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Strength

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Strength is one of the six basic stats of DDO.

Strength (STR)

Strength measures your Player Character's muscle and physical power. This ability is especially important for fighters, barbarians, paladins, and rangers because it helps them prevail in combat. Strength also limits the amount of equipment your character can carry.

You apply your character's Strength modifier to:

  • Melee attack rolls.
  • Damage rolls when using a melee attack. (Exceptions: If your Strength modifier is positive, two-weapon off-hand attacks receive only half the usual modifier, and two-handed weapons receive one-and-a-half times it. Negative Strength modifiers apply at normal values in all cases.)
  • Damage rolls when using a thrown weapon. (Please note: attack rolls for thrown weapons apply your Dexterity modifier unless you have the feat Brutal Throw.)
  • If negative, applies to damage rolls when using a bow. Positive Strength modifiers only add to bow damage if the character possesses the Bow Strength feat. This applies to all Shortbows and Longbows.
  • Jump and Swim checks. These skills have Strength as their key ability.
  • Strength checks to break down some doors and pull some levers/valves. For example:
  • Strength Domain clerics can apply Strength to their Reflex save

Note #1: Negative Strength modifiers cannot reduce a damage roll below 1 point.

Note #2: Several of the damage adjustments on this page do not display correctly in your wielded weapons' mouseover descriptions. They are listed correctly in the details at the bottom of your inventory panel, however.

Feat Prerequisites[edit]

The following Feats have a minimum Strength Requirement:

Note: Feat prerequisites only take into account the following bonuses:

  • Base stat value at character creation
  • Level-up stat point increases
  • Inherent bonuses from Ability tomes

Raising Strength Scores[edit]

You can raise your Strength score from different sources, among them:

Base[edit]

During character creation, you can add up to 10 points to your basic Strength score, which means:

At the 4th, 8th, 12th, 16th, 20th, 24th, and 28th, you are allowed to raise a single ability by 1 point.

  • The Stat point raises are often referred to as "level-ups". These increases count towards Feat prerequisites.

Inherent bonus[edit]

Inherent bonuses stack with all other bonuses and also count towards Feat prerequisites.

  • A Manual of Gainful Exercise will raise the Strength score by the appropriate value. For more information, refer to Tomes. These bonuses will show on your character sheet in the Feat section.

Feat bonus[edit]

  • General Feats
    • Completionist feat - available at level 3 to completionists. Bonus of +2 to all abilities.
    • Great Ability - Epic feat available at level 21, 24, 27, or 30. Bonus of +1 to Strength. May be selected multiple times.
    • Racial Past Life Feats - The second past life feat for Half-Orc is +1 Strength. These are auto-granted at level 1, but do not count for feat prerequisites. See Racial Reincarnation.
    • Racial Completionist - Auto grant for all racial lives. Passive bonus of +2 to all abilities. It stacks with completionist. It does not count for feat prerequisites
  • Class Feats
    • Rage, the barbarian's primary class feat provides +4 Rage bonus while raged. Auto-grant to Barbarians at level 1.
    • Greater Rage provides an additional +2 Rage Bonus when raging, for a total of +6. Auto-Grant to Barbarians at level 11.
    • Tireless Rage - additional +2
    • Mighty Rage provides an additional +2 Rage Bonus when raging, for a total of +10. Auto-Grant to Barbarians at level 20.
    • Monk Sun Stance provides a +2/+3/+4 Bonus to Strength when centered and in Fire Stance.
    • Inspire Excellence Epic Feat provides Bard Song that gives +2 Competence Bonus to All Statistics. Does not stack with other Competence bonus.
    • Cleric Strength Domain: permanent +2 at level 2; gain additional Strength for 20 seconds when using Turn Undead (Divine bonus)
  • Epic Destiny Enhancements -
    • Fury of the Wild Primal Scream - provides +2 morale bonus to strength at tier 1. There is an upgrade in tier 4
    • Primal Avatar Spirit Boon - +2 primal bonus to Strength while toggled on. Tier 3 Enhancement. Will not stack with other Primal Bonuses.
    • Legendary Dreadnaught +3 action boost bonus to Strength while using an action boost

Items[edit]

Unless noted otherwise, bonuses within a single category do not stack.

