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DDO information project/Spot and Search/9

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Spot
&
Search
1 2 3 4 5 6 7 8 9 10 By
Quest
Level
1 2 3 4 5 6 7 8 9 10 Traps
&
Locks
11 12 13 14 15 16 17 18 19 11 12 13 14 15 16 17 18 19
20 21 22 23 24 25 26 27 28 29 30

31 32 33 34

20 21 22 23 24 25 26 27 28 29 30

31 32 33 34


Level 9 quests[edit]

Suspected Requirements

Spot Requirements:

  • Normal
    • Guaranteed to find everything recorded: 15
    • Suspected requirement to find everything: 15
  • Hard
    • Guaranteed to find everything recorded: 23
    • Suspected requirement to find everything: 23
  • Elite
    • Guaranteed to find everything recorded: 30
    • Suspected requirement to find everything: 30

Search Requirements

  • Normal
    • Guaranteed to find everything recorded: 15
    • Suspected requirement to find everything: 15
  • Hard
    • Guaranteed to find everything recorded: 23
    • Suspected requirement to find everything: 23
  • Elite
    • Guaranteed to find everything recorded: 30
    • Suspected requirement to find everything: 30


The Church and the Cult[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Spike trap leading to room with Book of Vol
Normal 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Hard 22:Fail; 23:Success 22:Fail; 23:Success 23 23
Elite 29:Fail; 30:Success 29:Fail; 30:Success 30 30
Fire Zone
First fire trap
Normal 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Hard 22:Fail; 23:Success 22:Fail; 23:Success 23 23
Elite 29:Fail; 30:Success 29:Fail; 30:Success 30 30
Second fire trap
Normal 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Hard 22:Fail; 23:Success 22:Fail; 23:Success 23 23
Elite 29:Fail; 30:Success 29:Fail; 30:Success 30 30
Fire trap at first doorway
Normal 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Hard 22:Fail; 23:Success 22:Fail; 23:Success 23 23
Elite 29:Fail; 30:Success 29:Fail; 30:Success 30 30
Fire trap in small hallway
Normal 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Hard 22:Fail; 23:Success 22:Fail; 23:Success 23 23
Elite 29:Fail; 30:Success 29:Fail; 30:Success 30 30
Fire trap on central pillar (before Fire Mephit room)
Normal 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Hard 22:Fail; 23:Success 22:Fail; 23:Success 23 23
Elite 29:Fail; 30:Success 29:Fail; 30:Success 30 30
Ice Zone
Cold jet trap after gate (North-east corner of the hallway)
Normal 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Hard 22:Fail; 23:Success 22:Fail; 23:Success 23 23
Elite 29:Fail; 30:Success 29:Fail; 30:Success 30 30
Cold jet trap just beyond
Normal 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Hard 22:Fail; 23:Success 22:Fail; 23:Success 23 23
Elite 29:Fail; 30:Success 29:Fail; 30:Success 30 30
Spinning Blade trap at door to Ice Mephit room
Normal 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Hard 22:Fail; 23:Success 22:Fail; 23:Success 23 23
Elite 29:Fail; 30:Success 29:Fail; 30:Success 30 30
Spinning Blade traps in Ice Mephit Room (Two control panels)
Normal 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Hard 22:Fail; 23:Success 22:Fail; 23:Success 23 23
Elite 29:Fail; 30:Success 29:Fail; 30:Success 30 30
Inner Sanctum
Force trap on door in hallway
Normal 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Hard 22:Fail; 23:Success 22:Fail; 23:Success 23 23
Elite 29:Fail; 30:Success 29:Fail; 30:Success 30 30
Sonic trap in hallway
Normal 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Hard 22:Fail; 23:Success 22:Fail; 23:Success 23 23
Elite 29:Fail; 30:Success 29:Fail; 30:Success 30 30

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Door after defeating the Temple Guardian (required)
Normal 1:Success 0:Fail; 1:Success ?–1 1
Hard 0:Fail; 1:Success 5:Fail; 6:Success 1 6
Elite 4:Fail; 5:Success 9:Fail; 10:Success 5 10
Door leading to first shrine
Normal 1:Success 0:Fail; 1:Success ?–1 1
Hard 1:Success 5:Fail; 6:Success ?–1 6
Elite 4:Fail; 5:Success 9:Fail; 10:Success 5 10
Door leading to second shrine
Normal 1:Success 4:Fail; 5:Success ?–1 5
Hard 8:Fail; 9:Success 13:Fail; 14:Success 9 14
Elite 12:Fail; 13:Success 17:Fail; 18:Success 13 18

