonus: 2 or more traps disarmed +20% Bonus.( ♣833 ♦1,460 ♥1,532 ♠1,604 )
  • Mischief bonus: 35 or more breakables smashed +8% Bonus.( ♣333 ♦584 ♥613 ♠642 )
  • Vandal bonus: 46 or more breakables smashed +10% Bonus.( ♣416 ♦730 ♥766 ♠802 )
  • Ransack bonus: 56 or more breakables smashed +15% Bonus.( ♣625 ♦1,095 ♥1,149 ♠1,203 )
Notes: The (Optional) Defeat the Wight tormentors can only be completed near the end or post completion, as a few Wights are located in Sarcophagi in the Central Chamber

Loot

  • Chests: 2: End Chest (after killing Mummy) and optional locked chest in Maze 3 at Rat Respawn point (Silver key to unlock at random location in any of the 3 Mazes)
  • NPC rewards: Random item

Monsters

Name(picture) CR Type Race
Akhom(view)
Akhom.png
 ♠19Elite Undead Mummy
Carcass Eater(view)
Carcass Eater.png
 ♦7Normal ♠14Elite Animal Rat
Famished Rat(view)
Famished Rat.png
 ♦5Normal ♠10Elite Animal Rat
Tormented Bones(view)
Tormented Bones.png
 ♦9Normal Undead Skeleton
Tormented Soul(view)
Tormented Soul.png
 ♦10Normal ♠15Elite Undead Zombie
Tormentor Worg(NoPic)
No pic.jpg
 ♦5Normal Animal Wolf
Wight Inflictor(view)
Wight Inflictor.png
 ♦11Normal Undead Wight
Wight Spirit Twister(view)
Wight Spirit Twister.png
 ♦11Normal Undead Wight

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