Game mechanicsNewbie guideIn developmentDDO StoreSocial Media


ChallengesClassesCollectablesCraftingEnhancementsEpic DestiniesFavorFeats

GlossaryItemsMapsMonstersPlacesQuestsRacesReincarnationSkillsSpells


Please create an account or log in to build a reputation and unlock more editing privileges, and then visit DDO wiki's IRC Chat/Discord if you need any help!

Help! Am I Raid Ready

From DDO wiki
Jump to navigation Jump to search

This article summarizes the flags, weapons and gear necessary for raids and other quests requiring flagging.

When you join a raid, go with an open mind and listen real well. It needs often times good coordination, timing and communication. A raid can be fun but failing is a huge waste of time, resources and is certainly not fun.

Before you read this article, you should read What should I bring to a raid?. However good you may think your preparation is, you can always improve it.

Good to know, as well Raid loot mechanic.


The Chronoscope (Chrono)[edit]

Tempest's Spine (TS)[edit]

The Vault of Night (VoN)[edit]

The Twilight Forge (Titan)[edit]

Zawabi's Revenge (ADQ2/DQ2)[edit]

The Reaver's Fate (Reaver's/Piker's)[edit]

Accursed Ascension (Abbot)[edit]

The Shroud (a.k.a., "Thirteenth Eclipse")[edit]

A Vision of Destruction (VoD)[edit]

Hound of Xoriat (Hound, HoX)[edit]

The Master Artificer (MA)[edit]

Tower of Despair (ToD)[edit]

The Lord of Blades (LoB)[edit]

Caught in the Web (CitW)[edit]

The Fall of Truth (FoT)[edit]

Defiler of the Just (DoJ)[edit]

Fire on Thunder Peak (FoTP)[edit]

Temple of the Deathwyrm (DW/Deathwyrm)[edit]

Mark of Death (MoD)[edit]

Legendary Hound of Xoriat (LHoX)[edit]

Legendary Tempest Spine (LTS)[edit]

Old Baba's Hut (Baba)[edit]

Riding the Storm Out (RSO)[edit]

The Codex and the Shroud (LShroud/LegShroud)[edit]

The Curse of Strahd (Strahd)[edit]

Killing Time (KT)[edit]

Too Hot to Handle (2h2h or THTH)[edit]

Project Nemesis (PN)[edit]

  • Level: 32+
  • Flagging: None
  • Duration: Long
  • Timer: 2 Days 18 Hours after receiving end reward or use a Raid Timer Bypass Hourglass
  • General weapons:
  • Bane weapons:
  • Buffs/Gear: Fire Resistance, Fire Shield, Lightning Resistance, Lightning Shield, Deflect Missiles, Remove Curse or Curse Immunity above normal difficulty
  • Lockout: Yes, after talking to the Magic Mouth
  • Special Note:
    • Multiple Tanks advised, up to 5 bosses will be fought at once, each with at least one dangerous ability:
    • Communication and roles knowledge are important: Laser needs to know boss position and when to fire, constructors need to be killed to prevent puzzle resets/raid failure. Above normal difficulty, curses will instakill after a short timer, not blocked by deathblock/ward.

Legendary Vision of Destruction (LVoD)[edit]

Legendary Master Artificer (LMA)[edit]

Legendary Lord of Blades (LLoB)[edit]

The Dryad and the Demigod (Dryad)[edit]

Hunt or Be Hunted (Hunt)[edit]

Skeletons in the Closet[edit]

  • Level: 34
  • Flagging: None
  • Duration: Long
  • Timer: 2 Days 18 Hours after receiving end reward or use a Raid Timer Bypass Hourglass
  • General weapons: Bludgeoning (nearly all trash enemies are Skeletons)
  • Bane weapons: Undead, Aberration
  • Buffs/Gear: Death Ward, Resurrection, Sonic Absorption, Fire Absorption
  • Lockout: Yes, when the first set of runes is activated (quest door stops allowing access)
  • Special Note: The boss battle of this raid requires strong party cohesion to pull off. Make sure you and your party understand the mechanics of the Dark Secrets and the devastating Roar attack used by Death's Teeth - either can cause a wipe if handled badly. Also, make sure Death's Teeth is moved to the central platform at about 20% HP to avoid the bother of him being healed. If you're just here for the loot, a named chest with all the Attuned Bone items drops after the The Mountain Keeper is slain - you can then recall and reset without activating the timer.