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Durk the Deranged seems like an unreliable source of 'secrets.' Perhaps this mission will prove uneventful.


Durk's Got a Secret
Level: 2
Duration: Long
Base XP: 500 906 980 1,053
Takes place in: Den of the Kobold Brothers
NPC contact: Durk the Deranged
Quest acquired in: The Harbor
Patron: The Free Agents
Base favor: 4
Durk's Got a Secret map (legend)

Overview

Descend into the Den of the Kobold Brothers from the Harbormaster's Plaza in the Harbor. In there, find out whether Durk's secret has any basis in reality.


Spoiler Warning: Information below this point can be considered spoiler material!


Objectives

  • Kill the first kobold brother while the second is away
  • Kill the second kobold brother while the first is away
  • (Optional) Eliminate the troglodyte henchmen - 2 total (10% of base XP)
  • (Optional) Eliminate the troglodyte shaman (15% of base XP)
  • (Optional) Open the rear section of the sewer (5% of base XP)
  • (Optional) Slay Muck (15% of base XP)
  • (Optional) Slay Witch Doctor Zizoo (15% of base XP)
  • (Optional) Slay Witch Doctor Rakhat (15% of base XP)

What to Expect

  • Traps (1 fixed, 1 random)

Known Traps

Trap DCs

  • Acid trap protecting an alcove south of the eastern brother. Control box is in the alcove across the hallway.
  • Fire trap at the entrance to the passage to the western brother's room. Control box is to the north; only fires once.

Tips and Misc

  • This adventure is easier than most of thislevel.
  • The rear section of the sewer can be opened by a valve in either brother's room; each valve opens a door near the other brother's room.
  • If you're farming for Muckbane, it's recommended you go for the eastern brother first, as his valve will open the door near Muck; otherwise, start with the western brother, as his room has a shrine in it.
  • To find the second troglodyte henchman, you have to pull a lever in an alcove just before the corner down to the eastern brother, and then pull another lever in a newly-opened alcove back at the intersection.
  • Witch Doctor Zizoo may appear near the beginning, around the first corner.
  • Witch Doctor Rakhat may appear near the eastern kobold brother, just before the door controlled by the valve in the western brother's room. His chest is behind bars that require STR 18 to turn the valve, and guarded by a nasty acid trap (however, it *is* possible to get the chest without being sprayed, if you're VERY careful, in the event that you don't have a rogue or he blows the box).
  • Muck may appear just behind the door near the western brother, controlled by the valve in the eastern brother's room. This door seems to need to be opened for Muck to have a chance of spawning. His chest may contain the valuable Muckbane
  • Bonus XP
    • Aggression bonus: 29 monsters killed
    • Onslaught bonus: 38 monsters killed
    • Conquest bonus: 46 monsters killed
    • Tamper bonus: 1 traps disarmed
    • Mischief bonus: 32 breakables smashed
    • Vandal bonus: 42 breakables smashed
    • Ransack bonus: 52 breakables smashed

Loot

  • Chests: Five minimum, eight possible
    • One with the first kobold brother
    • One with the second kobold brother
    • One after killing the troglodyte behind the hidden door
    • One after killing the troglodyte in the north intersection, behind the lever-activated doors
    • One after killing the troglodyte shaman in the southern room, behind the locked door in the rear of the sewer
    • One possible if Witch Doctor Zizoo appears
    • One possible if Witch Doctor Rakhat appears
    • One possible if Muck appears
  • Collectables: Six
    • Mushroom to the north of first troglodyte henchman
    • Mushroom in the room with the first troglodyte henchman
    • Mushroom near the acid trap by Witch Doctor Rakhat
    • Rubble in the eastern kobold brother's room
    • Mushroom near the troglodyte shaman
    • Rubble in the western kobold brother's room, near the shrine
  • NPC rewards: Random item

Unique Loot

Monsters