The Claw of Vulkoor[edit]

(Epic)

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Fire trap by the stone head and First lever (2 Control Panels)
Normal ?–15 ?–15
Hard ?–23 ?–23
Elite 29:Fail; 30:Success 29:Fail; 30:Success 30 30
Fire corridor (not by secret passage)
Normal ?–15 ?–15
Hard ?–23 ?–23
Elite 29:Fail; 30:Success 29:Fail; 30:Success 30 30
Door before Prince Gornard's room, on left arch (Elite only) Elite 29:Fail; 30:Success 29:Fail; 30:Success 30 30

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Lever room, 2 stone giant heads
Normal 1:Success 5:Success ?–1 ?–5
Hard 10:Success 6:Fail; 15:Success ?–10 7–15
Elite 24:Success 29:Success ?–24 ?–29
Mirror room, drop down to Shrines
Normal 1:Success 5:Success ?–1 ?–5
Hard 10:Success 6:Fail; 15:Success ?–10 7–15
Elite 24:Success 29:Success ?–24 ?–29
Secret door to shrines (Giant, can break through secret rock door)
Normal 1:Success 5:Success ?–1 ?–5
Hard 10:Success 6:Fail; 15:Success ?–10 7–15
Elite 24:Success 29:Success ?–24 ?–29
Secret door, Prince Gornard's chamber
Normal 1:Success 5:Success ?–1 ?–5
Hard 10:Success 6:Fail; 15:Success ?–10 7–15
Elite 24:Success 29:Success ?–24 ?–29

Entering the Gate Chamber[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Spikes at bottom of ladder
Normal 20:Success 20:Success ?–20 ?–20
Hard ?–23 ?–23
Elite 29:Fail; 30:Success 29:Fail; 30:Success 30 30
Force trap
Normal 20:Success 20:Success ?–20 ?–20
Hard ?–23 ?–23
Elite 29:Fail; 30:Success 29:Fail; 30:Success 30 30
Force/fire in front of ice flenser room
Normal 20:Success 20:Success ?–20 ?–20
Hard ?–23 ?–23
Elite 29:Fail; 30:Success 29:Fail; 30:Success 30 30
Fire trap over grate
Normal 20:Success 20:Success ?–20 ?–20
Hard ?–23 ?–23
Elite 29:Fail; 30:Success 29:Fail; 30:Success 30 30
Fire trap through diamond door
Normal 20:Success 20:Success ?–20 ?–20
Hard ?–23 ?–23
Elite 29:Fail; 30:Success 29:Fail; 30:Success 30 30
Force trap at Elder Beholder
Normal 20:Success 20:Success ?–20 ?–20
Hard ?–23 ?–23
Elite 29:Fail; 30:Success 29:Fail; 30:Success 30 30

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Secret Door to Jewelled Key Chest tunnel
Normal 1:Success 4:Fail; 5:Success ?–1 5
Hard ? ?–29
Elite 24:Success 29:Success ?–24 ?–29
Secret door to Chest
Normal 1:Success 1:Fail; 4:Success ?–1 2–4
Hard ? ?–29
Elite 24:Success 29:Success ?–24 ?–29

The Fane of the Six: Fall of the Prelate (Cult of the Six, Chapter 2b)[edit]

Trap & Lock DCs

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
North wall behind north locked door
Normal 1:Success 3:Fail; 6:Success ?–1 4–6
Hard ? 4–?
Elite ? 4–?

Fathom the Depths[edit]

(Epic)

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
(4) Sonic traps
Normal ?–15 ?–15
Hard ?–23 ?–23
Elite 29:Fail; 30:Success 29:Fail; 30:Success 30 30
Boss room trap (Sonic)
Normal ?–15 ?–15
Hard ?–23 ?–23
Elite 29:Fail; 30:Success 29:Fail; 30:Success 30 30

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Hidden door, to Locked Chest
Normal 1:Success 2:Fail; 5:Success ?–1 3–5
Hard 32:Success ?–32 ?
Elite ? ?

