Game mechanics • Newbie guide • In development • DDO Store • Social Media
Challenges • Classes • Collectables • Crafting • Enhancements • Epic Destinies • Favor • Feats
Glossary • Items • Maps • Monsters • Places • Quests • Races • Reincarnation • Skills • Spells
Please create an account or log in to build a reputation and unlock more editing privileges, and then visit DDO wiki's IRC Chat/Discord if you need any help!
The Chamber of Raiyum
King Raiyum once commanded a legion of soldiers from across the planes. His kingdom is buried beneath the sands, but Raiyum himself rests not so peacefully.
![]() ![]()
|
The Chamber of Raiyum | |
Heroic level: | 12 |
Epic level: | 22 |
Duration: | Very Long |
Heroic XP: | ♣3,660![]() ![]() ![]() ![]() |
Epic XP: | ♣15,560![]() ![]() ![]() ![]() |
Takes place in: | Tomb of the Wizard-King |
Bestowed by: | Miroc Thrice-Born |
NPC contact: | Miroc Thrice-Born |
Quest acquired in: | Zawabi's Refuge |
Patron: | The Free Agents |
Base favor: | 8 |
Free to Play: | No |
Extreme Challenge: | No |
Overview
This is one of the required quests in Against the Demon Queen story arc. You must retrieve the Phylactery of Raiyum upon completion and turn it in to Zawabi, in order to get flagged for pre-raid.
This quest is often referred to by its location, "The Tomb of the Wizard King", or just "Wizard King" (or "Wiz King" for short).
Objectives
- Find the wizard-king's burial chamber
- Clear the entrance chamber of enemies (Kill 20 Gnolls)
- Retrieve the Scorpion Crest
- Open the sealed doors
- Destroy Raiyum, the Wizard-King
- Retrieve the Phylactery
- (Optional) Defeat the Akvan the Djinni — Bonus (25%): Heroic( ♣915 ♦1,600 ♥1,675 ♠1,750 ) Epic( ♣3,890 ♦6,698 ♥6,911 ♠7,125 )
- (Optional) Defeat the Mehrdad the Djinni — Bonus (25%): Heroic( ♣915 ♦1,600 ♥1,675 ♠1,750 ) Epic( ♣3,890 ♦6,698 ♥6,911 ♠7,125 )
- (Optional) Defeat Rahab the Efreeti — Bonus (25%): Heroic( ♣915 ♦1,600 ♥1,675 ♠1,750 ) Epic( ♣3,890 ♦6,698 ♥6,911 ♠7,125 )
- (Optional) Destroy Hafez the Lion — Bonus (50%): Heroic( ♣1,830 ♦3,200 ♥3,350 ♠3,500 ) Epic( ♣7,780 ♦13,395 ♥13,823 ♠14,250 )
- (Optional) Destroy Hami the Jackal — Bonus (50%): Heroic( ♣1,830 ♦3,200 ♥3,350 ♠3,500 ) Epic( ♣7,780 ♦13,395 ♥13,823 ♠14,250 )
- (Optional) Slay Den Mother Yheeroua — Bonus (10%): Heroic( ♣366 ♦640 ♥670 ♠700 ) Epic( ♣1,556 ♦2,679 ♥2,765 ♠2,850 )
- (Optional) Defeat the Eternal Gatekeepers (Defeat 8) — Bonus (30%): Heroic( ♣1,098 ♦1,920 ♥2,010 ♠2,100 ) Epic( ♣4,668 ♦8,037 ♥8,294 ♠8,550 )
- (Optional) Find a way into the treasure chamber — Bonus (15%): Heroic( ♣549 ♦960 ♥1,005 ♠1,050 ) Epic( ♣2,334 ♦4,019 ♥4,147 ♠4,275 )
What to Expect
- Traps (random)
- Collapsing floors
- Overlapping floors
- Spawning/respawning monsters
- Runes (optional: require INT checks)
- Locked Shrine x2/Treasure room (INT rune: 13 on all difficulties) (Addendum 3 Oct 2015: INT 17 was insufficient on hard, 19 was sufficient)
- Randomly placed quest items (Seal of Fire, on the bottom floor and Phylactery of Raiyum on the top central floors)
Known Traps
Trap DCs
Falling floors, spinning blades and acid traps.
