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DDO information project/Spot and Search/9

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Spot
&
Search
1 2 3 4 5 6 7 8 9 10 By
Quest
Level
1 2 3 4 5 6 7 8 9 10 Traps
&
Locks
11 12 13 14 15 16 17 18 19 11 12 13 14 15 16 17 18 19
20 21 22 23 24 25 26 27 28 29 30

31 32

20 21 22 23 24 25 26 27 28 29 30

31 32


Level 9 quests[edit]

Suspected Requirements

Spot Requirements:

  • Normal
    • Guaranteed to find everything recorded: No data
    • Suspected requirement to find everything: 15
  • Hard
    • Guaranteed to find everything recorded: No data
    • Suspected requirement to find everything: 23
  • Elite
    • Guaranteed to find everything recorded: No data
    • Suspected requirement to find everything: 30

Search Requirements

  • Normal
    • Guaranteed to find everything recorded: No data
    • Suspected requirement to find everything: 15
  • Hard
    • Guaranteed to find everything recorded: No data
    • Suspected requirement to find everything: 23
  • Elite
    • Guaranteed to find everything recorded: No data
    • Suspected requirement to find everything: 30


The Church and the Cult[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Spike trap leading to room with Book of Vol
(Spot and Search values)
Normal 5:Fail; 20:Success 14:Fail; 15:Success 15
Hard 22:Fail; 23:Success 22:Fail; 23:Success 23
Elite 29:Fail; 30:Success 29:Fail; 30:Success 30
Fire Zone
First fire trap
(Spot and Search values)
Normal 10:Fail; 20:Success 14:Fail; 15:Success 15
Hard 22:Fail; 23:Success 22:Fail; 23:Success 23
Elite 29:Fail; 30:Success 29:Fail; 30:Success 30
Second fire trap
(Spot and Search values)
Normal 10:Fail; 20:Success 14:Fail; 15:Success 15
Hard 22:Fail; 23:Success 22:Fail; 23:Success 23
Elite 29:Fail; 30:Success 29:Fail; 30:Success 30
Fire trap at first doorway
(Spot and Search values)
Normal 10:Fail; 20:Success 14:Fail; 15:Success 15
Hard 22:Fail; 23:Success 22:Fail; 23:Success 23
Elite 29:Fail; 30:Success 29:Fail; 30:Success 30
Fire trap in small hallway
(Spot and Search values)
Normal 10:Fail; 20:Success 14:Fail; 15:Success 15
Hard 22:Fail; 23:Success 22:Fail; 23:Success 23
Elite 29:Fail; 30:Success 29:Fail; 30:Success 30
Fire trap on central pillar
(before Fire Mephit room), (Spot and Search values)
Normal 10:Fail; 20:Success 14:Fail; 15:Success 15
Hard 22:Fail; 23:Success 22:Fail; 23:Success 23
Elite 29:Fail; 30:Success 29:Fail; 30:Success 30
Ice Zone
Cold jet trap after gate
(North-east corner of the hallway), (Spot and Search values)
Normal 10:Fail; 20:Success 14:Fail; 15:Success 15
Hard 22:Fail; 23:Success 22:Fail; 23:Success 23
Elite 29:Fail; 30:Success 29:Fail; 30:Success 30
Cold jet trap just beyond
(Spot and Search values)
Normal 10:Fail; 20:Success 14:Fail; 15:Success 15
Hard 22:Fail; 23:Success 22:Fail; 23:Success 23
Elite 29:Fail; 30:Success 29:Fail; 30:Success 30
Spinning Blade trap at door to Ice Mephit room
(Spot and Search values)
Normal 10:Fail; 20:Success 14:Fail; 15:Success 15
Hard 22:Fail; 23:Success 22:Fail; 23:Success 23
Elite 29:Fail; 30:Success 29:Fail; 30:Success 30
Spinning Blade traps in Ice Mephit Room
(Two control panels), (Spot and Search values)
Normal 10:Fail; 20:Success 14:Fail; 15:Success 15
Hard 22:Fail; 23:Success 22:Fail; 23:Success 23
Elite 29:Fail; 30:Success 29:Fail; 30:Success 30
Inner Sanctum
Force trap on door in hallway
(Spot and Search values)
Normal 10:Fail; 20:Success 14:Fail; 15:Success 15
Hard 22:Fail; 23:Success 22:Fail; 23:Success 23
Elite 29:Fail; 30:Success 29:Fail; 30:Success 30
Sonic trap in hallway
(Spot and Search values)
Normal 10:Fail; 20:Success 14:Fail; 15:Success 15
Hard 22:Fail; 23:Success 22:Fail; 23:Success 23
Elite 29:Fail; 30:Success 29:Fail; 30:Success 30