Haywire Foundry (Vault of Night, Part 4)[edit]

(Epic)

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Blade trap on climbing ramp
Normal 17:Success 28:Success ?–17 ?–23
Hard 22:Fail; 23:Success 22:Fail; 23:Success 23 23
Elite 29:Fail; 30:Success 29:Fail; 30:Success 30 30
Floor blade trap before ramp back down (only active when returning to ramp)
Normal 17:Success 28:Success ?–17 ?–23
Hard 22:Fail; 23:Success 22:Fail; 23:Success 23 23
Elite 29:Fail; 30:Success 29:Fail; 30:Success 30 30
Spike pit (Collapsible floor)
Normal 17:Success 28:Success ?–17 ?–23
Hard 22:Fail; 23:Success 22:Fail; 23:Success 23 23
Elite 29:Fail; 30:Success 29:Fail; 30:Success 30 30
Spike trap before ramp in electric/fire room
Normal 17:Success 28:Success ?–17 ?–23
Hard 22:Fail; 23:Success 22:Fail; 23:Success 23 23
Elite 29:Fail; 30:Success 29:Fail; 30:Success 30 30
Spike trap covering lever in electric/fire room
Normal 17:Success 28:Success ?–17 ?–23
Hard 22:Fail; 23:Success 22:Fail; 23:Success 23 23
Elite 29:Fail; 30:Success 29:Fail; 30:Success 30 30
Force trap covering hidden shrine
Normal 17:Success 28:Success ?–17 ?–23
Hard 22:Fail; 23:Success 22:Fail; 23:Success 23 23
Elite 29:Fail; 30:Success 29:Fail; 30:Success 30 30

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Secret Door, to Shrine
Normal 6:Fail; 13:Success 16:Fail; 18:Success 7–13 17–18
Hard 20:Success 25:Success ?–20 ?–25
Elite 18:Fail; 20:Success 23:Fail; 25:Success 19–20 24–25

Into the Deep[edit]

(Epic)

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Secret Door, by shrine (Royal Temple)
Normal 1:Success 2:Success ?–1 ?–2
Hard 5:Success ? ?–5
Elite ? ?
Secret door to Chest (Royal Temple)
Normal 1:Success 2:Fail; 5:Success ?–1 3–5
Hard 1:Fail; 10:Success 6:Fail; 15:Success 2–10 7–15
Elite ? ?

The Jungle of Khyber (Vault of Night, Part 3b)[edit]

(Epic)

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Force trap first door. 2 Control Panels past the door on columns
Normal 24:Success 13:Fail; 15:Success ?–23 14–15
Hard 22:Fail; 23:Success 22:Fail; 23:Success 23 23
Elite 29:Fail; 30:Success 29:Fail; 30:Success 30 30
Trapped chest behind first archers. Behind chest
Normal 14:Fail; 15:Success ?–23 15
Hard 22:Fail; 23:Success 22:Fail; 23:Success 23 23
Elite 29:Fail; 30:Success 29:Fail; 30:Success 30 30
Trapped chest in troll room. Right side on small pillar
Normal 23:Success 42:Success ?–23 ?–23
Hard 22:Fail; 23:Success 22:Fail; 23:Success 23 23
Elite 29:Fail; 30:Success 29:Fail; 30:Success 30 30
Door with 3 force traps, right side of door
Normal 17:Success 13:Fail; 15:Success ?–17 14–15
Hard 22:Fail; 23:Success 22:Fail; 23:Success 23 23
Elite 29:Fail; 30:Success 29:Fail; 30:Success 30 30