  • Enhancement Bonus
    • Random Loot Items may come with the enhancement bonus of +1 to +16.
    • Named Loot Items may come with the enhancement bonus of +1 to +14.
    • Cannith Crafting Items may come with the enhancement bonus of +1 to +14.
    • Slave Lords Crafting Items may come with an enhancement bonus of +5 (heroic) or +13 (Legendary) in the Prefix (Blue) Slot.
    • Colorless Augment Slots can be slotted with a Strength augment with an enhancement bonus of +1 to +14
  • Exceptional bonus
    • Globe of True Imperial Blood can be slotted into a Colorless Slot and provides +1 Exceptional Bonus to Strength.
    • Diamond of Exceptional Strength +1 can be slotted into a Colorless Slot and provides +1 Exceptional Bonus to Strength.
    • Named items may provide a +1 Exceptional Bonus to Strength. List here.
    • Dragontouched Armor Tempest Runes may be slotted to provide a +1 Exceptional Bonus to Strength.
    • Legendary Green Steel items may be crafted with a +2 Exceptional bonus in Tier 3.


Spells[edit]

Bonuses from spells will not stack with bonuses of the same type from other sources

  • Morale bonus
    • Rage - Provides a +2 Morale Bonus to Strength
    • Rising Fury - Provides +2 Morale Bonus to Strength every time an enemy hits you. Stacks up to 5 times.
  • Enhancement bonus

Temporary bonuses[edit]

Unless otherwise noted, Temporary bonuses will not stack with bonuses of the same type from other sources.

  • Rage bonus - Does not stack with Barbarian Class Rage or Warchanter Enhancement Skaldic Rage.
  • Stacking bonuses - These bonuses are all temporary and seem to be Untyped and stack with all other sources
    • Yugo Pot bonus - The Yugoloth Favor Potion, Essence of Fury, adds a +2 bonus to Strength for 15 minutes).
    • Long Lasting Elixir of Bull's Strength - Found in the DDO Store or the Monster Hunter vendor, provides a +2 bonus to Strength.
    • Blood Rage - Available on the Scourge Choker and Epic Locus of Vol - These items provide a stacking +2/+4/+6 bonus to Strength for a limited duration when an enemy hits you.
    • Madstone Boots - Provides a clicky Madstone Rage which provides a +2 stacking bonus to Strength for 2 minutes. Madstone Rage can also be acquired from enemies in Madstone Crater.
    • Madstone Boots - The boots also have an on-hit by enemy process called Madstone Reaction. This is a separate bonus of +2 to Strength for 2 minutes. It stacks with the clicky and all other sources.
    • Competence +2 (Bard Inspire Excellence song)

Theoretical maximum[edit]

NOTE: This is a work in process to update to update 51

The theoretical maximum for Strength is 152/136 (Situational/Sustainable) in Fury of the Wild Legendary Dreadnaught using a Half-Orc Barbarian

The Breakdown is as follows:

  • 20 Base (Spend 10 build points to get maximum possible for Race)
  • +7 Level-up
  • +8 Tome
  • +1 Racial PL Feat for Half-Orc
  • +2 Racial Completionist
  • +2 Completionist Feat
  • +4 Epic Feat (Great Ability x4)
  • +14 Item Enhancement Bonus
  • +6 Insightful (Item)
  • +2 Exceptional Item/Augment
  • +6 Quality Item
  • +3 Artifact (augment set)
  • +2 Guild Airship Buffs
  • +15 Sentient Filigrees (two "Ultimate Fury: +1 Strength" filigrees between your weapon and artifact nets you +3 Strength in two slots)
  • +4 Profane (Hezrou cookie. +2 Sustainable from Well Rounded or Litany)
  • +4 Alchemical (+4 from Tenser's Transformation)
  • +2 Competence (Bard Inspire Excellence song)
  • +2 Yugoloth
  • +2 DDO Store Potion
  • +4 Primal Scream Fury of the Wild Epic Destiny Tier 1 Ability with upgrade from tier 4
  • +4 Madstone Boots Clicky effect
  • +4 Madstone Boots on hit effect they stack - not sustainable for numbers only
  • +13 Enhancements
  • +8 psionic (kensi) +6 from warforged cookie - requires 12 fighter so locks out greater rage
  • +10 rage - not counting the bonus from enhancements
  • +8 morale - under 40% HP half orc, +4 primal scream
  • +2 rams might
  • +3 action boost
  • +2 primal