There are potentially 23 different traps in this dungeon. only about half of them will spawn in any given instance. (This appears to be random.)
Permanent ransack xp bug
- Any optionals completed after the quest main objective has been completed will incur a permanent ransack penalty that will not go away until you do a class, racial or iconic TR (starting over with a new character with all favor/quests reset). This applies for all quests in the game.
- A common practice in parties for this quest is to split up to do all 3 towers simultenously, if someone kills Raiyum first before the other optionals are completed and picks up the phylactery, completing the quest, the other optionals will incur a permanent ransack penalty, 20% each time this is done. There is no known method to reset this penalty other than to do a TR that also resets all favor, quests, etc.
- To avoid this, the person who kills Raiyum usually waits till all other optionals are completed before picking up the phylactery, and if they want the loot in the treasure chamber, dimension doors or backtrack to get it.needs verification
Tips and Misc
- Raiyum, Hafez and Hami are located randomly. If you have 18+ intelligence, you can read ancient epigraphs on the way and tell which one is waiting ahead on that wing of the dungeon. (texts here)
- There is a small invulnerable fire mephit called Jabib the Torchlighter on the bottom floor that will occasionally say where Hafez and Hami's tombs are located.
- (Say): Jabib the Torchlighter says, Jabib must remember to go to the southern wing and dust Hami's tomb.
- (Say): Jabib the Torchlighter says, Jabib must remember to go to the northern wing and dust Hafez's tomb.
- You can instantly slay Akvan the Djinni with the Seal of the Soul from The Chamber of Rahmat
- You can instantly slay Mehrdad the Djinni with the Seal of the Heavens from The Chamber of Kourush
- There's a seal in this quest itself (underground floor, the Seal of Fire) to avoid fighting Rahab the Efreeti.
- Raiyum, the Wizard-King can be a tough boss (unless you immediately hit him with disintegrate spells). To defeat him you'll need to prepare your melees with cold resistance as he has a permanent ice shield effect, or slay him with magic: though doing so is difficult since he is immune to all spells fourth level or lower, as well as all spells that deal cold or electric damage. The only real functional spells you can use if you do this at-level are Disintegrate and Divine Punishment. On epic difficulty you could use some higher level acid/fire/healing spells as well.
- The treasure chamber is located in the lower part of the map, right in the center near the two optional shrines (INT 9-12 required to get in here). However, It is warded by a flame barrier - to lower the barrier you need to light the three skulls above it. Each skull represents a red named boss: One for Hami, one for Hafez and one for Raiyum. Defeat all 3 to lower the barrier and gain the treasure.
- You'll also want to do this on Epic Difficulty, since the epic chest (which contains the shards needed for the item upgrades) is located in the treasure room.
- Players often refer to the locations where Raiyum, Hafez and Hami are to be found as towers and split the party members between towers: Tower 1 is on the north side, Tower 2 is on the west side and Tower 3 is on the South side.
- To get to Tower 1 go north (at the gnoll chest with the crest) and then north again past the door with the skeleton lever.
- To get to Tower 2 go north (at the gnoll chest with the crest) and then turn west at the door with the skeleton lever.
- To get to Tower 3 go south (at the gnoll chest with the crest) and then south again where the path splits. You'll be heading up the curling passage in the SW corner of the map to pull the lever. Then when leaving this area proceed straight to be on the Tower 3 path.
- Epic: Having curse potions is necessary for the final fight, since Raiyum's Wraiths will inflict an anti-healing curse if they hit you.
Bonus XP
- Aggression bonus: 216 or more monsters killed +10% Bonus.( ♣366 ♦640 ♥670 ♠700 )
- Onslaught bonus: 283 or more monsters killed +15% Bonus.( ♣549 ♦960 ♥1,005 ♠1,050 )
- Conquest bonus: 345 or more monsters killed +25% Bonus.( ♣915 ♦1,600 ♥1,675 ♠1,750 )
- Mischief bonus: 117 or more breakables smashed +8% Bonus.( ♣293 ♦512 ♥536 ♠560 )
- Vandal bonus: 153 or more breakables smashed +10% Bonus.( ♣366 ♦640 ♥670 ♠700 )
- Ransack bonus: 188 or more breakables smashed +15% Bonus.( ♣549 ♦960 ♥1,005 ♠1,050 )
- Notes: It seems since the amount of traps is random, trap bonuses can vary.
