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The Crypt of Gerard Dryden

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The Catacombs adpack icon.jpg
DDO Point icon.png Requires access to adventure pack: The Catacombs

Seek the forbidden secrets of the Duality in Archbishop Dryden's family tomb.


The Crypt of Gerard Dryden
Heroic level: 3
Epic level: None
Duration: Long
Heroic XP:  ♣887Solo/Casual ♦1,604Normal ♥1,729Hard ♠1,854Elite
Epic XP: N/A
Takes place in: Dryden Family Tomb, Catacombs
Bestowed by: Archbishop Dryden
NPC contact: Archbishop Dryden
Quest acquired in: Catacombs
Patron: The Silver Flame
Base favor: 4
Free to Play: No
Extreme Challenge: Yes
The Crypt of Gerard Dryden map (legend )
Loading screen

Overview

Enter the Dryden family tomb, find Gerard Dryden's sarcophagus, and search for the missing inscription.

  • This is Chapter 2 of Part 3 of the Catacombs story arc.

Spoiler Warning: Information below this point can be considered spoiler material!

Objectives

  • Enter the crypt of Gerard Dryden
  • Destroy Gerard Dryden's Ghast
  • Read the inscribed sarcophagus
  • (Optional) Find the Dryden family treasure +25% Bonus.( ♣222 ♦401 ♥432 ♠464 )

What to Expect

  • Spawning/respawning monsters

Known Traps

None

Tips and Misc

  • The flow of this quest is simple - there are 6 levers that must be thrown to open the central area for the final fight. Fight your way counter-clockwise to some of these levers and to a key (in chest in the last, western passage) to access the last of the levers.
  • This quest features an extreme amount of skeletons which can quickly wear out your weapons. Come prepared with fully repaired strong bludgeoning weapons. (Make sure to repair your gear after this quest before going on to the next chapters, if your weapon gets heavily damaged!)
  • The first gate, on the left at the very start, is sealed from the far side by a lever (only the lever is shown on map). This lever requires a Strength check to open (DC?), but is not necessary to completing the quest.
  • The locked doors towards the inner crypts on the southern, northern, and western hallways can't be picked. The key is in a chest in the west wing, behind the gate as you first enter.
  • Most of the sarcophagi contain a skeleton of one form or another.
  • The jewel-named gates are near rooms; inside these rooms are the levers to open the gate as well as over a dozen sarcophagi. Often, several will burst open at once as you approach them, spawning skeleton ambushes. You can range them before approaching them to take them down one at a time as well as work towards your breakables bonus. You don't get breakables credit for sarcophagi that burst on their own.
  • There are also ambushes at most corners, as well as down the northern hallway, after the Amethyst Gate (the one near the shrine). The same rules apply regarding breakables.
  • There is only one shrine, inside the Topaz room. There are no sarcophagi or skeletons there.
  • There are four sarcophagi on each corner of Gerard's tomb; the same ambush rules apply.
  • The 'family treasure' is the chest in the room behind the locked door on the eastern hallway (Emiliane Dryden's crypt). (Lock DCs)
  • The final fight involves a red named Gerard ghast, some skeletal swordsmen, and some archers. The archers will sometimes miss you and hit the Sarcophagi around the room and releasing another skeleton to attack you. The Sarcophagi that do not open at first will eventually be opened by a timer. A good method to avoid being decimated by the combined forces in this fight is to have all players stand further up a ramp, and send one player down to draw the aggro of Gerard and the swordsmen back up to the group. Once they are dealt with, the party can descend and deal with the archers.
  • Reading the inscription in the final room triggers no additional combat, but is necessary to finish the quest. When you interact with the sarcophagus, you can read the following:
    • Carved into the face of this tablet are two stylized images. On the left is a great, towering flame; on the right, a massive whirlpool. Between the two is an inscription...
Strength I take from the Silver Flame;
Hunger, too, in the Devourer's name.
Grant me control of the living and the dead.
Let the bones of the Faithful be my bread.

External links

Bonus XP

  • Aggression bonus: 145 or more monsters killed +10% Bonus.( ♣89 ♦160 ♥173 ♠185 )
  • Onslaught bonus: 189 or more monsters killed +15% Bonus.( ♣133 ♦241 ♥259 ♠278 )
  • Conquest bonus: 232 or more monsters killed +25% Bonus.( ♣222 ♦401 ♥432 ♠464 )
  • Mischief bonus: 140 or more breakables smashed +8% Bonus.( ♣71 ♦128 ♥138 ♠148 )
  • Vandal bonus: 181 or more breakables smashed +10% Bonus.( ♣89 ♦160 ♥173 ♠185 )
  • Ransack bonus: 222 or more breakables smashed +15% Bonus.( ♣133 ♦241 ♥259 ♠278 )
    • Getting ransack will require you to smash some breakables from a distance with ranged attacks, otherwise skeletons will smash their way out, and they won't count towards your total.

Loot

  • Chests: 2
    • 1 optional behind a locked door in the inner room on the eastern hallway (Lock DC)
    • 1 at the end for killing Gerard Dryden (Ghast)
  • Collectables: Three
    • Moss in the room by the Amethyst Gate (north western room), near the lever
    • Adventurer's Pack just inside the southern inner crypt
    • Moss by the eastern entrance to Gerard's tomb
  • NPC rewards: Random Item

Named Chest Drop

Monsters

Monster Information

Named Monsters: