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Rogue
Starting a...

Enhancements
Tactics
Equipment

[edit] Class Features

Alignment: Any

Hit die: d6

[edit] Class Skills

Skill points at 1st level: (8 + Intelligence modifier) x4
Skill points at each additional level: 8 + Intelligence modifier
Balance (Dex)
Bluff (Cha)
Diplomacy (Cha)
Disable Device (Int)
Haggle (Cha)
Hide (Dex)
Intimidate (Cha)
Jump (Str)
Listen (Wis)
Move Silently (Dex)
Open Lock (Dex)
Repair (Int)
Search (Int)
Spot (Wis)
Swim (Str)
Tumble (Dex)
Use Magic Device (Cha)

[edit] Weapon and Armor Proficiencies:

Simple weapons
Martial weapons (Rapier, Shortbow, Short Sword)
Light armor

[edit] Paths

[edit] Advancement Table

Rogue Advancement
Level Base Attack Bonus Fort Save Ref Save Will Save Special
1st +0/+0 +0 +2 +0 Sneak Attack +1d6, Trap Finding
2nd +1/+1/+6 +0 +3 +0 Evasion
3rd +2/+2/+7 +1 +3 +1 Sneak Attack +2d6, Trap Sense +1
4th +3/+3/+8/+13 +1 +4 +1 Trapmaking, Uncanny Dodge
5th +3/+3/+8/+13 +1 +4 +1 Sneak Attack +3d6
6th +4/+4/+9/+14 +2 +5 +2 Trap Sense +2
7th +5/+5/+10/+15 +2 +5 +2 Sneak Attack +4d6
8th +6/+6/+11/+16 +2 +6 +2 Improved Uncanny Dodge
9th +6/+6/+11/+16 +3 +6 +3 Sneak Attack +5d6, Trap Sense +3
10th +7/+7/+12/+17 +3 +7 +3 Special Ability
11th +8/+8/+13/+18 +3 +7 +3 Sneak Attack +6d6
12th +9/+9/+14/+19 +4 +8 +4 Trap Sense +4
13th +9/+9/+14/+19 +4 +8 +4 Sneak Attack +7d6, Special Ability
14th +10/+10/+15/+20 +4 +9 +4 -
15th +11/+11/+16/+21 +5 +9 +5 Sneak Attack +8d6, Trap Sense +5
16th +12/+12/+17/+22 +5 +10 +5 Special Ability
17th +12/+12/+17/+22 +5 +10 +5 Sneak Attack +9d6
18th +13/+13/+18/+23 +6 +11 +6 Trap Sense +6
19th +14/+14/+19/+24 +6 +11 +6 Sneak Attack +10d6, Special Ability
20th +15/+15/+20/+25 +6 +12 +6 -

[edit] Class feats

[edit] Level 1

[edit] Level 2

  • Evasion (passive): This feat allows the character to avoid even magical and unusual attacks with great agility. If they make a successful reflex saving throw against an attack that normally deals half damage on a successful save, they will instead take no damage. A helpless character does not gain the benefit of evasion. Evasion can only be used if the character is wearing light or no armor and is not heavily encumbered.

[edit] Level 3

[edit] Level 4

  • Uncanny dodge (active): When activated, provides a 15 second boost of +4 to Armor Class and +4 to Reflex saves. In addition, according to the official knowledge base, uncanny dodge allows you to retain your dexterity bonus to AC (if any) when you are caught flat-footed or struck by an invisible attacker. However, you still lose your dexterity bonus to AC when immobilized.
  • Trapmaking (passive): You have learned enough about traps to be able to scavenge parts from them, and with the help of the Free Agents, can craft your own. Automatically granted to rogues at level 4.

[edit] Level 5

[edit] Level 6

[edit] Level 7

[edit] Level 8

[edit] Level 9

[edit] Level 10

[edit] Level 11

[edit] Level 12

[edit] Level 13

[edit] Level 15

[edit] Level 16

[edit] Level 17

[edit] Level 18

[edit] Level 19

[edit] DC lists

Check our work-in-progress traps and locks DC list