Loot
- Chests: 8-11, some are random spawns. +1 on Epic difficulty
- 1 for killing Akvan, the Djinni
- 1 for killing Mehrdad, the Djinni
- 1 for killing Rahab, the Efreeti
- 1 for killing Raiyum, the Wizard-King
- 3 for finding a way into the treasure chamber
- The epic chest is also located here, thus you must clear the whole quest to get the chest/token
- 1-4 randomly placed throughout the dungeon
- NPC rewards: Random item (up to 10 level weapons, 11 level accessories)
Named Chest Drop
These items appear in a single chest in the treasure chamber in the center of the tomb's lowest floor.
- Adherent's Pendant - Necklace: Wizardry +2
Wizardry +2: +2 Enhancement bonus to spell points., Devotion +66
Devotion +66: Passive: +66 Equipment bonus to Positive (Healing) Spell Power., Empty Yellow Augment Slot
Yellow Augments
- Deathblock
- Draconic Soul Gem
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +5% to +30%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +10 to +250
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Bejeweled Letter Opener - +4 Dagger 1.50[1d4]: Spellcasting Implement +12
Spellcasting Implement +12: Passive: +12 Implement bonus to Universal Spell Power., Keen I
Keen I: Passive: The base critical threat range of this weapon is doubled. This does not stack with Improved Critical feat., Resonance +60
Resonance +60: Passive: +60 Equipment bonus to Sonic Spell Power., Devotion +60
Devotion +60: Passive: +60 Equipment bonus to Positive (Healing) Spell Power., Empty Red Augment Slot
Red Augments
- Damage per ML: Ruby Eye augments, Meteoric Star Ruby, etc.
- DR bypass: Alignment, Material
- Deconstructor
- Elemental damage: +1 to +2d6
- Ruby of Ghostbane
- Ruby of the Endless Night
- Ruby of the Vampire Slayer
- Spell Power (Enhancement bonus): +30 to +138
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Bracers of Deftness - Bracers: Armor Bonus +6
Armor Bonus +6: This item surrounds the wearer with an invisible but tangible field of force, granting +6 armor bonus to AC, just as though he were wearing armor., Feat: Mobility
Feat: Mobility: While equipped this armor grants the wielder the Mobility feat: increases the maximum dexterity bonus permitted by armor and tower shields by 2, adds a +4 bonus to Armor Class while tumbling, and gain a 2% dodge bonus., Tumble +10
Tumble +10: Passive: +10 Competence bonus to the Tumble skill., Empty Yellow Augment Slot
Yellow Augments
- Deathblock
- Draconic Soul Gem
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +5% to +30%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +10 to +250
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Mysterious Ring - Ring: Charisma +3
Charisma +3: This item makes the wearer have more flair, granting a +3 enhancement bonus to Charisma., Fortification +75%
Fortification +75%: This suit of armor or shield produces a magical force that protects vital areas of the wearer much more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 75% chance that the critical hit or sneak attack is negated and damage is instead rolled normally., Empty Yellow Augment Slot
Yellow Augments
- Deathblock
- Draconic Soul Gem
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +5% to +30%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +10 to +250
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Mysterious Ring - Ring: Dexterity +3
Dexterity +3: This item makes the wearer more nimble and dexterous, granting a +3 enhancement bonus to Dexterity., Resistance +3
Resistance +3: Passive: +3 Resistance bonus to Fortitude, Reflex, and Will Saving Throws., Empty Yellow Augment Slot
Yellow Augments
- Deathblock
- Draconic Soul Gem
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +5% to +30%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +10 to +250
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Mysterious Ring - Ring: Constitution +3
Constitution +3: This item gives the wearer improved health, granting a +3 enhancement bonus to Constitution., Spell Penetration I
Spell Penetration I: Passive: +1 Equipment bonus to Spell Penetration checks., Empty Yellow Augment Slot
Yellow Augments
- Deathblock
- Draconic Soul Gem