The Keeper's Sanctuary[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Fire darts (first area), left wall after trap
Normal 26:Success 30:Success ?–26 ?–30
Hard ?–23 ?–23
Elite 29:Fail; 30:Success 29:Fail; 30:Success 30 30
4-way flame trap on dais (first area)
Normal 26:Success 30:Success ?–26 ?–30
Hard ?–23 ?–23
Elite 29:Fail; 30:Success 29:Fail; 30:Success 30 30
Fire trap behind secret door guarding Saerick's journal, north
Normal 26:Success 30:Success ?–26 ?–30
Hard ?–23 ?–23
Elite 29:Fail; 30:Success 29:Fail; 30:Success 30 30
Spinning blades in east corridor behind locked door
Normal 26:Success 30:Success ?–26 ?–30
Hard ?–23 ?–23
Elite 29:Fail; 30:Success 29:Fail; 30:Success 30 30
Acid trap on chest behind secret door in west room
Normal 26:Success 30:Success ?–26 ?–30
Hard ?–23 ?–23
Elite 29:Fail; 30:Success 29:Fail; 30:Success 30 30
Force trap guarding collectable bookcase
Normal 26:Success 30:Success ?–26 ?–30
Hard ?–23 ?–23
Elite 29:Fail; 30:Success 29:Fail; 30:Success 30 30
Spikes guarding scroll of Decay
Normal 26:Success 30:Success ?–26 ?–30
Hard ?–23 ?–23
Elite 29:Fail; 30:Success 29:Fail; 30:Success 30 30

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
9 Secret Doors (Blue letter colour on map)
Normal 0:Success 1:Success ?–0 ?–1
Hard 0:Success 2:Fail; 3:Success ?–0 3
Elite 1:Fail; 2:Success 6:Fail; 7:Success 2 7
4 Secret Doors (Red letter colour on map)
Normal 1:Success 4:Fail; 5:Success ?–1 5
Hard 8:Fail; 9:Success 13:Fail; 14:Success 9 14
Elite 12:Fail; 13:Success 17:Fail; 18:Success 13 18

The Library of Threnal (The Eastern Excavation, Part 1)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
First blade trap in final hallway, north wall just before trap
Normal 20:Success 20:Success ?–20 ?–20
Hard ?–23 ?–23
Elite 29:Fail; 30:Success 29:Fail; 30:Success 30 30
Second blade trap in final hallway, north wall just before trap
Normal 20:Success 20:Success ?–20 ?–20
Hard ?–23 ?–23
Elite 29:Fail; 30:Success 29:Fail; 30:Success 30 30
Sonic trap in final hallway, right wall just before trap
Normal 20:Success 20:Success ?–20 ?–20
Hard ?–23 ?–23
Elite 29:Fail; 30:Success 29:Fail; 30:Success 30 30

The Missing Expedition (The Abandoned Excavation, Part 1)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Spikes at bottom of ladder
Normal 20:Success 20:Success ?–20 ?–20
Hard ?–23 ?–23
Elite 29:Fail; 30:Success 29:Fail; 30:Success 30 30
Force trap
Normal 20:Success 20:Success ?–20 ?–20
Hard ?–23 ?–23
Elite 29:Fail; 30:Success 29:Fail; 30:Success 30 30
Force/fire in front of ice flenser room
Normal 20:Success 20:Success ?–20 ?–20
Hard ?–23 ?–23
Elite 29:Fail; 30:Success 29:Fail; 30:Success 30 30

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Secret Door to Jewelled Key Chest tunnel
Normal 1:Success 4:Fail; 5:Success ?–1 5
Hard ?–25 ?–29
Elite 24:Success 29:Success ?–24 ?–29

White Plume Mountain[edit]

(Epic)

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Western wing: meshed tunnel
Normal 27:Success 30:Success ?–27 ?–30
Hard 25:Success 20:Fail; 28:Success ?–25 21–28
Elite 29:Fail; 30:Success 29:Fail; 30:Success 30 30
Western wing: Illusionary Spiked pit and grease room
Normal 27:Success 30:Success ?–27 ?–30
Hard 25:Success 20:Fail; 28:Success ?–25 21–28
Elite 29:Fail; 30:Success 29:Fail; 30:Success 30 30
Western wing: drop down pits
Normal 27:Success 30:Success ?–27 ?–30
Hard 25:Success 20:Fail; 28:Success ?–25 21–28
Elite 29:Fail; 30:Success 29:Fail; 30:Success 30 30

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
(Bluto's Cave) south Hidden door
Normal 7:Success 12:Success ?–7 ?–12
Hard 23:Success 28:Success ?–23 ?–28
Elite 25:Success 30:Success ?–25 ?–30
Secret door in passage (Lever other side of door)
Normal 27:Success 19:Fail; 30:Success ?–27 20–30
Hard 23:Success 28:Success ?–23 ?–28
Elite 25:Success 30:Success ?–25 ?–30

Link to level 10