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Door after defeating the Temple Guardian (required) Normal -1:Fail; 1:Success 0:Fail; 1:Success 1
Hard 6:Success 5:Fail; 6:Success 6
Elite 26:Success 9:Fail; 10:Success 10
Door leading to first shrine Normal 1:Success 0:Fail; 1:Success 1
Hard 6:Success 5:Fail; 6:Success 6
Elite 9:Fail; 10:Success 10
Door leading to second shrine Normal 4:Success 4:Fail; 5:Success 5
Hard 13:Fail; 14:Success 14
Elite 17:Fail; 18:Success 18

The Claw of Vulkoor[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Normal
Hard
Elite
Normal
Hard
Elite

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Normal
Hard
Elite
Normal
Hard
Elite

Entering the Gate Chamber[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Normal
Hard
Elite
Normal
Hard
Elite

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Normal
Hard
Elite
Normal
Hard
Elite

Fathom the Depths[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Sonic traps
(Spot and Search values)
Normal
Hard
Elite
Boss room trap
(Spot and Search values)
Normal
Hard
Elite

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Hidden door Normal N/A
Hard 32:Success N/A  ?-32
Elite N/A

The Fane of the Six: Fall of the Prelate (Cult of the Six, Chapter 2b)[edit]

Trap & Lock DCs

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
North wall behind north locked door Normal 19:Success 20:Success  ?-19
Hard
Elite

Haywire Foundry (Vault of Night, Part 4)[edit]

(Epic)

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Blade trap on climbing ramp
(Spot and Search values)
Normal 17:Success 28:Success 15-17
Hard 22:Fail; 23:Success 22:Fail; 23:Success 23
Elite 29:Fail; 30:Success 29:Fail; 30:Success 30
Floor blade trap before ramp back down (only active when returning to ramp)
(Spot and Search values)
Normal 17:Success 28:Success 15-17
Hard 22:Fail; 23:Success 22:Fail; 23:Success 23
Elite 29:Fail; 30:Success 29:Fail; 30:Success 30
Spike pit (Collapsible floor)
(Spot and Search values)
Normal 17:Success 28:Success 15-17
Hard 22:Fail; 23:Success 22:Fail; 23:Success 23
Elite 29:Fail; 30:Success 29:Fail; 30:Success 30
Spike trap before ramp in electric/fire room
(Spot and Search values)
Normal 17:Success 28:Success 15-17
Hard 22:Fail; 23:Success 22:Fail; 23:Success 23
Elite 29:Fail; 30:Success 29:Fail; 30:Success 30
Spike trap covering lever in electric/fire room
(Spot and Search values)
Normal 17:Success 28:Success  ?-17
Hard 22:Fail; 23:Success 22:Fail; 23:Success 23
Elite 29:Fail; 30:Success 29:Fail; 30:Success 30
Force trap covering hidden shrine
(Spot and Search values)
Normal 17:Success 28:Success 15-17
Hard 22:Fail; 23:Success 22:Fail; 23:Success 23
Elite 29:Fail; 30:Success 29:Fail; 30:Success 30

The Jungle of Khyber (Vault of Night, Part 3b)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Force trap first door. 2 boxes past the door on columns
(Spot and Search values)
Normal 24:Success 13:Fail; 15:Success 14-15
Hard 22:Fail; 23:Success 22:Fail; 23:Success 23
Elite 29:Fail; 30:Success 29:Fail; 30:Success 30
Trapped chest behind first archers. Behind chest
(Spot and Search values)
Normal 14:Fail; 15:Success 15
Hard 22:Fail; 23:Success 22:Fail; 23:Success 23
Elite 29:Fail; 30:Success 28:Fail; 31:Success 30
Trapped chest in troll room. Right side on small pillar
(Spot and Search values)
Normal 23:Success 42:Success 14-15
Hard 22:Fail; 23:Success 22:Fail; 23:Success 23
Elite 29:Fail; 30:Success 29:Fail; 30:Success 30
Door with 3 force traps, right side of door
(Spot and Search values)
Normal 17:Success 13:Fail; 15:Success 14-15
Hard 22:Fail; 23:Success 22:Fail; 23:Success 23
Elite 29:Fail; 30:Success 29:Fail; 30:Success 30

The Keeper's Sanctuary[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Normal
Hard
Elite
Normal
Hard
Elite

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Normal
Hard
Elite
Normal
Hard
Elite

The Library of Threnal (The Eastern Excavation, Part 1)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Normal
Hard
Elite
Normal
Hard
Elite

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Normal
Hard
Elite
Normal
Hard
Elite

The Missing Expedition (The Abandoned Excavation, Part 1)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Normal
Hard
Elite
Normal
Hard
Elite

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Normal
Hard
Elite
Normal
Hard
Elite

Link to level 10


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