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +5% to +30%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +10 to +250
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Mysterious Ring - Ring: Strength +3
Strength +3: This item gives the wearer the power of Ogre Strength, granting a +3 enhancement bonus to Strength., Protection +3
Protection +3: Passive: +3 Deflection bonus to Armor Class., Empty Yellow Augment Slot
Yellow Augments
- Deathblock
- Draconic Soul Gem
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +5% to +30%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +10 to +250
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Silken Mail - +5 Chainmail: Mithral
Mithral: Mithral armor is one type lighter then normal. Arcane Spell Failure decreased by 10%. Maximum dexterity bonus increased by 2. Armor check penalty reduced by 3., Axeblock I
Axeblock I: Passive: Reduces physical damage taken by 2, except from Bludgeoning or Piercing weapons. (Damage Reduction: 2/Pierce, Bludgeon), Move Silently +11
Move Silently +11: Passive: +11 Competence bonus to the Move Silently skill., Empty Blue Augment Slot
Blue Augments
- AC: Natural Armor Bonus or Protection (Deflection bonus): +1 to +8
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Golem's Heart
- Good Luck: +1 or +2
- Hit points: +5 to +40
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +2 to +16
- Saves (Resistance bonus): +1 to +8
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Sirocco - +4 Longsword: Telekinetic, Sirocco, Empty Red Augment Slot
Red Augments
- Damage per ML: Ruby Eye augments, Meteoric Star Ruby, etc.
- DR bypass: Alignment, Material
- Deconstructor
- Elemental damage: +1 to +2d6
- Ruby of Ghostbane
- Ruby of the Endless Night
- Ruby of the Vampire Slayer
- Spell Power (Enhancement bonus): +30 to +138
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Spectacles of Spirit Sight - Goggles: Enchantment Focus, Necromancy Focus, Empty Yellow Augment Slot
Yellow Augments
- Deathblock
- Draconic Soul Gem
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +5% to +30%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +10 to +250
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Vambraces of Inner Light - +5 Full plate: Charisma +5
Charisma +5: This item makes the wearer have more flair, granting a +5 enhancement bonus to Charisma., Command, Empty Blue Augment Slot
Blue Augments
- AC: Natural Armor Bonus or Protection (Deflection bonus): +1 to +8
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Golem's Heart
- Good Luck: +1 or +2
- Hit points: +5 to +40
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +2 to +16
- Saves (Resistance bonus): +1 to +8
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Hand of the Tombs - Rune Arm: Maximum Charge Tier: III, Exploding Fire Shot, Disrupting Weapons, Inherent (5) Fire Resistance
Inherent (5) Fire Resistance: This property absorbs the first 5 stacking points of fire damage per attack that the wearer would normally take. - 5, Rune Arm Imbue: Fire II, Craftable Rune Arm (+4)
Monsters
DDOwiki maintenance categories
Modules and updates > Modules and updates > Game bugs
Pages using duplicate arguments in template calls
Pages using invalid self-closed HTML tags > Quests > Epic quests
Pages using invalid self-closed HTML tags > Quests > Pay to Play quests
Pages using invalid self-closed HTML tags > Quests > Quests by duration > Very long quests
Pages using invalid self-closed HTML tags > Quests > Quests by favor reward > Quests with 8 base favor reward
Pages using invalid self-closed HTML tags > Quests > Quests by level > DDO Compendium > Compendium:Level 12 (22 epic) quests
Pages using invalid self-closed HTML tags > Quests > Quests by level > Level 12 quests
Pages using invalid self-closed HTML tags > Quests > Quests by level > Level 22 quests
Pages using invalid self-closed HTML tags > Quests > Quests by location > Zawabi's Refuge quests
Pages using invalid self-closed HTML tags > Quests > Quests by name
Pages using invalid self-closed HTML tags > Quests > Quests by patron > The Free Agents patron quests
Root > DDO game guides > Maps > Quests with maps
Root > DDO library
Root > DDO meta
Root > DDO meta > DDO Official
Root > DDOwiki meta