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From DDO wiki
[edit] Class Features
Alignment: Any
Hit die: d6
- Skill points at 1st level: (8 + Intelligence modifier) x4
- Skill points at each additional level: 8 + Intelligence modifier
[edit] Advancement Table
[edit] Level 1
[edit] Level 2
- Evasion (passive): This feat allows the character to avoid even magical and unusual attacks with great agility. If they make a successful reflex saving throw against an attack that normally deals half damage on a successful save, they will instead take no damage. A helpless character does not gain the benefit of evasion. Evasion can only be used if the character is wearing light or no armor and is not heavily encumbered.
[edit] Level 3
[edit] Level 4
- Uncanny dodge (active): When activated, provides a 15 second boost of +4 to Armor Class and +4 to Reflex saves. In addition, according to the official knowledge base, uncanny dodge allows you to retain your dexterity bonus to AC (if any) when you are caught flat-footed or struck by an invisible attacker. However, you still lose your dexterity bonus to AC when immobilized.
- Trapmaking (passive): You have learned enough about traps to be able to scavenge parts from them, and with the help of the Free Agents, can craft your own. Automatically granted to rogues at level 4.
[edit] Level 5
[edit] Level 6
[edit] Level 7
[edit] Level 8
[edit] Level 9
[edit] Level 10
[edit] Level 11
[edit] Level 12
[edit] Level 13
[edit] Level 15
[edit] Level 16
[edit] Level 17
[edit] Level 18
[edit] Level 19
[edit] DC lists
Check our work-in-progress traps and locks DC list
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